- 1.0.14 - Fixing progression and preparing for a big update - 16 March 2023
Hail to you Champion! We've released this small fix to fix progression that broke with the last update. We're also working on a bigger update that will overhaul a lot of the gameplay! Stay tuned... Max & Gideon
- 1.0.13 New Map - Mountain Hall - 22 February 2023
Hail to you Champions, New Features New Map - Mountain Hall! Welcome to the Mountain Hall, where the Petram are made from molten stone. This is a map with twice the enemy spawns so either gear up or grab a friend to beat this level in multiplayer The Mountain Hall - Double tracks in action First map released with TWO enemy spawns More maps will come with up to 4x the enemy streams for more multiplayer fun (or a real single player challenge) What environments would you like to see? Bugfixes HUGE performance boost for calculating a lot of enemies/projectiles on screen, should run smoother now! We're hard at work on two big updates to how Cliff & Field works: We want to make a mode where you build your own path by placing down walls & towers (more like the classic WC3 TDs) We want to turn it more into a roguelike TD where every run is unique and has a combination of skill and luck to it Mo…
- 1.0.12 - Challenges, UI & improvements - 8 February 2023
Hail to you Champion! This version introduces a new concept that'll give you more content and an opportunity to get more gems! We've also been hard at work doing some bottom up optimizations of the game and are happy to tell you it's now running smoother than ever. We're not done yet but it's shaping up every week! Challenges Every day, week and month new challenges appear! You're limited to only 5 different towers and can see any level or mode show up. We'll keep developing the challenges to add even more aspects of difficulty to it over time. If you complete challenges you'll be able to get both achievements and more gems. You'll find challenges right in the main menu and they'll be refreshed automagically! The new challenges menu! New features Challenges! Read more about them above Better formatting of numbers throughout the game! What used to be 123456 will now be 123,456 or even 12…
- 1.0.11 Boss time! - 14 January 2023
Hail to you Champion! 1.0.11 is here with a first boss update and some nice minor visual fixes! New features A new first boss! Say hello to Lord Bismuth - the first of many bosses to come. You'll encounter him on level 40. New particle effect on enemy kill New particle effects on bosses shifting phases New boss-incoming UI effect when you first encounter a new boss Balancing We've made Boss 4 (the super fast blue ones) have less health (from 11500 to 5000) and it's now moving slower (from 14 base speed to 10 base speed) Reduced the number of Boss 4 spawning on several waves between wave 90 and 100 Bugfixes Fixed a bug where the wrong tab would be selected in the settings menu from the start
- 1.0.10 Fixing Bugs! - 8 January 2023
Hello Champions, 1.0.10 introduces some much needed fixes and minor updates: Bugfixes The Auto-looter upgrade on the Obelisk now works! Fixed a bug that crashed the game on Cirin Docks Fixed how Critical Hit Chance is calculated Fixed a bug that prevented players from using the Fireball skill Happy defending! Max & Gideon
- 1.0.9 Enemies + Bug-fixes! - 6 January 2023
Hello all Champions, 1.0.9 is out with game balancing, better UI, updated enemies and a lot of stability fixes. Thank you all for playing! It is so fun for us to see the leaderboards and all the feedback you guys bring up! New features New Obsidian enemies that are immune to lots of things! You can now use the middle mouse button to PING on the map! New +10 gold drops from enemies New player UI in top left corner New sound on calling a wave (sweet little battle drums) Archers no longer cause bleed but have a 5% Critical Hit Chance to deal 2x the damage Snipers also have a 5% Critical Hit Chance Bugfixes Your level progress now saves between rounds! And all the progress you had before should be put back in (Sorry about that) Reduced the number of fatal crash calls so should crash less! Better stability overall in multiplayer! Sniper upgrades have been renamed Immune sound effects are bac…
- Multiplayer & Updated Enemies - 1.0.8 is out! - 2 January 2023
Hello all Champions, happy 2023! To celebrate the new year we're releasing a very early preview of multiplayer with Cliff & Field! There's LOTS more to do here but we wanted you to get access to try it out while we iron out the last few kinks. New features MULTIPLAYER! You can now host a lobby and play with your friends (up to 4 people) - note that this is in an early alpha so you might encounter some bugs & issues. Please let us know in our Discord and we'll do our best to fix it! Enemies are updated with new visuals & balancing - there's another big update coming for enemies and bosses but this is a big step from what they used to look like! Rewrote spawning for all enemies and projectiles to be more efficient and faster Temporarily removed the XP boost drop while we build it for multiplayer Bug fixes Fixed a bug where save files would miss some tower upgrades, should save properly no…
- 1.0.7 mac update live! - 8 December 2022
Hail to you Champions! A new mac version of 1.0.7 is now up to help all on mac who couldn't play since the last update. We're still working on getting the next big update out so hang in there :D Bugfixes Added mac support fix so launch should work again! Added new version of Sentry to capture bugs/errors!
- SAVED v1.0.7 released! - 25 November 2022
Hello Champions, thank you for making us better every week and helping us by providing feedback in our discord on how we can make the game better! What's new You can now save the game! It autosaves after every wave when you've defeated all the enemies! We've now added settings to enable vSync (removes tearing) We've added a setting to remove screen shake!
- Cursed 1.0.6 arrives! Win + Mac - 18 November 2022
Champions! A new cursed patch is out with a lot of fixes and updates. Enjoy! Known issues The game sometimes crashes randomly (working on getting this fixed, every crash helps us gather more information, sorry for any inconvenience) New Features CURSES are here! You'll get cursed on wave 60 and then every 7 waves after that - but the Dark Wizard isn't too evil. You can choose one of three random curses to make every playthrough new and exciting. How far can you make it? The first version of the Bestiary is here! You can now see all tower upgrade lines (although it still needs a lot of polish) if you click the little question mark on a building. More coming soon! Steam Leaderboard for all-time highest wave (with and without revives) and total kills! Certain waves will now give you a tip if you're defeated on that particular wave to help you get further next time Balancing Made wave 70 sp…
- 1.0.5 (win) live! Error fixes + UI update - 12 November 2022
Hey Champions! New features Updated UI for sending the next wave early Fixed the images of cloaked, fortified and healing enemies Building key shortcuts! You can now use keys 1-9 to quickly select a building when the building menu is open Bug fixes Fixed a bug in the flags/cloth on some flags and the Railarcher! Should hopefully make the game work better! Seems some computers didn’t like the smooth flow in those purple banners
- 1.0.4 out! Call next wave early + fixes! - 11 November 2022
Thank you, Champions, for helping to make Cliff & Field even better with your feedback! Here's the latest update to the game: New features New temporary look for enemies that are cloaked (now posing as a bush!), fortified (now with a silly helmet) and healing (now with healing particles)! Will be refined in an upcoming version You can now call the next wave early! As soon as 50% of the current wave enemies have spawned you can press E or a very small button at the start of the road to call the next wave! Skill hotkeys! You can now use numbers 1-9 to use the skill in that slot! Soon also to speed build towers (next release, known issue is that you can't use hotkeys with the build menu open) New achievements for building towers! Bugfixes & changes Fixed a bug where the auto-loot-upgrade on the Obelisk wouldn't pick up the loot Added some short descriptions to help the upgrade tooltips be…
- Update 1.0.3 - Performance, new features and bugfixes! - 7 November 2022
Hey Champions! Thank you for the awesome feedback on the game, we're so excited to be live in Early Access! New features HOPEFULLY a huge performance boost! We've recompiled the game with a new compiler (ILCCP for you coders out there!) Added a new Obelisk upgrade to Auto Pickup Loot! Added verbose descriptions to some of the tower upgrades Towers boosted by the Obelisk now says "Boosted" next to the kill count! Freeplay now gives you 50% XP and loot chance! (down from 100%) Added AUTO settings that will check what quality settings to use on your FIRST launch - this will run once for everyone so if you edited your settings you might have to change them again (only once, sorry!) Bugfixes Fixed a bug that locked you in Freeplay forever! Fixed an error on the Lightning Tower L2T5 upgrade where the range was reduced Obelisks won't boost other Obelisks anymore, how silly that was Fixed the p…
- Added Mac Support! - 5 November 2022
Well well well! If it isn't MacOS support that was just added to Cliff & Field! Enjoy playing all you Apple owners out there!
- EARLY ACCESS RELEASE! - 4 November 2022
Houston we don't have a problem - we're doing amazing! Cliff & Field is now released in Early Access and you're more than welcome to come and try it out. Over 2 years in the making from us two devs, everything from music to 3D assets and it's been such a joyride! We hope you like this early access version and that you want to support us as we keep developing this game together with you all! Thank you!
- Cliff & Field releasing in Early Access this Friday Nov 4th! - 30 October 2022
Hi all Champions, It's finally time to release Cliff & Field to Early Access! Thank you for all the amazing feedback, bug hunting, and tips we've gotten over the past few months. At 8 pm CET we're releasing Cliff & Field so that we can finish the game together with you all! We'll keep adding levels, towers, skills, features and loads of other things to the game in the coming months and would love to hear your feedback and ideas as we do it! Please join us on Friday evening for a spectacular launch together! Best, Gideon & Max
- Demo fix 0.9.7 out! - 21 October 2022
Pushed a small fix that corrected an error in version 0.9.6! New features Updated the UI on the in game player menu to match the new UI Bugfixes Fixed the analytics service so that you now can play offline! Fixed a bug that prevented players from starting a new game in the main menu!
- New modes - Demo 0.9.6 released! - 20 October 2022
Beloved Champions, It's here! A big update to the demo before we soon release this game in Early Access! We hope you like this one, please let us know if you encounter any issues playing. New features NEW GAME MODE: Reverse! All levels (well only one in the demo) can now be played in reverse! Statistics and info on who destroyed you on the victory/defeat screens! You can FINALLY play the game with your controller plugged in! (Still working on controller support) You can now toggle damage numbers Separate menus for sound and controller settings Added sprite icons and text popups when picking up drops/loot! Nightmare is now a game mode playable on any difficulty Bug fixes Fixed the revive function! Updated security on the save file (note that this might reset your save file) Fixed an issue that prevented your level to save Fixed panning and zooming speeds around the map Fixed the dead-zon…
- New demo update - now WAY better performance! - 10 October 2022
Hello champions, We’re super excited to release this new update where we worked a lot on improving the performance while playing the game. We received feedback from a lot of you that it needed to run smoother and faster so we set out to accomplish exactly that. This is our first update of many to address performance. Here’s what’s included in this update 0.9.5: Improved accessibility why am picking up loot including particle effects Improved terrain performance Occlusion culling (to improve rendering performance, silly of us to have disabled that) Mesh grouping (also for improved performance) We hope this update allows more people to play the game and please let us know in the steam community if you encounter any errors and will try to fix the best we can in the next coming days! Thanks for playing! Gideon
- Gameplay stream during Steam Next Fest! - 8 October 2022
Welcome Champion of Cirin, We're showing off some gameplay with commentary from the two devs - including some never before seen things like new towers & levels coming in the full version! We'll go on Saturday evening and walk you through stuff like: 🔨 how we built the game from scratch, 🧙♂️ the philosophy behind the towers; and 🤯 how we manage to have tens of thousands of projectiles on the screen without your computer busting into flames. And anything else you'd like to ask us! Hope to see you during the stream! //Gideon