- Tutorial Rework - 4 February 2022
A small but important feature I wanted to have a lot earlier, Now there is a tutorial level introducing the player to the very basics. Currently, the tutorial doesn't cover everything but the most important controls are taught. The tutorial starts for the first time automatically, after that you can replay it at any time in the main menu. Thank you and see you soon!
- Base Defense VR - Heavy Weapons Update - 2 February 2022
Hey Base Defenders, the time has come and a major step to a better product is coming to you now. I very appreciate your feedback and ideas and I try to implement as much as possible, so you can really enjoy the game. A lot is happening under the hood of the game and I will present you now with all changes that has been made since the last update IMPORTANT! I RECOMMEND RESETTING YOUR PROGRESS IN THE MAIN MENU Player weapon addition: The player can now equip and upgrade weapons to be used in the battlefield. There are three weapons currently: These weapons have different base stats and can be upgraded to a max level of five. Each level increases damage and reduces fire delay The weapons can be set up in the main menu under player upgrades https://steamuserimages-a.akamaihd.net/ugc/1832403976472143084/2FECAD33FE64968C68DDFAECE2021FAF924AA647/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&im…
- Next Update getting close - 27 January 2022
Hey Base Defenders, today I want to introduce you to the new addition in the new update. The player character is getting a new upgrade, in the next update you are able to purchase new weapons and upgrade them. Below you can see some screenshots from a testing build Here you can see the Miniguns, these can be unlocked later in game. https://steamuserimages-a.akamaihd.net/ugc/1832403976459937303/4B02C32A04B703AA360DFEAA240DE084C8D06EAA/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false You can find the upgrade menu in the main menu https://steamuserimages-a.akamaihd.net/ugc/1832403976459937901/73275540CC47AB81B072332C51BA9B985B138E44/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false You can upgrade the weapon on the left and select it on the right https://steamuserimages-a.akamaihd.net/ugc/1832403976459938031/A7250A8662F7C0FABA6DB…
- Big updates Big Guns! - 6 January 2022
Hey everyone! I hope you all had a smooth transition to the new year, it's been a long time since the last update. I want to address directly the next plans for the game, I was reading a little trough the comments and reviews and I'm trying to get most of the cool ideas that you have in the game. So be ready for some cool updates in the next weeks! I will be back with some detailed information for what's coming next after I finish some personal stuff. Thanks to all players and see you!!!
- Big update on debug branch! - 18 September 2021
Hey everyone, it's now time for the big update to be deployed on the debug branch. I'll show you what you have to do if you want to test the new update. click on the game in the library and select the cog symbol on the right (or right-click on the game) Then select properties https://i.ibb.co/mTsVn7s/Capture.png Select Beta on the new window and choose "debug" as branch https://i.ibb.co/6N9NhrK/Capture1.png Then the update will download, select play as usual. Change log: Removed Area51 for redesign Near The reactor additional polish done Replaced repair tower with shield tower New resource: Energy New map: Arctic Tundra New Enemy: Apache Helicopter New turret information display Turret range indicator added Enemies will spawn more outside the levels to allow players building bases near map border Upgrade crystal harvest amount now scales with "Mining amount" upgrade Reduced initial rang…
- Possible test build next days - 16 September 2021
Hey currently I play test a lot, and it looks promising, so I want to push the build to the debug branch tomorrow or Saturday. When the build is online, we can test together and eliminate the last issues. I want to share some screenshots of some play tests. See you soon! https://i.ibb.co/mtX0Hgp/Highres-Screenshot00000.png https://i.ibb.co/McCMqfR/Highres-Screenshot00004.png https://i.ibb.co/Qn19Zxn/Highres-Screenshot00005.png https://i.ibb.co/64Kqcps/Highres-Screenshot00006.png https://i.ibb.co/Cn6wHG3/Highres-Screenshot00008.png https://i.ibb.co/gT7YzbR/Highres-Screenshot00009.png https://i.ibb.co/8KcycDM/Highres-Screenshot00010.png https://i.ibb.co/sPwnd9k/Highres-Screenshot00011.png https://i.ibb.co/crXQV7r/Highres-Screenshot00013.png https://i.ibb.co/DWVcS21/Highres-Screenshot00014.png
- It's getting cold - 12 September 2021
Hey everyone! Currently, I'm working on a new map, the theme will be Arctic, so this map will be the first one that introduces weather. The map is still empty, but soon there will be a lot of happening. Almost every item on my list is done for the next update, a test build will be hopefully uploaded some time in the next week, with that build we can test together the new update and fix issues that I didn't found in the editor itself. The other maps will be also getting the weather feature. https://steamuserimages-a.akamaihd.net/ugc/1686024608984004019/D6310CFC3211AE91BA07256AE17C7950956E1EB1/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false That's it. See you in the community hub!
- Energy Nodes - 10 September 2021
Hey, I want you to update with the recent progress! In the last two days, I tried different methods to implement an energy system for the turrets, which is currently shaping well, So the design is that you have an Energy Node which will provide X amount of turrets with energy. If a turret is build within range of the Node, it will be powered as long as the node is not destroyed. If you want to build more turrets, you need more Nodes. The nodes as all turrets are upgradeable, the most interesting upgrade will be the maximum amount of turrets it can power. If you sell a turret, the node will try to find a new turret to power if there is any turret in range that has no power Turrets that have no power will have a thunder symbol over them https://i.ibb.co/cJhfrjK/Thunder-Icon.png Here you can see the range of the Energy Node https://steamuserimages-a.akamaihd.net/ugc/1686024296902280002/ED9…
- Status update - 8 September 2021
Hey I'm currently working heavily on the next big update, some points on my to-do list are already marked done, so progress looks good currently. Today I want to show you some progress, last time you saw already the tooltip and building range. Today I want to show you progress on the shield tower that will replace the repair tower. Here you can see the shield tower protecting the utility turret, All projectiles hitting the shield will get destroyed, the shield energy will shrink with each bullet cought. When no energy left, the shield collapses then the tower needs to charge for X seconds (you can decrease the time with an upgrade) when charged fully the shield will be online again https://steamuserimages-a.akamaihd.net/ugc/1686024296893152047/EFFC58D25EF5E63698291F2D2B7859B8A0A44EA3/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false Here is the upgrade menu…
- Next update is big! - 6 September 2021
Hey, currently I'm working on a lot of new features, again thanks to everyone that suggest features and tell me what is not so good in the current state. Based on the feedback, the following things will be in the next update! Area 51 and Near The Reactor will be finished The repair tower get replaced with a shield tower Energy for turrets Apache for the enemy team Tooltips (like tower information and in what scenarios they have advantage) Turret operating range will be visible The player will get new combat capabilities Different buildings like walls or stairs for the player Here are some preview screenshots from the editor This is a tooltip for the Gun Turret https://steamuserimages-a.akamaihd.net/ugc/1686023956488156845/551F39C60F73CE9994D890B75ABDB16B8C94458D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false This is the operating range for the Gun Turret…
- Teleport update live - 4 September 2021
The teleport update is now live I also did some changes on the in game settings menu Enjoy!
- Teleportation and future plans - 3 September 2021
Hey everyone, I want to tell you that hopefully tonight there will be an update that implements teleportation. This is very important for people that get motion sickness, especially if the frame rate is not perfectly stable, I also want to talk about future plans! But first some notes to the teleportation Like all settings, the teleportation can be set in the main menu or in game in the settings menu https://steamuserimages-a.akamaihd.net/ugc/1686023842870543647/DF5BB5FC28C54649F860C425072CA9A803AEF51F/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false The teleport option can be found under Additional settings https://steamuserimages-a.akamaihd.net/ugc/1686023842870543796/6AE47EA69E5B8C0E6643163BD9DCF11C238C4150/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false If the checkbox is set go back in the menu so it's saved and now if…
- Building Ranges Update - 1 September 2021
Small update bringing the building ranges back to live. The laser pointer should also be forced ON when enable the building menu. Thank you.
- New building range visuals and logic - 31 August 2021
Hey everyone, I want to show you what will be in the next update. With the implementation of the upgrade system the building ranges needed to be dynamically adjustable, what made the most problem was the visuals which had very old logic and assets, finally I found a solution which could be solved with simple math. In the pictures below, there is a preview with the base building and three Lookouts. If you now upgrade the ranges either for the base or for the Lookouts, the visuals should be representing the ranges correctly now. Thank you for reading. https://media.giphy.com/media/HxXiJzp17jFjjZYJSJ/giphy-downsized-large.gif?cid=790b7611d963197fb05d2932eb15e20a0c1a0db2c6f407f4&rid=giphy-downsized-large.gif&ct=g
- Small hotfix - 31 August 2021
Fixed view distance is at zero. view distance is now a fixed value and cant be changed until i found a proper fix Thank you.
- Update pushed to live - 29 August 2021
Changes from debug branch: New UI in main menu Laser pointer for the mouse Moved ingame ui to the right hand VIVE WAND users can now hold grip buttons to rotate a turret Enjoy
- Laser pointer update - 29 August 2021
Hey the update is avaiable now Changes: New UI in main menu Laser pointer for the mouse Moved ingame ui to the right hand VIVE WAND users can now hold grip buttons to rotate a turret I will playtest the update later and push it to live when it's looking good Thank you
- UI design and mouse - 29 August 2021
Hello defenders, I know the current state of the UI is not the best, especially for a player who never played the game. I will push a new build to the debug branch tomorrow with some UI changes in the main menu. I also put the in game UI completely to the right hand, that means the building menu and the players stats are on the same hand. With that change, the player will now have all information on one place. Also, a laser pointer is now available to the player, that should also improve the readability of where the mouse is pointing at.
- Final build pushed to live! - 28 August 2021
Patchnotes from the test branch: Added missing vive keybindings Reworked building limitations Removed building limitation visuals (temporary) Updated upgrade logic for "Lookout Tower" and "Base Building" to new standards Changed the players hands to match real world hand transform instead of controller transform Added all controller bindings in the quick tutorial (You can find it in the main menu behind you) Added tutorial video in main menu (Press the Question mark button) Changed mouse trace to follow REAL hand rotation Added missing logic in the ingame settings menu
- Follow up update - 28 August 2021
Very small update (not in size tho). Added tutorial video in main menu (Press the Question mark button) Changed mouse trace to follow REAL hand rotation Added missing logic in the ingame settings menu I will playtest the update today and push it to live when it looks good. Thank you!