- Farewell from Tinymoon - 13 May 2026
Greetings, this is the development team!Today, after four years with Clouzy! published on Steam, we regret to say goodbye. It was a fantastic university project that we decided to release and try to make a name for ourselves in the industry.As a farewell, we want to do things as well as possible, so we've contacted the Steam team to follow these steps:The game will be removed from the Steam store on June 1, 2026.Starting May 17, there will be a 94% discount, the maximum the store allows us, in case anyone wants to get a copy here on Steam.From that day forward, the game will be available for free download on itch.io for anyone who wants to play it.Schedule for the discountStart: Sun, May 17, 10:00 AM GMT-7 (7:00 PM CEST)End: Sun, May 31, 10:00 AM GMT-7 (7:00 PM CEST)Despite its issues, we hope you enjoyed the game, into which we poured so much love and time.Best regards to all,The Tinym…
- Clouzy is part of Freedom Games Publisher Sale! - 15 April 2024
Hi everyone - if you were thinking about getting the game, now is a great time to do so. The game will be 67% off from April 15th through the 22nd! Make sure to check out Freedom Games Publisher Sale page to pick up some awesome indie games at great prices. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on! https://store.steampowered.com/app/1493360/Clouzy/
- Clouzy is part of the Steam Winter Sale! - 21 December 2023
Hi everyone! If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale through our publisher Freedom Games! From December 21st until January 4th, the game will be on sale for 67% off! Make sure to check out Freedom Games' Winter Sale 2023 page to pick up some great games to play over the holiday season. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on! https://store.steampowered.com/app/1493360/Clouzy/
- Clouzy! Patch Notes - Version 1.2.1 - 29 September 2022
Hey everyone! Today’s patch is just going to be a quick hotfix of a couple of important bugs. Version 1.2.1 - Patch Notes: Bug Fixes: Fixed a bug where the shader that appeared while pressing the interact button to pick up items showed artifact lines. Added a reinforcement to prevent an occasional bug where after the final cinematic the game would be just a black screen. Fixed a bug where the summer event customization didn’t lock whenever creating a new save file. Fixed a bug in the crafting machine where the navigation between recipe pages didn’t work as intended. Fixed a bug where the summer event cinematic triggered a warn at the same time, limiting your visibility of the first seconds of the cinematic. Fixed a bug where the controls didn’t change dynamically between gamepad and keyboard while in the iClouzy. Fixed a bug where the summer event warn triggered when loading the game. F…
- Clouzy! Summer Fest - 22 June 2022
Hey everyone! We have an exciting update for you all today! To celebrate summer officially being here, we are bringing you some summer fun in the world of Clouzy! We've added in a new event with a minigame. You can also unlock some new character customizations as rewards 👀 We hope you all enjoy it. If you haven't already, please consider leaving us a review. You can also join our Discord to talk directly with the dev team 😄 Now onto the patch notes: Version 1.2.0 New content: Added the in-game Summer Fest Event Added a new minigame tied to the event Added a new chain of special optional quests tied to the event Added 4 new character customizations as rewards from the event Added 1 new pet customization as a reward from the event Added a new cinematic tied to the event Fixes: Fixed a bug where you were unable to jump after finishing a recipe in the cooker Fixed a bug where the last coo…
- Clouzy! Patch Notes - Version 1.1.7 - 25 April 2022
Hey everyone! Today’s patch is just going to be a quick hotfix of a couple of important bugs. Version 1.1.7 - Patch Notes: Bug Fixes: Fixed a bug where you couldn’t jump after finishing a recipe in the cooker. Fixed a bug in which the latest cooker upgrade stopped working correctly after loading the game. As always thank you for your support and don’t forget to follow us on Twitter and Tiktok, and join our Discord for more regular updates.
- Clouzy! Patch Notes - Version 1.1.6 - 19 April 2022
Hey everyone! Thanks for all your support since launch. We’re super happy that everyone is enjoying the game. This time we’re bringing some small bug fixing, see below for more details! Version 1.1.6 - Patch Notes: Bug Fixes: Fixed a bug where the controls for the tablet were not indicating the right key. Fixed a bug where gamepad controls for changing between Inventory slots displayed an incorrect button. Fixed a bug in which the “Game of teas” achievement was not working. Fixed a bug where the player customization was lost when sitting on the base bench. Added content: Added a system to give back achievements that may have been lost due to bugs without having to complete them again. Added options to deactivate camera lag/smoothness in the main menu. As always thank you for your support and don’t forget to follow us on Twitter and Tiktok, and join our Discord for more regular updates.
- Clouzy! Patch Notes - Version 1.1.1 - 25 February 2022
Het everyone! Thank you all so much for your support through our launch day 💛 We couldn't have done this without all of your support. We have our first patch for you all addressing some of the bugs that you all have been reporting. You can report any that you find, as well as talk with our dev team and the community in our Discord! Now onto the patch notes. Version 1.1.1 - Patch Notes: Bug Fixes: Fixed a bug where the character was duplicated when petting specific clouds. Fixed a bug where bored clouds played the pet animation while giving them toys. Fixed a bug where the player couldn’t move after failing a cooking recipe. Fixed a bug where at max upgrades, energy-dependent recipes in the cooker resulted in a “Charged Crystal” instead of the intended item. Fixed a bug where the chest tutorial reappeared after completing it successfully. Fixed a bug where some of the particles in the f…
- Clouzy! is here!! - 24 February 2022
Clouzy! is finally here! You can get it for 20% off through March 3rd! As you start playing and building your cloud daycare, make sure to leave us a review, letting us know your thoughts! Also consider joining our Discord and following us on Twitter and Tiktok 😃
- Clouzy! Release Date Announcement! - 31 January 2022
Hey everyone! Yeray from the Tinymoon team here! We have some exciting news to share: our official release date announcement! Clouzy! will be officially launching on February 24, 2022 on Steam, Epic Games Store, and Xbox! We can’t wait to finally share Clouzy with you all! As always, thank you for all of the love and support you’ve given us since the beginning. If you want to join our community, feel free to join our Discord. We’d love to hear from you all as we get closer and closer to launch!
- Clouzy Dev Diary 2 - 12 November 2021
Hi everyone! Today I wanted to talk a little bit about some of the new puzzles we've developed for Clouzy! lately. When we had the idea for these, we wanted to expand further on some areas of the map we thought could feel a bit empty or not as interesting, and so we created these to strengthen them. First of all we have the Will o Wisps! These little cuties will disappear shortly after you touch them, revealing where their friends are. Find them all in time, and you'll be rewarded! Since they're quite small, they can be hard to see and may take a few tries to find them, so you may wanna take some time to explore the area beforehand. There's one more big secret about these little guys, but I'll leave that out to you to find it in the game! The second type of puzzles we're gonna talk about today are speed puzzles. You may remember the start point of these ones from this funny bug that we…
- Clouzy Dev Diary 1 - 8 October 2021
Hi everyone! We've been working hard on the game over the past couple months and wanted to give a quick dev update! Our past month has mostly been focused on porting, optimization, and bug fixing. Starting off with optimization, when everyone plays a game the first and most important thing you want is for the game to run smoothly. That can be a bit of a challenge since you want everything to look really good and pretty, without making the game run at 10 FPS. In an open-world game like Clouzy! that’s even harder, since sometimes from your point of view, you can be seeing a lot of different stuff at the same time. A lot of other technical boring aspects go into this, so to not get too deep into it, let’s just say that optimizing is making compromises. Making the game not have as much definition on the really far things where you can’t tell the difference so that the ones you have near loo…
- Demo Ending Soon - 13 July 2021
Hi everyone! We just wanted to give a quick heads up that our Clouzy! demo will be coming down on July 16th. We hope that you all have really enjoyed what you’ve gotten to see of the game so far and are looking forward to getting the game once it releases! If you’re ever wanting more Clouzy! content, feel free to follow us on socials where we’ll be posting more snippets showing off the game! ːsteamhappyː Website: tinymoon.es ːsteamhappyː Twitter: @TinymoonTeam ːsteamhappyː Discord: discord.gg/rqgB7z9 ːsteamhappyː Youtube: Tinymoon ːsteamhappyː Forums: forums.tinymoon.es ːsteamhappyː Presskit: Clouzy! https://i.ibb.co/7NYMGHh/aaa-Mesa-de-trabajo-1.png
- Clouzy! Publisher and Delay Announcement - 29 June 2021
Hey everyone, Yeray from Tinymoon here! We have some exciting news to share! Clouzy! is now being published by Freedom Games ( https://freedom.gg ). For those of you who may not know, a game publisher not only provides additional investment and funding for developing the game, but also takes care of a lot of the business and marketing side of releasing a game. That includes managing our store pages and the console release process, marketing and advertising the game, helping showcase the game at both digital and live events, PR, and a lot more. Really it lets us totally focus on working to make the game the best it can be and provides us with the resources to do so. With that being said, sadly, Clouzy!'s release date which was set for July this year will be delayed. We don’t have an exact date just yet. As soon as we do, we will announce it. Make sure to follow us here on Steam or on Twi…
- Demo & Developer Livestream for Steam Next Festival! - 14 June 2021
Hey everyone! (ง Ŏ౪Ŏ)ว We are excited to announce that Clouzy! will attend with its demo and a live stream from the developers this 2021 Steam Next Fest! We will be playing the demo and chatting with you about the development progress while enjoying the gameplay. You can ask us anything and share your feedback, either by playing the demo or by watching us on the live stream! We hope to see you on June 17th, 11:00 AM PT (20:00 PM CET)! In the meantime be sure to set a reminder of this event to join us! Eager for you to see the game in action and all the news for its release! (≧∇≦)/ https://store.steampowered.com/app/1493360/Clouzy/ ːsteamhappyː Website: tinymoon.es ːsteamhappyː Twitter: @TinymoonTeam ːsteamhappyː Discord: discord.gg/rqgB7z9 ːsteamhappyː Youtube: Tinymoon ːsteamhappyː Forums: forums.tinymoon.es ːsteamhappyː Presskit: Clouzy! https://steamcommunity.com/broadcast/watch/7656…
- New Demo yay! - 23 April 2021
Clouzy!’s brand new Demo is Now Available! Come have fun and hang out with the cutest clouds. And don’t forget to wishlist the game! Please keep in mind that this is not a final version of the game and that they may be some bugs! If you ever find one, you can contact us at our email, at Discord or at our forums. All feedback is greatly appreciated! Email: [email protected] Forums: forums.tinymoon.es Discord: discord.gg/rqgB7z9
- Clouzy! is getting delayed - 16 April 2021
Hey everyone, Yeray from Tinymoon here! Sadly, Clouzy!'s release date which was set for May this year will be delayed to this summer. We want to make sure that when the game comes out it lives up to everyone's standards, and it's in its best possible version, so we're taking some extra time to be able to do that. We hope you understand the decision and continue to support us just as much as you've always done. Now, let's talk about this a little more in-depth, shall we? Since we released the first demo for this project back in May last year, right after we ended university, the game has exponentially grown more and more, expanding and polishing a lot of the mechanics, gameplay, and art that were not the very best at first. In these constant updates we've been doing to make sure the game's quality is up to standards, we've had to improve some old work and in most cases, throw it away and…