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BIRBOUT!

BIRBOUT! Steam news

Jazztache | Dec 4, 2021 | game

Released

0players observed · 25 September 2026 - 19:37:12 UTC

ActionCasualSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

BIRBOUT! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateDec 4, 2021
  • DeveloperJazztache
  • PublisherLimeHex

Genres: Action, Casual

Company pages: Developer: JazztachePublisher: LimeHex

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BIRBOUT! Steam news

BIRBOUT! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Demo Executable Fix - 10 February 2024

    Hey everyone, Jazz here! So... it's been a long while. Here's a quick technical change. Fixed Issues Recently it came to my attention (via a friend on Steam), that the demo version of BIRBOUT! wasn't launching on Windows. Turns out, the file paths were bugged when v1.1 went live over a year and a half ago. This also affected the Linux version from what I can gather. Funnily enough, I didn't even have to re-build the game, and just had to fix a few settings in the build settings and Steam itself! This has been rectified: Changes - Fixed the internal depot to have the Windows executable and Linux executable on the root-level of the folder, fixing the 'executable missing' message. - Linux: Removed the brackets from internal Steam settings so it points to the executable. Thankyou! It's been a while since I even maintained the game, so I was shaking off some serious rust and had to bust out…

  • BIRBOUT! v1.1a Patch Notes - 14 June 2022

    BIRBOUT! v1.1a (Full Ver.) Patch Notes Developer’s Address Hey everyone! It’s been a while since I have updated BIRBOUT!. Recently, in my extended break from working on the game, a recent stream popped up, and encountered a major bug with the game’s ending. There were also a bunch of minor bugs that were discovered in that same stream that really bothered me and affected the experience of the game. This Hotfix seeks to remedy these issues. As always if you have any feedback on absolutely anything, please join our Discord server! https://discord.gg/DaXYKw5W6U Also, the playtest sessions are a fun time, so consider joining! Bug Fixes • Fixed the ending not triggering after defeating the final boss. Thanks melharucos for catching that on stream! • Fixed some performance and text scaling issues with the compass arrows. • Fixed some sprite layering issues, this includes some that weren’t in…

  • BIRBOUT! v1.1 (Full Ver.) Patch Notes - 1 March 2022

    BIRBOUT! v1.1 (Full Ver.) Patch Notes Developer’s Address Hey everyone! Welcome to BIRBOUT!’s first big update… Run-It Random! This was super exciting for me since I got to really get creative with giving the game some stellar new features and a lot more replay value! This is the first big step forward for BIRBOUT!. Of course I have to give a hand to the community. This update was also my chance to implement some feedback, and I even managed to set up a proper beta branch on Steam. We even did some testing on some release candidates. A lot of the feedback backlog from v1.0 got solved as well like the uncapped framerate (only for benchmarking by the way) As always if you have any feedback on absolutely anything, please join our Discord server! https://discord.gg/DaXYKw5W6U Also, the playtest sessions are a fun time, so consider joining! New Features • No longer are you limited to 10 pres…

  • BIRBOUT! v1.0.4 Patch Notes - 16 February 2022

    BIRBOUT! v1.0.4 (Full Ver.) Patch Notes Developer’s Address Whelp I did an oops. Apparently there were issues booting up on Windows. No idea why, talked to Steam support, and we couldn’t really do much about it. SO! Let’s make the best of a bad situation, and bring out a nice update to v1.0.X! This update is focused around implementing some playtesting feedback! Thanks everyone! As always if you have any feedback on UI Stuff, please join our Discord server! https://discord.gg/DaXYKw5W6U Also, the playtest sessions are a fun time, so consider joining! UI - Selected weapons are now italicised. - Rework to the User slate screen. The panel is bigger and there is more info and context on what the tickboxes do. Tutorialisation - Controls for weapon switching are shown on the tutorial map. More stuff like this will be coming soon to the tutorial menu, especially as the current user slate is in…

  • BIRBOUT! v1.0.3 Patch Notes - 3 January 2022

    BIRBOUT! v1.0.3 (Full Ver.) Patch Notes Developer’s Address Well that was a short break. Anyways, welcome to 2022. This’ll be the year where the first big patches to the game will happen. I’m also developing tools that’ll make the process of getting builds out quicker, namely some scripts to automatically gets builds going. This one is mainly just to tweak some of the weapons a little bit. As always if you have any feedback on weapon balance, please join our Discord server! https://discord.gg/DaXYKw5W6U I’m planning for this to truly be the last v1.0.X update, so it’ll be a while before the next patch. Code Changes • Internally, OnFire and DoubleJump have been changed to Afterburn and Double_Jump. • Underscores in effect names now get turned into spaces. Weapon Rebalances Ironcaw: • Cooldown has been buffed from 2.5s to 0.8s Fire: • Afterburn is no longer lethal. Stops dealing damage if…

  • BIRBOUT! v1.0.2 Patch Notes - 17 December 2021

    BIRBOUT! 1.0.2 (Full Ver.) Patch Notes Developer’s Address Here it is! The long-awaited Linux version of the game. Our first port! How about that! Also, BIRBMASSSSS! This event will run from now to the start of 2022. I’ll be a bit late to bring in the Christmas lights since I want to finally take a break from this game to set up some stuff for next year and chill and maybe make some videos. If you want to stay updated or need to report bugs, please join our Discord server! https://discord.gg/DaXYKw5W6U We also recommend taking videos of bugs and starting a thread in #bug-reports in our Discord support category. Thankyou! UI - End Of Level Selector buttons now auto-size text so larger level names are in smaller font to fit inside the button. - Add a Join Community button to quickly access the Discord. - BIRBMAS UPDATE! Everything is Christmas-y on the title screen and the buttons have be…

  • BIRBOUT! v1.0.1a Patch Notes - 11 December 2021

    BIRBOUT! 1.0.1a (Full Ver.) Patch Notes Developer’s Address Ah yeah, I knew this would happen. Anyways, In order to gear up for the Linux version of BIRBOUT! I solved a few rendering errors, which created more rendering errors. Also, on the topic, I’m delaying the demo for Windows until I get both the Linux main version and Linux demo version out so I can test all of them at once. I’m pretty close and it’s running almost perfectly on my Kubuntu install with the correct Nvidia drivers. Full 1080p and 8x Anti-Alisaing! If you want to stay updated or need to report bugs, please join our Discord server! https://discord.gg/DaXYKw5W6U OK, onto the fixes! UI Fixes - Fixed the weapon reload and cooldown bars on the Weapon HUD appearing invisible. This was due to a Z-Scale mishap. I set it back to 1 as with the blanket UI fixes. - Cleaner ending text when setting a new record on a previously pla…

  • BIRBOUT! v1.0.1 Patch Notes - 10 December 2021

    BIRBOUT! 1.0.1 (Full Ver.) Patch Notes Developer’s Address Well that was quick! Some of you already found a bunch of bugs and some of the known ones also got fixed just now as well. Overall I think this’ll be the last patch before the end of the year but knowing me I always love to do some little fixes here and there. If you want to stay updated or need to report bugs, please join our Discord server! https://discord.gg/DaXYKw5W6U As always, UI Fixes - Fixed the end of level win screen from showing the wrong rank. A lot of that code has been re-worked and also new win text under the score is present! - ‘Null Action’ on button was fixed, so the respawn button action logic is a bit cleaner. - Tab selector now tells the feather selector to set the colours properly for sliders, so that they are your favourite colour like other buttons. Input Fixes - Jumping and crouching now uses raw input i…

  • BIRBOUT! 1.0 (Full Ver.) Patch Notes - 5 December 2021

    Developer’s Address Ladies and gentlemen! We have done it. We have finally done it. BIRBOUT! is now fully released. Whilst there were a few other things I really wanted to do, at this point, I really need to take a mental health break, plus I can always patch all of this in later. The game is fully functional with only a few very minor bugs. These are known and can mostly be ignored though, since they’re rare or don’t affect the gameplay or cause any significant trouble. I’ll also patch them out soon. It’s been a long 3-and-a-third year journey for us, and as we head into 2022, I’ll be sure to keep updating the game with new features and content as we go down the road. BIRBOUT! is complete, but it’s far from finished. There were several cut features such as cutscenes and multiplayer and several things I want to experiment with that’ll make BIRBOUT! a more fun experience. Look forward to…

  • v0.4.2 Patch for BIRBOUT! - 5 November 2021

    Hey everyone! New build is out! Anyways, here are your patch notes! BIRBOUT! 0.4.2 (Full Ver.) Patch Notes Developer’s Address Oh man, it has been a bit! I took a three-month break from the game, but now I am back and ready to get this one over the release line and ready to go out into the world for real! Anyways, for my first duty back I fixed up most of the map stuff. Join the flock! https://discord.gg/DaXYKw5W6U Anyways, thank you all for reading, and I hope you enjoy! Level Revisions - On several maps, made sure that plovers don’t fall off vertical platforms by putting their spawn points higher up. - On several maps, found areas that used the default platform texture for too long, and gave them textures to break up the environment a bit more. - On several early game maps, moved cages to prevent out-of-bounds tricks - On Map 17 onwards, using a tool developed later on in the checking…

  • BIRBOUT! 0.4.1 (Full Ver.) Patch Notes - 29 July 2021

    Developer’s Address Hey everyone! A few days back I updated the demo to v0.4.1. I know that currently there are far fewer players playing the full version but I have updated the game to fix a few major issues. Other than that it’s mostly just stability and bug fixes. See the demo’s patch notes for context. Join the flock! https://discord.gg/DaXYKw5W6U Anyways, thank you all for reading, and I hope you enjoy! Bug Fixes - Fixed checkpoints again - Single Level thumbnails now appear without having to tab back and forth. Game now just does it after opening now. - Campaign Mode caused the game to soft-lock due to UI and Saving errors. It’s fixed now and will take you to the main menu when you complete it. - Fixed an issue with save files only going to Map 29 instead of Map 30. Leftover from Pre-0.4 testing period. - Fixed an issue where the final level was unlocked from the start, yes really…

Patch notes and updates

S.noRelease datePatch nameGID number
110 February 2024Demo Executable Fix5589599109271362932
214 June 2022BIRBOUT! v1.1a Patch Notes4480532686364737930
31 March 2022BIRBOUT! v1.1 (Full Ver.) Patch Notes4246335832524887278
416 February 2022BIRBOUT! v1.0.4 Patch Notes4246335198887055974
53 January 2022BIRBOUT! v1.0.3 Patch Notes4224938027338094305
617 December 2021BIRBOUT! v1.0.2 Patch Notes5320438099038191784
711 December 2021BIRBOUT! v1.0.1a Patch Notes4224936849656229755
810 December 2021BIRBOUT! v1.0.1 Patch Notes4224936849653725964
95 December 2021BIRBOUT! 1.0 (Full Ver.) Patch Notes4224936215392690709
105 November 2021v0.4.2 Patch for BIRBOUT!4186652991112347629
1129 July 2021BIRBOUT! 0.4.1 (Full Ver.) Patch Notes4038025325474530092

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