- Early Access v.1.1.0.26512 Update - 8 June 2023
Bug Fixes: Fixed an issue in The Last Stand Mode where the Vexan creatures were not refreshing in the Endless Challenge. Fixed a synchronization error with the remaining number of Vexan creatures.
- Early Access v.1.1.0.26494 Update - 18 May 2023
Fixed bugs: Fixed the issue in the editor where the placement direction of a door was inconsistent with its preview direction after rotating it with the "tab" key and then selecting other types of door buildings for placement. Fixed the issue where the HP bar of the unit always displayed when the unit was stationed at a tower or when the unit canceled the stationing at a tower.
- Early Access v.1.1.0.26485 update - 25 April 2023
New Content: Survival mode opens a brand new map: Ionic World. New Map Features: Task mechanism, complete objectives to receive rewards. Brand new enemies – Alatu elite and Roar elite. Bug Fixes: Fixed the issue of certain health bar units shaking when attacked by skills. Fixed the problem of incorrect ID information being recorded in saved files, causing loading failures. Fixed the issue of inaccurate range detection for turret attacks.
- Early Access v.1.1.0.26474 patch - 20 April 2023
Optimized map editor functions: The editor now includes the following teleportation units: Boss teleporters and ally teleporters. Boss teleporter: This will periodically summon Vexans, and once destroyed, it will transform into an ally teleporter. Ally teleporter: This unit possess teleportation abilities and can transport units around it to designated locations.
- Early Access v.1.1.0.26468 patch - 6 April 2023
Optimized map editor functions: Custom lottery in editor is now available. In the Edit Attributes, you can freely configure the reward cards and prize pool, and create a prize pool through expressions in Event trigger. Bug fixes: Fixed the issue where the driver pops out from the front after the health of the Immortal Armor reaches zero. Improved the description of goblin reinforcement lottery in the Last Stand mode: The goblin rewards obtained by killing enemies will self-destruct after 60 seconds (Lottery ID 214034).
- Early Access v.1.1.0.26436 update - 16 March 2023
New Contents: Added a new hero, Dr. Saray, to the Survival and Last Stand modes. Saray's skills focus on ambush, summoning, and crowd control, which can be used in both survival and defense game modes. Along with Saray, there are also her exclusive units and buildings, including six types of units: Immortal, Atomic Technician, Wasp, Arc Pioneer, and more! These units can strengthen their attacks when they have energy and can restore their own energy within the range of power nodes. Updated the Help Manual to include Dr. Saray units, buildings, research IDs, as well as some unit and building IDs for the Last Stand Mode. Editor Optimization: Added some units and buildings to the editor for the Last Stand Mode. Added a new "Test" button in the editor, which will automatically save the current file being edited and enter the corresponding custom level when clicked. In the game, press F10 to…
- Early Access v.1.1.0.26348 patch - 23 February 2023
Editor improvment: Edit attributes interface: added technology research editor, allowing players to freely adjust the research time required for technology research.
- Early Access v.1.1.0.26342 patch - 9 February 2023
Fixed bug: added protection mechanics to prevent the loss of game progress due to incorrect archive data; Optimized map editor functions: added new "Vexan Brush" in in "Paint" interface.
- Early Access v.1.1.0.26338 Lantern Festival Version Updates - 3 February 2023
New contents: Added Lantern Festival theme skins Main Base (Lantern Festival) Commander Layton (Lantern Festival) Baldur (Lantern Festival) *The above skins can be purchased in the Armory by using the Survival Coupon. Optimized map editor functions: Editor – Place units interface: Added coordinates real-time display function: the top of the interface will display the current coordinates of the mouse in real time. Editor – Paint interface, added some new “Vexan Brush” Added “Vexan Brush” of the Last Stand mode; Added random “Vexan Brush”; The Vexan brush size of Boss is still 1, other Vexan brush size changed to 4. Fixed Bugs: Fixed the problem that similar skins in the armory can be assembled repeatedly.
- Early Access v.1.1.0 Spring Festival Version Updates - 16 January 2023
Hello Captains! Welcome to the prosperous year of the rabbit! In order for captains to have a fabulous holiday, the R&D team has prepared the first update version for you, which included a brand new map and free Spring Festival theme skins. Wish you all have fun in Alien Marauder during the Spring Festival holiday~ New contents: Added a brand new map “Magnetic Domain”; Map Features: Unstable portals will be randomly generated on the map, from which vexans will occasionally appear to launch attacks on main base. When the unstable portal is eliminated, it will become a stable portal, which can be used to teleport in the map; New Units of the Map: Clasher Species: covered in rock armor, will actively attack when find enemies. Venom Species: A long-range attack unit that spray corrosive liquid. Added Spring Festival theme skins: Main Base (Spring Festival) Commander Layton (Spring Festival)…
- Early Access v.1.1.0.26169 Patch - 27 December 2022
Hello Captains! We have fixed the following known issues: Fixed the error pop-up while clicking “Upload Creative Workshop" in the map editor Fixed the issue that maps in the Creative Workshop could not be displayed in custom games Fixed the problem that Bilson's attack power did not increase after learning the "Eagle Eye" skill in the Last Stand mode. Fixed the problem where the ranking scores are displayed beyond the UI interface in the endless mode leaderboard of the Last Stand mode. Fixed the problem that some computer models would crash while the game was in progress.
- Merry Christmas Captain! - 25 December 2022
- Official Streaming Test - 15 December 2022
Hello Captain, This is only a Streaming test.
- Early Access Update v.1.0.2.26080 - 15 December 2022
In this update we fixed some issues and added some optimizations BUG FIXES: Fixed the Last Stand map material error. Fixed the Crystal Converter display error. Fixed the game crash issue due to many units. Fixed the cancellation of the upgrade of the defense tower caused by the inability to attack. Fixed the abnormal fog see-through issue. OPTIMIZATIONS: Adjusted special effects performance. Adjusted sound performance. Added 2 official custom levels. Optimized the physical performance of the map environment. Optimized AMD graphics card frame rate.
- Early Access Update v.1.0. - 4 August 2022
This version has a new stat editing module, use the customized featured units to create levels! 1. Go to the tab 2. Select the content to be edited, including "Combat Units - Combat Stats" "Construction Units - Combat Stats" and "Construction Units - Functional Stats” 3. Select "Combat Units - Combat Stats" to edit the Stats of all combat units. The data list on the left side contains all editable units, select a unit to edit; 4. After editing the stats, the changes take effect instantly. The editable attributes of combat units include: HP: Basic HP, the unit will die when it reaches 0 ATK: Basic ATK ATK Range: Unit attack range(units: meters) ATK SPD: Unit attack speed (units: second/time) DEF: Defense rate, final damage value = ATK *(1-DEF) Recovery: HP recovery speed (unit HP/s) Movement SPD: Unit movement speed (units: m/s) Vision Range: A radius of a circle centered on the unit tha…
- Early Access Update v.1.0.2.25244 - 14 July 2022
1. Fixed Layton's attack and skill sound effects 2. Fixed the tank's attack sound effects 3. Optimization of miracle building models
- Early Access Update v.1.0.2.25161 - 8 July 2022
Hello Captains, in this update we have brought brand new content to the Map Editor and also made minor adjustments to the existing game content. Map Editor: In the new version, we bring you the Event Editor template, so now you can create unique gameplay by defining unique rules! 1. Tap the button to enter the corresponding page. 2. A list of triggers is shown on the left: 2.1 Trigger template: 2.1.1. In the drop-down list, you can select different trigger templates, clicking on the + on the right will create the corresponding trigger, it is recommended that you use the template to build it first so that you can have a better understanding of our trigger mechanism. 2.2 There are three types of triggers: Standard, Round, and Timed. 2.2.1. All three triggers have the same functions, both round and timed come with their own templates, if the requirements are consistent with the template, i…
- Please wait a little longer - 23 June 2022
Greetings Captains, The event editor is nearly good to go and will present itself in its complete form shortly. P.S. We're focusing on more new commanders, so stay tuned for more info!
- Something new about map module! - 16 June 2022
Greetings Captains, This week, we've introduced more sub-modules for the event editor: Several sets of basic trigger templates that allow micro-managements even after application. This will serve as a great time-saver in further map editing, so stay tuned for more coming modules!
- We have returned! (And more) - 9 June 2022
At long last! Good to see you again, captains! Even suffering from the local outbreak of COVID, our development has never ceased (with inevitable slowdown, though), and here we have more new content on the schedule. So now, let us see the latest content and mechanism for the future updates: Event Editor First of all, allow us to introduce a new Alien Marauder map editor module: The event editor! With the event editor, trigger creating will be enabled to edit the maps further. With which players would be able to develop their original rules and mechanisms and do unfathomable wonders with the editor! The module is now a coming-soon, so stay tuned for the latest news!