- My Newest Game's Playtest Is OUT! - 11 May 2026
Hello all,My newest game, Tiny Towers, now has a public playtest available as of right now. It's an active incremental game with tower defense elements, where you defend your tiny fortress from hordes of tiny mobs. The current playtest is ~30 minutes long, so you can try it out and see if you like it.The full game will release later this year.Thank you so much for reading, for even clicking on this so many years after Epiphany City has been out. I really appreciate it
- Our New Game Is OUT NOW!! - 18 June 2025
Hi everyone,Cam and I just released our newest game, Progress Racer RPG!There's a 20% launch discount, so take advantage of it while you can.It has just as many twists and turns as Epiphany City, except I think the story is even better (I've learned a lot about writing stories in the past 3 years, I would hope it has improved >.
- Our Next Game - 22 January 2025
Hello all, long time no see. After releasing Epiphany City, I spent 2 years working at Riot Games. However our team got laid off over the summer. So now I'm making Idle Racer RPG, an incremental racing game. The DEMO will be playable next week, on Wednesday, January 29, at 8:00am PST. I know this is a drastic departure from Epiphany City, but if you love idle/incremental games please consider wishlisting Idle Racer RPG here. Thank you so much. - Dave
- Why we donated $2,366.68 USD to charity - 23 August 2022
So you may have noticed on our store pages we have a little piece of text that says we donate 10% of all of Epiphany City's profits. Well it took us awhile to decide where to donate the money, but as promised we have done just that, and we've settled on donating the money to specialized adoption coalitions. https://i.imgur.com/75lysMG.png Why Adoption? There are many places our money could have gone. In the past we've donated to BLM initiatives (specifically BLM Chicago), feeding the homeless initiatives, and human trafficking prevention among many others. However after doing some research we've decided that our money would have the highest beneficial impact if we aided the adoption of orphans. There are many reasons for this, but the bottom line is, almost any problem in society you want to improve can be solved by adoption. Homelessness, education and drop-out rates, drug and alcohol…
- Español & Português Translations Are LIVE!!! - 7 July 2022
Spanish & Portuguese translations are in the game RIGHT NOW!!! It's also coupled with a 20% discount, so be sure to pick it up while it lasts =) To access them: 1. Be on the Title Screen 2. Go to Settings 3. Click on the arrows around "ENGLISH" and all words should automatically and immediately change! Some important notes: Keep in mind the language can only be changed from the Title Screen, not the in-game pause menu. There are a couple places where the text hasn't been translated, most notably the early social media sites and posters, as some of the graphics and text is baked into the art itself and cannot be changed without re-drawing a lot of the piece. However, this should not affect your understanding of the story at all. The Spanish translation is in Neutral Spanish, so it should be accessible to both Spain and South American countries. It was done by Lisa Johnston and Pas Cabot…
- How I Used GMTK's Boss Keys To Design My Puzzle Game - 25 April 2022
Disclaimer: This isn't exactly an announcement about Epiphany City, but rather just a piece I've been wanting to write for a long time and had nowhere else to put it. Note that this does contain spoilers for Epiphany City- however most of these images were made at the start of development so there have been many changes to each area since then. Of course, the core concepts remain the same. I've been a fan of Mark Brown's Game Maker's Toolkit for over 4 years now. One of the earliest videos I remember watching was one of his famous Boss Keys videos, where he elegantly laid out the design of each Zelda dungeon. I was thus inspired to use these learnings in my own indie game, and as a Patreon subscriber I also got access to the icons and layouts that he used in his videos. So here's the general design sentiment behind each area of Epiphany City. https://i.imgur.com/gLF3VoY.png ^Click here…
- Week 1 Patch Notes & Current Work - 20 April 2022
Hi. Thank you all so much for playing or even just being interested in Epiphany City. There is much more I could say about all the kind words and encouraging reviews we've received, but for now, let's just cut to the chase. Future Plans Here are some of our next steps and patch notes we've done since the game came out. Epiphany City's Original Soundtrack will most likely be available in a week. It is 47 tracks, including 13 bonus tracks and will cost $4.99. Epiphany City is currently being translated to 5 out of our 8 priority languages, with more to come. We plan to add some thematic art to the sides of the screen to replace the black bars. Working on obtaining the Switch dev kit asap... not sure how much that matters to Steam folk but if you have friends that don't use Steam then you can let them know. When we start to receive some of the money from Valve we will talk about where our…
- Release Notes & Future Roadmap - 12 April 2022
Epiphany City is OUT NOW!!! What are you waiting for? There is a 10% launch discount available for 1 week, so take advantage of it! And thank you so much for following us throughout this entire journey
- 1 Week Until Launch! - 5 April 2022
Epiphany City officially launches in 1 week! April 12th, 5:30am PT It'll be $8.99 ($9.99 with a 10% discount) (and Steam will set whatever is appropriate for your currency) It'll be the end of our 4 year long journey developing this game. And I believe it'll be an experience that will change your life (at least, it would be great if it did). - Dave https://i.imgur.com/29RpPxW.png (nervous and terrified)
- Epiphany City officially launches April 12! - 15 February 2022
Epiphany City will be released on April 12, 2022, at 5:00am PT (Pacific Time)! https://i.imgur.com/bZ8lEtU.png Yes! We finally have an official release date! You can use this link to figure out exactly what time this is for you: https://www.timeanddate.com/worldclock/converter.html?iso=20220412T120000&p1=tz_pt As much as we wanted to release the game by March (and even though we probably could), we want to take a little extra time to do one last round of QA testing and iron out all the little bugs and things to make sure the game is 100% awesome on release. Add that to the crazy amount of high profile games coming out in March and we realized it was best to hold off until early April. You can also check out the Official Release Date Trailer (although you might recognize it if you've been to our Steam page lately). Thank you so much, we are almost done. - A very weary yet excited Dave ht…
- New Year Update! - 19 January 2022
Hey I haven't posted an update in awhile so I thought I'd let you know what everyone's been up to since the new year: Art: Currently getting the VERY last batches of art assets done. We brought a handful of extra artists on board to help us get these done in time, so theoretically we'll have everything completed by the end of the month! Music: Romeo's developing Lily's Main Theme and adding all the leitmotif variations for every scene it'll play its part in. Programming: Cameron is currently filling out the supplementary things, like the pause menu, volume options, saving and loading, controller support, achievements, and everything else in-between. Design & Writing: As of Dec 29th, 2021, the entire game has been playable from start to finish! Which has been super fun. Technically we had a full build awhile ago, but it was super sketchy and unfinished and full of temporary "Google Image…
- Final Beta Test in 1 Week! - 9 December 2021
Hey everyone, we are getting SO close to finishing Epiphany City, and as such we are doing the FINAL beta test before the game's official release! Sign up for it on our website. We will send out a build through our newsletter when the beta opens. You'll also receive free soundtracks, exclusive wallpapers, character bios, and a lot more bonus content by signing up. We won't spam you and you can cancel at any time. Thank you and see you soon! - Dave https://i.imgur.com/Z7Wr4Hi.png
- Epiphany City is 86.85% complete. - 1 November 2021
Hey everyone, I know the next beta is ultra late (but you can sign up for it here), so I at least wanted to show you where we're at and even show you some behind-the-scenes concept art. https://i.imgur.com/qj2JKHW.png Here's a more detailed breakdown: https://i.imgur.com/HTMLkUZ.png Keep in mind that not all screens are equal as some are long cutscenes and some you just run through once. For example, the Museum had 14 playable screens (but 4 of which you just ran through quickly) + 7 cutscenes (which is much more than most areas besides the Opening and Ending). So theoretically there is a ton more gameplay in the other 4 middle sections of the game compared to the Museum. About the beta- we haven't been able to complete it because our artists are so talented that they were stolen away by more prestigious work (not better work, just more prestigious =P), so the the last 3 screens in Sky…
- Epiphany City: Prologue patch notes - 26 August 2021
For anyone who hasn't played Epiphany City yet (whether it be you or a friend), now is the best time to try it out! BUT for those of you who already played the demo, this is you chance to do the following: 1. Post your review! Now is your chance to finally review Epiphany City: Prologue and let your friends know what you think! It also helps us get the feedback necessary to improve the game and boosts our visibility for the almighty Steam algorithm. 2. Unlock the achievements! There are only a couple for the Prologue, but don't miss the hidden one! 3. Sign up for secret content! Our down-to-earth newsletter gives you access to secret content such as Character Bios, Closed Beta tests, infographics, and more. We also plan to add extra backstory cutscenes, exclusive art & wallpapers, "dungeon" design layouts, and even power level charts, but that will have to wait until the game's full rel…
- Closed Beta Results & Infographic! - 1 June 2021
Hi Steam Community! We just ran our first Closed Beta. If you missed it, you can still download the demo AND sign up for the next one at epiphanycity.com/demo. This post is long enough to warrant its own Table of Contents. So buckle up, here's what we got: Infographic Roadmap of Development (including our next Beta test!) Some Unfortunate News Infographic + Survey Results In general, most people enjoyed the puzzles, story, art, dialogue, music, and characters. Which kinda sounds like everything? Except there were tons of technical complaints, like the clunky grid-based movement, lack of volume sliders, no "Quit" button on the title screen, etc. But for now, we are more than happy that we hit all the big stuff, and will continue to work on those smaller technical fixes... although you might want to read the last section of this post. https://i.imgur.com/CnyR7nI.png Development Roadmap Ep…
- Last chance to sign up for CLOSED BETA - 13 May 2021
This is your LAST CHANCE to sign up for our closed beta, happening tomorrow! We will close off sign ups after 9:00am PST. Sign up HERE. See you tomorrow! - Dave
- Sign up for CLOSED BETA - 29 April 2021
If you want to participate in our closed beta, go to www.EpiphanyCity.com/demo, and enter your email address to sign up. We will tell you the dates of the closed beta when we've fully integrated it into Steam, and then send you a free Steam Key through email when the beta opens. Also, you will receive free soundtracks, wallpapers, character bios, and much more through our email sign up! We won't spam you and you can cancel at any time. Thank you! David Elliot, Lead Designer
- So What Do You Actually DO in Epiphany City? - 20 April 2021
Yo what up. If there was anything about Epiphany City's gameplay that confused you, this should clear everything up! If not, you can always leave a comment and I'll get back to you. 1. Find all of the Prophecy's Flowers Lily and Superb Man witness a vision of their world in ruins, and are tasked with finding three mysterious Flowers to fulfill the Sacred Prophecy. Each Flower will increase the Hero of the Prophecy's powers, until they are strong enough to defeat the evil forces threatening the world and change the future. https://i.imgur.com/HNZqZlv.gif 2. Use magical picture frames to manipulate the world Use Lily's unique powers (that she stole from Superb Man) to manipulate the world and progress through the game. These include moving things around and even re-contextualizing objects. Anything is possible, as long as you're imaginative enough! https://i.imgur.com/t79bt98.gif In addit…
- Why We Give Away 10% of Our Profits - 8 April 2021
Hey everyone, David Elliot here as always. If you want to get more content like this that isn't on Steam, including fun little character bios and wallpapers and such, sign up for our members-only mailing list on our website. There are 3 things that make us stand out, compared to other studios. #1. Our 3 core members were ex-esports pros This is particularly weird when you think about this wholesome, story-driven puzzle game with no fast reactions or complex button inputs necessary, but hey, sometimes you just yearn for that feeling of adventure, that feeling of magic and discovery that you had when you first played an epic video game as a kid. We were all ranked Top 10 in Southern California for Super Smash Bros Melee at some point in time. I personally hosted esports events, organized tournaments for some of the most high profile invitationals on Twitch, and have a YouTube channel dedi…
- FAQ (part 1) - 28 March 2021
Hey everyone, David Elliot here as always. Before we get to the FAQ, I just wanted to tell you that our official website is finally public! You can read more about the game there, and any of your friends who don't use Steam can get notified of sales discounts, original design documents, exclusive wallpapers, soundtracks, and a lot more by joining our insider group there. So with that out of the way, here are some common questions people ask us, and their answers! https://i.imgur.com/auSUf0P.gif How long is Epiphany City? Current playtests clock in at about 4-5 hours. Experienced puzzle game fanatics might complete the game sooner. How much is it going to cost? Somewhere around $15-$20, but it hasn't been confirmed yet. When is it coming out? You know, every time I say the game is almost done I end up being completely wrong, so we're going to wait until we're 100% certain to announce a r…