- coming soon: OFF COURSE: elements of space - 8 September 2024
That game is all about how elements were made before EARTH ELEMENTS. All what we see was created in space at some point. Then here you go.....play in space...as lost off course traveling hero....yours ship is destroyed. you need to rebuild and how you do that: dig, mix, build. Build yours dream space ship from resources collected. Equip ship with systems: weapons, rocket, oxygen generator, planet drill... and so on. fight enemies, build better faster ship, travel. again working solo.... I liked that way. some technical info. if you interested: map is unlimited only one hero - although I am implementing fighters swarm ships which will help him idea is the same. dig.mix.build. hero is collecting resources and from those he can rebuild his ship, create fuel and everything's else what is needed for ship.....and fly through galaxy to other planetary systems no landing on planet, hero's ship…
- working on it.... - 10 April 2024
That game is all about how elements were made before EARTH ELEMENTS. All what we see was created in space at some point. Then here you go.....play in space...as lost off course traveling hero....yours ship is destroyed. you need to rebuild and how you do that: dig, mix, build. Build yours dream space ship from resources collected. Equip ship with systems: weapons, rocket, oxygen generator, planet drill... and so on. fight enemies, build better faster ship, travel. #added 5/15/24 food in space. farming in zero gravity. then use those products to eat. #orginal post again working solo.... I liked that way. some technical info. if you interested: map is unlimited only one hero - although I am implementing fighters swarm ships which will help him idea is the same. dig.mix.build. hero is collecting resources and from those he can rebuild his ship, create fuel and everything's else what is nee…
- 1.50 VOLCANO - 16 April 2023
1.50 VOLCANO update update to 1.5.1 on 4/17/23 A plenty of changes in game. Game pace is much faster in ten, twenty minutes You can have plenty of resources and a lot of tunnels already dig out. A lot of restrictions not present in game anymore. Easier selection/order system, easier DIG system, auto build ladder for vertical movement after tile is dig out. In summary now RoundOnes can BUILD those World wonders much easier. NEW main features: - new selection/issue orders system - use left mouse button to select and right to give order. Like in RTS games. Very easy and convenient way . Nothing in game is done automatically anymore. This means if villager is hungry you need to select him and move him to TABLE build to replenish food. Now building and digging is much easier. Each villager can do independent task. Access to DROPZONE is not that much necessary anymore - which is good for play…
- EARTH'S ELEMENTS work in progress report - 7 April 2023
Welcome New update coming soon. Some screenshots....I am working on VOLCANO project for new upcoming update 1.50 Thank You JG update coming soon
- EARTH'S ELEMENTS work in progress report - 6 April 2023
Welcome New update coming soon. I am in about 80 percent done with that rework. Investigating how Volcano will work in game. -underground lava build up will take resources. Lava is performing much better than enemies. Therefore I will remove enemies from game. Let me know if effect is worth the effort. Altogether if map is wide enough 2 volcanoes will be set from underground lava. Lava by itself is not destroying any BUILDS , but other resource will slowly disappear from map. Not implemented in game yet. Will be available in coming soon 1.50 update Thank You JG update coming soon
- EARTH'S ELEMENTS work in progress report - 3 April 2023
Welcome New update coming soon. I am in about 80 percent done with that rework. Reworking on machines class right now Main new ideas for machines. - they could be freely moved - with selecting and right click mouse - dig and throw away material - choose dig zone and activate and away they will go and dig -can dig under water -placing ladder automatically for RoundOnes easy access I have main framework functions for them. After main class of machines will be finalized I will create a lot of variations of them with different properties. Well After that my next focus will be on encyclopedia. Uff that's fun. Check out video Thank You JG update coming soon
- EARTH'S ELEMENTS UPDATE coming soon - 29 March 2023
Welcome New update coming soon. I am in about 75 percent done with that rework. Basically that will feel like new game. I put a lot of effort since beginning of this year into this project. Lets give you some specifics: A. Reworked whole units selection/orders -unit selection. with mouse left mouse button dragging to select like in RTS style. -with that comes independent orders to units. every unit could do different task. one can dig other could build, they could cooperate. You will have ability to select unit and tell it to go whenever you wont with right click button. Now basically using left mouse button to select and right mouse click to give orders game feels much better. finally player will be in control what units are doing. B. reworked /refactored tiles and maps and minimap too. Newest tile is water - fluid tile will spread. (cell automata mechanics. very interesting.) You can…
- main release 1.0.0 - 24 April 2022
main release 1.0.0 - not changed core game functions from version 0.9.2.1 bug fixes -music label wrong path for label.....fixed changes - changes how game starts - side menu is hidden by default; reason for that change is to immediate visibility of media player. Players can easily switch menu back on by pressing top left button (hide/show side panel menu) - added more melody lines - all together there are 30 melodies in game -modification to music player gui - added shuffle option Thank you
- 9.2 my artistic soul - 3 April 2022
update to 9.2.0 additions: - 6 brand new song - melodies from 18 to 23. New club melody line - my favorites are: 19 and 23. - added song tiles - new poetry titles creation - added in game music player - with functionality to: play/stop, play next, play random next and with synthesator graph - if thats too much you can turn off visibility of media player in quick settings ; melodies are played randomly one after another even if music player is hidden Music player is under side main menu you need to hide that to see music player As usually to completely turn off music check options in quick settings, changes - esc button - escape button will close various panels if all panels are closed and escape will be pressed than window about exiting game will show up. notes: 6 new song I designed for my new game - heavy traffic - cars in city check it out video on earth element page in RECENT EVENTS…
- 9.00 - 24 March 2022
bug fixes -refactored pm 10,5,13 - all base class is pm10 - for not dependent on fps dig function -error domesticated fields:milk,honey,wool,eggs - adding holds constantly - added flag tile_loaded -gui panel mixers resizing fix -gui panel pobj resizing fix -gui panel epoch allowed elements - resizing fix -pobj panel fixed correct icon for mixer, free, machine work -build 42 rought stone flower - build underground error - fixed changes -all pmachines in game to start require only pTool element in amount 50 - game balancing that way some machines will be easy accessible at the beginning of game. Just make sure you have tool element in dropzone and you can place machines on map -permadeath pobj panel change to very simple black border with name additions: -pmachines- all pm in game have dig area squares to let you know what they will dig
- other project - 22 February 2022
well earth elements is almost done releasing next update soon, and after that version 1 will be available. and after that what will I do?.... dont wont to be bored...so so I would like to show you my next idea, game about car traffic in city, cars will come and go... and you will build infrastructure for them..... seems nice right check video how project was evolving, and how it looks right now, its early stage prototyping. that is first iteration of tiles terrain, other assets , so this will change for sure, for now i am expanding every aspect of this prototype, again doing everything by myself like for earth elements. Actually working solo is good i like it. I hope now i am more experienced and ready for other ideas....and i have plenty. need to mention also game engine here GODOT is great especially for 2d. cannot wait for version 4.0. my day job is engineering. but hopefully i will…
- update 8.3.2 - 24 January 2022
update to 0.8.3.2 bug fixes: -correctly saving/loading music on off from e_e config file -remove fog of war by machines -cancell pmach if no pobj on free list error -fixed movement on ladders -astar remove ladders - fixed -fixed encyclopedia to accommodate more machines - moved to builds sections additions: - follow path draw rework: color coded path where pobject is going. Color is indicated under pobj name. than path is drawn, path elements are disappearing on walking. Now you can easy visualize where they are going. Follow path is drawn for: RoundOne,Yeti,Droid -enabled steam cloud save. Very useful feature when you log to steam on other computer you can continue playing saved game saves. Transfer game saves files is done automatically. -new machines - 6 new extractor machines - will dig tile chosen by user. better machines have more tile to choose and bigger allowed work area. Tiles…
- 0.8.2.1 - 13 December 2021
main feature in update is: new relay builds - explained in additions desription fixes -for work task removing from free list..................................fixed -pobj panel set free for returned from build list................fixed -follow path7. dest_type 2.tile 0 at destination, left tile1 for tile destination - coused error going to relay builds ..............fixed -set new work task, add pob to work task - refactored for min distance checked - ......................fixed -activate food storage even if food source is lower than 500 added function in food storage builds..................................fixed -elevator floor visible when switching to free list.............fixed additions: -relay build - relay builds will collect and pass pElements from RoundOnes to DropZone for some specific distance. Better Relays have greater distance. Distance is checked for all existing relays a…
- 0.8.2.0 - 3 December 2021
bug fixes -cancel work task error on non blocked tiles astar was removed......................................fixed -abandon work task affecting astar for cancelled tile...................................................................................fixed -removing recharger error........................................................................................................................................fixed -food storage panel changed to be visible at night........................................................................................fixed -food delivery manager changed/fixed rework.................................................................................................fixed -food storage builds changed rules builds rework base class build 11................................fixed -save holds value in load/save for map........................................…
- 0.8.1.0 update. New units: YETI , DROID and DINOSAURS - 10 November 2021
update to 0.8.1.0 Main features in this update are: -New UNITS: YETI, DROID. -New animals: dinosaurs - upgrade system for RoundOnes bug fixes: quiet bug fixes (on 10/21/21) -added new tiles 33,34,35,36,37,38 to astar as obstacles............................................fixed -generate world without preview choosing error due to paralax not set...................fixed regular bug fixes: -sleep capsules code optimizations avoid not necessary code in every frame redone base clase as build26......................................................................fixed -astar_sleep_manager fixes/optimization.............................................................................fixed -sending to sleep list while on returned list .........................................................................fixed -fixed build 3 to accommodate folowpath7.........................................…
- bug fixes/optimizations/additions - 20 September 2021
bug fixes: -error in order_unslelct_all_pobj due to removing when iterting in array ..........................fixed -error in astar update locallyout3 - case20 ......................................................................................fixed -added very similar case 21 to update locallyout3.........................................................................fixed -added case 22 astar localout3..............................................................................................................fixed -life support food stoarage menu behind some elements (z to 11)..........................................fixed -life support food sotrage after load - buttons panel stays on error.........................................fixed -life support food storage errors when updating dropzone values............................................fixed -gui element will catch mouse even…
- 0.7.7.4 bug fixes - 2 September 2021
bug fixes: -on wake up on demand-error due to finding cap by IJ....................................................fixed -added missing icons in dynamic pobj panel.........................................................................fixed -connected missing live numbers to RoundOne detailed panel......................................fixed -sleeping capsule lowering stamina all the way due to update stamina2....................fixed changes/additions: -due to additions to dyn pobj panel - changed load/save functions................................changed -redesigned under hood sleep capsule show on panel(not porcessed every fra)........changed -added sleep restriction command this command will restrict sleep. So even if pobj sleep level will go below 200 and this button is pressed on, than pobj will not go to his sleep capsule. Reasons for that is that maybe he is doing some important…
- update 7.7.1 life support system - 15 July 2021
-life properties: food level (purple), sleep level(orange) and already in game stamina level(green) From Now on You need to take care of necessities for RoundOnes. They will walk much slower if they will not get sleep and food. -introducing SLEEPING CAPSULES BUILDS: 3 new builds in category: life support : ground, mud brick and wood plank sleep capsules. Capsules can be build like any other regular builds. assignment to capsule of pobj will happen if pobj will walk by sleep capsule or if this will never happened also automatically after some time. Every pobject which was already delivering to dropzone should have sleeping capsule for reasons to get rest when sleep/rest level drop below 250. If sleep level will be below 250 pobject will abandon his task(work/build task for now) and go to His capsule to get rest. Better sleep capsule will recharge sleep faster. Sleep comfort for now is be…
- technical update bug fixes update 7.7.0 - 23 June 2021
update to 7.7.0 is first time game with no debug console window. looking much better now. besides that some other main features are outlined below: -added log file. located where game saves are file: earth_elements_log_text_file.log if you will sent that file to me: [email protected] with short description of crush that will help debug the game. for now file has to be manually sent after the crash happened. If you will start new game log file will be overwritten. file its saving log for current game session only -in clearmapscreen3. not allowing to move game out of DEBUG mode during load...fixed -in groups addition. not allowing to move game out of DEBUG mode during new game...fixed -in browsing for load. passed to oldcol oldrows. error on loading save...fixed -loading tutorial. passed oldcol,oldrows. error on openning tutorial.........fixed -reloading tutorial after closing…
- update to 0.7.6.5 - 12 June 2021
update to 7.6.5. In that update main features are: -real time cursor info bar. While mouse hoovers over items you receive basic info about items in game -redesigned Info Panel. New detailed info panel will display more information especially for now on info of RoundOnes, new Info panel for basic tile info and present builds -under the hood fixes and corrections for Order Menu. Especially useful is semi automatic tabs adjustments depending where is mouse cursor. -new current task overview with useful information how many RoundOnes is working on task, how many tiles is set to dig out. For now this will work for WORK and BUILD tasks -reworked one ruin for jungle theme -redesigned gui buttons, changed some functionality during game start -bug fixes and correction through whole game code (most important fixes: live array fix during starting new game)