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World Turtles

World Turtles Steam news

Re: cOg Mission | Apr 15, 2024 | game

Released

0players observed · 25 September 2026 - 20:13:01 UTC

IndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score68% positive

World Turtles news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score68% positive
  • Total reviews65
  • Release dateApr 15, 2024
  • DeveloperRe: cOg Mission
  • PublisherRe: cOg Mission, indie.io

Genres: Indie, Simulation, Strategy

Company pages: Developer: Re: cOg MissionPublisher: Re: cOg Mission, indie.io

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World Turtles Steam news

World Turtles news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • World Turtles: 50% Off in the Steam Summer Sale! - 25 June 2026

    World Turtles is 50% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/1512050/

  • Introducing: Minor Deity - 2 October 2025

    Good day, fellow Meeps! After 16 months of development, my second game's Steam Page is live! I've learned so much during, and following, the launch of World Turtles and I'm now ready to set out on that road again, with a backpack filled with the experience and skills I've gathered along the way.Minor Deity: Command the elements to create the landscapes of your imagination in this gridless interactive sandbox. Control dynamic weather and allow vegetation and animals to flourish. Lay out towns for growing populations, establish resource outposts, and encourage trade via road, river and sea routes.Minor Deity Steam Page I will soon run a formal playtest. If you're interested in this genre, I would love your feedback and suggestions! Please wishlist or join the Discord to stay up to date.Discord Server Thanks for your support over the years! Gideon

  • Turtles in Animal Shelter - 23 July 2025

    Good day, fellow Meeps!Congratulations to our friends from Animal Shelter 2, who have just released their game! 🎊On this special occasion, we have a special bundle - Turtles in Animal Shelter for you! 👇Turtles in Animal ShelterAdditionally, the game publisher has committed to donating a total of $10,000 to real animal shelters 🐶 😻Finally, the World Turtles Demo is currently Live and will remain so going forward. 👇World Turtles DemoWe hope you will have fun with this! ☺️ De Chelonian Mobile!Gideon

  • Patch 4: Fixing Load Error and Reeve Customization - 9 September 2024

    Good day, fellow Meeps! Here are the patch notes for version 1.04, which has just been released: Expanded the range you can see into space before having Lookout Towers, to make steering easier as you can plan ahead better. Fixed a bug that caused some Reeve customization not to be applied to the Reeves. Fixed a "reasonability check and log" step on loading, which caused some saved games not to load correctly and lead to a black screen. All games saved with the previous version (1.03) can still be loaded with the new version (1.04). De Chelonian Mobile! Gideon

  • Patch 3 -40% = Lowest Price to Date! - 27 June 2024

    Good day, fellow Meeps! For patch #3, which is now live, I've standardized camera rotation and scrolling across frame rates, and the camera movement is smoother. I've been spending some time on the "behind the scenes" of the threading and have decreased the "overhead cost" of the threads, which should improve stability and reduce occasional stutters. The Steam Summer Sale starts in a couple of hours' time. World Turtles will be discounted by 40% for the sale, which is the largest Steam discount yet! Just saying... De Chelonian Mobile! Gideon

  • Patch 2: Additions, Corrections and Improved Stability - 1 May 2024

    Good day, fellow Meeps! I'm uploading Patch #2 with a few small additions / changes, plus an impactful one (in some cases): Added: "Reduce Cutscenes" option under Game Options | UI. This will prevent the cut scene while, in some cases, still displaying only the message. Fixed: After saving a tutorial game where Reeve Learning was not yet activated, it would be activated on load. The value is now correctly loaded for new saved games. For existing saved game, it will still be activated on load, but the game will work. AI Realm names were sometimes duplicated on Tooltips. Big impact to a small number of maps: Depending on random map creation, it could happen that the Tribe Member closest to your Founders Hex could be from a Tribal Camp (just across the sea) that does not actually have a path to your Founders Hex. There would be a Tribal Camp with a path to your Founders Hex (on your contin…

  • Patch 1: A few Small Corrections - 29 April 2024

    Good day, fellow Meeps! I'm uploading Patch #1 with a few small changes: The "Mouse Scroll" icon looked more like a "Click Scroll Button" icon. Arrows added to the icon to clarify. In the farming tutorial, once in a blue moon (by random numbers and very specific lay of the land), it could happen that the Dwellings was requested to be constructed outside of your territory, preventing you from progressing past that step. The launch build already catered for this happening for the farm, but I've now also catered for the Dwellings. If, for whatever reason, a path cannot be found back home by a Reeve ending an expedition, it will wait a short while and keep looking for a path back home, rather than stay stuck out on the map. I've had reports of a Reeve harvesting medicinal herbs, and then "getting stuck" without returning it to the Founders Hex. I am unable to replicate this on my side, even…

  • Launch your World Turtle Today! - 15 April 2024

    Good day, Fellow Meep! It's been four and a half years since I first started tinkering with a hex grid map and thought "wouldn't this look neat on a Discworld-like Turtle!" It's been quite the journey... so far! First off, I wanted to thank everyone who's supported me in whatever way to get to this point. Making an (even slightly successful) game is a huge undertaking, and I've had loads of assistance and support throughout the years. I hope I can ask for one more, crucial, favor: How You Can Support Me As a solo developer, there are so many ways you can help support me and the game. If you buy the game (thanks!), please consider leaving an honest review on Steam! Reviews have a massive impact on Indie games and I'd love to see your thoughts and experiences through a review. Sharing the game through word of mouth with family and friends or on social media with your followers can really…

  • Development Update: Boats and Space Pods - 8 April 2024

    Good day fellow Meeps! With launch date almost here, I thought I'd share the final two additions for now. Naval Expeditions Once you have constructed a boat yard, your Reeve can embark on expeditions across the waters. Search for distant neighbors, special islands and medicinal herbs to apply to the World Turtle's wound. One Day, Age Will Catch Up With the World Turtle While we have managed to keep our World Turtle reasonably healthy up to now, age will eventually catch up to it, even on the cosmic scale. It may only happen in the distant future on the Meep-scale, but we have the capability to start preparing for it now. Our actions may sometimes seem inconsequential, but has any significant event ever come to pass that had not been constructed entirely from inconsequential ones? So, let us do what we can, when we can, to try and ensure our own survival, and the survival of those around…

  • World Turtles is coming to 1.0! - 28 March 2024

    World Turtles is set to launch on April 15th! 🐢 Sail Across Space on Turtleback The World Turtle carries entire civilizations on its back through outer space. Cooperation, rather than conquest will save the day, so prepare to harvest, build, research, and explore the void in this wholesome turtleback builder. 👨🏽‍🤝‍👨🏼 Manage Your Meeps Meeps are eager to work, enthusiastic like no other, and unfortunately, exceptionally disorganized without leadership. Build up the Meepvilization from a small village in one corner of the turtleback to a sprawling colony that has mastered the challenges of living on the literal back of a spacefaring reptile. 💀 Beware of Dangers While space is full of opportunity, there is also danger! Sectors can impact life on the turtleback - alter the climate, water levels, or unleash (un)natural catastrophes. Prepare the Meeps adequately and help them survive t…

  • Development Update: Customizable Reeves, Diplomacy and Improved Optimization - 15 March 2024

    Good day fellow Meeps! I've got some exciting updates to share! Customize Your Reeves You will be able to customize your Reeves (one Male and one Female), and these settings will be used whenever a Reeve joins your Realm. Diplomacy / AI Realm Interactions I've added diplomacy / interactions with the AI Realms to the game at last! Each AI realm will focus on a speciality, for example Woodcutting or Fishing. The interactions you can have with that AI realm will then be tailored around their speciality and various events in the game. Examples of AI Realm Interactions / Diplomacy: If they're close enough (remember, your buildings can even mix), you can allow them to take leisure trips on your helicopters, increasing Goodwill. If you have enough Goodwill, they can boost your research in the field they're focusing on. Thus, depending what your neighbors can assist with, you need to adapt what…

  • Development Update: Reeves and Treating Wounds! - 20 February 2024

    Good day fellow Meeps! Development around the new controllable Meeps (which I call Reeves) is progressing well, and I've expanded on a number of things in the last month and a half. Controllable Reeves I've completed the way Reeves are selected and displayed, allowing the player to easily keep track of more than one. Selecting a Reeve temporarily hides non-applicable in-map UI to make it clear which tasks can be allocated to them. The icons are created dynamically based on their skill sets, location on the map and the location of the mouse cursor. I have also updated 4 of the 5 tutorials to include the introduction of Reeve actions (including as Objectives). Reeves can already perform the following tasks: Explore a limited distance around your borders. Create Expeditions, which will let a number of Meeps (with carts) follow them while they perform various tasks (to be developed) further…

  • Content Creators Music Claims: Whitelisting / Simple Attribution Required :( - 7 January 2024

    EDIT: I am working with Alexander to try and find different ways to automatically "whitelist" videos. As of 08Jan2023, if your video description contains "World Turtles", you should be fine. We're also looking at the possibility of videos tagged with the YouTube "World Turtles" meta-tag to automatically whitelist the video, so that most of this should happen behind the scenes with as little effort as possible. To all Content Creators, Due to a huge increase in illegal claims on videos from "imposters", Alexander Nakarada has had to place his excellent music (a lot of which is used in World Turtles) into a "Smart Content ID system". Unfortunately, this may lead to claims from his new system for coverage of World Turtles, which is really unfortunate. There are 2 ways around these claims... Option A: Whitelist your channel with Alexander. I'm happy to assist with that, so drop me a comment…

  • Development Update: Controlling Special Meeps! - 31 December 2023

    Good day fellow Meeps! After spending loads of time on the recent UI update, I've started working on new gameplay features again. First off, I'm adding the functionality to allow manual control over certain individual Meeps. These Meeps will be required to perform special tasks required to keep the realm ticking over efficiently. Icons will appear at special locations around the map for some tasks, while others will be highlighted around the current location of the mouse cursor. Some of the tasks currently envisioned / implemented, are: Completing Apprenticeships at Woodcutters, Stonemasons, Builders, Wanderers, etc. to allow the Meep to perform the tasks associated with those Meeps' skills, to assist in time of need. Fast-tracking construction. Fertilizing fields used to cultivate crops, so nutrients do not get depleted. Gathering wood, stone or shards. Surveying important points on th…

  • World Turtles is part of the Steam Winter Sale! - 21 December 2023

    Hi everyone! If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale through our publisher Freedom Games! From December 21st until January 4th, the game will be on sale for 30% off! Make sure to check out Freedom Games' Winter Sale 2023 page to pick up some great games to play over the holiday season. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on! https://store.steampowered.com/app/1512050/World_Turtles/

  • Scute Update: New UI and New Gameplay - 20 November 2023

    Good day, fellow Meeps, The World Turtle has shed a few scutes and its new shell is finally ready! But, along with the brand new UI comes some gameplay updates too, and another tutorial, focused on steering the World Turtle towards food in space. There are also a few short cutscenes included to highlight the most important events. The UI update is not just a facelift of new art. Almost every element has been reworked to be snappier, look more pleasing, be more functional (including tutorials) and provide more information about the applicable mechanic at hand. It was quite a task trying to find locations for all the elements, but I think I landed on something that works well. Also, look out for places where you can actually tinker with what gets displayed, and how (as well as how large) it gets displayed, should you prefer an alternative option. The biggest gameplay update centers around…

  • Progress Update and some Personal News - 14 October 2023

    Good day, fellow Meeps, I considered carefully whether I should mention this here, and finally decided I should. I recently took a 4-week "working holiday" with my wife and kids - we camped in tents for 3 nights driving down to stay with good friends for a couple of weeks before heading back. Towards the end of the trip my mother unexpectedly passed away... So, I've had a couple of weeks largely away from work/developing. My mom was my biggest fan and she had always been extremely excited that I'd grabbed the opportunity to do something I loved - creating World Turtles. If my kids one day think half as highly of me as my mom did, I will deem my life successful... I have now started developing in all earnest again and am still loving it! I have a long list of things to tie down before the huge UI (and more) update, which we are planning for early-to-mid November. The biggest updates sinc…

  • Preview of the new UI/UX progress - 27 August 2023

    Good day, fellow Meeps! It's been a while since the last update, and I wanted to post some screenshots of the new UI/UX progress, to show off what I've been working on with the UI team. Almost all of the required artwork pieces have been completed, but I'm also spending a lot of time on the new layouts, functionality and behind-the-scenes technicalities, so that the updated UI/UX is much more than just a facelift of the icons. I've also already reworked the "Assistant panel" of the tutorials to allow it to stay on-screen while you perform the actions it requests. It also allows you to cycle back through all the previous messages of the tutorial, and the construction panel only displays icons for the building types applicable to the specific step of the tutorial, introducing the UI information in steps. Some of the UI panels / levels of detail can be toggled by the player, so you can dec…

  • World Turtles is in Dreamhack Beyond! - 18 August 2023

    Hi everyone! We're excited to announce that World Turtles will be showcased at DreamHack Beyond on August 18th, 2023! Check out the Summer Indie Showcase at https://store.steampowered.com/curator/40157993/sale/DreamHackBeyondSummerIndieShowcase . We’re super excited to see you! If you want to join the community, join our Discord! Thanks for your support and we’re super excited to show off all of our hard work!

  • Our "The Beginning" nominated for the Game Music Award at Film Fest Gent! - 9 August 2023

    Good day, fellow Meeps, Nominated! "The Beginning", especially composed by Kyle Misko as the title track for World Turtles, has been nominated for the very first "Game Music Award" category of the "World Soundtrack Awards" along with some HUGE names like Star Wars Jedi, Hogwarts Legacy, World of Warcraft, Resident Evil, Far Cry, Diablo, God of War Ragnarök, A Plague Tale: Requiem, Gotham Knights, The Settlers, Ghostbuster, Teenage Mutant Ninja Turtles, etc. Public Voting This forms part of the International Film Fest Gent. After public voting closes on 21 August, 5 finalists will be nominated, with the winner being announced on 19 October. We don't realistically expect to beat out such heavyweights, but you never know, and just being part of the 88-track-long-list is already quite exciting! If you would like to listen to the candidates and vote for your favorite, you can follow the link…

Patch notes and updates

S.noRelease datePatch nameGID number
19 September 2024Patch 4: Fixing Load Error and Reeve Customization6242640076611199476
227 June 2024Patch 3 -40% = Lowest Price to Date!5842939267309406782
31 May 2024Patch 2: Additions, Corrections and Improved Stability5766372999939611953
429 April 2024Patch 1: A few Small Corrections5759616966678016618
55 July 2022UI Improvements (and a question on the font)4474904295773170437
69 February 2022The Map Builder is Here!4235075565595838683

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