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Dungeons Of The Deep

Dungeons Of The Deep Steam news

Gray Mantis | Jan 24, 2021 | game

Released

0players observed · 25 September 2026 - 21:12:28 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score58% positive

Dungeons Of The Deep news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score58% positive
  • Total reviews24
  • Release dateJan 24, 2021
  • DeveloperGray Mantis
  • PublisherGray Mantis

Genres: Action, Adventure, Indie

Company pages: Developer: Gray MantisPublisher: Gray Mantis

Top Steam chartsTop 100 gamesGame directorySteam Store page

Dungeons Of The Deep Steam news

Dungeons Of The Deep news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update Notes: New Enemies, Custom Music, Updated Content, etc. - 28 August 2025

    - Added instruction manual to main menu. The manual has also been updated to reflect the current version of the game. (English only) - Added functionality to support custom dungeon music. Check discussions for instructions or view official manual. - Added new key bindings and functionality to look up and down at an angle. - Added screen filter options to change the look and style of the game. This can be changed on the Main Menu and the Options screen in the dungeons. - Updated most artwork to higher resolutions in the dungeons throughout the entire game for better visual quality. - You can now look around during the intro boat ride. - Updated some menu icons with new graphics. - Redesigned the Options screen with universal icons and added the new options buttons. - Added a couple of new enemies to some of the dungeons related to item lore. - Health Flask can now temporarily be poisoned…

  • Quick Update: 21:9 Support, Map Screen changes. - 21 November 2022

    1) Added better support for gamers using 21:9 ultrawide screens. 2) Adjusted the Map Screen and Map Screen Info boxes so they fade near the middle giving more visibility of the dungeons. As always, if you run into any issues, please report them in Discussions or Email me directly.

  • New Details, Controls, Fixes etc. - 5 September 2022

    1) Default controls have now been set to WSAD setup. 2) You can now skip the intro dungeon boat ride. Only after the story text has been displayed. 3) Equipped items now remain equipped if you exit the game and return. Based on save data when first saving upon entering a new dungeon. Previously they only remained equipped from dungeon to dungeon during play. 4) Added a lot more detail to various dungeons. 5) Foliage throughout some of the levels now have wind animation so they appear more lively. (grass, weeds, etc.) 6) Added audio cue when opening the Map Screen. 7) Fixed newly obtained weapon exploit. 8) Fixed an enemy not displaying the proper weakness damage. The Demo has also been updated to reflect some of these changes. Regarding saved equipment data, if you have already started a game, since this is newly implemented code, that equipment data won't exist in your current save dat…

  • Fixes, Additions etc. - 6 July 2022

    1) Fixed issues of where interaction with blowing out the candles in Dungeon 01 would still use the default key settings after changing the key binding for it. Same for using the Flask. 2) At max health, you could still use a flask to heal and waste a use. Now you cannot use the flask if at max health. 3) Added a warning message to the Main Menu. When you start a New Game for the first time, it will start a new game as normal. Now if you select New Game but have saved data, you will now be prompted with a warning that you will overwrite that saved data to choose Yes or No. This helps prevent accidental save data overwrite if you meant to select Continue but clicked New Game by accident.

  • Minor Fixes, Additions etc. - 5 May 2022

    1) Fixed monster map icons on Dungeon 11 that were showing in the normal camera view near the end of the level when they should only be rendered with the map screen camera. 2) Added more weakness options for a few other monsters. 3) Cleaned up a few misaligned floor textures in Dungeon 05. 4) Fixed Death monster idle audio sound not playing in Collections. 5) Added alternate magic pickups in the last 3 dungeons that give you 15 points instead of 10 to offset the balance and give you more chances for magic attacks. 6) Fixed Collections Trophy.

  • New Item, Increased Carry Limit, Completed Weakness System, Bug Fixes etc. - 29 March 2022

    1) Added a new item called Spore Orb. This item can be used during monster engagement to detect if they have weakness. 2) Added Weapon, Sidearm and Magic icons to the HUD that display a monsters weakness when using the Spore Orb. 3) Completed all the monster weakness / weapon functionality. Now Weapons, Sidearms and Magic can deal weakness damage to specific monsters. 4) You can now damage monsters when taking a step back and firing a Sidearm or casting Magic instead of having to stay in direct melee range. 5) Added Spore Orb key binding to Controls accessed via the Main Menu and Pause Screen. 6) Added Spore Orb icons and description to the Inventory Screen. 7) You can now carry unlimited Daggers. 8) Magic and Ammo carry limit has been bumped from 100 to 500 each. 9) Fixed Flame Boots description that was connected to wrong item. (Japanese description only)

  • New Magic Functionality, Map Screen Additions, Bug Fixes etc. - 26 March 2022

    1) Added more detail to the Intro Dungeon, Dungeon 02, Dungeon 03, Dungeon 09 and Dungeon 10. 2) Fixed an unlocked door icon on Dungeon 03 that didn't show when it got unlocked. 3) Monsters now also show up on the Map Screen. They appear on the map as a pulsating red dot. 4) Reworked code on all levels to have better timing when unlocked door icons appear on the map. They now appear exactly when a door or gate opens, not any time before they start opening. 5) Added heat haze effect to candle flames in Dungeon 01. They should also have them just like torches do. 6) Added Monster listing to the Map Key List on the Map Screen. 7) Certain monsters now have weakness from certain magic attacks. If a monster is vulnerable to a specific magic it will now take double damage and x2 weakness damage if a critical hit. The Hit and Critical notifications for those will say Hit Weakness and Critical W…

  • New Monster, Trophy, Fixes etc. - 11 March 2022

    1) Added a new monster to Dungeon 01 called Death. 2) Added new trophy for summoning and defeating Death from the darkness. 3) Added Death monster to the collections area. 4) Cleaned up some water artifacts on the Intro Dungeon and Dungeon 01. 5) Matched the footsteps sounds for the ground on the Intro Dungeon with Dungeon 10 since they use the same texture. 6) Fixed issue where some area effect triggers were doing double damage to the player.

  • Minor Fixes, Easter Egg, etc. - 4 March 2022

    1) Corrected some shadow / decal issue on the intro dungeon. Some shadows were casting darker than they should have been and some decals rendering the wrong color grade. 2) Added more dirt and debris to Dungeon 01. I felt there needed to be a bit of break up in some of the non-detailed hallways. 3) Added an Easter egg to one of the dungeons. You'll have to find it and you'll know it when you see it. 4) Created better button visuals for the Language selection screen and changed them to be more interactive and match better to which language they are. 5) Adjusted some minor color grading across all dungeons. 6) Fixed some vertices on the Gargoyle models in Dungeon 09 that were allowing you to see through them on certain polygons.

  • HUD Toggle, Minor Fixes, etc. - 19 February 2022

    1) Added toggle to turn the HUD on / off. 2) Minor adjustment needed for Map Screen overlay since adding new HUD toggle option. 3) Fixed Death Screen music on Dungeon 08 not receiving input from Music controls. If you had the Music turned down, it would still play. 4) Fixed overlapping textures on one of the ceilings in Dungeon 05. Not really noticeable during play but I had to fix it. 5) Removed redundant Save calls. While not noticeable on higher end PC's, this could potentially cause a small hiccup during gameplay on some lower end PC's. 6) Fixed rendering issue on Main Menu. Since the previous update of adding new camera angles to the Main Menu screen, one of the cameras showed the bottoms of some pillars that you normally don't see so they had no faces and you could see this from one of the camera angles. 7) Demon Lord monster in Dungeon 05 plays the proper death animation now. It…

  • Crash Fix - 8 February 2022

    1) Fixed rare data curruption that was causing the game to crash upon starting a New Game. 2) Added a small bit of compression to unnoticeable artifacts for slightly smaller filesizes and faster load times.

  • New Content, Changes, Build Updates, etc. - 14 September 2021

    Functionality: 1) File size optimization so the game download and install space is 1.2GB less. Going from 6.22GB to only 5.01GB. 2) Added Music and Sound Effect options to adjust the volume for each. This can be done from the Main Menu or within game on the Pause / Controls screen. 3) Added a Shield as an Off-Hand item. You can now block enemy attacks and projectiles in front of you. You will still take damage from monsters alt/strong attacks or if hit from behind or sides. 4) Added Throwable Daggers as an Off-Hand item. You can throw daggers anywhere at any time as long as you have them. Certain monsters are immune to them such as armored and shield carrying monsters. 5) Added footstep sounds when moving. Now various footstep sounds play according to the environment. 6) Added reverb audio to the atmosphere to give the game a more dungeon sounding quality. 7) Added Main Menu randomizer.…

  • New Map Screen, Misc. Details, Other Menu Functionality - 6 June 2021

    What's New? 1) Added new Map Screen functionality. 2) Reworked various menu functionality. 3) Misc. map details. The new Map Screen functionality let's you view the Map Screen now as a corner overlay while still having full view and control of the dungeons. Previously, the Map Screen was a different menu that covered the entire screen where you could still navigate but couldn't see the dungeons and you could only access either the Map Screen or the Inventory Screen one at a time. Now you can play with the Map Screen on or off all the time and still access the Inventory Screen whether the Map Screen is on or off. Reworked some of the other menu functionality as well. You can no longer interact or pick up items in the environment while on the Inventory Screen. You could previously which if you did, the Inventory Screen blocked the view of what you interacted with or picked up and you coul…

  • Update: New Collections, Key Rebinding Menus, Trophies, etc. - 29 May 2021

    1) Added a Collections button and area to the Main Menu. 2) Added key rebinding menus to the Main Menu and to the Pause menu during gameplay. 3) Added Mouse functionality to Main Menu and in game menus. 4) Added 2 new trophies. (Add-On dungeon and collections associated) 5) Made some in game map updates to various icons when viewing the map screen. There is now a new Collections button on the Main Menu. This new section contains models for the Monsters, Weapons etc. that are initially locked. They are unlocked by your first encounter with each unique monster or when finding weapons, items etc. When unlocked, they remain unlocked in which you can view these models at any time you want. You can now rebind your keys within game from the Main Menu or during gameplay on the Pause screen. This makes changing your key configuration much easier. There is now Mouse functionality on the Main Menu…

  • New Additions - Health Bars, Attack Types - 30 April 2021

    1) Added monster health bars and monster attack type icons. 2) Added a variant monster of a certain type in the final dungeon. 3) Misc. sound changes to some monsters and environment objects. 3) More lighting adjustments. You can now see how much health a monster has left as well as what kind of attacks they can do. The icons above the health bar display the different kinds of attacks the monsters have. (See guide for details)

  • Add-On #1 Released - 24 April 2021

    This new dungeon is the largest and longest in the game which is a mixture of an inside and outside environment. What's New: 1) 1 new dungeon 2) 7 new monsters 3) New gameplay sequences 4) New dungeon items unique to the dungeon How To Play: You can access this new Add-On by completing the original game. After the credits are done rolling, you will automatically be taken to the new content which is a continuation of where the original game left off. Original Game Updates: 1) Added weapon damage indicator. Your attack now shows the damage done and randomly has a 5 hit damage chance, 1 miss chance and 1 hit critical damage chance. 1) Changed monster projectile sounds so they're all unique. 2) New Dungeon01 intro cinematic sequence. 3) Modified player death sound. 4) Minor lighting adjustments on various dungeons for even better performance. 5) Cleanup of some minor unused assets freeing u…

  • Dungeons Of The Deep - Multi Language Support Update - 20 March 2021

    I have released the latest Dungeons Of The Deep update. This is a major update which contains Multi Language Support. Previously the game only supported English. It now supports 10 different languages. Chinese (Simplified) English (default) French German Italian Japanese Korean Portuguese Russian Spanish If you come across any problems with this update, please let me know the details in the Discussions or email me.

  • Changing Key Bindings Now Available - 28 January 2021

    You can now change the Key Bindings. By holding down the ALT key and launching the game, this will bring up a prompt before launching the game in Steam that will allow you to change the Key Bindings. You'll see an Input tab. Selecting this will allow you to change the Key Bindings.

  • Key Bindings Now Available - 28 January 2021

    You can now change your Key Bindings. By holding down ALT before launching the game, you will see a prompt that has an Input tab. Clicking on that will allow you to change your Key Bindings.

  • Key Bindings Available - 27 January 2021

    You can now change your key bindings by holding ALT then launching the game. You'll see a prompt with an Input TAB, clicking that will allow you to change your key bindings for Keyboard / Mouse.

Patch notes and updates

S.noRelease datePatch nameGID number
128 August 2025Update Notes: New Enemies, Custom Music, Updated Content, etc.1809235871589979
221 November 2022Quick Update: 21:9 Support, Map Screen changes.4789043687487641428
35 September 2022New Details, Controls, Fixes etc.4621277624707040420
46 July 2022Fixes, Additions etc.4474904295778108701
55 May 2022Minor Fixes, Additions etc.4348799082188995295
629 March 2022New Item, Increased Carry Limit, Completed Weakness System, Bug Fixes etc.4258723269527694255
726 March 2022New Magic Functionality, Map Screen Additions, Bug Fixes etc.4258723269515319769
811 March 2022New Monster, Trophy, Fixes etc.5631194088563008580
94 March 2022Minor Fixes, Easter Egg, etc.4247462367435548884
1019 February 2022HUD Toggle, Minor Fixes, etc.4246335198900978144
118 February 2022Crash Fix4235074931865689437
1214 September 2021New Content, Changes, Build Updates, etc.4020014731814247886
136 June 2021New Map Screen, Misc. Details, Other Menu Functionality4093189347051866025
1429 May 2021Update: New Collections, Key Rebinding Menus, Trophies, etc.4069544815364349586
1530 April 2021New Additions - Health Bars, Attack Types4074045878077072373
1624 April 2021Add-On #1 Released4074045244012018912
1720 March 2021Dungeons Of The Deep - Multi Language Support Update4048146376718832630
1828 January 2021Changing Key Bindings Now Available4050393736336612005
1928 January 2021Key Bindings Now Available4050393736336232834
2027 January 2021Key Bindings Available4050393736336159568

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