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Friki

Friki Steam news

Wompa Labs | Feb 22, 2022 | game

Released

0players observed · 24 September 2026 - 17:16:21 UTC

ActionAdventureIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak12
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score59% positive

Friki news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak12
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score59% positive
  • Total reviews70
  • Release dateFeb 22, 2022
  • DeveloperWompa Labs
  • PublisherWompa Labs

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: Wompa LabsPublisher: Wompa Labs

Top Steam chartsTop 100 gamesGame directorySteam Store page

Friki Steam news

Friki news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hotfix - 20 March 2024

    Changes Added corpses with medical items, and sage in the ghost realm. Beartraps now only deal 60 damage instead of an insta-kill. Regular Soul Seekers now deal 40 damage, was 80. Soul Seekers now move around smoother and can overshoot targets. Barricades now also spawn at the entrance of the temptation room (The one with the expensive vase) after triggering the greed sequence. Lobby ready up button is now much easier to spot. The victim's corpse will now always show in the death room, instead of after grabbing the death item. Death item now auto equips when picking it up. Fixes Fixed ghost realm electrical beams not being visible for clients. Fixed Shop alignment on certain resolutions. Fixed ragdoll camera on player death not triggering for clients. Fixed missing ambient interior audio. Fixed missing flashback on certain tasks. Fixed missing shop button sounds. Fixed scalp material on…

  • Ghost Realm Update - 18 March 2024

    New Features Flashbacks Coming across tasks has become more interesting with the introduction of a new guide. When entering an area that contains an important object, an ethereal spirit will lead you to it. When completing major tasks or coming across important objects, a flashback sequence will now playout in the area to visually tell the story of the event. This has been a feature we've wanted to implement for a while and we're excited to finally do a first pass on it! Overall we're aiming to introduce more ways than note reading to tell the story of each case to make the experience more engaging and entertaining. As mentioned before this is a first pass, we will be introducing more variety in future updates to flesh out this feature as well as expanding their role. Ghost Realm We first introduced the ghost realm maze over a year ago in January, 2023. Its main purpose was to give play…

  • Ghost Matter Update - 1 February 2024

    New Features Ghost Matter Ghost Matter now spreads throughout the house in A and S tier cases. Added 5 new types: Volcano Spore, Projectile Spore, Gas Spore, Ghost Matter Pool, and Exotic Pool. Slows the player down when stepping on it, which can be dangerous when paired with some of the spores. Spores have different abilities such as shooting projectiles and locking down areas with toxic gas. Introducing the newest equipment item: The Vacuum Gun. Break down pools and spores to receive Gmatter which can be sold at the shop for additional profit. Gameplay Added dynamic decorations to all map exteriors. Added unique sounds for physics objects that used a generic hit sound. Added some new furniture for suburban maps. Added new ghost matter in maze. Changes General Kicking physics objects now slightly throws it in the air, and the overall distance for each object has been reduced. Added new…

  • Christmas Update - 14 December 2023

    New Features Gameplay Added Christmas themed lobby decorations and a new Christmas themed song! Added snow weather. Can randomly appear at the start of any case like any other weather event. Added doors to the tent. Added stamina bar. Generally we don't want to clutter the player's screen with UI, so the stamina bar will only appear when the player doesn't have full stamina. Added Buffs for some consumable items such as coffee and smudge sticks. Displayed below the stamina bar and include benefits like movement speed, health regeneration, psychosis and stamina drain rate reduction. Added ragdoll for dead players. Changes Stamina has been completely reworked and is far more reliable and consistent. Improved health monitor appearance. Switched cheese metal songs to instrumental versions. Keys can now be sold in the shop. Fixes Doors no longer open through barricades. Doors with combinatio…

  • Inspection Update - 4 December 2023

    New Features Inspection System Some objects such as boxes, books, and picture frames can now be inspected in the world to find hidden keys, codes, or even loot items. Inspecting an object moves it in front of the player's view, and allows the player to orbit around it. Use the keys and codes found while inspecting to unlock tasks objects such as the safe, lockbox, and puzzle box. Task objects now use the inspection system. Using the correct key on the lock now opens them revealing a clue! Investigation Tasks can be completed in any order. Each task completion gives one piece of a code to unlock the room containing the death item. Once the death room is unlocked, the investigation can be completed by bringing the death item to the death room and placing it on the blood stain. All death items, bad habit, and favorite objects have been converted to items in the player's inventory. These ob…

  • Halloween Update - 27 October 2023

    New Features Voice Recognition When asking a question in VOIP while holding a ghost box you may get a response from the ghost! Certain phases or commands will give different results. Such as saying the victim's name may cause a hunt! There's a lot that can be done with this system so expect additional updates to this system in the future. Ghost Appearance Animations Added ghost transition animation when beginning hunt or any form of attack. These include climbing out of mirrors and TVs, crab walking and scratching walls. This also acts as a grace period, so if you see it get ready for an attack! Weather Added chance for rain or thunderstorm when beginning a case. In the future we'll add new weather variants and ways it affects ghost behavior. Lobby and Case Files Added new case file selection screen that replaces map selection. Preview details about each case before starting one! Each g…

  • Patch - 13 October 2023

    Added back one of the old boom box songs which is now a full song instead of a loop. (The remaining ones will return soon too!) Added VOIP icon back when speaking. Increased overall audio volume across the board. Improved tent narrator voice, lowering pitch and slower read speed. Improved boom box, will now shuffle to a new song when one has finished. Fixed missing toilet lid sounds. Fixed some UI fonts not being set properly. Fixed death screen flicker when getting neck snapped. Fixed scenarios where the ghost may be jittery during attack animations. Fixed camera jerk during neck snap. Fixed voice chat volume slider not working. Fixed dialogue volume slider not saving. Fixed story generator pronoun grammar. Fixed some nicknamed ghost being more unforgiving than intended. Only the insane can now hunt as an additional random event. All other ghost can only hunt when angry, or as a small…

  • Hotfix - 8 October 2023

    - Added Lake Martin back to map selection. (was disabled due to last minute issues) - Fixed breathing and heart beat playing on dead players. - Fixed generic death animation not playing.

  • UE5 Foundational Update - 8 October 2023

    Maps General - Many rooms across all maps have been resized to be more realistic. - Some rooms have been tweaked to be more symmetrical and rectangular. (no more "L" shaped rooms) - Most textures have been replaced or tweaked to improve graphics overall. - All furniture, decorations, and spawn points have been completely rebuilt. - Global illumination and reflections are now using Lumen. Increasing quality across the board. - More unique doors. Litchfield - Reduced the distance between the tent and front entrance. - Front entrance now leads into a foyer that branches into two separate hallways and the living room. - Basement entrance is now flipped on the opposite side of the stairs, in one of the new hallways. - Kitchen no longer has a dedicated door and is more open. - Upstairs hallway is no longer an "L" shape that bends around the stairs, and instead is straight. - Moved upstairs ba…

  • Moving to Unreal Engine 5 - 28 April 2023

    Hey everyone! Over the past month, we've been putting in lots of effort to transition Friki from Unreal Engine 4 to Unreal Engine 5. Upgrading to the new engine isn't a simple task, as many parts of the game need to be rebuilt or tweaked to make sure everything's perfect. This includes maps that might get complete makeovers or major improvements in areas like lighting, textures, and overall layout. Unfortunately, some systems from Unreal Engine 4 don't work seamlessly in Unreal Engine 5, so we've got to rewrite or heavily modify them to fit the new engine. Once the migration is done, you can look forward to graphic and lighting enhancements, better inventory and multiplayer systems, smoother performance, revamped maps, Unreal Engine 5 features like destructible objects, and an overall streamlined experience. We're aiming to wrap up the engine migration process by this summer. We're supe…

  • Inventory Improvements & New Characters - 13 March 2023

    Similar to last update, we've created 4 new characters this time with a focus on ghost variety! In addition, a much requested quality of life feature for player's vaults and inventory is making its way in this update as well as some fixes! Characters Inventory & Vault When travelling to the lobby or a map, the inventory and vault will now save the exact position and rotation it was in. Have fun organizing! Update Notes: Added 4 new super natural characters Added mouth movement when using voice chat Improved vault and inventory saving exact item positions Improved transition to map, and scenarios players can be stuck due to intro cinematic Fixed Player items not dropping on death Fixed some issues with light being bright when lights were off Fixed some token issues on some notes Fixed Player Inventories not clearing on death Fixed radio only playing the new song Removed an experimental s…

  • New Characters - 27 February 2023

    Hello everyone! This update we've overhauled player characters models and animations! Update Notes: Added and replaced all 6 player characters Added 1 new super natural character Added new idle, walk, and strafe animations Fixed misaligned feet in third person animations Fixed Lower body animation not blending correctly when holding an item Fixed multiple holdable poses Fixed missing crucifix equip animation Fixed some sounds not playing for clients in multiplayer Fixed van door not opening for clients in multiplayer

  • Friki Anniversary - 23 February 2023

    Year One It’s hard to believe that an entire year has passed since we launched Friki. As a team of two, working on our first game, we’ve poured our time into creating a horror game that would challenge and terrify players. We’re thrilled to see that our community has embraced the game, and we’re grateful for the invaluable feedback that has helped shape Friki into the game it is today. Over the past year, we’ve introduced significant content updates, including the XP system, the Ghost Realm, the Ritual, Objectives, and improvements to the investigation system. With around 40 updates released, we’ve also improved several gameplay mechanics, constantly striving to improve Friki and deliver the best horror experience. We’re also excited to announce that we have developed new investigator characters for the game and are in the midst of creating new horror characters as well. Players can exp…

  • Story Improvements - 13 February 2023

    This update introduces new story content, complete with different handwriting styles as well as a first-person cutscene when entering a case with an auto-skip option. Along with these new features, we've also made improvements to events, lootable notes, task clues, and more. Update Notes: New story content and handwriting styles for TV, notes, and clues First-person intro cutscene with auto-skip option Leaving icon and fade when leaving a map New death sound cue Ghosts can now move doors near player Case summary XP animation Improved floating objects and environment reactions Improved lootable notes, task clues, and note spawn rate Fixed tablet spamming, missing data, and maze ambient sound issues Reduced random event triggering and removed unintended text on reward screen

  • Gameplay Improvements - 29 January 2023

    Patch Notes: Added highlight to more interactables Added first person hands tablet open/close animation Added new first person arms Adjusted ghost kill animation Adjusted events to trigger near player instead of around the house Adjusted interactable highlight thickness Adjusted crouch cooldown Adjusted plane volume in Litchfield Improved footstep and sprint sounds Improved ghost realm decoration and structure Fixed exposed tokens in puzzle task clue Fixed out of bounds object in pleasant blocking a section of the ghost realm Fixed some scenarios where the player is not killed by the timeout in the ghost realm Fixed an issue when pressing "Start Session" too fast after loading into the lobby can softlock session start

  • Ghost Realm Expansion - 16 January 2023

    Hello everyone! This months update includes a new death mechanic, improvements to the objectives system, and more! Ghost Realm Expansion When attacked by the ghost for the first time, the player will be sent to the ghost realm in a mysterious place that not many investigators return from. Here the player must outrun the ghost and attempt to escape within a limited time. If successful, the player will be returned to the mortal realm and be given a second chance. If killed during the escape, the player will be dead as usual. In multiplayer everyone is given one chance to escape. As this is the initial implementation of the mechanic, there is only one location. We plan on adding variety in the future, as well as other improvements based on feedback. Objective Improvements Investigation and Evidence objectives are now dynamic every case. Patch Notes: Added ghost realm expansion Added suppor…

  • Objectives Update - 31 December 2022

    Hello everyone! This update we're introducing an objective app, improvements to character movement, QOL, and fixes! Objective App Within the tablet you'll now find the objective app, a new way to interact with the investigation. Included are two questions related to the case, and two research objectives. The old questions app has been replaced by this new system, and the evidence app has been moved back to the home screen of the tablet. The answers to both case questions can be found within clues in the investigation app. Research objectives require gathering evidence with specific equipment. As of now all objectives will be the same each case, in the near future we plan on creating a pool of objectives that are randomized each time a new case is started. Improvements and Quality of Life A number of improvements have been made such as: - Movement can now be controlled mid-air. This shou…

  • Ambience Update - 21 November 2022

    Patch Notes: Added new ghost presence event Added camera shake when near the ghost while it's actively moving Added ghost strangle kill sequence Added new ghost sprint animation Added new physic objects Added a variety of new physic object sounds Added low health screen fx

  • Horror Atmosphere Improvements - 7 November 2022

    Patch Notes: Added reverb when entering map interiors Added metallic ambient sounds Added breathing states for players, breathing will intensify based on psychosis level Added stamina cooldown sound Optimized unnecessary replication Ceiling lights will appear less bright Fixed instances where a player's camera can get stuck after interacting with the safe task Fixed and improved mouse cursor, dragging scroll bars is now easier

  • Dynamic Environment Update - 28 October 2022

    Patch Notes: Added dynamically spawning blood, writing, and corpses that appear based on task rooms or during ghost hunts Added new logo start screen Added smart phone ambient object Added new tablet notification, replaces task completion notification Ghost footsteps are now similar to player footsteps, and change based on the material being walked on Additional ambient sound tweaks such as creaks triggered by the ghost, and new subtle sounds

Patch notes and updates

S.noRelease datePatch nameGID number
120 March 2024Hotfix5686430301712766569
213 October 2023Patch6438516944122274129
38 October 2023Hotfix5220292521192743917
427 February 2023New Characters5059268543372526099
513 February 2023Story Improvements5036749277243035149
629 January 2023Gameplay Improvements5035622109521405582
721 November 2022Ambience Update4789043687489724768
87 November 2022Horror Atmosphere Improvements4732747437214910580
928 October 2022Dynamic Environment Update4706851091178350580
1017 October 2022UI & Sound Improvements6402455182517198059
1120 September 2022Horror Update6258337460560458983
129 September 2022Gameplay Improvements4606641560252822204
1326 August 2022Minor Improvements 24514316500004820526
1425 August 2022Minor Improvements4514316500000984010
1520 August 2022Ritual Fixes4584121659786173671
161 May 2022Patch For Inventory Issues4348798430285723068
1715 April 2022Audio Improvements And Moving To Bi-Weekly Updates5493837466481509211
188 April 2022Lobby and Gameplay Improvements4353300134227249494
191 April 2022Content Update4347669995462086102
2025 March 2022Hotfix for Lighting4258723269512486887

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