- Enigma of Fear - Updates and New Languages! - 18 September 2026
Hello detectives, Thanks to you who made Enigma of Fear a huge success, we were able to bring the game to more people around the world. It’s something we never imagined doing and now it’s becoming reality.And, to celebrate all the community support so far, we are updating the game with improvements and news, including 7 NEW LANGUAGES (for evidence and text) and adding a new way to investigate through Mia's Diary!Here is the full list of changes to the base game:Various optimizations throughout the entire game;Added new languages: Traditional Chinese, Simplified Chinese, Japanese, Korean, French, German, and Russian;Added new feature: FAST TRAVEL system using the Order's desk radios;Added new feature: MIA'S DIARY, with tabs that assist investigation and describe character profiles and areas of the Perimeter based on Mia's observations;Fixes for enemy bugs and collision issues in all scen…
- STEAM DETECTIVE FEST — 30% OFF - 12 January 2026
Hey, Detectives.From January 12 to 19, Enigma of Fear takes part in the Steam Detective Fest — and this moment matters. During the event, the game is 30% OFF for a limited time. What's it like to be a detective in Enigma of Fear? Solve puzzles, examine documents and evidence searching for clues, use equipment like UV light and a paranormal flashlight, review your information on Mia's mind map (or challenge yourself without it!), and much more. All of this in an open, non-linear area where YOU decide where to go with each discovery. Enigma of Fear is built around investigation, atmosphere, and storytelling through details. Nothing is random. Every room, every sound, every object exists to tell a story, if you're paying attention.The entire investigation was designed so you could put yourself in the shoes of a real detective and unravel the mystery in a place that doesn't exist.If you've…
- Steam Awards nominations are now open! - 27 November 2025
When we started developing Enigma of Fear, we had no idea how it would be received. It took four years of pouring our hearts and souls into the game building every detail, every mystery, every character only to finally release what was once our story into the world and watch it become yours as well. It was intense. It was scary. It was everything.You showed up. You played. You investigated every corner of the Perimeter. You crafted theories we never imagined. You stayed up late trying to connect clues. And you shared all of it with us and with other detectives.Now, Enigma of Fear is competing in the “Labor of Love” category at the 2025 Steam Awards.How can you help?Visit the Enigma of Fear page on Steam.Click the banner “Nominate your favorite games for the Steam Awards.”Enigma of Fear should automatically appear as your selection under the “Labor of Love” category.That’s it! Now you ca…
- HALLOWEEN SPECIAL – 45% Off - 29 October 2025
Hey, Detectives. While Enigma of Fear takes part in the ScreamFest, we want to share something special with you: the behind-the-scenes look at how we built the atmosphere that haunts your nightmares.Have you ever stopped to look at the refrigerator in any of the houses in the game? The rotting food inside isn’t there by accident. Every object, piece of furniture, and decorative detail was meticulously chosen to tell who lived there, their routines, their fears, their last meals before everything changed. It’s a way of delivering information that isn’t directly stated in the story but helps us shape the identity of those who once inhabited the region.Every corner of the game was crafted with care. From sound design to lighting, every element was designed to enhance the mysterious atmosphere of The Place That Doesn’t Exist — the Perimeter. Creating fear isn’t just about darkness; it’s abo…
- 🎮 Devlog: Designing the Invisible - 23 September 2025
From the very beginning, we knew Enigma of Fear wasn’t just about combat. We aimed to build a deep investigative experience, one where players piece together clues, uncover secrets, and solve puzzles. The challenge? Investigative level design is invisible, it lives inside the player’s mind.That’s where evidence came in: interactive objects and documents that reveal fragments of the story and point to puzzle solutions. Each one had to carry narrative weight, emotional meaning, and gameplay logic. Designing them was like building a puzzle where nothing could be too obvious.Our first playtest? A solo tabletop-style RPG! Using a layered house map and live narration, we tested how players interpreted clues and navigated the mystery. That’s how our first investigative cycle was born.🎉 The most unforgettable moment? Two players solving the first major puzzle together during a final playtest,…
- Development Updates + Special BRIndies Sale! - 24 April 2025
Hello, paranormal detectives! We’ve got some exciting updates about Enigma of Fear to share with you! Enigma is coming to consoles! Since the game’s release, we’ve been working hard on bringing Enigma of Fear to consoles! We’re currently in the testing and content adjustment phase for the new hardware. The development kits are in our hands, and things are moving full speed ahead. Soon, Mia will be able to visit The Place That Doesn’t Exist on major consoles too. First DLC already in development! We’re thrilled to announce that the first DLC for Enigma of Fear is already in development. Our crowdfunding backers will get some sneak peeks at screens and ideas we’re working on leading up to launch, but we’ll also be posting a few updates here for everyone! The return to the perimeter will include a new area, lots of new puzzles, and a brand-new enigma, expanding the game’s main storyline an…
- Major Update - 15 December 2024
Changelog Calisto discovery about the Enigma of Fear is now available in the Cathedral from Jaser perspective Now it is possible to choose text and audio language separately The Eye of the God of Fear now has more details about its function Improvements to the pistol aiming system Adds Lupi's rug in the Basement Adjustment of Mia's portraits in dialogue after Transcending Small adjustments to evidence Mia no longer exits stealth mode when switching items New art of Goliath and Abraham in the Strach Mansion Small adjustments to the Mental Map Adjustment in which the HUD in the Eye of the God of Fear room would not appear correctly in specific resolutions Texture optimization and memory usage Added SteamDeck support Although most of the performance issues and bugs have been addressed, we will keep listening to your feedbacks and providing support. If you wanna get in touch with us, visit…
- BUG Fix and Performance Update - 11 December 2024
Changelog General game optimizations (loading times, textures and FPS) Fixed the infinite shooting bug Fixed bugs that could occur during the Castle boss fight Balanced the perception sensitivity of the Blood Zombie Fixed small bugs using the "Pet Lupi" mechanic Revision of collisions in the Perimeter, Exterior Castle and Exterior Mansion as Verity Fixed an issue that could cause unexpected behaviours on Lupi Fixed ammo boxes and medkits to respawn correctly Fixed the issue that allowed players to carry more than 3 medkits Adjustments to Samuel's Terminal Fixed bugs and made adjustments in the Mind Map Adjustment on the battle difficulty against the Cathedral boss Fixed Verity's HP and ammo bugs Adjustments to evidence, tombs, recorder and HUD Adjustments to the final cutscene so that Lupi always appears correctly Adjustments to Mia losing important inventory items after dying Adjustmen…
- BUG Fix and Performance Update - 6 December 2024
Changelog Added Spanish Audio Shader and texture optimizations that reduce RAM usage. Optimization in the External Cathedral General fixes in the Lupi's behavior General fixes in evidence that could behave unexpectedly Fix for the issue that prevented some players from changing the game resolution Reviews and general fixes in the Mind Map Although some performance issues have been addressed, optimization work continues. For more feedback and to report bugs, visit our Discord.
- BUG Fix - 4 December 2024
Changelog First optimization stage: reduced RAM usage for loading shaders; Fixed ammo that disappeared when Mia reloaded her pistol; Fixed evidence that still didn't appear in some cases after defeating the Graveyard boss; Adjustments to the background of the Mental Map to make it more legible; Fixed the “Try again.” text in cases where it kept appearing on the screen after respawning; Minor adjustments on evidence descriptions on the Mental Map; Adjustments to English recorder subtitles' timing; Fixed a repeated line in Spanish in the Other Ending; Fixed collisions that could cause the player to get stuck on Graveyard Hill. We are aware of some performance issues causing the game to take a long time to open or experience low FPS in certain areas and we're continuing to work on those issues. If you have more feedbacks, visit our Discord.
- BUG Fix - 3 December 2024
Changelog Fixed achievements that were not displaying correctly. Added a new achievement related to the Cursed Puzzles . Fixed the issue that caused freezing in the Final Sword. Fixed the Keyboard in the Cursed Puzzles terminal. Fixed the issue that caused the Samuel ritual to happen before intended. Fixed some Perimeter maps that were not behaving as they should. General Music and Sound adjustments. Fixed the behavior of the Cemetery Box. General Visual adjustments (Evidence, UI and Portrait). Fixed Mia's respawn at a specific point in the Cave. General pause screen fixes. Fixed general Mind Map bugs. Fixed collisions that caused the player to leave the scene limit. Fixed a potential softlock in the Jaser cycle. General fixes to the Goliath door. Added FPS Limit Option. Balancing Cursed Puzzles of Butter on Butter. There are no plans to make Lupi speak. Please stop asking. We are aware…
- BUG Fix - 2 December 2024
Changelog Bug fix that prevented ????? when completing the Cursed Puzzles with Samuel Fix for the bug that caused the Spiral Castle Boss arena to not load properly when returning to it after defeating the boss; Fix for bugs that could cause problems with the Keypads; Resets Mia's health and sanity when entering the Other Ending; Added more ammo and medkits in the Other Ending; Fix for the pause menu in the Cathedral's external scene; Balancing the fight that takes place at the Cathedral Removing the green card from the Crystal Cave; Fix for saving after defeating the Cemetery boss; Adds confirmation text when trying to exit the game; Changes the position of a specific tombstone that was too hidden in the Crack area Player can no longer fall and get stuck in a small part in the Crack area; Adjustment of an evidence with the wrong name in the Castle's Mind Map; Adjustment to the Cursed Ri…
- Major BUG Fix - 30 November 2024
Changelog Mindmap is activated Fixing evidence that persisted invisible after a Graveyard Boss Fight Adjusting dialogue being unlocked early in Spiral CastleIt Fixing Transcend softlock The ritual book is now no longer invisible to Transcend Collision adjustments to prevent the player from falling. Checking for a bug in specific situations where the Underground’s Numeric Keypads did not work even with the correct password. Lupi’s dialogue fixed. Dialogues localization bugs. Fixed bug that caused Mia to dangle in front of a door in the Underground. Echoes sprites and portrait fixes. Minor adjustments and text corrections in several pieces of evidence. Activating the tombstones in a certain sequence within the Labyrinth that was appearing without tombstones before. The specific sequence now can be repeated forever, as it should be. Adjustments to the credits screen. “Butter on Butter” Col…
- BUGs Fix - 29 November 2024
Patch Note Dungeon Door Stuck Fix (Cave's Boss) Final Action has been fixed and can now be executed. Fixed potential bugs in Seals "Disclaimer" Screen Fix Fixed visual bugs in the Cathedral Fixed problems with voice acting and sounds (Castle Boss) Fixed bugs that prevented the Bossfight from being completed Fixed Castle Cutscenes Removed the cockroaches as they were causing many bugs. If you have more feedbacks, visit our Discord.
- Enigma of Fear is out now! - 28 November 2024
Hey detectives, After a long journey, the moment is finally here. Enigma of Fear is out now for everyone. We have poured our heart and souls into this project and now it’s time for you to fully enjoy it. All the effort and dedication from Enigma of Fear’s team can be found in every detail of the narrative, art, music and, of course, in the enigmas. A story that we’re deeply proud of, and that it’s finally waiting for you. Play the way that you want: analyze every detail of a profound narrative, make notes, solve the puzzles, fight paranormal creatures or try to pass through them quietly. Share your experience in Enigma of Fear and use the hashtag #enigmaoffear We also invite you to join our Dumativa Discord to talk with the developers and Cellbit’s Discord to be part of the best detective community in the world. We will forever be grateful for all your support that led us to this moment…
- We released a webcomic! - 22 November 2024
Hey detectives, Thanks to our amazing community, we have just released an exclusive webcomic for our crowdfunding supporters and for the people who preordered the game. You can make sure to get your copy at nuuvem.com/medo! “The Presence of Void” explores pieces of Mia and Lupi’s past outside the Perimeter. We’re thrilled for you to finally enjoy this story that even in only a few pages hides many secrets and details, and it was created with a lot of love. And we’re even more excited to release the full game. We’re close! Only a week remaining. Be prepared for Enigma of Fear’s release on November 28th. Waiting for you at the Perimeter, Dumativa & Cellbit
- See you on November 28th - 6 November 2024
Hey detectives, We want to give a heartfelt thank you to everyone who played Enigma of Fear’s demo during the Screamfest Festival! We had over 110k downloads during the Screamfest Festival, and more than 215k people already added Enigma of Fear to their wishlist on Steam. It was really amazing to see you all playing and reacting positively for both the demo and the Teaser. In that time, we’ve received and read carefully countless feedback throughout our socials, and we’re working tirelessly in this final stage of development so you can have the best possible experience to investigate every mystery in the game. If you have played Enigma of Fear’s demo on video or on stream, share it and tag us! Whether it is on Discord or on social media. We also invite you to join Cellbit’s Discord to meet fellow detectives and talk about your experience in the game and theories, as well as Dumativa’s D…
- Welcome to the Perimeter - 29 October 2024
Hey detectives, If you’re reading this, it means you’re going to a place that doesn’t exist. We’re thrilled to announce that Enigma of Fear will be released on November 28th on Steam! Mark your calendar, set up the clock alarm and get your notepad ready to investigate a profound narrative filled with puzzles and a paranormal atmosphere. We also released a new teaser with never seen scenes and you can watch it below: And for those who want to start the investigations right away, good news! We’re featured in the Halloween Festival and Enigma of Fear’s demo is available NOW until November 4th. Make sure you join our Dumativa Discord to share your thoughts, talk with the devs and connect with fellow detectives, and Cellbit's Discord to also engage with the game’s community. Thank you for your support so far and we can’t wait for you to explore and unravel the mysteries in Enigma of Fear. Yo…