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Slap It Together!

Slap It Together! Steam news

Head Tilt Games | Dec 12, 2024 | game

Released

0players observed · 25 September 2026 - 22:12:06 UTC

ActionAdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive

Slap It Together! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive
  • Total reviews9
  • Release dateDec 12, 2024
  • DeveloperHead Tilt Games
  • PublisherHead Tilt Games

Genres: Action, Adventure, Casual, Indie

Company pages: Developer: Head Tilt GamesPublisher: Head Tilt Games

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Slap It Together! Steam news

Slap It Together! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • HOTFIX - v1.1.12 - 17 April 2025

    Changelog Temporarily removed battery puzzle and pipe puzzle randomisation due to consistent bugs -- we're currently investigating Fixed pathfinding in sewers Fixed pathfinding for trains Fixed ghost zombies when a player died Fixed ready screen not updating if the client enters first Pathfinding should now be a lot more reliable across the board; some irritating bugs got past us in our previous zombie AI rework, but hopefully that's all behind us! Enjoy the patch!

  • HOTFIX - v1.1.3 - 14 February 2025

    Changelog Fixed an issue where the Sewers pipes would all be showing on rare occasions Fixed an issue where players could crash within the Twisty Tunnels shape puzzle Improved Water Balloon VFX Fixed bug where Player Ragdolls wouldn't fully dissolve and flash Thank you to those of you who reported this over on our Discord! It was a great help. Enjoy the patch!

  • HOTFIX - v1.1.2 - 12 February 2025

    Hey everyone! We were recently made aware of some game breaking bugs that were present in our most recent update. We've spent a lot of time fixing them and we're happy to finally report that the changes are rolling out right now in version 1.1.2. Changelog Fixed bug where killing a player at the same time as them hitting you would result in a disconnect/crash Fixed Twisty Tunnels puzzles issues (Levers and Batteries) Other issues under investigation We're aware of a particular issue where zombies will not spawn in the Twisty Tunnels level occassionally. We've been unable to reproduce it and therefore fix it. If you happen to come across this issue, please report it to us so we can put a patch out ASAP! Thanks for your patience - and we hope you enjoy slappin' each other like never before!

  • PVP, Ragdolls, Emotes and More! - 7 February 2025

    Player Ragdolls and PVP When we first started making Slap-It Together!, the focus was never PVP. Whilst this remains the case, we found there is a lot of chaos and fun to be had with friendly fire enabled. Oh, we've also added Player Ragdolls which will appear upon a player's death! Gone are the days of vanishing into the air. PVP can be disabled by the host in their game settings, at any time. Consumables Consumables have had a pretty significant change. Not only are they much cheaper, consumables must now be picked up and used. We've also added some additional consumables including: Invincibility, Jump Boost & Speed Boost, to give this mechanic more love and focus. What drinks would you like to see? Emotes We teased this feature before release and finally, Emotes are now available to use! Hold B on keyboard OR Down on the DPAD for controller to show the radial menu and express yoursel…

  • Slap-It Together! Post Launch Plans - 24 December 2024

    Thank you for playing! For those who have purchased the game, thank you so much for supporting us. As a small indie studio, we thrive on community and it's been great to see some of you join our Discord with the intent of becoming speedrunners or just wanting to engage in community activities. Looking Ahead! Firstly, it has come to our attention that there are some balancing issues in the final level at that part. We're working on making that a little easier. We're also aware of a couple of bugs, that we will be fixing after our Christmas break. Additionally, it's clear that you want more content and we want to finish the game as proud as we can! So I am really excited to say that we will be releasing a couple of seasonal updates in 2025 to enhance the current experience and fulfil our initial vision. In these updates, you can anticipate: More Levels Player Emotes Combat Enhancements (m…

  • SLAP-IT TOGETHER IS AVAILABLE NOW! - 16 December 2024

    Public Launch! We hope you're just as excited as we are for Slap It Together's 1.0 release! After 3 years of on-and-off hard work, we've finally launched the game and it's available to purchase. A lot of love has gone into this and we're excited to see what you all think. Buy the game today! In the meantime, the game currently has a 10% launch discount, expiring on December 19th - leaving you and your friends just enough time to get together and slap some zombies at a great price. https://store.steampowered.com/app/1520590/Slap_It_Together/ Next Steps Whilst we feel done with most of the core experience, we are currently discussing the possibilities of post-launch updates. You can expect more levels, improved multiplayer and AI adjustments to heighten the game. Early discussions are being held but we feel excited at the prospect of fulfilling our initial visions. There will be informati…

  • RELEASE DATE ANNOUNCEMENT! - 9 August 2024

    Yep, you read the title right! Grab your friends, fight zombies and fill your pockets in Slap It Together — Releasing on December 12th! We'll have a more in-depth blog going over what the release entails and some other goodies; but contrary to my previous post, we've been able to make some excellent headroom and we feel ready to launch at the end of this year. In the meantime, be sure to join our Discord server to take part in our Open Beta starting August 16th! See you soon, Contestants!

  • New Demo Update + Launch Plans - 7 June 2024

    Hello Contestants!! In this blog post, I'll outline the latest demo update (our biggest yet) and give you some background on where we've been and the dreaded release date plans... The Demo Changelog We last updated the demo content in November last year. Aside from occasional hotfixes, it has been very very quiet (more on this shortly). Thankfully, we've just launched a brand new update which includes a ton of features you'll never notice in addition to: UI Revamp Random Challenges (WIP) New Animations for Baseball Bat New Enemy and Enemy Variants Audio Optimisation Showcase mode video (shows after 60s in Main Menu) General Performance Enhancements Known Bugs: Zombie clothing does not sync Light in the button puzzle does not sync We're hoping to streamline the blog posting process so we can keep you updated on development more frequently. Be sure to join our Discord to give us feedback…

  • Demo Patch Notes #2 - 13 July 2023

    Hey Contestants! We're happy to celebrate over 2,500 downloads since our demo release! (getting to 5,000 overall downloads!). This is a HUGE milestone for us and we're so grateful for your interest. We've got a pretty chunky changelog today! How exciting! Changelog: - Polished/remade multiplayer player animations - Improved Crane Puzzle clarity and direction - Added clarity to the Garden puzzle button presses - Added lights to the Revive Center - Improved difficulty options and their impact (e.g. more money when playing on Easy mode) - Improved general Rooftops Level collision, reducing exploit possibilities slightly - Added VFX to destroying drones (BANG!) - Fixed Crane Puzzle exploit - Fixed multiple disconnection issues - Fixed players getting stuck in the revival booth - Fixed exit area collision issues (preventing players from skipping the level) - Fixed players getting stuck in zo…

  • Demo Patch Notes #1 - 28 June 2023

    Hey Contestants! Firstly, thank you so much for giving the game a try and sending in your lovely messages. It has been really uplifting to hear that so many of you have enjoyed yourself. Thanks to this exceptional support, we've been able to squash a few pesky bugs and put this patch out today. Changelog: Leaving settings and going back now remembers which tab you were on Fixed players getting stuck after leaving customisation for a second time Fixed various controller navigation bugs Greatly improved controller reliability We're working consistently to deliver a more optimised experience. We are aware of the current performance implications towards the later waves and I hope to provide you with an update on this within the next couple of weeks. As mentioned in our previous post, if you encounter a bug of any sort, please send over an email to [email protected] or join our Disco…

  • The Slap-It Games Begin! - 21 June 2023

    Welcome, Contestants! The show has begun I'm sure you'll be thrilled with the experience (or at least, my viewers will be, which is most important)... RELAX! Enjoy the calm, soft and bouncy nature of The Pit, an area in which you and other willing contestants will prepare for the performance of your lives! EXPLORE! Scurry across the skyline and get that sweet $$$ for my little piggy bank! Oh, and don’t worry about being lonely, my lovely green friends (and past Contestants) will keep you company, I promise! THINK! Of course, this show can’t just be all about physical brawn! Viewers want to see those brains, literally and figuratively. There’s a few puzzles you’ll need to solve on your way to my piggy bank! ENERGISE! Don’t worry! We know some of you Contestants nowadays can’t go 10 minutes without an energy drink in your hand, so I’ve made sure to leave some vending machines around to qu…

  • Monthly Updates 2023 - #1 - 2 March 2023

    This post has been extracted directly via our website. Hello Contestants! We've been making tons of changes within the first part of the year. Read on to learn about our spectacular progress! Slappy Socials To begin with, we've had to revitalise our social media campaign and take it to higher level of quality. We're still figuring some things out, and we're by no means perfect but we're hoping this improvement will demonstrate our passion for Slap-It Together and our community! Feel free to follow us on: TikTok @headtiltgames Twitter @HeadTiltGames Instagram @headtiltgames The New Pit Area The Pit has had several iterations so far. Hopefully, this is the final one. This hub area is perhaps the most important aspect of the game and provides the utmost significance to the gameplay flow; allowing players to beat the game and roll the credits. As such, we took extensive time to get this fun…

  • THE END OF 2022 - 23 December 2022

    This post has been extracted directly via our website. Hello Contestants! So... a year of development has passed and we're onto the next chapter. Let's go back in time and take a look at how far we've come as well as some behind the scenes looks that are usually only available via our Discord Server. Start of the Year We started off with very minimal direction. An idea, a ton of passion and a fractional vertical slice. Our goal was to rival the zombie game genre and create a brand-new and engaging experience for almost anyone to play. A glaring issue was the lack of entry for new gamers and the general flow of getting into a game with your friends was not as easy as it could be. Insomnia 68 & 69 We decided to apply for Insomnia 68, a national gaming event in the UK. We had no idea how people would perceive the title and really, this was a major turning point for us. If nobody liked the…

  • LIVE-STREAMING WITH MATTATHON - 7 October 2022

    Watch Matt and Mattathon livestreaming with questions answered, shenanigans had and chaos ensued! This is a replay stream from October 5th You can check him out over on Twitch: https://www.twitch.tv/mattathon/

  • Steam Next Fest and What To Expect in Future! - 3 October 2022

    Hello contestants! It's been another busy month (and a half) of churning out pure slaptastic goodness! I wanted to talk you all through expectations you should have going into Steam Next Fest whether this is Your First Time Playing or if you're Coming from Insomnia 69. What the heck is this game? Slap-It Together is a pure labour of love from our team of internationally-based close-knit individuals. Coming straight out of education and into the field of game design! To put it simply... Zombie fighting game where you are tossed into a game show and your only weapons are set pieces With a strong focus on casual gameplay and a less serious take on the zombie genre, our game aims to lend enjoyment to anyone looking for a chaotic, ridiculous experience with friends and family. We've taken the best elements of Call of Duty Zombies & Left 4 Dead to mould a truly unique, down-to-earth experienc…

  • Better Art Direction! [AUGUST DEVLOG] - 3 August 2022

    Hello contestants! It's been a while since we previously posted a devlog. Reason being, we've had an incredibly busy few months ironing out bugs, adding new features and adapting to a new workflow! Firmer Art Direction Throughout our prototype's development, we had used a screen-space shader to outline all objects. We didn't have much control over this behaviour and it wasn't adding anything to the game's art style. Lighting was another big issue for us, and we knew something had to be done to solve the lacklustre art direction. BEFORE: AFTER: Now that we had solved this glaring issue, we needed to revamp our hub area (AKA 'The Pit') Revamped: Our goal with this was to really hammer home on the lore of the game. The Pit is supposed to feel like a super-happy place with an underlying evil. To do this, we believed that making the players feel watched would communicate this to a degree. Ro…

  • New Zombies and Traps! [MAY DEVLOG] - 14 May 2022

    Hello everyone, Welcome to the FIRST devlog for the game. In these, I will be walking you through what changes we've made since the previous post (aiming to do one of these monthly). New Zombies You may have noticed in the cover image a small tease of the new zombie model we've implemented... Take a look at the work-in-progress shots here! Head shot Body shot Comparison (before/after respectively): With these new zombies, we've also changed their animations. Enoch is currently working on more clothing options for them before moving onto a secret new model (stay tuned!). Introducing Traps! Now that we had new zombies, we needed more ways to defeat them! Mines can be placed down and they're primed after half a second. After that... well, just watch your enemies fly away! Obviously the model is less than ideal and the user feedback is very very minimal but we're hoping to sort this when we…

  • About this SLAPTASTIC Game - 7 May 2022

    Hello everyone, I'm Matt, the Game Director of Head Tilt Games. We're a fully remote team based internationally, representing many cultures and personalities! (UK, US, Canada, China etc.) I will be writing most of these posts going forward so if you have any questions about anything that has been written then please contact me at [email protected] About Slap-It Together Gameplay "Set in a game show that only cares for the numbers; you and up to 3 online friends slap, throw and whack your way through hordes of enemies and hand-painted environments in this comedic zombie wave-based fighter." Players (the contestants) are tasked with lasting as long as possible in a humourous horde-based survival. With the ability to pick-up a wide variety of objects around the levels, contestants can arm themselves with wacky weaponry (Baseball Bat, Guitar). Alternatively, they're free to go bare-ha…

Patch notes and updates

S.noRelease datePatch nameGID number
117 April 2025HOTFIX - v1.1.121797185861635848
214 February 2025HOTFIX - v1.1.31791580426003423
312 February 2025HOTFIX - v1.1.21791482680864423
413 July 2023Demo Patch Notes #25124582150181503775
528 June 2023Demo Patch Notes #15124582150126907821

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