- Patch 1.1.2 - Resonance - 22 June 2022
Long time, no see, Commander! Today's patch has added a new upgrade to the Command Post that gives the Pioneer +1 percentage damage (damages target by 1% of its maximum life), making them a bit more viable against Tanks and Attila Walkers. The upgrade also gives them a fancier-looking laser! Bug fixes: Fixed: DisableAbility trigger action had a duplicate that wasn't loaded with save games. This caused locked technologies to become unlocked after loading a saved game. Fixed: map pathing undo strokes were not stored because of typo. That's all for now. I know that the game's been neglected lately, but I hope I can keep updating it while working on Delilah, my next game. Thank you all for your patience! Borington
- New game from Borington! - Delilah - 18 May 2022
Hey everyone! I know it's been a silent couple of months, I was hard at work on making a store page for my next game, Delilah. If you like old-school first person shooters, you're going to dig this one. Wishlisting the game will help me out big time! Now that the page is up, I'll have more time for my other games, including BlackChain. Please let me know if there's anything you'd want to see implemented. Thank you! Borington
- Patch 1.1.1c - 11 November 2021
Hey everyone! The new patch is out, adding the following changes: - New custom skirmish by Zlatko . Thanks! If you wish to share your maps with us, feel free to do so on our Discord server! - Fixed: unit type kills are now included in the save files. This fixes the Mordor Macula map saving/loading - Various multiplayer fixes: name sharing, player role issues with more than 2 players, better lobby - Fixed: random seed on map start is now truly random -> start locations are no longer tied to player id That's all for today. If you have further feedback, share it on the forum or the server. Oh, and have a great day! Borington
- Patch 1.1.1b - 4 November 2021
Hey everyone! The new patch is live, adding the following changes: - Timer added to the in-game UI - Minervite Extractor income nerfed from 5/s to 2/s - Metal Torment map made significantly easier - Supercore research now needs Command Post Fixed: Totem tech requirement tooltip was wrong Fixed: Minervite Extractor research was not disabled after research Borington
- Patch 1.1.1 & Sale! - 25 October 2021
Hey there! Version 1.1.1 is live, just in time for the discount! Changes: - New user-made skirmish maps included. If you want your maps to be included in the next patch, feel free to reach out on our Discord sever! - Added new skirmish option for starting worker count - AI now uses anti-air defenses and Locusts - AI now builds more defenses around its probes - Minervite Extractor research time increased Bug fixes: - Minervite Extractors were invulnerable (ouch) - Minervite Extractors are now disabled on Mordor Macula map - Chat was basically broken - Starting money data was not shared - Structures on top of hills had incorrect height As always, some new bugs might show up due to the update. If you find anything, don't hesitate to reach out! Borington
- Patch 1.1.0b + Sale! - 6 September 2021
Hello there! Patch 1.1.0b is out right now, adding the following changes: - Sound effect for Firefly and Plasma Totem attacks has been updated Fixed: Minervite Veins now have same health as resource content (1250) Fixed: bad text line breaking because of a rounding error Fixed: beacon animation is now framerate-independent Fixed: a couple of typos in briefings and other texts Fixed: mouseover sounds were broken in 1.1.0 That's all for today. As always, feedback is much appreciated, either on the forums or on our Discord server. I've been very busy lately with Rum & Gun, but I've got some plans for BlackChain, with patch 1.1.1. Until then, take care! Borington
- Patch 1.1.0 - Endless Survival + New structure! - 27 June 2021
Hello there! Patch 1.1 is finally out, just in time for the Summer Sale. The main feature of this update is the new endless survival map, called Metal Torment. Find in in the Skirmish map list. Other changes: - New neutral unit: Wildcat - Minervite Extractors can now be built in melee maps - Players now have +2 income on melee maps (so maps no longer start with negative income) - Added explanation of heat mechanic to Cryptomining tooltip - Decreased sight radius for Heat Sink structures - Input field color changed - Improved map editor selection and trigger functionalities - Fixed: chunk heat display at building placement only added 1 heat, not heat of the structure type That's all for today. If all goes well, 1.1.1 should finally ad unit veterancy levels. Until then, don't forget to leave feedback. Borington
- Patch 1.0.9 - Multiplayer with more than 2 players! - 17 May 2021
Hey everyone! The week-long sale is over, but the work does not stop. I wanted to release this patch asap, but it will need a lot of testing. It would be nice if let's say an 8 player FFA was running smoothly, and in theory it should. In practice, well, join our Discord and we will organize a match over a virtual LAN. Anyways, here's the full feature list for 1.0.9: - Reworked networking from the ground up to support more than 2 players (up to 8 at the moment) - Added user name field to network skirmish panel. Default player name is your Steam ID. - Recieving a chat message now plays sound effect Fixed: Northern ramp was unwalkable on Orbit Royale map Fixed: after loading a map, neutral units were yellow instead of white Fixed: loading a skirmish map could load the wrong player as the human Fixed: player 8 would automatically lose the game Fixed: Announcer sounds no longer play while in…
- Patch 1.0.8 - Double trouble! + Sale! - 16 May 2021
Hello everyone! As you might have seen, BlackChain and Rum & Gun are both on sale, until the very end of the week. Anyways, here's patch 1.0.8, adding the following features: - New skirmish map: Orbit Royale. A massive, 192x192 map, with up to 8 players. - Melee maps can have up to 8 players - Skirmish player colors can be chosen, added 4 new player colors - Shift+number key now adds units to a control group instead of making a new control group. - Updated attack sounds for Space Marines ans Pioneers - Plasma Totem heat reduced from 3 to 2 - Tycor is now black on campaign maps instead of blue. There were still some bugs I wanted to squash, but I wanted to release this while the sale is active. But hey, there's always a 1.0.9. As always, things have changed, so if you encounter any problem, reach out as soon as possible. Your feedback really helps! Borington
- Patch 1.0.7 - 7 May 2021
Hello everyone! Patch 1.0.7 for BlackChain is out! Rum & Gun was taking up most of my dev time this past month, but there's still a bunch of stuff I wanted want to add to BC in may. How about an endless survival mode for version 1.1? Anyways, today's patch had added the following changes: - Minervite Extractor and Extractor Fort now have different models - Updated rock and terrain textures, concrete cliff color can now be changed map by map - New volume slider for unit replies - Minor decoration changes to Athena I , Tycor Mainframe, Space Elevator, Io Showdown, Mining Platform maps Expect another update next week. Until then, have a great weekend! Borington
- Patch 1.0.6b - 28 April 2021
Hey everyone! Today's patch changed the following: - New mouse pointer window-locking option in the Options Menu - "Cheater" AI made harder - Fixed: AI builders no longer get stuck - Fixed: AI was not attacking expansions guarded by neutral forces - Fixed: height fog and ragdoll speed is no longer framerate-dependent - Fixed: Barracks construction animation now ends when building is finished - Fixed: "Force mouse scrolling" option was not saved in config file As always, any further feedback is appreciated.
- Patch 1.0.6 - 27 April 2021
Hello everyone! Today's patch is not a large one, more of a warm-up for the upcoming bigger update. I spent a lot of time on Rum & Gun lately, but I still have a lot of plans for BC. Changes is 1.0.6: - Layout changes to Tycor Mainframe map: Red base is no longer accessible on ground, instead there are 2 well-guarded Extraction Forts on the northwestern side of the map. - Updated cave wall and rock model - Updated lighting on Helium Caverns and Tycor Mainframe maps - Fixed: movement target circle was not visible in fog of war - Fixed: completed research abilities are no longer available after loading saved game As always, your feedback is highly appreciated. Borington
- Patch 1.0.5 - Difficulty modes and camera zoom - 7 April 2021
Commander! Patch 1.0.5 for BlackChain is out! Here are the changes: - EASY and HARD difficulty modes can now be selected for campaign maps. Difficulty can change unit placement, AI attacks , starting money, map triggers and objectives. It does not change individual unit strength, though I could add a Very Easy mode with 25% reduced enemy life... - Added camera zoom with mouse scroll. This is what a zoomed out screen looks like: - Added option to change starting money for skirmish maps - Increased Firefly training time to 40 seconds (same as Attila MW) - Added a wire to the first Gate Controller on the Tycor Mainframe mission - Fixed: Fireflies can no longer attack Minervite Veins Editor: - RotX and RotY fields now have custom names if filed has a unique function - Start location ID and control group option can now be accessed for AI Points - Added melee map options to Map Properties pan…
- Patch 1.0.4 - New Skirmish map - 26 March 2021
Hello there! Patch 1.0.4 is out, adding the new Mining Platform skirmish map. It's got 3 automatic Extraction Forts, guarded by space pirates. Some neutral enemies have also been added to the Dune skirmish map. Other changes: - Hangar no longer requires Factory - Tanks now require both Command Post and Capacitor - Capacitor now requires Deposit instead of Factory - Fixed: heat was not displayed when Supercore or Heat sink was selected If you have any issues, as always, feel free to leave a comment, write a forum post, or get in touch on the Borington discord server. Borington
- Patch 1.0.3b - Icon graphics update - 24 March 2021
Today's patch is a small one, here are the changes: - Updated icon graphics - Added red cursor for when unit under cursor is an enemy - Minor GUI texture changes - Control Hub no longer has rally point Borington
- Patch 1.0.3 - 23 March 2021
A new day, a new patch. Some of us were testing the multiplayer on the Discord server, and I received many great ideas. Today's changes are: - Training time and cooldown is displayed on tooltips - Absorption research - Stingers and Electropods absorb any damage above 12. Ideal against tanks, but the research is expensive. - Changes to some icon graphics - Increased Attila MW cost to 200/200 - Decreased Deposit build time to 30 seconds - Increased Hangar build time to 25 seconds - Increased Attila research time to 75 seconds - Increased Boson Stabilizer research time to 60 seconds - Decreased Laika attack damage from 15 to 14 - Fixed: Entropy Grenades have team color - Fixed: Kinetic Bubble had no cooldown - Fixed: research buttons were removed from enemy structures on researching - Various networking fixes and improvements Have a great day! Borington
- Patch 1.0.2 - Supercores! - 21 March 2021
Hey everyone, here's this week's last update; might be the biggest one so far. A new structure, the Blackchain Supercore has been added. It acts as 3 cores in 1 for the price of 200 minervite (you save at least 50 minervite, because you spare 2 Rover morphs). So where's the catch? It only has 500 hp, while 3 cores would have a total of 900. Also, its research costs 100/100. Don't forget, this is all subject to change. Other changes: - Added stronger enemy turrets to campaign (Ultima Rail Turret) - Fixed a bug that caused clients to disconnect from servers when using network tunneling - Disabled abilities were not disabled on game loading. Let me know if you encounter any issues, or have any feedback. Borington
- 1.0.1b - Hotfix - 20 March 2021
Hey everyone, terribly sorry about deleting the resource bar in the last update.... This patch fixes it. Other changes: - Extended Medkit effect range Borington
- Patch 1.0.1 - Achievements! - 19 March 2021
Hey everyone! Patch 1.0.1 is adding the first round achievements. Here are the other fixes: - Fixed: dead unit could move when ordered by a map trigger - Fixed: there was a dot under every letter 'b' - Fixed: scroll speed config was not saved - Added separate scroll speed slider for arrow keys - Fixed: Removed invisible pause button from lower right corner I'm thinking about adding a new Skirmish in the next few days, and if all goes well, possible a new music track. Until then, Have a great day!
- Patch 1.0.0d - 19 March 2021
Another day, another patch of tweaks and fixes: - Arrow keys can be used for camera movement - You now win a melee game if enemy has no structures other than Blackchain Cores and Heat Sinks - Fixed: restarting a loaded map caused missing map file error - Helium Caverns: if enemy player is eliminated, you now win automatically - Kerberos Station: Cassio during uplink is now a target for the AI - Kerberos Station: More drop pods towards the end of the uplink - Kerberos Station: AI trains less Zappers, more infantry - Added "Comparison" trigger condition in map editor As always, feedback is appreciated! Borington