InfraSpace news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players37 · 25 September 2026 - 17:59:30 UTC
- SteamPulse tracked peak388
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score80% positive
- Total reviews1,888
- Release dateSep 22, 2023
- DeveloperDionic Software
- PublisherDionic Software
Genres: Indie, Simulation, Strategy
Company pages: Developer: Dionic SoftwarePublisher: Dionic Software
InfraSpace Steam news
InfraSpace news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- InfraSpace Patch 1.56.460 fixes Japanese Fonts - 3 September 2026
Hello everyone, This patch fixes Japanese fonts, where some letters would render as rectangles and some as Chinese variants. I'm sorry I didn't notice this issue earlier! Happy playing!
- InfraSpace Patch 1.56.457 - 10 August 2026
This tiny patch just fixes some UI issues for 4:3 aspect ratio screens. Happy playing!
- InfraSpace Update 1.56 Now Released For All - 4 August 2026
Hello everyone! Thanks to everyone who playtested the update in the last days. I just moved it to the stable branch for everyone to download.I also really appreciate all the nice comments on the last posts, thank you all for playing InfraSpace
- InfraSpace Update 1.56 on the Testing Branch - 21 July 2026
Hello everyone!Please enjoy another surprise InfraSpace Update! Version 1.56.455 has been uploaded to the testing branch. I would like to release it to everyone in 1-2 weeks, so if there are some brave souls that wanna test their city in the new version, and let me know if you can find any issues, that'd be great! See below.ChangelogTrains accelerate faster on higher speed rails. Especially for the highest speed level this makes a large difference in overall delivery time.Doubled the maximum length of text signs due to community request.Fixed an issue where resources could get stuck in the train station if you edited the train line that was supposed to pick them up while they were waiting.Fixed an issue where large building projects like the spaceship construction facility, magnetic field generator, and monumental drill requested resources too slowly. Now they request as many resources…
- Performance + Fixes: Update 1.55.454 Released For All - 22 December 2025
Hello everyone! Thanks to everyone who playtested the update in the last days. I just moved it to the stable branch for everyone to download. ChangelogManaged to make a bit of a breakthrough in simulation performance.We observed speedups on the CPU between 17 - 320% in very large cities.It probably depends a lot on your actual city, please don't have too high expectations. Some traffic setups might be unaffected. Test and let us know if it made a difference for you!If your game is GPU-bound (meaning graphics settings make a big impact on the frame rate), then this won’t do much. But, if you’re building large cities and are hitting a CPU limit (fast forward slows down your game), this should help.Added a slider for UI volume in the settings (link).Fixed a bug where the passenger deck bonus to habitat consumption would not be saved properly (reported by AronJerda on Discord).Fixed an issu…
- Performance + Fixes: Update 1.55.453 on the Testing Branch - 18 December 2025
Hello everyone, and happy holidays!Today I have a little bit of a surprise for you with a big performance update and some bugfixes. Update 1.55.453 has been uploaded to the testing branch. I would like to release it to everyone before Christmas, so if there are some brave souls that wanna test their city in the new version, and let me know if you can find any issues, that'd be great! See below.ChangelogManaged to make a bit of a breakthrough in simulation performance.We observed speedups on the CPU between 17 - 320% in very large cities.It probably depends a lot on your actual city, please don't have too high expectations. Some traffic setups might be unaffected. Test and let us know if it made a difference for you!If your game is GPU-bound (meaning graphics settings make a big impact on the frame rate), then this won’t do much. But, if you’re building large cities and are hitting a CPU…
- InfraSpace Update 1.54.452 - 7 October 2025
Security Update A security vulnerability has been discovered in the Unity game engine (info). A ton of games on Steam are affected, so you might see many games updating lately. This update fixes the issue for InfraSpace. Am I at risk? Probably not. There are no confirmed cases of the vulnerability being exploited and Valve, Microsoft, Apple, etc. have been taking additional security steps behind the scenes already. Now game developers are updating, too. Also, this vulnerability is only exploitable in combination with other vulnerabilities. Still, it's important for devs to fix these issues to keep players as safe as possible. What about content updates? InfraSpace is a finished game and we only fix bugs or bigger issues. We usually wait for a bunch of reports to come in and address them all at once. There are only minor changes on our list at the moment, so the next minor patch is still…
- Update 1.53.451 Released For All - 18 July 2025
Hello everyone!This update has been on the testing branch for a while. It's now stable and is released to all players. Fixed an issue where the achievement "total industrialisation" took a long time to trigger on very long saves. It has to check if you have produced all resources ever and used to only check 200 time points. If your save was many hours old, it could take a long time for the achievement to trigger.Improved the city stats chart to always show the current production on the right edge. This is related to above: With long saves, we only show 200 data points out of all city stats, and the latest changes could be invisible, because they're not part of the 200 shown data points yet.Fixed an issue where terraforming production would not be recorded in the city stats charts properly.If any of you experience problems with this update, let us know. Thanks, and happy playing!
- Update 1.52 Released for All, Update 1.53 on the Testing Branch - 6 June 2025
Hello everyone! Update 1.52.450 Released for AllThis update is stable and is released to all players.Fixed a save loading issue regarding pipesFixed a save loading issue regarding gondolasImproved achievement handling: It used to be that population achievements only get checked every 5 minutes, leading to some players getting confused as to why their achievement does not trigger. Now it checks every couple of seconds (efficiently).If any of you experience problems with this update, let us konw.Update 1.53.451 on the Testing BranchUpdate 1.53.451 has been uploaded to the testing branch. If nobody finds any issues with it, it will be released to all players in a couple days. Fixed an issue where the achievement "total industrialisation" took a long time to trigger on very long saves. It has to check if you have produced all resources ever and used to only check 200 time points. If your sa…
- Update 1.52.450 on the Testing Branch - 27 May 2025
Hello everyone! Update 1.52.450 has been uploaded to the testing branch. If nobody finds any issues with it, it will be released to all players at the end of the week. Fixes Fixed a save loading issue regarding pipes Fixed a save loading issue regarding gondolas Improved achievement handling: It used to be that population achievements only get checked every 5 minutes, leading to some players getting confused as to why their achievement does not trigger. Now it checks every couple of seconds (efficiently). How to playtest the update If you want to help us test this update, you can switch to the playtesting branch by clicking on InfraSpace in Steam -> Properties -> Betas -> change the beta branch to "preview-test". If you find any issues, let us know either in the comments here, on Discord, or via email: [email protected]. Thanks! (Note: InfraSpace is in maintenance mode and will…
- InfraSpace Tiny Update - 31 March 2025
Steam Cloud is now cross compatible between windows and mac. (Steam Deck Windows has always been compatible and continues to be) As always: InfraSpace is a completed game, but we still support it with bugfixes. If you encounter bugs, let us know in the comments or on our forum or discord and we'll fix them in the next major update. If you encounter a game breaking issue, email [email protected]. Thanks, and happy playing :)
- Patch 1.50.448 - 27 January 2025
Hello everyone, This update fixes an issue where a player was unable to load their save. I also posted a little FAQ post today so that it's easy to find an official answer for the most common questions in the discussion forums: https://steamcommunity.com/app/1511460/discussions/0/592887534192691505/ Let us know if you run into any issues and as always, happy playing!
- Patch 1.49.446 - 6 September 2024
There was a small rendering issue with the ambient occlusion effect that got introduced with the engine version upgrade. This was most visible on the grass in the procedurally generated map and is now fixed.
- InfraSpace Mountain Map Update! - 3 September 2024
Hello everyone, it's time for another InfraSpace update! New Mountain Map While this update is mostly about improving bits and pieces in InfraSpace and fixing bugs, there is one big new thing: The Mountain Map! This one is meant to be a map for advanced players. Building space is at a premium which means a couple of things are harder now: You can't get production bonuses as easily. Because you have so little space, you need to make choices about which buildings you put next to which for the neighbor bonus. There are only a couple of flat valleys. Do you mix the residential area and industiral area somewhere? Keep it apart? What about area of effect buildings? Traffic is harder to route, especially if you want your roads and rails to fit to the terrain Sometimes you need to rebuild and enlarge an intersection for better throughput. With less space, you have to think twice about how exact…
- InfraSpace Update 1.45.436 + Future - 24 May 2024
Hello everyone! I just released Update 1.43.435 with some fixes, mainly localization related. One more content update InfraSpace is getting close to being a finished game. We hit 1.0 in October and have fixed almost all of the bugs since then. We will continue to fix bugs that come up for a long time, so please keep posting about them when they happen to you. In terms of content, there is 1 more update coming: It will release our 4th map for InfraSpace, which will require a lot more usage of the spaceship laser cannon and gondolas to traverse the terrain. More details in a future post. New Game in the Works Since InfraSpace is pretty much finished now, but it's not a "forever game" that we can afford to update indefinitely, we have been cooking up our next game in the background for the last 5 months. With InfraSpace we learned a lot, especially regarding software quality. We want to ap…
- Friday Dev News #156 - Inactive Volcano Map - 5 April 2024
Hello everyone and welcome to the April update! This time, we have 3 main news for you: Volcano Map It's been a long time coming and today we're finally releasing the Volcano Map! The map is designed to be a little challenge for more advanced players. There is not so much building space and the terrain is very sloped, so you have to be more selective about how you organize your city. This becomes more important in the mid- to late-game as the industries are getting more complex and the layout of your roads matter more. Localization Update Most of our translations were done by the community so far, which we are really thankful for! But that also means, that not all localizations were at 100% done all the time. Now that InfraSpace is pretty much done, we worked with a localization company to get the languages with the most players up to snuff. That's why German, Spanish, Japanese, and Rus…
- Friday Dev News #155 - Big Bugfixing Update Released Today! - 1 March 2024
Hello everyone and welcome to the March Bugfixing Update! In the last post, I announced that we will take more time for updates from now on. They used to be weekly, now it's around a month or so. Since then, we have fixed a lot of issues, big and small. The most interesting change is that the worker distribution algorithm has changed now. You can now easily set industries to a certain worker number without the game trying to fill up industries with any remaining unemployed people. What you set, counts. Also, worker distribution now takes some time. You can see this probably only in large cities if you change hundreds or thousands of jobs at once. This change was made for better performance during normal gameplay. Full List of Changes Changed the algorithm that distributes workers to jobs Fixed superHighways category sometimes needing two clicks to get selected) Fixed replace/reverse but…
- Patch 1.35.425 fixes save loading issue - 13 January 2024
Hello everyone, in last evenings patch, some players reported a save loading issue. We fixed it and found it was connected to an issue between collection centers and their connected distribution centers. We also fixed that. Happy playing!
- Friday Dev News #154 - Monthly Updates - 12 January 2024
Hello everyone and happy new year! We are back to work and have spent the last week fixing a bunch of more issues here and there. This is the list: Fix delete save button not working Fix reverse road tool bringing back foliage Fix UI scale slider jittering the graphics settings Fix preview road (road that hasn't been built yet) touching a rail breaking the game Fix spaceship view not showing laser Replace cursor while replacing/reversing roads Fix intersection rings (blue rings) not disappearing after canceling deletion Fix deleting all rails of a train line, which has at least a train, throwing an error Fix collection/distribution centers not disconnecting upon resource change Updates now monthly instead of weekly From our 1.0 release on Sept 22nd until christmas we have released updates every week. This was really great for fixing bugs quickly and improving the most obvious quality of…
- Friday Dev News #153 - Merry Christmas and Happy Holidays! - 22 December 2023
Hello everyone! Another year draws to a close and it's time to wish everyone Merry Christmas and Happy Holidays! In last week's Friday Dev News Post we let you know that we were working on an optimization that we're hoping to finish this week. We are almost done, but it's a deep change, so it carries a bunch of risk. Since the holidays are coming, we thought it's best to not release a deep change like that willy-nilly without proper testing. For the people who are interested in the technical details: The optimization improves the algorithm that decides how workers are distributed to each factory based on your prioritizations. On large cities (50k citizens and more), it could take around 30 milliseconds to run. Since there is a lot of moving in and out in these cities, having an extra 30 millisecond calculation in these frames leads to bad stuttering, which we are fixing with this improv…
Patch notes and updates
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