- Patch 1.0.4 - Improvements - 11 May 2025
A few glaring issues I missed a while back, like trees disappearing when chopping them down and underwater screen fx have been fixed up. I only found out about these issues when I came across a recent youtube video covering our game. Embarrassing on my part to say the least, I rushed out fixes without thorough testing that ended up causing more issues. I apologise for letting these issues slip through.
- Patch 1.0.3 - Japanese Localisation + Improvements - 3 March 2025
Hello everyone! I've made some improvements as well as introduce Japanese localisation for the game's interface. Some of the improvements include lowering the weapon sway for better aiming down sight, more rocks in the spawn area to help players get started, fixed an issue with player cosmetics not letting the game start properly. Please let me know of any further issues or things you would like to see improved. Thank you!
- 1.0.2 - Performance Improvement Patch - 16 February 2025
Hello everyone, great news today! This new patch today brings a significant performance increase in the game. There has been improvements made across the board for rendering and code optimisation. While there are still more improvements to come, players should expect to see much higher framerates than before. Thank you for your patience, stay tuned for more improvements! Japan players, we see you! Full japanese localisation is coming very soon!
- Performance Stability Hotfix - 13 February 2025
A small hotfix that should stabilise performance better. - Players should see a reduction in choppy framerate drops, should sit stably at a consistent rate. - Work is still ongoing to raise the maximum framerate, look out for updates in the following days. Thank you!
- Framerate Optimisation Efforts Are Underway - 13 February 2025
Hey everyone, welcome to all our new players that have come in over the past few days! Just wanted to give a quick response to the feedback around optimisation we've seen in our recent steam reviews. We're hearing you, and I'm committing time into making every improvement possible to boost the game's overall framerate. I'll provide an update on this as soon as possible. Thank you!
- FURTIVE Leaves Early Access - 10 February 2025
We've just released a final update fixing a few last remaining issues and making a couple of improvements. There is also partial controller support available. As mentioned before, we made the decision to move forward with a new project rather than continue new content for FURTIVE due to a multitude of reasons. We're happy to have rounded out the last few issues, take the early access label off, drop the game price as we move into a new era for our studio. We're getting closer to announcing our next project that we've been working on for some time, a new kind of survival game, we're extremely looking forward to bringing it to your attention soon. Please follow our social media pages or subscribe to our newsletter at https://frozenbulletgames.com to receive the announcement when its ready. Thank you FURTIVE players, we'll see you in our next game soon!
- Dev Update - June 12th - 12 June 2024
Hey everyone, Dev Update! Just a little update about the next update. Since releasing Call To Arms Part I, we've had to scale back our efforts to take a small break for ourselves and we've had time to reconsider how we will be approaching our future plans. First, we're going to be pushing back the content we were planning to release this month to a later point for now, but we're doing this to ensure we're delivering a satisfying content update that comes with as little issues as possible, and so that we have time to improve other areas that need attention as well. So you can expect the features we had planned and more for the next content update. Before then, we want to prioritise controller support and localisation so we can broaden our player base and bring more players into our community in time for the next content update. We believe bringing full controller support can come with ma…
- FURTIVE v0.2.1 - Call To Arms Update Fixes - 29 May 2024
Hello everyone, we've just deployed a patch that fixes a range of issues found in the Call To Arms Part I update. There's more patches to come as we learn about these issues, please let us know if you experience any we might not have heard about yet. Fixes Buffed the HV-1 winch strength and increased it's maximum length. Optimised health code to minimise game freezing on death. Fixed a bug where the third person's gun model parts and muzzle flashes would be rendered in the first person camera after exiting a vehicle. Fixed a bug where the mission to steal a HV-1 was not completable and caused the game to stop working correctly. Fixed the road collisions near the outpost that leads to the main facility bridge. Fixed NavMesh around the fortresses so soldiers and animals are no longer able to spawn or walk inside the walls. Fixed a bug where the HV-1 was still drive-able after it had run o…
- CALL TO ARMS PART I - FURTIVE v0.2.0 - 27 May 2024
Welcome to the Call To Arms update! Part 1 of 2 of the new content and features coming to FURTIVE. The second part will be releasing some time in June. Please note we strongly recommend starting a new save file for this update. New Content Additions Weapon Attachments: Added attachments for all guns (excluding Rocket Launcher), including Silencer, Red Dot Sight, Reflex Sight, Halo Sight, and ACOG Scope. HV-1 Winch: Introduced a new winch feature for the HV-1 vehicle to help it get unstuck. Steam Achievements: Implemented 60 new achievements. Building Items: Added new items including Table, Standing Torch, and Sleeping Bag. Map Points of Interest: Added 2 new Fuel Depots and 2 new Corocotta Fortresses. Weapon Crates: New weapon crates can be found in Outposts, Fortresses, and Supply Boats. These crates may contain weapons like Rapidhawk SMG, Hunting Rifle, Galil, IS-1911, as well as atta…
- CALL TO ARMS PART I - MAY 28th - 18 May 2024
CALL TO ARMS PART I. Kicking off on May 28th in Steam's Open World Survival Craft Fest. We've had to split May's update in half due to the scope of update creeping higher than we initially intended, the second half will be coming around 3 weeks or so after the first part releases. Part I Features: Weapon Attachments, HV-1 Winch, Melee Weapon/Tool Degradation and Repairing, Workbench V2, New Map Points of Interest, 60 Steam Achievements, New Unlockable Character Outfits. Part II Features (Coming Soon): New Village NPC that provides Raid Missions quests, HV-1 Refueling, Weather System, Map Locations Markers and Craftable Waypoint Markers. Both parts will also feature some bug fixes and improvements. See you all soon!
- Weapon Attachments & New Locations - 9 May 2024
Another look into our upcoming 'CALL TO ARMS' content update. Here's your first look at weapon attachments, through the new Workbench you will be able to equip different sights, silencers and more to your firearms for certain tactical advantages. Another improvement also being made to firearms is we've taken out the walking animation while aiming down sights to keep the weapon steady, we're also lowering the FOV while aiming which will significantly improve the ADS experience when using the firearms. In case you missed our last couple of posts, the new workbench as seen above will be replacing the current workbench. It will replace the crafting UI with a new one that is more similar to the inventory's crafting UI. It will also feature 2 other pages in the UI for setting weapon attachments and repairing damaged tools. We're adding more improvements and locations to the map. The new updat…
- First Look Into CALL TO ARMS - 2 May 2024
Here's a peak into the CALL TO ARMS update! We've heard a lot of people getting their HV-1 stuck too often, so today we present a new modification to the vehicle. The winch! Hook it up to a nearby tree and wind yourself in to get the vehicle unstuck. I'd also like to show improvements made to the weapon UI that shows the ammunition type for the currently held firearm and melee weapon/tool degradation health status. We're also bringing 60 new steam achievements with this update, here's a little peak into my folder with some of the artworks. We've got heaps more to show off soon as we get closer to the release of this update, at the moment we're aiming for the end of the month to have it out.
- FURTIVE v0.1.6 - 21 April 2024
Release Notes Client players can now interact ride in the HV-1 as passenger, currently only hosting player can drive the vehicle. We are still fixing an issue with the client's ability to drive the vehicle. Save file stability in new updates has been improved with a new save file upgrading function in the save system. Breaking tree stumps will no longer break multiplayer sessions. Items near other players no longer glow for the local player. Interaction range has been slightly increased so players can pick up items and interact with objects from a slightly further distance. Characters will now properly unlock when the player using them disconnects, leaving the character free to be chosen by the next joining player. Fixed corrupted metal axe icon in the equipped weapon display on the bottom right corner of screen. Another issue we have recently picked up is the save and load system won't…
- Upcoming Content Sneak Peak. - 15 April 2024
Let's take a peak into what's coming soon this year. We'd like to share what we are bringing to the game in May's update and give a little tease to what will be happening in August. CALL TO ARMS - May Content/Quality of Life Update This update plans to include a complete rework to the Workbench, improving it's UI and functionality. This station will not only be used for crafting anymore, it will now also be used for repairing weapons/tools as we plan to introduce degradation, and last but not least, customising firearm attachments. Firearms will receive a range of attachments to apply improvements on your selected firearm. Map Location Markers. Newly discovered locations will become marked on the player's GPS to help with familiarising yourself with the map as you discover it. Player's will also be able to craft waypoint markers to drop behind in locations they wish to remember to come…
- FURTIVE v0.1.5 Patch Release - 12 April 2024
Release Notes Major performance stuttering has been fixed. Our next steps will be to achieve a higher FPS. Added buoyancy to items in lakes, which should rectify the issue of not being able to pick up items under water. Items can be picked up once they have surfaced. Added a new skill tree for upgrading inventory capacity up to 100, mastery level lets players keep their toolbar items after death. Added repair functionality to the building hammer, allowing the player to repair damaged structures using 1 wood log per third of maximum health of the building object. Changed Toolbar UI placement in the inventory item window to be more prominent, with an added header. Adjusted spawnrates of soldiers, wildlife, helicopter patrols, and boats. Let us know if these rates need further tweaking. Soldier's attack priority between players and buildings has been adjusted to prioritise the player more.…
- FURTIVE v0.1.4 Patch Release - 8 April 2024
Release Notes Fixed Save Loading not loading save files properly, saves should no longer load without trees in the world. The cause was rooted to a wildlife loading issue which broke the load cycle, all has now been resolved. Fixed game breaking bug where dying in a HV-1 would get the player stuck and potentially fall through the map, the game will now kick the player from the HV-1 right before death to prevent this. Fixed more UI Icons being corrupted. Crosshair is now turned off while inside the HV-1 Missed In Last Hotfix Notes HV-1 has the ability to turn on/off the headlights. The button is bound to the attack button, left mouse click by default. HV-1 has had further handling improvements, and improved braking. Ongoing Improvements Investigating ways to improve performance stuttering. HV-1 Interaction for client players. Still looking for any further multiplayer bug reports so that…
- Hotfix for v0.1.3 - 6 April 2024
A small hotfix to address corrupted UI sprites found in the latest build.
- Last Chance For 10% Off - 5 April 2024
Today is the last day to get FURTIVE for 10% off! Jump in now and join our community!
- FURTIVE v0.1.3 Patch Release - 4 April 2024
A big patch today fixing a range of issues and adding some quality of life improvements. Final missions are now fixed and re-enabled! Release Notes Upgraded project to Unity 2022.3.22f1 LTS from 2021.2.5f1 Final missions issues have been resolved and re-enabled. HV-1 no longer collide with plant objects. HV-1 SFX has been improved to include acceleration audio. HV-1 handling has been tweaked, please provide feedback on how it feels to drive now. Bears and Tigers have added SFX. Inventory count is now present in the crafting page. Added a reload state to all Soldiers wielding guns, they will have a limited amount of shots before needing to reload for a few seconds. This should allow players to time their strikes, especially when using melee weapons. Added the ability to drink water from ponds/lakes, it will provide a small amount of hydration whilst damaging the player a little bit as th…
- FURTIVE v0.1.2 - 31 March 2024
Release Notes Final missions at the Main Facility has been temporarily disabled until next update. We just need to fix a few issues and bring it back in the next update. Added a permanent crosshair to the centre of the screen. Added a boot to the HV-1 to store items. Improved inventory crafting UI to fit more items in the list. HV-1 now has a spawn chance at outposts. Fixed HV-1 position not saving and loading. They should now load back in the spot they were saved in. Pause menu buttons should definitely be fixed now. Let us know if issues persist. Fixed village NPC's not spawning in correct positions at a certain village. Fixed Corocotta Disguises not being findable. Players should no longer be able to get past the bridge without being up to the correct mission. Ongoing Improvements HV-1 Vehicle handling is being looked at for improvements. Dropped Rucksack being implemented into the s…