SPSTEAMPULSELIVE ANALYTICS
A Hole In Space

A Hole In Space Steam news

Clever AI | Feb 4, 2021 | game

Released

0players observed · 25 September 2026 - 19:09:00 UTC

IndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

A Hole In Space news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews28
  • Release dateFeb 4, 2021
  • DeveloperClever AI
  • PublisherHoi 4 ED

Genres: Indie, Simulation

Company pages: Developer: Clever AIPublisher: Hoi 4 ED

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A Hole In Space Steam news

A Hole In Space news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update #8 - V.2025.10.03 - 3 October 2025

    Updated the backbone of the Unity Engine to fix the severe security issue that was recently discovered and patched, but introduced by Unity since version 2017.1.

  • Update #7 - V.2024.02.01 - 1 February 2024

    First a short list of added features and fixed bugs, if you don't like long texts to read. Then a more detailed description of each important feature and bug fix. Added Features added save-load functionality (CAUTION: disk space and memory heavy procedure) added FPS limiter game will now pause when option menu is open in-game Fixed Bugs fixed game breaking bug when creating more than 1 million stars fixed color banding fixed FPS counter, which couldn't count below 10 before fixed missing letters in some languages fixed font size to fit button texts for some languages other minor bug fixes Savegames The most wanted feature is now implemented. You can now save and load your simulations to play them further at another time. You can find your savegames in the option menu. BUT BEWARE: Saving costs a lot of disk space and memory. It costs ~4,6 MB in disk space and ~40 MB in memory and takes ~…

  • Hotfix - V.2022.05.15 - 15 May 2022

    Right-to-Left Language The Steam user ochoen mentioned that the text for Hebrew is reverted as it should be written from right-to-left instead from left-to-right. This hotfix should fix that problem for the Arabic and Hebrew language. If you have any more feedback, let me now.

  • Update #6 - V.2022.05.08 - 8 May 2022

    This update adds all community requests, supports over 40 languages and introduces new features like Redshift and Momentum Conservation. Fixed Bugs spaghettification option is now correctly saved across sessions tooltip window will now fit the text content Added Community Requests custom keymapping absorption VFX can now be toggled on/off in graphic options player can now have an accretion disk; turn on/off in graphic options Added Features added over 40 languages added two new universe options: Momentum Conservation and Redshift added four new songs and a music player UI overhaul -> better for wide and small screens and preparation for VR backend update -> better CPU performance Custom Keymapping To be able to change the keymapping was mentioned by a lot of people. With this update it is now possible to change the keys for Mouse/Keyboard and Gamepad separately. Absorption and Accretion…

  • Hotfix - V.2021.11.22 - 22 November 2021

    Universe Boundary The Steam User zerggodmaster mentioned that it would be great to decide whether a stellar object, which goes out of the universe boundary, should be send back to the center of the universe or to the last player position. This hotfix does this. There is now a toggle button "Prioritize Center" for the universe settings at the start. If enabled, stellar objects which go out of the universe boundary will be send back to the center black hole and will be absorbed by it. If disabled, stellar objects will fly to your position, where you were at the moment the stellar object exceeded the universe boundary. If you have any more feedback, let me now.

  • Update #5 - V.2021.11.21 - 21 November 2021

    Fixed Bugs stellar objects which go out of universe boundaries will send to current player location (before: center of universe) fixed graphic bug where player black hole lost the dark blue shimmer effect and went completely black Added Features player black hole has now much smoother surface and shimmer effect 3 new unrealistic galaxy forms: Cube, Octahedron, Star Universe Boundary I saw for a few players that the center black hole grew faster than the player themself. It happened as they shoot stellar objects around them, which lead these objects to the border of the universe. Before, it was set that those objects will be send back to the center of the universe, where the center black hole is. Now, at the moment where it exceeds the universe boundary, it will be send to the player position instead. This change reduces the growth of the center black hole, will increase the amount of ro…

  • Update #4 - V.2021.05.16 - 16 May 2021

    Fixed Bugs fixed far away camera zoom at start, when no star were absorbed yet reduced absorption effect, especially in late game and if spaghettification is on Added Features added a new universe option "Spaghettification" Spaghettification EPILEPSY WARNING With the new update you can now decide to activate the "Spaghettification" function at universe options. If this is active, all stars can shatter into small pieces. This will happen when the external force acts on the star is greater than the internal force, which holds the star together. Only massive black holes and neutronstars can apply those forces. After a star shattered into smaller pieces, the center of mass model is now applied for each of these pieces. This means that a piece, which is closer to a black hole, will be affected by a greater force than those which are further away. The result is a stretching of the star like a…

  • Update #3 - V.2021.04.25 - 25 April 2021

    I saw that nearly 50% of all players struggled with absorbing the very first star. Therefore, I thought about a way how I can make this game even for those people enjoyable, but without changing the force mechanics nor the simulation itself. The solution is this simple change: increased start mass from 3 to 1000 stellar mass It basically means that you already have absorbed one bigger sized star. With this change, your gravitation is at start over 300x greater than before. This means at the beginning of the game you don't have to hit other stellar objects exactly anymore like before. The small distance between you and the other object you always missed will be now reached due to the greater gravitational force. So, if you were one of those unlucky persons, who never had the delightment to absorb a star, now is your chance to give it a second try. Have fun and delight yourself in void!

  • Update #2 - V.2021.03.06 - 6 March 2021

    Fixed Bugs fixed very rare possibility to absorb dark matter right at the beginning of the game and gain mass without doing anything Added Features added universe option to choose between 7 new Nebula backgrounds; these are visual based and have no simulation effect; my personal favourites are "Milky Way" and "Turquoise" as they are decent and not too overwhelming

  • Update #1 - V.2021.02.09 - 9 February 2021

    Fixed Bugs fixed galaxy camera movement while in options menu big bang was unexpectedly too star color sorted; now the direction is independet of the star itself fixed mass display number for extremly high values; unfortunately Steam does only support int32 for the leaderboard, which means the max stellar mass on the leaderboard is 2.147.483.647 Added Features therefore added new leaderboards; one with stellar mass divided by 1000 and one with the amount of absorbed stellar objects added an absorbed counter added achievement for tutorial added requested Xbox controller support for the black hole control, the tutorial and also for the UI; other controller can work too, but I couldn't test them; still recommend to use mouse and keyboard for the UI navigation

  • Hotfix - V.2021.02.05 - 5 February 2021

    Fixed Bugs - if you did not finished the tutorial, but wanted to exit the game, the tutorial window blocked the exit button

Patch notes and updates

S.noRelease datePatch nameGID number
13 October 2025Update #8 - V.2025.10.031811772772516841
215 May 2022Hotfix - V.2022.05.155849624375829453122
322 November 2021Hotfix - V.2021.11.224227186657155990678
421 November 2021Update #5 - V.2021.11.214227186657152699865
516 May 2021Update #4 - V.2021.05.164767601588121745333
625 April 2021Update #3 - V.2021.04.254074045244015364193
76 March 2021Update #2 - V.2021.03.064057152305720504481
89 February 2021Update #1 - V.2021.02.094051520458187846075
95 February 2021Hotfix - V.2021.02.054051520458173796276

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