- Unity Betrayed Us - 14 September 2023
I normally stay away from the hot stuff in the news and keep focusing on my work without bothering, but what Unity announced this week affects my work itself in too many ways for me to stay idle. It not only insults the work of every single indie developer out there but it also adds a lot of uncertainty for the developers that have chosen to focus their career path on Unity like I did. I mainly write this article to put oil on the fire they started in hope that they get burned badly enough to cancel their new ridiculous policies. And if they don't, well we won't be able to safely put a price tag on Chaos Crown at all, so consider this my attempt to shake things up with what little voice I have. I invite you to directly read their policy announcement here, but if you're ready to take my word for it here are the main key points that will affect us and the rest of the indie games ever made…
- Hotfix - 14 June 2023
Potentially fixed the final boss room path. We found a missing reference in the system that was bound to cause an issue. Let us know if you find any more issues! Special thanks to @ccfireball for reporting it!
- Our 2023 Objectives and Maintenance Update - 7 June 2023
Due to the loss of our 3D artists, we have encountered difficulties in creating new scenes for the procedural path system while simultaneously working on new features, menu creation or rework, bug fixes, and other system updates such as enemy pools, reward pools, crafting system, and playable characters. To address this issue and reduce the workload associated with 3D environment creation, we have taken inspiration from games like Risk of Rain 2 and decided to introduce medium-sized maps as a solution. Each map theme, such as Stravux, Fawynn, Flamoria, and Rotgrave, will now feature a small village home base. From these bases, players can visit the Guild of Adventurers to create their own quests by selecting contracts and then teleport to medium-sized hostile environments where they can complete the chosen objectives. This new gameplay loop will offer various rewards, including experien…
- Hotfix - 10 February 2023
Dash Skills cooldown adjusted to lower values, enabling spamming again. Improved the way we detect icons in skill descriptions, fixing the issue that was most noticeable in the French translation. The tutorial text that appears when taking Data Crystals for the first time has been made more noticeable for better clarity.
- Companions Update - 2 February 2023
Hello champions! Today we're excited to announce the latest update to Chaos Crown, which includes a number of exciting new features, quality of life improvements, and bug fixes. Read on for all the details! Additions: Sprint: You can now sprint in the game using the shift key, increasing your movement speed. To balance this increase in mobility, dashes skills are now less spammy. Jump scaling: The jump scales with the sprint velocity for a more immersive experience. Field of view: A new field of view system has been added to enhance the sprint experience. Harvest system: You can harvest items from 3D models. Data Crystals: A new resource, Data Crystals, has been added to the game and can be found in the hard rooms and introduction rooms. You can trade them in the new companion system. Companion system: You can trade Data Crystals to create your own guild members with three races and thr…
- More Loot, Chilled Status & Fixes - 26 October 2022
This update brings new rewards and bug fixes. Additions : 5 new items compatible with the crafting system for the Stravux map. Added the Mysterious Cube and the Snowball rewards to the crafting system. A new status effect called chilled has been added to the game. To break from it you simply have to dash in any direction. The snowball boss will wait a few seconds before making another snowball. Your projectiles will no longer be deflected by snowballs so you can hurt him at any point in time. In order to let players get the Greedy Champion achievement on any map, the Cup of Greed has been categorized as a generic chaos reward. Fixes : Fixed the Gotta go Fast! achievement. To get it you must max out the movement speed passives of the Archer and either gain enough speed stacks or to get the Boots item reward. Fixed the Archer's Quick Shot upgrades (IV, V, VI). Fixed the Challenge Boss Roo…
- Hotfix : Elemental Bar, Chaos Lord Curses - 17 September 2022
A few bugfixes from the feedback we received last patch! Bugfixes : Prevented animation canceling across skill bars to fix an issue with the Lava Elemental's charged skills. Fixed an issue that bugged the chaos lord menu. Let us know if we missed something. Have a nice weekend! -The team.
- Combat Fluidity & Legend for Statistics Icons - 13 September 2022
This update improves the combat fluidity and brings improvements to the stat icons. Tiny bugfixes included! Quality of Life Improvements : The combat system's fluidity was greatly improved by allowing animation canceling. Whenever you use an skill, you can use another to cancel its animation and immediately cast it! You can thank ccFireball for this great suggestion that will allow players to do any combat action at any time. Let us know if you find any issue due to this change! @NelsieOo on Instagram reworked most of the icons. We find them way easier to read, but that's not all! A new legend system will now show the keywords behind each icon displayed on screen. This currently does not support gold or the cooldown symbol of crafted items (for now). Bugfixes : Fixed an issue that made the rays of light used for dialogues not show after ending a fight with a Mimic or a final boss. The p…
- More Settings & Some Tweaks! - 12 August 2022
Hello! Here's a small patch that focuses on quality of life improvements. Additions : Sliders inside the Options Menu show a value. This should help us know the exact value of the settings when someone sends us a screenshot. Added a setting to control camera sensitivity. Added a setting to control the tooltip font size. It was requested by a player some time ago :) Increased the base movement speed, lets see if that was enough to smooth the gameplay. Added a merchant zone near the spawn point of the final boss room in Stravux. The stat icons have been reverted to their older raw texts while we keep working on a new version. The next update should focus on improving the fluidity of combat. Have a nice weekend!
- Welcome to Stravux - 25 July 2022
Your feedback is gold to us, that's why today we are rotating the demo map to Stravux, The Forzen Sea. You brought nice improvements to the Forgotten Woods and we know you'll do the same for this area. In its first weeks, Stravux will be missing enemies and items. We'll periodically add new content as we collect more feedback and finish the planned features. Keep in mind nothing here is final. Additions : Stravux the Frozen Sea : This location is themed around frost and magic. The Chaos Lord lurking in its white cloak is a hungry Wendigo. A special stun mechanic will soon be added to this area, more details to come on that part. We have not found the time to add unique items or sound to this map (yet). The rewards will pretty much only contain generic items until the next update. You'll notice that the scenes load much faster than on the previous map. This confirms that the destructible…
- Going Rog : Live Stream! - 2 May 2022
Nelsie is streaming to celebrate the start of the Roguelite Event! Come interact and share your ideas! Nelsie, our 2D artist awaits you!
- Combat Improvements, World Map and More! - 1 May 2022
Welcome back! Today's update delivers quality of life improvements to combat in general. We'll also share with you a bit of the progress of the map : Stravux, the Frozen Sea. If you have any feedback let us know on our Discord Server! Additions : Enemies no longer aim at the player or move after starting an attack animation. Let us know if some of them do not follow this rule. Whenever an enemy uses a spell, a shape similar to the ones you've seen while holding skills appears. Staying in the red areas may result in receiving damage. The friendly skills have blue shapes while the dangerous ones are colored red. Combat rooms will spawn the next wave after 18 sec of combat. Let us know if the delay needs to be adjusted. @NelsieOo on Instagram finished the first iteration of the world map! Here it is: Gorgeous, isn't it? This is our current vision of the Chaos Crown universe. An entrance to…
- Level Up Menu & Extra Enemy Waves! - 31 March 2022
We aimed at two of the most requested additions, here they are! Additions : Level Up Menu when the TAB key is pressed, designed by @NesieOo on Instagram! Exiting this menu will automatically enter the skills tree if you have unspent passive points. Opening it without any active points opens the skills tree directly. The foundations are set, we can expect a rework eventually. More enemy waves the further you adventure! You'll will fight up to 3 waves of enemies per combat room. You'll start to see the second wave at 10% progression in the path and the third one at 45% path progression. Added an alternate version of the Imp enemy that throws 3 fireballs at a slightly higher speed than the slimes. Common foes give almost 3x less gold, but give the same amount of XP to compensate their numbers. Loïc Bouchard added an Ice combat room and an Ice treasure room to the main game! He also optimiz…
- Archer Rework & More! - 10 March 2022
Additions : The archer's ultimate (Dramatic Shots) has been changed for a quick attack with no cooldown. Without using its synergies, its a skill even weaker than your basic attack. It can be combined with Quick Shot and Barrage to proc strong effects. Go check it out and tell us what you think! Execute skills deal deathtouch damage instead of directly killing their targets. This will make stronger foes immune from all instant kill effects and therefore balance one-shot effects. Barrage slows the enemies inside. Also reworked its three last upgrades. The final boss rooms starts with a merchants like in the treasure rooms, but without the reward chest. The main purpose of this addition is to let you use all of your rewards against your final foe. Loic Bouchard made more adjustments to the forest rooms. Special feature : Mannequins! This was initially intended to be used by our developers…
- Performance, Fixes & More! - 14 February 2022
The Games from Quebec event just ended and we've had a blast! Your feedback has already impacted the course of development. This update shows a fraction of the good you did to Chaos Crown! Additions : Since our team and our community keeps growing, we decided to take a moment to design a credits menu. @NelsieOo on Instagram made it so we don't forget our biggest contributors and team members. Its button will be available in the Main Menu. If you're mentioned and you would prefer to stay anonymous or be called by your full name or by a username/nickname please let us know in the comment section so we can adjust accordingly in the next update. Camera shake effects when casting abilities. This is a work in progress and probably needs adjustments. We think this is an excellent way to add more feedback to the game and hope you'll enjoy it! Loïc Bouchard has upgraded more Forest Rooms so you…
- Second Live Stream - 4 February 2022
Since we've had such a nice time streaming yesterday, we are doing it again! Nelsie will stream soon. Come chill with us! The Games from Quebec event is live! To celebrate, Nelsie from the team is streaming on our Steam page! Come check it out and share your ideas on what should be added next! I'll be in the comment section to discuss in English and provide support if needed. See you there!
- Surprise Live Stream! - 3 February 2022
The Games from Quebec event is live! To celebrate, Nelsie from the team is streaming on our Steam page! Come check it out and share your ideas on what should be added next! I'll be in the comment section to discuss in English and provide support if needed. See you there!
- Destructible Environment & Extended Frontiers - 30 January 2022
Last week was focused on improving the gameplay of our combat rooms. We wanted to reduce the restrictions of our rooms and allow players to explore. Additions : Players can reach the top of huge obstacles such as big rocks. We adjusted the collision of trees. Most of the trees should have mesh collisions instead of capsules. This will improve the precision of calculations. Whenever you dash through a tree, you destroy it. You may have to use the dash a few times. Players can shoot projectiles at small to medium rocks to break them. The field combat rooms have extended borders. Those two scenes have more than tripled in size. This was possible because of our new team member : Loïc Bouchard! He will use his talent to create the upcoming rooms of the next levels. By exploring the field rooms, you'll be pleased to uncover secret locations. This opens a lot of possibilities when we decide to…
- Thedgrut the Merchant - 20 January 2022
A brand new menu designed by @NelsieOoz on Instagram! We are happy to start the year with the introduction of our second Treasure Room character : Thedgrut! Additions : Thedgrut will appear in any treasure room. Get close to him to start looking at his products. It currently features 3 items in the demo, more in the full game. You can reset the articles for a starting price of 50 gold. It'll increase by 150 for each previous reset. Some portals were too low, we adjusted them. When you consume items as ingredients in the crafting menu, you still keep the previous effects you had. To clarify this, you'll see the consumed items in your inventory. Their icons will be saturated. We are thinking about adding static items to the shop, maybe potions too. This is obviously a work in progress and your ideas will impact what will be added next to Thedgrut's inventory! Link to our Discord Server he…
- Economy Upgrades - 22 December 2021
Additions : You start with no gold. All monsters give more gold. Gold bags give more gold. Reward Chests grant you a flat +100 gold bonus instead of a percentage bonus. This 100g bonus can be increased by up to 100% depending of your progression in the procedural path. Portals show a key notification in the middle of the screen instead of on the right of the screen. Portals have been lowered. You can see your gold amount in the Crafting Menu. Not sure about the position of the gold label. Let us know if you would place it somewhere else. Fixes : Fixed two mimic cursed items. Mimics should open the reward menu on death outside of the Treasure Rooms. Let me know if its fixed (you can encounter them in the final boss room because of the reward chest). Players might have too much gold in this version of the game. Howerver, we expect this situation to not last for long since the shop will so…