SPSTEAMPULSELIVE ANALYTICS
Paradigm Shift

Paradigm Shift Steam news

PixieBixxie, NUU-Pro, telos | May 31, 2021 | game

Released

0players observed · 8 October 2026 - 05:18:26 UTC

AdventureCasualIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive

Paradigm Shift news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive
  • Total reviews12
  • Release dateMay 31, 2021
  • DeveloperPixieBixxie, NUU-Pro, telos
  • PublisherLunar Boon

Genres: Adventure, Casual, Indie, RPG, Strategy

Company pages: Developer: PixieBixxie, NUU-Pro, telosPublisher: Lunar Boon

Top Steam chartsTop 100 gamesGame directorySteam Store page

Paradigm Shift Steam news

Paradigm Shift news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Things Are Happening!!! - 22 June 2026

    What's going on? It's been over a year and a half! So to be upfront, both me and the other two developers of the project acquired full time employment which is one of the big factors to the radio silence since March 2025. This project isn’t paying the bills and we don’t think it's in a state for any kind of monetary inquiry. Last August after some internal testing we realized the state of chapter 1 was very disjointed and bloated. So we completely overhauled it. Some areas appear earlier in the story and others were straight up scrapped. The playtime for chapter 1 slimmed down from 2 hours to about an hour, while chapter 2 is an extra 2ish hours. Now before we came to that conclusion chapter 2 was already around 60% done, we just need to do some polishing and finish the final dungeon leading to the second generals fight. As of now the overhaul of chapter one is basically done, and chapt…

  • What's Happening??? - 22 March 2025

    IS PARADIGM SHIFT ABANDONED? So it's been a bit. I'm going to cut to the chase, we haven't abandoned the game, if for any reason the game is cancelled you will know and we will announce that! Sadly we all have jobs and or are in school so the amount of time we want to put into the project just isn't as much as we want it to be. We're sorry if you feel as though our communication sucks in terms of Paradigm Shift, but we simply want to say we are here. UPCOMING UPDATES Onto better news, we've been working on chapter 2 almost every week since last September whether it be a lot of progress or a little bit, we're roughly 35% done with it. That may not sound like a lot but, most of the progress was achieved in the past 2 months so here's hoping. So in the meantime we've also been working on an update to a lot of visuals including face sets, battle animations, the usual balancing and bug fixin…

  • 3.1.0 Public Test Build - 2 June 2024

    Sorry we've been gone for a year but we have been actively working. We have just released a public test build of 3.1.0 that adds a ton of fixes and updates including: UPDATES Armors are now color coded: Magic Armor: Blue Heavy Armor: Red Common Armor: Green The Accessory/Charm mechanic has been revamped: The Accessory system has been removed There are now 3 charm slots Charms are now split into 3 categories: Magic Charms: Blue Heavy Charms: Red Common Charms: Green Rebalanced some Charm effects: Made the Frost, Flame, and Electronic bands resist their respective elements by +25% instead of making the user immune Made the Frost, Flame, and Electric rings resist their respective elements by +60% instead of making the user absorb Battle Items are now color coded: Healing: Pink Magic Restore: Blue Food: Green Status Healing: Yellow Corrected skill terminology for consistency: Miniscule/Mino…

  • 3.0.6 A Little More Polish - 5 February 2023

    MAIN FIXES Updated tiles to help performance Updated A LOT of maps for better performance Fixed a problem where pictures heavily lagged the game ADDED THINGIES The save files now tell you your current objective! Added an unlockable merchant in Pinechester Mansion Aura can learn Toxic Fire Updated lighting on numerous maps Added the Battle Scar card, makes certain bosses harder BUG FIXES Fixed a lot of skills using the wrong animations Fixed an error that allowed a few statuses to carry outside of battle Fixed an error that made it impossible for dual element spells to do proper damage Fixed a bug that caused the battle music not to change when promoted Fixed a bug where the Loggia innkeeper disappeared mid cutscene UPDATES Redid Antonio's Apartment Bows do Pierce damage instead of Physical Updated the Deadblin's moveset Made the Quillogeist more balanced, the timer starts at second phas…

  • Slight Fix - 30 November 2022

    Fixed a problem with the game not launching through steam library.

  • Quality of Life Changes Update (3.0.5) - 30 November 2022

    Experimental Mac Version Now Available ADDED THINGIES Added some worldbuilding to Neon Station Gave Chollie the skill "Bowtie" Gave Antonio the skill "Juggernaut Clover" Added the skill "Sunshine" to the Rosary item Added the "Freeze Spray" does Ice damage and has a high chance to freeze Added a new item "Spirit Key" (Lets you teleport between spirit tiles) BUG FIXES Fixed a fatal error that would make it impossible to finish Stone Creek and the Mansion Added "Pierce" weakness to missing enemies Fixed typo for element "Pierce" Fixed icon for element "Pierce" Tweaked numerous damage outputs for some physical attacks Navarro's mansion dialouge has been fixed All of the mansion puzzles have been patched Fixed the Warden mechanic and its explanation Fixed the Ball Puzzle in the Mansion Fixed alot of the battle items animations in battle Fixed the "Dispel Herb" not curing both Blindness and…

  • 3.0.4 Optimization Update Patch Notes - 23 August 2022

    Updated the entire Stone Creek area for better optimization Updated trees for the sake of optimization Updated graphics for Stone Creek & Caves Water is animated and looks better Tweaked some enemy AI Fixed some camera issues

  • 3.0.3 Patch Notes - 12 August 2022

    Updated all the cave and tree sprites Fixed a bug where going into Neon Dungeon crashes the game Fixed a bug where the healing move Hylia did way less healing than it was supposed too Fixed the physical attack Wring, it was doing 20 hits instead of 3 hits per enemy Fixed a glitch where the Otus cutscene played twice Made it so the camera can see thru certain walls on some of the maps for better viewing Tweaked numerous damage outputs for some attacks

  • 3.0.2 Patch - 26 July 2022

    Fixed some graphical errors and restored missing audio files that cause the game to crash.

  • ✨✨ 3.0 UPDATE FOR PARADIGM SHIFT DEMO IS OUT NOW ON STEAM ✨✨ - 25 July 2022

    After several, several, several and several months, the early access 3.0 update has finally come out on itch.io (and soonSteam)! There have been several hurdles, including the entire team getting sick in the middle of development, but we managed to pull through to deliver what we can to update our demo. The mac version is still being tested, we will make a post when its out. Sorry for the inconvenience! Additions Include: - Making the entire game 3D (seriously) -A completely new battle system! - Buffed the whole cast - New ambush/surprise combat system - Recreated dungeons and puzzles - Updated UI - Updated Options menu to adjust difficulty and 3D settings for optimization and FPS issues - Antonio and Aura finally doesn't look like a goblin - Updated balancing between each of the elements in battle - The mansion and neon station have been completely redone - Updated some attack animatio…

  • Moving to MZ - 1 March 2022

    Updates have been getting slower as of now, due to burnout of our main programmer. After all, this is our first real game we've ever created so far back in 2018, so there needed to have overhauls for concepts and how the game would look and play. Seriously, we greatly apologize for the slow progress. We didn't expect to find THIS many bugs in our demo, we're working with the best that we can get with our limited schedule. The game is being developed on our free time, between work and school. This doesn't mean that we're abandoning the project no no not at all! Right now, we're going to be moving the game from RPG Maker MV to MZ, to better optimize the 3D of the game, since there were a lot of issues with lag and softlocks in open areas (especially the NE map). Texts and dialogue will be updated, along with UI and battle animations. There are added options for adjusting the 3D: Field of…

  • Paradigm Shift Updates and News - 10 September 2021

    Where the heck have ya'll been? So It's been a hot minute since the last update and it's because we've been working really hard for this update. The game currently struggles to shift from 2d to 3d so we decided to completely convert the game areas to 3d. One of the big reasons this has been a while is also the implementation of 3d models, we didn't expect to need a lot but we're getting through. We've taken this opportunity to also revamped and tweak a lot of the maps, in general, to make the game look better as well. So please keep and eye out near December, we hope to be very close to finalizing Chapter 1. -The Lunar Boon Team

  • Paradigm Shift 2.0 Update! - 25 May 2021

    Where Have We Been?! We're sorry for being silent for months, we have been posting updates on our Twitter and itch.io. Now that we have access to the update page, you'll receive updates on steam too! So in the five months, we've been gone, we've added a lot of changes including enemy animations, new cutscenes, and updated assets. You can check the changelog below. Changelog 2.0.0 Bug-Fixes The game is overall more stable Fixed numerous soft locking bugs throughout the story Rebalanced all the playable characters from scratch Rebalanced all enemy encounters Updated item prices and effects for balancing Fixed numerous spelling and grammar errors Updated numerous overworld sprites Made the mansion segment MUCH more playable Rebalanced Mansion Bosses drastically Fixed some attacks missing animations Vurpling weakness has been corrected Updates Re-align NPC's Replaced even more "default rpgm…

Patch notes and updates

S.noRelease datePatch nameGID number
15 February 20233.0.6 A Little More Polish5035622743892353044
230 November 2022Slight Fix4979322040014656366
330 November 2022Quality of Life Changes Update (3.0.5)4979322040011491636
423 August 20223.0.4 Optimization Update Patch Notes4584122114611124278
512 August 20223.0.3 Patch Notes4607764924154306422
626 July 20223.0.2 Patch4598755821881370971
71 March 2022Moving to MZ4246335832527607792

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.