- Frosted Fears: What's Next? - 15 January 2024
Man, where do I even start here? First of all, it's been a beautiful year for me as a developer. From the continued success of Happy Bones I and Happy Bones Infernal, to my newest full-length game release this year, 'Waking Atlas'! Y'all have poured out your love, support, and coin in order to keep pushing me to do what I do, and I appreciate the HECK out of that. Let's take a look at some of the big achievements! Happy Bones I hit over 500 players worldwide, which is crazy to me! Looking back at this dinky project that I started back in 2016, it's wild to see where it's gone. Happy Bones Infernal sold THREE TIMES as many copies this year than it did last year when it launched, for a total of nearly 300 copies to date. This probably means the most to me, as while I love the narrative story of that game, I do regret doing the game in 3D vs.. the hand-drawn style that made so many people…
- Happy Bones: The State of The Game! - 4 April 2023
Hey Everybody! Here in about a week and a half, we'll be coming up on the TWO-YEAR ANNIVERSARY of Happy Bones! It certainly feels like it's been longer than that for me, but hey, that's exciting! I do not have an event planned, but I DO have another game releasing That means it's been two years with you lovely bunch! ALL RIGHT LET'S TALK BUSINESS! Let me get the kind of bad news out of the way first: Happy Bones Infernal ACT 2 has been canceled...sort of. The story will still be told but I've decided to revert any future mainline Happy Bones games to a hand-drawn art style. There was too much content in Act 2 and too much planned that it just didn't feel right putting it after such an epic main story. Infernal will still receive an update with an extended ending, however. I've been exploring many ways to tell it, and for a while I had something pretty cool going. So what you see in thos…
- UPDATE 1.3 & WHAT'S TO COME! - 26 October 2022
Hello everybody! Thank you for your patience! Update 1.3 is finally here! It will be hitting Steam as an update this evening. Let's talk about what you can expect: 1. A Redone Character Select Screen! 2. Character Portraits in battle! 3. TWO NEW QUESTS! -Jazzy's Stamp Collection: Help a depressed clown track down what he desires most, his lost stamps. You can start this quest anytime from a new door found in the game room in the Cervantes House. -The Beast From The Rift: A rift in the lab is unstable, perhaps you could find a stabilizer in the TV station to help out the scientists? You can start this quest late game after completing Gustavo's portion of the main quest, found by accessing a new door in the lab area. This quest culminates in a hunt for an escaped monster and showdown with one of the hardest bosses in the game, but rewards the player with some of the best armor obtainable.…
- Update this Halloween Season! - 9 October 2022
Y'all didn't think I'd disappoint for Halloween did you?! First things first, sorry I've been quiet on here lately. Even on my Twitter I haven't spoke much publicly. I've been working on some other projects and finishing my first novel! I still care deeply for you all. So let's talk about this update. The majority of changes this update brings comes from player feedback so let's start there! Improved Class Select Screen! Yeah I know, it's a miracle. You can now freely browse the class select screen without an annoying pop up box every time you move! Each scroll gives a brief description of the class you're choosing, and players can simply hit ENTER to choose the class now. Enhanced Cutscenes! A few cutscenes have been expanded to give them some more OOMPH! Namely some iconic bosses who deserved better and truly posed a greater threat than their intros gave initially gave off. Expanded A…
- RPG Maker Festival Special Item Code! - 14 February 2022
To celebrate RPG Maker Festival... Enter the code below into the Gift Machine in the Machine Cave in order to receive a BATTLE RAT! 112622 Unless you're on Mac, someday guys...someday you'll get that update. So Happy Bones is being featured during the RPG Maker Festival Sale this year, and I just think that's the coolest thing, because if I could travel back in time and tell younger me that this would be happening someday he'd probably pee his pants. I mean, not that he didn't already pee his pants but maybe in excitement? In order to elaborate on that I'm going to tell you the story of the first RPG I EVER made. AND OH WHAT A BEAUTIFUL TRAINWRECK IT WAS! So let me set the scene here, the year is 2003, I'm in like the sixth grade or something right? I'm doing my 11 year old thing on the internet one day, probably listening to Green Day and looking around on emulation sites for something…
- The Fool Class Has Arrived! - 15 January 2022
It's about dang time huh? But that's not all in this update! So the Fool class is now available to play! You'll enjoy her unique and quirky abilities as they're a hybrid of both melee and magic based classes! The Fool is the perfect class to replay through the main story of Happy Bones just in time to get hype for the upcoming Happy Bones Infernal ! The Trailer is also now available for your viewing pelasure! So much like many of you, I've played through Happy Bones as pretty much every class several times now, and after the last update I received a lot of great feedback and ideas that during my most recent runs I've decided to implement. So major changes: NEW WEAPONS WITH UNIQUE ANIMATIONS HAVE BEEN ADDED! WOOOOO! They've been added to random enemy drops throughout the game! Here's just a few of them: NEW PINS ADDED TO THE PRIZE CAPSULE POOL! WOOOO! The Burglar is now able to equip any…
- HAPPY BONES INFERNAL DETAILS REVEAL! - 9 December 2021
Welcome to the Happy Bones Infernal Details Reveal! What it is, what it's all about, what to expect! You're going to like it, promise. So it's been a hot minute since we talked about the next installment in the Happy Bones series, as I was focusing on the DLC for Happy Bones(1) and making sure your experience with that was as fantastic as it could be! I'm happy to say that from your responses it seems that you've enjoyed it so far and that is the greatest holiday gift that I could ever possibly receive! So now we get to have some fun and talk about where we're going next! I wasn't sure quite where to start with this whole ordeal, but thankfully the lot of you have asked me more than enough questions about it so I'm going to just knock out some FAQ's in an order that makes sense :)! So let's have at it! Happy Bones Infernal is a direct sequel of the first game so far as events are concer…
- Halloween Special Item Code - 29 October 2021
ITEM CODE: 103121 Enter that code into the machine in the cave to receive the limited time 'Pumpkin Vine' weapon! That's it! Short and sweet! HAPPY FREAKING HALLOWEEN GUYS! WE MADE IT ANOTHER YEAR WOO! -Fixed some bugs regarding the Burglar that wouldn't allow the player to equip any items after upgrading. -Boss in Episode Alpha has been given a special mechanic that activates if the player negotiates with all 3 Cultists that makes the fight considerably easier.
- EPISODE: ALPHA DLC NOW LIVE! - 18 October 2021
Happy Bones first DLC update is now live! DLC live for users on Windows, update will come to Mac at a later date. Once your game updates you can play through the Episode: Alpha DLC! The DLC follows Collette, a brand new character that was sent to infiltrate the compound! It takes place chronologically right after the fight with the final boss of Happy Bones. It's considerably harder than the standard game, as you'll need to conserve throughout the entirety of it in order to make it to the end! Choose when to use your Grenades and Medkits wisely! As always, there's tons of secrets to find and 5 brand new achievements! When you complete Episode: Alpha you'll get to start a new file of the Standard Game with a special item only found by completing the DLC, the 'Jailer's Whip' complete with it's own special animation! Yeah, so that's another thing! If you haven't seen the new trailer yet, e…
- HAPPY BONES DLC COMING! - 30 August 2021
I bet y'all didn't see that coming. Surprise! I've received a ton of feedback from players regarding what they would like to see in the game, and I've listened! Happy Bones will receive it's first FREE DLC on October 22nd, 2021! Just in time for Halloween! Yeah, I planned that. So what exactly is this DLC? A lot of new content will be coming, most notably will be the inclusion of an entire new story episode that will be available to play... Happy Bones: Episode Alpha The episode will be able to be played standalone from a new menu that will appear when starting a new game, as seen below. Episode Alpha takes place immediately following the events of the base game, and will follow a brand new character: Colette Tumbler. Colette is an agent that was hired to investigate several disappearances of children inside 'The Family' compound, she was actually referenced to in some text in the base…
- Join Us On Twitter! - 5 August 2021
Hey everyone! Real quick read here, just wanted to announce that the Frosted Fears Twitter page is up and absolutely THRIVING. If you haven't yet, go ahead and follow it using THIS LINK RIGHT HERE There you'll regular updates on the development of the upcoming Happy Bones Infernal, the Happy Bones content updates, and general shenanigans that you wouldn't normally get here on the Steam Community forums! And to wrap things up, in the coming weeks be on the lookout for the launch of the Steam Store Page for Happy Bones Infernal! Until next time, thanks for playing :)!
- Update 1.2 Live! - 29 May 2021
Update 1.2 is now live! The Burglar class is now playable, go enjoy stealing stuff! You can now check out the "Creation Museum" which includes a new quest that when completed allows you to summon a robot to lay some serious beat down on your enemies! The class select screen has been reworked to look cleaner and give more info on the classes. The funhouse is still in development and will include more content than originally planned, hence why this one was split into two. Happy Bones still hasn't met the metric yet for Steam Trading Cards and Rewards to be active, but we're getting there slowly! Here's a few of them pictured below to keep you satisfied. Happy Bones iPhone Version has been released and is the full game you'll find on PC, with a few changes to make the mobile experience more enjoyable! See ya' soon! :)
- Content Update! - 11 May 2021
Hey everyone, just wanted to keep y'all updated! So I've been working on the mobile version of Happy Bones and it's going absolutely awesome so far! The mobile version will have everything the PC and Mac release does, with a few reworks here and there for the best mobile gameplay experience! Don't worry, there won't be microtransactions! So while making this version I just had so many new ideas that I went ahead and put them in as I went, because I'm dedicated to making this an even better JRPG experience :) So there's a pretty sizeable content update coming in the next few weeks which contains the following: -A new area, the Funhouse! -New Enemies! -New Weapons/Armor -New Events! And most importantly, my personal favorite... A NEW CLASS! Introducing...the Burglar class! ːsteamhappyː They're a melee class that specializes in avoiding damage altogether, nabbing items and coins, and gener…
- Mac Version Now Available! - 8 May 2021
You can now play Happy Bones on your Mac! Woo-Hoo! Several weeks after Happy Bones launched I'm happy to announce that the Mac version of the game is now available for purchase and play! I've personally enjoyed playing it on my M1 Mac Mini all day. As far as future plans go, I still plan on having a small content update to compliment the mobile version I'm currently working on, more details on that someday. Not much else to be said right now, as always... Thank you for playing!
- Update 1.1 - 5 May 2021
UPDATE 1.1! Hey all! Just wanted to make an announcement that Update 1.1 is now live, along with the following changes: -Added new enemy encounters to the orphanage area. -The handheld console in the playhouse can now be played. -Added a new 'retro' costume option to the 'Change of Clothes' item. That's all! Still working on the Mac version, expect another update prior to the release of that :) As always, thanks for playing :)!
- Happy Release Day! - 15 April 2021
Happy Release Day! Unless you're reading this on 4/15/21, then you've got a few more hours! First things first, here is a special item code for the dispensing machine in-game! You can use this to gain a bundle of useful items that will help you in-game once you get to it! (You'll be able to use one code per game file) 718363 If that's all you came here for, there you go! ːsteamhappyː Secondly, thank you for supporting smaller developers like us! It means a lot, and we appreciate the heck out of it. Finally let's talk business! For the Mac version of the game, I feel I should clarify that it won't be launching the same day as the regular Windows version. It's done but we're working on getting the Steam backend fully functional with it. It won't be too delayed, so you can likely expect it within the month. Secondly, future content updates. I've been asked about DLC by so many people, and…
- Update 4/12/21 - 12 April 2021
4 days until Happy Bones launches here on Steam! And I wanted to give an update on the Community Items! You know, Trading Cards, Badges, Emoticons, Etc. While I'm unable to launch the game with them, they're ready as soon as Steam gives me the ability to start having them. I have a bunch, all the trading cards have original artwork, they're sick. Some of them even have the concept designs for whatever they're portraying, it's really interesting stuff :) You can check out a little bit of what I've got going on below:
- Update 3/30/21 - 3 April 2021
So after Happy Bones was finished and having play tested it so many times, I began thinking to myself what I could do to make the game even more interesting. I had a lot of options but a few weeks back I was thinking about what I liked about other RPG's with this particular front-view battle style. Then I was like "Yo, what if these enemies moved? What if they growled at the screen and the maggots squirmed and stuff?" And we were off. I began adding basic 3-5 frame animations for most of the enemies in the game, so when you get into a fight with any of them they have a little more life now and I've gotten a lot of awesome feedback on it! That being said... Not all of the enemies will likely have animations upon the game being launched, it was a late game development decision but I'm certainly dedicated to getting it done over the course of a few updates. So here's a few .gif loops below…
- UPDATE 3/11/21 - 12 March 2021
Hey there! We are almost exactly a month out from the release of Happy Bones here, and all the wonderful people testing it out have had some great feedback as well as finding and squashing the bugs. Something that has been brought up to me was the inclusion of the lighting effects in the game. One particular tester really enjoyed seeing the hand-drawn environments without the lighting effects, while another tester mentioned that the flickering from the light bulbs began to bother him. Well, I'm happy to say that you'll have the option to switch the lighting effects on or off at any point during the game. You can check out some screenshots showcasing this below!
- UPDATE 2/17/21 - 17 February 2021
Hey there! As I'm typing this out I'm currently freezing my @ss off here in the frozen wasteland that Texas has become this year, so I sincerely hope that if and when you're reading this you're staying warm! So we are exactly 2 months out from the release of Happy Bones here and I wanted to share a small feature that I think many people will enjoy! CASINOS! At some point in your adventure you'll likely come upon a slot machine or two, perhaps even an enemy that may even emulate them, but they'll surely be a welcome sight to take a breather and spin the reels of chance a few dozen times. I've always liked them when they've been included in RPG's so I knew at some point I was going to have to put them in, despite what capacity they may be in. It took a whole day of scripting them out, but I'm happy to say this game has fully functioning slot machines, from low stakes to high stakes! (Ther…