dev_hell news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1510710
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperUnhinged Studios
- PublisherUnhinged Studios
- Parent gameNot available
Company pages: Developer: Unhinged StudiosPublisher: Unhinged Studios
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
dev_hell Steam news
dev_hell news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Roguelike Celebration + Patch Notes - 17 October 2024
Roguelike Celebration Updates We're excited to announce that dev_hell has been selected for Roguelike Celebration 2024! We've updated the demo with even more features and fixes in time for the festival. NEW FEATURES Clicking on any unplayable card will tell you exactly why it's unplayable "Hand Full" indicator when you are at max hand size (10 cards) Coffee Refills are now reward options in certain dialogues More lighting + sound effects to illustrate how cards are interacting on the board Improved clarity on card output destination, both before and after play Randomized reasons provided when you're fired UPDATED SYSTEMS Smoother transitions between encounters and character animations (ongoing progress) More cards displayed at once when scrolling on the end-of-game summary screen Improvements to visual culling settings to reduce stuttering when turning around Scheduling-chips on feature…
- Phase 2 Demo Now Available! - 8 October 2024
Phase 2 Demo Now Available We’re excited to announce the second version of the dev_hell demo is live! This update brings major upgrades to all game systems as well as many new hours of content. Phase 2 will generate more than enough content for multiple runs, but even more replay-ability is on the way! Leading up to the release, we’ll be continuing to add even more content to provide players trying out our demo with the fullest experience of the game so far. SPRINT 1 + 2 After completing the tutorial, subsequent runs will kickoff Phase 1 of Sprint 1. After successfully finishing the first sprint, you will unlock Sprint 2, which will feature two entirely new encounter types: Collaboration + Launch. In the full game, every sprint will evolve over time as you delve further and further down the rabbit hole. COMPANY SWAG New items have been introduced that can dramatically change the way you…
- Phase 1 Demo Patch Notes! - 14 May 2024
Phase 1.1 Update! We've updated our demo with tons of new cards, card mods, features, and fixes. If you haven't played yet, it's a good time to check out and try the tutorial! The Phase 2 Demo will be coming up next, which will include the second act of the game as well as a non-tutorialized version of the first act. Company swag (relics) will also become available, which will provide powerful effects that you can build your deck around. This phase should provide several hours of gameplay with a deeper dive into the dev_hell experience. Full Patch Notes We've added new speed options for navigating through the game. You can choose to take your time and smell the toner or jump instantly between encounters: Normal — Walk around between encounters, click to speed up Fast — Always speed up time when possible, but don't skip anything Warp — Skip most walking and speed up time everywhere else…
- Phase 1 Demo Now Available! - 25 April 2024
Phase 1 Demo Now Available! Today we released the first stage of our demo, where you can experience the game’s tutorial and begin to learn the mechanics of dev_hell. Playtime for a run of the demo should range approximately 20-40 minutes, although more time may be necessary for a successful playthrough (i.e. managing to avoid termination for poor job “performance”). Coming soon, we will be introducing additional demo content: most notably a second act, as well as a progressed, non-tutorialized version of the first act! Our goal with the full demo is to provide several hours of replayable content and allow you to get a real feel for the office before the game’s release this summer. Let us know what you think either on Steam, Discord, or by filling out our feedback form. We’d love to hear your thoughts! Thanks for playing! The company appreciates your contributions (:
- Interviews Begin 4/24/24 - 25 March 2024
INTERNAL MEMORANDUM DATE: March 25th, 2024 TO: All Employees FROM: Niall, Chief Technical Officer SUBJECT: First Round Interviews We will be scheduling our first round of interviews for the new dev position on 4/24/24. Reminder: First round interviews are NOT FINAL. These will only provide applicants with a demo of life at the company, not full exposure to the reality of actual employment. There is a new training video we should highly recommend all applicants view. Don’t forget to encourage applicants to arrive with an uncompromising positive attitude and a willingness to dream big. Anything is possible for an employee who exhibits total and unquestionable commitment to our company’s values. MARGARET: Reminder to continue publishing the onboarding guide for a smoother transition. For those who want to go above and beyond, we should extend an invitation to join the rest of the candidate…
- hello world - 6 February 2024
THE BASICS At CodeNOW we expect all of our employees to have a strong understanding of the fundamentals of software development. In addition to coding skills, however, you must also possess excellent communication and focus. This handbook will outline all expectations in relation to these concepts. FOCUS In order to deploy effective solutions and communicate clearly, an engineer needs to be able to clearly concentrate. Concentration will allow you to deploy solutions to resolve issues. There are many ways to generate concentration: From time to time we will also expect our employees to be inspired and accomplish great feats of engineering. The inspiration requirements are covered in a subsequent section of this handbook. CODE Finishing your tasks, debugging and completing features will all require you to code. Having your features completed by the end of each sprint will help you avoid…
- dev_hell Official Announcement! - 18 January 2024
Today we officially announced dev_hell to the world. It's been in the works for a long time and we're so hyped to see that the message is resonating with people! Our goal: put you in the shoes of a developer juggling multiple priorities, who just wants to make it through the day. But keep in mind: everything isn't always as it seems. There may be something sinister lurking underneath the surface... Moving forward, you can expect weekly posts from us on Steam and we will be happy to answer any questions you might have! We're excited to get to know the people interested in our game and we are dedicated to delivering a complete, quality experience with simple pricing and no monetization shenanigans (promise). Please leave a comment if you have any questions, otherwise we'll see you soon for dev_hell: hello world
- This roguelike deckbuilder is software development meets Inscryption - 17 January 2024
Hey! How would you like to contribute to the downfall of society? I do so by regularly tuning into Love Island and/or Married At First Sight. For those of you who'd like to do your part in videogame form, dev_hell looks to be the answer. It's a first-person deckbuilding roguelike where you play as a software developer employed by a shady corporation to "reshape the future", and it's giving off strong whiffs of Inscryption . As much as I know dev_hell will be incredibly unsettling… I'm in. Read more
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 17 October 2024 | Roguelike Celebration + Patch Notes | 6212244583174274400 |
| 2 | 14 May 2024 | Phase 1 Demo Patch Notes! | 5747233970412795433 |
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