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Enter The Backrooms

Enter The Backrooms Steam news

Justin Kroh | Feb 12, 2021 | game

Released

0players observed · 26 September 2026 - 03:36:48 UTC

AdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak44
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

Enter The Backrooms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak44
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews1,045
  • Release dateFeb 12, 2021
  • DeveloperJustin Kroh
  • PublisherCosmic Crow Creations

Genres: Adventure, Casual, Indie

Company pages: Developer: Justin KrohPublisher: Cosmic Crow Creations

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Enter The Backrooms Steam news

Enter The Backrooms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • R-V Beta IX - 30 May 2024

    Hey everyone! For the last year and a half, I’ve spent most of my time focusing on school. In that time, I occasionally made small changes to the game, and now I believe I’ve tinkered with things enough to release those changes in the form of a small update to Release Version V. Here are the various changes included in R-V Beta IX: - Reworked texture loading so that higher/lower resolution texture packs are supported. - Sentient rifts move faster when they are far from the player. - Replaced the buzzing on Level 31 with music. - Added an indicator for how full your inventory is. - Your health drains slower at 0% sanity. - Traveling out 200,000 units on levels -0 through -8 will let you progress without a rift. - Added drop-offs to Level 22. - Going up/down 100 floors on Level 22 will take you to Level 20. - Wisps now play soft music when they are nearby. - Corruptors and Menders become…

  • UH OH! - Just fixed a game-breaking bug. - 4 November 2022

    This is extremely embarrassing, but apparently, Enter The Backrooms had some faulty code for loading/reading save data that's been lingering in the game since the first Beta for Release Version V. I think the patch I just did fixed it. This was only affecting people who recently purchased the game, which is why none of us noticed the bug in playtesting. Still, I should've played around with save data a bit more before releasing the full update, so that one's on me. Sorry about that and please forgive me for this blunder! :)

  • Price Increase - 3 November 2022

    Hey everyone! I hope this news doesn't bother too many people, but after a lot of thought and speaking with fans, friends, and family, I've decided to raise the price of Enter The Backrooms from $4.99 USD to $9.99 USD. Here's a breakdown of my train of thought: - Enter The Backrooms has 50+ levels, 100+ sub-levels, over a dozen of entities, and much more. It is by far the largest Backrooms game on Steam. - I've spent thousands of hours of my life working on this game. I've had to make a lot of sacrifices and adjustments in that time. - There are other Backrooms games on Steam that cost more yet offer less content, so compared to them, the game is a much better deal, even after the price increase. Now, I'm aware that some people cannot run the game very well, if at all. A recent patch fixed the game for many people, but there are of course still some who can't run the game as well as I w…

  • Happy Halloween! - Another Small Patch - 1 November 2022

    Happy Halloween everyone! First of all, thank you to everyone who participated in the Steam Scream Sale. Tonight I prepared another small patch for the game, here's what's been changed: - Added a loading bar to the startup of the game. (This is mainly for people with extra slow load times) - Made Dens on Level 5 rarer - Fixed crashes related to unloaded sound files when switching between saves

  • 10/27/2022 Patch - 27 October 2022

    Hello again! This is another quick patch that irons out small issues with the game. The most notable component of this patch has to deal with the pesky white screen bug. I read online that Processing (the software I used to build the game) handles stuff on the startup of programs in weird ways. One of the weird quirks is that including a "frameRate()" function before other functions on startup can prevent the program from loading everything it needs to before it throws an exception and crashes the game. The frameRate() function is now called at the end of startup. This may or may not fix the white screen issue for a significant number of people - it's honestly hard to tell either way. In any case, I'm trying my hardest to fix the technical issues of the game and I hope this small adjustment makes a big impact. If not, I'll keep working as hard as I can to polish Enter The Backrooms. Tha…

  • 10/23/2022 Patch - 24 October 2022

    Hey there! I hope you all have been enjoying Release Version V so far. There were a couple of small bugs that were overlooked in the major update, so this is a quick patch to get those issues resolved. Changes: - Fixed small rendering bugs on Levels 21 and 22. - Lights in multi-story levels are rendered more efficiently. - Completing Level 8 (the "First Ending") is less likely to freeze the game. - You can once again look around during the "First Ending" and the text is now black. - Removed Duller Spawn Rate from the debug menu since it was outdated, this may be replaced soon. Expect a few more small patches in the coming weeks. To be clear, I have concluded full-time development of Enter The Backrooms, but I'm still willing to polish certain aspects of the game for the time being. Have a great day!

  • Release Version V - 22 October 2022

    After almost two and a half years of development, the ultimate update for Enter The Backrooms is finally ready for launch! Introducing Release Version V – the biggest and best update to ever be released for the game. This update introduces new levels, new entities, an overhauled inventory system, customizable visual filters, and much, much more. Here are the most notable changes in Release Version V of Enter The Backrooms: - Added Level 23: Vacant Factory - Added Level 24: Aluminum Bunker - Added Level 25: The Arcade - Added Level 26: Otherworldly - Added Level 27: Woodrooms - Added Level 28: Lost Stronghold - Added Level 29: Artistic View - Added Level 30: Dining Area - Added Level 31: Chromatic Gauntlet - Added Level 32: Lockdown - Added Level 33: The Infinite Mall - Added sub-levels in the previously mentioned levels; the game has over 100 sub-levels now - Added a “False Ending” to T…

  • R-V Beta VIII - 17 October 2022

    The translation team of Enter The Backrooms worked very hard to bring you this latest Beta for Release Version V! Not only does this Beta include updated translations for the game, it improves the menu in Sandbox Mode, adds a new controls setting, and makes a mountain of small adjustments. Here are the highlights of R-V Beta VIII: - Updated translations for the new content coming in Release Version V - Added Dutch Translations. Thanks to TreeBruh and Red Tree for translating! - Improved method of level selection in Sandbox Menu - New “Smooth Turning” setting that smooths the motion of looking around - Updated the Credits Screen with links to articles that inspired ETB content - Added social media links for Discord and Reddit to the main menu - Fixed crashing on Level 12 (hopefully) - Replaced boxes with more efficient models to improve performance - You can now control arcade minigames…

  • R-V Beta VII - 25 September 2022

    The previous Beta may have included the True Ending of Enter The Backrooms, but that doesn’t mean I’m done yet! This Beta not only includes new journal pages and achievements, it introduces one last ending to the game: Zenith. Other than those features, this Beta makes some smaller changes and fixes a good number of bugs. Here’s what’s new in R-V Beta VII: - Added 20 New Journal Pages to Find & Trace, for a total of 100. - Added 30 New Achievements, for a total of 120. - Achieving “Error 404” and “Omnipresent” lets you access Zenith through The Hub. - Added Zenith, a secret ending for the most dedicated of players. - Descending 5000 units in Level -6 will take you to Level -7 now. - The inventory on Level -10 and Level 404 appears grayscale now. - Stability decreases slower on Level -6 now. - Fixed a lighting bug on Level -8. - Completing Level 404 now sends you to the main menu instead…

  • R-V Beta VI - 18 September 2022

    I’ve been working on Enter The Backrooms for over two years now. The levels, the entities, the chaos, and the excitement have all made the journey to this point nothing short of incredible. That’s why I’m so happy to release this Beta in particular, which includes the culmination of my work on Enter The Backrooms: The True Ending. Here’s what’s new in R-V Beta VI: Added a False Ending to The End, which plays out after you spend one minute on the level. Added shrines to The End that contain a Level Key for Level -10. Replaced Level 11 doors in Level -9 with Level -10 doors, which require a key. Added Level -10, which contains five “zones”. You must survive one minute in each zone to complete the level and get sent to Level 404. Added Level 404, the True Ending of Enter The Backrooms. Added Royal Rations, a special item that gives you health regeneration for one minute. Added Memory Jars,…

  • R-V Beta V - 10 September 2022

    These last couple weeks have flown by. College work has been pretty light so far, so I had plenty of time to work on the additions and changes in this Beta. As of the previous Beta, 11 new Main Levels have been added for Release Version V. Now, it’s time to show the Negative Levels some love with 4 new negative levels and 2 new entities exclusive to the Negative Levels. Here’s what’s new in R-V Beta V: - Added Level -6: Chaotic Descent. A wooden tower in which you must descend floors to find rifts. - Level -6 Event: The layout of walls on each floor is shuffled. - Added Level -7: Utopia. A vacant city with hollow, poorly textured buildings and massive wooden walls. - Level -7 Event: The player is teleported high into the air every few minutes. - Added Level -8: Binary Corridors. An expanse of tunnels with stone barricades that randomly appear and disappear. - Level -8 Event: All of the…

  • R-V Beta IV - 2 September 2022

    Summer is over, and so is my summer break, which means it’s time to get back on track with Enter The Backrooms! I apologize for the long hiatus, but I thought I should enjoy the last few weeks of summer by taking it easy as opposed to working on the game. Now that I’ve started college, I’m in a much more productive mood and I’m ready to finish the rest of Release Version V. This Beta introduces some huge changes to the inventory system, the most elaborate level ever added to the game, and a new entity to keep you on your toes. Here’s what you’ll find in R-V Beta IV: - Added a system of bags for the inventory. Each bag can hold a certain number of items. - Added Plastic Bags, which can carry a total of 20 standard items and one special item. - Added Nylon Bags, which can carry a total of 30 standard items and two special items. - Added Backpacks, which can carry a total of 45 standard it…

  • R-V Beta III - 15 June 2022

    Hello, everyone! I’ve worked very hard for the past couple of weeks to bring you four new levels to explore and engage with. This selection of levels is a bit odd as it strays from the main canon of the Backrooms Wikidot, but I’m happy with how these levels turned out and think players will enjoy these levels nonetheless. This time, I’ve included two of my favorite levels from the Liminal Archives to increase the number of Backrooms Wikis represented by Enter The Backrooms (LA Level 17 and LA Level 20 specifically). Here’s the heaping helping of content included in this Beta: Added Level 29: Artistic View - An art gallery with winding halls and spacious galleries. Added 3 Sub-Levels to Level 29 Level 29 Event: The walls will cycle through rainbow colors for several seconds. Added Level 30: Dining Area - A comforting restaurant devoid of food or kitchens. Added 3 Sub-Levels to Level 30 L…

  • Beta Branch is now public. - 4 June 2022

    The title is pretty self-explanatory. Such a large number of players already use the Betas that I decided it would be best to make them public. Hopefully, this will let more people enjoy new content as its released - although be warned that beta versions are less stable and prone to having bugs.

  • R-V Beta II - 29 May 2022

    Greetings, Backrooms fanatics! As the month of May has continued, I have worked hard on new content for Enter The Backrooms (maybe a little harder than I should!). Not only did I work on some new levels for the game, but I also experimented with a new system for players to tweak the visuals of the experience. Here’s the new stuff you’ll find: Added Level 26: Otherworldly - an empty house that seems to extend forever. Added 3 Sub-Levels to Level 26 Level 26 Event: The ceiling will rapidly move upward. Added Level 27: Woodrooms - a highly-randomized maze of wooden walls. Added 4 Sub-Levels to Level 27 Level 27 Event: The textures will periodically switch to alternate wood variants. Added Level 28: Lost Stronghold - a dark dungeon cloaked in a blue haze. Added 2 Sub-Levels to Level 28 Level 28 Event: The level’s prison bars will alternate positions every minute, opening some corridors and…

  • R-V Beta I - 18 May 2022

    Hello, everyone! It’s been a very long time since the last update, so it’s nice to finally be back in business. Over the last couple of months, I’ve dealt with mountains of schoolwork in preparation for my high school graduation. I am pleased to say that I have now graduated from high school, so I should be able to update the game at a faster pace from now on. So, without further ado, here are the features included in the first Beta for Release Version V of Enter The Backrooms: - Added Level 23: Abandoned Factory - Added 2 Sub-Levels to Level 23 - Level 23 Event: The world will become bright while your health increases. - Added Level 24: Aluminum Bunker - Added 2 Sub-Levels to Level 24 - Level 24 Event: A red light will fade in/out and insanities will spawn frequently. - Added Level 25: The Arcade - Added 2 Sub-Levels to Level 25 - Level 25 Event: The screen will become heavily pixelate…

  • 03/06/22 Patch - 6 March 2022

    This is just a quick patch that addresses some issues that were still in the game after Release Version IV, specifically with some level exits and Partygoers.

  • Release Version IV - 28 February 2022

    Release Version IV upgrades the entirety of Enter The Backrooms. This update adds new levels to explore, new entities to interact with, more decorative features, more languages, small structures that can provide you with items, and much more. The biggest change in this update is a new level generation system that includes over 70 new sub-levels. You can think of sub-levels like "biomes" - they are patches of rooms that generate within the main levels and have different design features. Without further ado, here are the biggest changes and additions in Release Version IV of Enter The Backrooms: - Added over 70 new sub-levels: sections of levels with different generation. - Added Level 19: A claustrophobic crawlspace. - Added Level 20: A peaceful warehouse. - Added Level 21: A maze of long hallways. - Added Level 22: An abandoned parking garage. - Added Level -3: A glitchy mess of colorfu…

  • R-IV Beta VII - 25 February 2022

    I have spent this week going through Enter The Backrooms and fixing all of the bugs I could find. Not only that, the fantastic team of translators for the game have translated the new text included in Release Version IV. I also threw in some new ambiance to make the sound design of the game better. Even though this Beta is small, here are the new features: - Added in a new layer of ambiance to improve sound design. - Dozens of bug fixes and adjustments, mostly with generation. - Updated the credits screen. - New Language: Thai, thanks to AP STP. - Translated the new text for Release Version IV. - Added a secret level. If there aren't any major issues with this Beta, this will be the last Beta before Release Version IV is released. Thank you to everyone for the support throughout the last 6 months. I cannot wait to put this massive update out into the world. Here's hoping everything goes…

  • R-IV Beta VI - 15 February 2022

    The sixth Beta for Release Version IV of Enter The Backrooms has been completed. R-IV Beta VI is ready for testing! This is a smaller Beta that adds to many different areas of the game in order to make the entire update feel more complete. Here are some of the most notable changes: - 20 New Journal Pages - 20 New Achievements - Implemented Hiding - Added No-Clippers - Better Sandbox Menu - Added More Dead Ends to Some Levels - Sub-Levels on Level 5 - Changed Level 22 Textures - Dark Sub-Level on Level 15 - New Decorations: Rugs, Chairs, Vents, Wires, Planks With these additions now available in the game, all that's left is to fix bugs and to fine-tune the new features for the full release of Release Version IV. I'm very excited to see this update so close to completion. Have fun!

Patch notes and updates

S.noRelease datePatch nameGID number
14 November 2022UH OH! - Just fixed a game-breaking bug.4732747437206448217
21 November 2022Happy Halloween! - Another Small Patch4706851091189615292
327 October 202210/27/2022 Patch4706851091174494535
424 October 202210/23/2022 Patch4714731755424808040
56 March 202203/06/22 Patch4247462367442379127
62 January 2022R-IV Beta III4224938027334474855
714 October 2021R-IV Beta II4698935641753534260
823 September 2021R-IV Beta I3936699406871266776
910 August 2021Upgraded Processing Patch4032396530960243008
1010 August 2021Release Version III - Revision I4032396530960028771
118 August 202108/08/2021 Patch4032396530952222925
1231 July 2021R-III Beta VIII4038025597320348311
1327 July 2021R-III Beta VII4038024692305467268
1413 July 2021R-III Beta VI4036897704071152236
1528 June 2021R-III Beta V4032392655079598486
1619 June 2021R-III Beta IV4056035920063477316
1713 June 2021R-III Beta III5019805792173445178
1825 May 2021R-III Beta II4069544181444449024
1916 May 2021R-III Beta I4767601588119957495
202 May 2021R-II Beta VI4074045878084379654

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