- v12 A whole new look! - Major Art Update & New Spells - 24 April 2025
v12 - A whole new look Added 2 New Spells - Aligu - Ties blocks together via a flexible string Pordon - Points to the nearest door Added ~40 new decorations Added ~64 new block textures Retextured collectibles Added ~10 new storyboards Camera smoothing included in movement Added peek up and down with (w,s) Fixed tutorial wand light reversal Added new tutotial signs. Changed inscriptions for Granda and Home. Fixed an issue where world trees were not consistent.
- Wizardry Square is now and forever only $0.99 - 10 June 2024
Wizardry Squared is not only $0.99 please enjoy and welcome.
- The Great Square Must Die - 12 February 2024
Wizardry Squared v10 - The Great Square Must Die! Going live 16 February 2024 - Noon EST New Features The Great Square Must Die Competition! 4 New Enemy Types - melee and ranged. 2 New Defensive Spells for quick button-tap protection 8 Spell Puzzles rewarding valuable Spell Books for completion 11 New Achievements World to World Gate is now in the Camp Change your wizard's color! Voiced Spells - Wizard speaks the spell when drawn. (optional) Streamer Thank you Flair Items available in-game for purchase Level 4-0. v10 levels, level trees, and world structures are completely different from v9. Menu Options - Voice ON/Off, Enter Contest, Controller Dead-zone for Aiming support Update Notes Numerous UI look and function updates! Implemented Competition Tracking Implemented reality code to procedural generation. Main-Screen has been updated. Adjusted vertical build to be flush with bottom, w…
- Updates v 9.7 - Draw Angles, Bug Fixes, and Color Changes - 21 January 2024
Features and QOL Updates: Adjusted the draw angles to make diagonal easier to register at the expense of making horizontal and vertical detection more explicit. Made Hot and Cold pedestals for dungeon entrances detect blocks further away. Added a wizard color-changing button to the game. Added in-game tips to the camp. Added explicit messaging to indicate a new world is available when the player acquires a World Seed. "Detruu" is now significantly cheaper. "Level Select" text added to main menu. Clarified some spell descriptions and Rune descriptions. Clarified some text in camp instructional walls. Bug Fixes: Fixed a bug where the puzzle button could come away from the button base and make the puzzle unsolvable. Fixed a bug where downward force was being applied after jumping. Added coded to clear up failed dungeon generations.
- The Great Square Got Dead! - 31 December 2023
Winner! Congratulations to Pixelandchill for winning the annual contest and the prize! Truly the greatest Wizard of 2024! Pixelandchill completed the 10th World on the 23rd of February 2024.
- v9.5 - Leaderboards Update - 31 December 2023
Leaderboards in Game! A leaderboard has been added to the game. Make sure Steam is running and clicking the "leaders" button on the main menu will display the global leaders indicating the highest level a player has visited. Improvements Added Volume Controls to the Escape Menu. Added Right Stick Deadzone adjustment slide to the Escape Menu. Added Tutorial Drawing Arrow Indicator toggle to the Escape Menu. Added multiple fixes to the tutorial scene to better communicate the drawing mechanic. Included an explicit input control selection at the beginning of the tutorial. Added more music and sound effects to the game. Improved stability of the tutorial.
- v 9.2 - S.A.T.S - 1 October 2023
v 9.2 New Legendary Rune - SLOW - Found at the end of the tutorial. Zoom with scroll wheel is now smooth and functions the same across all levels. Picture Puzzles now scale in size with world numbers. The map now shows the difficulty and the status of picture puzzles, portals, runes, and gates. Bringing all the rune pieces of a Void World to the Runic Altar is greatly rewarded. UI particle effects have been added for feedback and some feedback messages have been removed. Fixed sound volume differences between the main menu and the game. Eye movements have been added. Exit Menu control maps have been enlarged for easier reading. Level scaling of NPCs, bosses, and puzzles has been adjusted and capped. Shading is now added to blocks during procedural construction. Replaced currency words with symbols. Spells now accurately reflect the cost to cast while crafting. Added a "cage" to Void Wor…
- Now with Arts and Ambience! - 17 January 2023
New Secret Shops are Hidden in Dead-End Levels Art Puzzles New Textures and Decorations Lighting and Ambience Improvements!
- HotFix - Tutorial Signage and De-charging Information - 8 December 2022
Pressing the Charge/Decharge button will now also remove any stored spells. Spell Drawings have been posted next to Flying Block tutorial to illustrate the importance of direction better while inscribing spells.
- Tutorial and Camp Beautification Patch - 2 December 2022
Added a dialog to Rune Doors telling players what runes they are missing and where to find them. Dungeons that fail to generate properly will now block off their entrances. The tutorial was overhauled for readability, consistency, and atmosphere. The camp was cleaned up for consistency, atmosphere, and messaging. Adjusted Store UI buttons and look. Fixed a UI glitch that tried to target non-existent scrollbar handle.
- Major Update TODAY! - Wizardry Squared v 7.0 - Void and Vehemence - 16 November 2022
Explore the Void to find over 200 powerful runes, granting abilities and powerful new spells. Then head to the Arena and challenge a couch-mate to a Wizard's Duel! Massive New Rune System Equip new World and Void Runes to gain powers, modify spells, or enhance attributes. Over 200 equipable Runes added to the game Collect the pieces of World Runes to unlock doors to complete Worlds. Find and open the ancient doors to the fragmented Void Worlds Find the hermit and learn of the nature of the Void Flush with that purple? Purchase Void Runes from the Hermit if you can find him! Overcome the challenges within Void Worlds to collect Void Runes Wizard Dueling Arena Challenge your couch-mate to a Wizard's Duel! Compete in a special Wizards Dueling Arena Arena options include: Random/Static, Floor Is Lava, No/Walls, Destructible No death penalty! Spells do not cost square in the arena! New Spell…
- Wizardry Squared - Live on Stream APR 29th 8pm EST - 23 April 2022
StellarDakota will be broadcasting game-play of Wizardry Squared. Be there or be.... Should be a good time come by and watch! Check out StellarDakota on their channel! https://www.youtube.com/c/StellarDakota This event showcases the culmination of several recent updates and patches to the game adding features like dungeons and loot that can be equipped, and many graphical and performance improvements to the game.
- Dungeons & Loot Update - 23 April 2022
Delve deep into the dungeons! Added procedural dungeons to the game. Each dungeon contains puzzles to unlock doors and significantly more gold than the level. Enemies now drop hot/cold blocks used to unlock dungeon doors. Enemies in dungeons can be much stronger. Higher level dungeons may have difficult puzzles that require expensive spells. Laid ground work for future equipment system. Major Graphics Updates 2d Lights added for effect. New Spell Effects Post processing Effects Remodeled the Camp Attributes in Character Menu Spells List in Character Menu Main menu updates New Spells and Upgraded Spells Fixed spell descriptions to make them more understandable in the character menu. Added Explosive, Push, pull, seek, telekenetic, and other spells to the game. Added Quick Spells slots on the 1-4 and D-pad for instant preparation of spells. Improved spell feedback on objects - they now dis…
- QOL Patch - 22 April 2022
Spells assigned to Meta-spells now save between play sessions. Arrow Spells now toggle on/off with repeated casts like all other spells. Adjusted Hall of Instruction Scenery to not interfere with map. 4/22 Increase dungeon torch sensing radius for hot and cold blocks. Alphabetized the spell list a bit. Adjusted Inimicus behavior World Indicator is Now a Ball-Counter under the Score UI. Added verbage to world seed collection event to indicate the settings menu.
- Hot Fix v4-13 - 13 April 2022
Fixed tutorial blocks not magickable
- Hot Fix v4-12 - 13 April 2022
Fixed some UI issues while running on lower resolutions. Store UI Updates Added Dungeon Introduction to the Tutorial Re-added large gold blocks to the game. Adjusted procedural dungeon puzzling.
- Hot Fix. Purple Blocks not saving. - 9 April 2022
Fixed an issue where purple blocks in the last level played were not saved on returning to camp.
- Loot Update in v6.0 - 6 April 2022
Added Loot System Equippable items drop from Big Dungeon Chests Wands Belts Pouches Books Items increase statistics based on their rarity and randomness. Rarity increases as world seed increases. The numbers of items from chests increase with world seed. Major UI Updates You can now assign spells to MetaSpells inside the Character Menu You can now equip/unequip items in the Character Menu Updated Main UI to show World seed (orbs) Better level information Purple squares
- Dungeons Update - 31 March 2022
Added procedural dungeons to the game. Each dungeon contains puzzles to unlock doors and significantly more gold than the level. Enemies now drop hot/cold blocks used to unlock dungeon doors. Enemies in dungeons can be much stronger. Higher level dungeons may have difficult puzzles that require expensive spells. Laid ground work for future equipment system. Major Graphics Updates 2d Lights added for effect. New Spell Effects Post processing Effects Remodeled the Camp Attributes in Character Menu Spells List in Character Menu Main menu updates New Spells and Upgraded Spells Fixed spell descriptions to make them more understandable in the character menu. Added Explosive, Push, pull, seek, telekenetic, and other spells to the game. Added Quick Spells slots on the 1-4 and D-pad for instant preparation of spells. Improved spell feedback on objects - they now display icons. Enemies Bosses can…
- Update Notes v1 7/17/2021 - 18 July 2021
Updated camera movement for single player Enemies will no longer shoot at players behind objects Reduced enemy generation by level curve Fixed layering of sprites by doorways Fixed companion layering Matched pixel counts between object textures Fixed Bomb particle effects Added animation to landing Adjusted jumping mechanic Included additional instructions in the beginning of the tutorial Next updates will include more spells, puzzles, and loots.