- A new Gladiator game just Launched - 14 November 2022
Hello Gladiators, I just wanted to let you all know that a dear fellow solo developer, Jordy, has just launched his game which has been working on it for 7 years! It's a roguelike arena based gladiator games with physics and directional combat... It looks awesome and it's very fun to play. Here are a few words from Jordy : The excitement for the game has been overwhelming - especially this last week - everyone who has left feedback, wishlisted, played the demo, entered the arena, fought and died gloriously - THANK YOU! With much love, I am happy to say: after 7 years of solo development We Who Are About To Die is OUT NOW! Fight & strategize your way through spectacles and arenas -- rise from lowly slave to Grand Champion and earn your freedom. Or... die trying. This Gladiator RPG Roguelite features in-depth career management and a unique physics simulated combat system. To those who are…
- Piratopia is back! - 26 May 2022
Hello Friends! First of all, thank you for sticking around and supporting me even during the period when there were no updates… I have BIG EXCITING NEWS!!! I’m ecstatic to announce that I’ve partnered with a global publisher, Project 99 https://project99.gg/ to expand and launch Piratopia 2.0, one of my personal games! Project 99 is a brand new publisher and, after getting to know the team in the past months, I’m impressed by how much they love Piratopia and the extensive experience they have in building games! We share the same vision of making the most badass pirate game with a focus on the community and inclusive feedback to shape the game’s roadmap. There is a lot of exciting stuff we’re planning already, from improved graphics to more content and bosses! Join the dedicated Discord server to take part in polls, peek at what we’ll be working on, and even score some freebies for Pirat…
- 200.000 Organic Downloads - 5 November 2021
Hi Gladiators, I'm ecstatic to reveal that the game has just passed 200.000 organic downloads! That's like filling almost 2 of the largest stadiums of the world... I never thought the game would achieve this as a solo developer with no marketing budget, and it's all thanks to you all, I'm very grateful to cross this milestone together! I know a lot of you have been wondering why there haven't been updates or what's the future of the game, so I'll try to clarify it. Currently, as a solo developer, I think I've reached the best I can do and I need people with stronger knowledge in areas I can't cover to deliver the game I have in mind and implement your suggestions. Until that happens, unfortunately, the game will remain in standby and in EA stage, obviously free for you to enjoy. At the same time, as a solo developer that enjoys the creative process of making games, I need to switch cont…
- Important Milestone! - 8 May 2021
Hello Gladiators, Important Milestone!!! The game just reached 100.000 downloads in less than 2 months with more than 2.000 people playing the game every day, with zero marketing! Just... wow, I never expected this to happen and I thank every single one of you for this experience! About the patch, it contains : Added verticality to the gladiatorium with high grounds. This should hopefully make the singleplayer more fun and experience even more goofy ragdoll moments. Losing a leg is not lethal anymore. You can still hop around with 1 leg but losing both is an insta death. Increase stamina cost when throwing weapons in multiplayer. The MP became more about throwing weapons and less sword-fights. Fix spawning position for the ballista and cannon in the endless mode. Something you've always asked is how to support me and show appreciation for this game. So far I've always rejected any finan…
- Wishlist a new Gladiator Game! - 4 May 2021
Hi Gladiators, I want you to spend 2 minutes of your time to Wishlist this new physics based gladiator game! https://store.steampowered.com/app/973230/We_Who_Are_About_To_Die/ Why ? It looks amazing, it's plays very well, it has tons of depth and It's made by a solo developer that has worked on it for the last 5 years, that's something I can relate to. I love physics and I love gladiators that's why I need your help to make this game a success! Trust me, it's a game you'll enjoy and it'll help the development more than you might think. Just do it, go Wishlist it!
- PvP and Stamina! - 28 April 2021
Hello Gladiators, This patch reworks the stamina specifically for pvp and removes it from the single player modes. The single player modes needs to remain fun and 'spammy' so people can enjoy the silly rag-dolls moments. PvP on the other hand doesn't have too many tactical decisions and it just isn't fun for players that want to get competitive or optimise movements and their decisions. This patch contains : Disable the Stamina in Singleplayer modes. New Stamina in PvP which aims to reduce spam attacks and give op movements, such as grab / push, a bigger risk / reward factor. Ability to set the stamina on/off in custom lobbies. Introduce NPCs in the custom lobby. Several bug fixes. Let me know how this patch feels, join our discord to share ideas and suggestions https://discord.gg/AFePFjQCsw Thank you, Gladiators!
- Community Milestone! - 26 April 2021
Hello Gladiators, Building PvP was an experience that took so much of my attention to the point that I forgot that we've hit an important milestone in our community. Our Discord server has grown to almost 1,200 individuals, every single one of them helping me to make the game better. It means a lot to me and I can't thank you enough for this! Join here https://discord.gg/AFePFjQCsw , it's free and filled with friendly gladiators. Thank you all for sticking around and helping making the game better every day! Keep slaying, Gladiators!
- Balance and Stamina! - 25 April 2021
Hi Gladiators, This new update tries to improve the stamina system especially for PvP. The old stamina system was slowing your hits and you were recovering it only at the end of the animation. Also certain weapons and certain attacks were easily exploitable as there was not stamina punishment. The new stamina system is similar to the old one, but you recover stamina all the time, even during attacks, effecting your animations. Also certain weapons (2 handed) have a different stamina cost for the light attack and the overhead one. This should make the overhead attack a more tactical choice. The patch contains : Nerf goblin health. They are generally too strong and too many, now they should be more of one-shottable. Nerf the fire rate of elephant archers. Make arrows not pickable from the player. Stamina mini-rework and rebalance. Rebalance some of the stamina costs of equipments. Increas…
- New Enemies! - 24 April 2021
Hi Gladiators, Todays patch introduces two new enemies and a combo. Archers. Unfortunately at the moment you can't equip their bow. Elephants. Archers on Elephants as a boss level. Cap fps to 90 as a good balance between framerate and not over-stressing your gpu. Lower the requirements to unlock the arena pet. Balance tweaks on the weapons drop in pvp. Grant pvp victory if the opponent disconnects after losing at least 1 round. Minor fixes on pvp. Please join our community if you haven't to get involved in the development of patches and suggest changes or improvements. https://discord.gg/AFePFjQCsw I hope you guys enjoy this patch. Keep slaying, Gladiators!
- PvP is Live! Now! - 21 April 2021
Hi Gladiators! I'm super excited to announce that the first multiplayer features are live now! All for FREE! Join our discord to connect and maybe join custom matches or future tournaments. https://discord.gg/AFePFjQCsw This what the multiplayer contains : 1v1 Duels with ranks. Win duels to win trophies, lose duels to lose trophies. Unlock unique perks with trophies. Custom lobby. Host your own private or public lobby with up to 10 people or join a random one. New maps for the 1v1 and custom lobby. Voice chat in the multiplayer modes. You can turn this off in the settings. I personally can't wait to see fight you guys in the arena but multiplayer wasn't the only addition, here are some more : Add camera rotation assist. A lot of you complained, now the camera will assist your rotation when fighting enemies. Add an arena pets which you unlock through multiplayer. Add aura VFX which you u…
- PvP Status Update! - 13 April 2021
Hi Gladiators, I know there has been some lack of updates but that's because all my effort have shifted to PvP. Currently PvP is in beta testing and you can access it by joining our Discord server. https://discord.gg/AFePFjQCsw The multiplayer currently has : 1v1 duels with a rank / leaderboard. You go up or down the leaderboard if you lose or win duels. 1v1 duels have 5 arenas, each has a different play-style and some of them have new traps / hazards. New visual effects to customise your gladiator based on the 1v1 rank. A new arena pet that will help you in the singleplayer modes that unlocks based on the 1v1 rank. Rebalance (nerf) of the unlock rate of armour. Unlocking armour should feel a more important achievemen to show off in a 1v1. More settings like audio control, voice chat, AZERTY keyboard for our french players, camera assist etc.. Minor bugfixes and improvements. What needs…
- Patch and PvP Update - 4 April 2021
Hi Gladiators, this patch comes with a buff to the Grab/Push mechanic with the following changes You can grab while running. As long as you are aligned correctly at the right distance, you can grab and yeet an opponent while sprinting. You can run after executing a Grab. You are not forced to stay hard-locked into the walking stance while holding someone. Why these buffs ? Since the last grab change, the mechanic got nerfed considerably, making it almost useless... as one of the most fun mechanics, this is an attempt to bring it back especially for high rank players, but without being too overpowered. It's also a balance needed for PvP... ... speaking of PvP, recently we've been running internal tests and the results are very promising! The framework and network code is ready and the game plays smoothly. The first version of PvP will be in beta in, hopefully, a week! And of course, this…
- Better Checkpoint System! - 1 April 2021
Hello Gladiators, This patch is a chunky one, so bare with me #Better Checkpoint System Added the ability to have a checkpoint every 10 Glory levels... yes, not just a one time checkpoint. I know people will be screaming against this, so I've added an option to turn it off... also there are 2 leaderboards, one for the checkpoint progress and another for the hardcore players! #Weapons Add 3 new weapons, two one-handed and one two-handed. Nerf the stickiness of the one and two handed swords. Fix the Flare. Nerf the AI damage when yielding weapons. #Misc Buff the Roll, it should give you more space to evade enemy chained attacks. Introduce two "Environment Weapons", the Ballista and Cannon... can't wait to see you guys use them. You can practice them in the Practice level. Cap the max power to 200%. Performance Improvements Let me know how this patch plays, have fun Gladiators!
- Thank you Gladiators! - 31 March 2021
Hi Gladiators, It's been quite a ride the past few weeks, seeing the game growing and more people joining our community, playing the game every day for hours on end. The game has officially passed 500 reviews with 40.000+ downloads and the community has grown with more than 500 members in just a couple of weeks. It's overwhelming and very supportive, and this couldn't have happened without you, Gladiators. I just wanted to take a few minutes of your time to thank you... please review the game if you haven't and share it with your friends. Every single positive review helps the game growing and becoming better every day! Next Step ? Going multiplayer, it'll add the most value and that's what I've been working on these days, stay tuned for more updates! Join our community for more updates https://discord.gg/AFePFjQCsw Keep slaying and stay Glorious, Gladiators!
- New Game Mode! - 29 March 2021
Hello Gladiators, This patch comes with and new mode with it's own Leaderboard! There are also some quality of like improvements. #1 New Mode - Endless Glory! Fight in the streets of Rome against endless waves of enemies, a new map with ever increasing difficulty. The more kills, the more health you'll gain, helping you stay alive longer. Climb the new leaderboard and claim the glory you deserve at the top! #2 Quality of life fixes Improve the Grab/Push. A spam protection was introduced to prevent exploits but a lot of you hated it, so in this patch pressing F the second time simply releases the opponent, with enough swing force you can throw him away. Add option to turn on/off the checkpoint at glory 10! A lot of you wanted the raw, difficult experience that the game offers, now you have the option to toggle it on/off. Increase dismemberment thresholds, this means less of those, not so…
- One time Checkpoint! - 28 March 2021
Hello Gladiators, This patch comes with multiple fixes and improvements. #1 Add a one time checkpoint at Glory level 10. A lot of you have been asking for a checkpoint system. I was hesitant this whole time as it takes away the challenge but also I understand the frustration of having to restart from glory 1. So I went for a something in the middle, a one time checkpoint when unlocking the leaderboard! Let me know how that plays. #2 Nerf the Grab Spam Added a spam protection on grab. People were abusing this in high ranks with cheats. Can’t run while grabbing. #3 AI difficulty AI can’t grab with 1 arm. Reduce the AI grab frequency. You should be experiencing less ‘chained’ grabs. Can’t get grabbed when rolling or while getting up. It should give you a window to escape from chained attacks. Reduce the AI attack frequency a bit. #4 Misc Buff the shield with an active, shield bash. It push…
- Minor Balance and Control Update! - 26 March 2021
Hi Gladiators, This patch is a follow up of the control changes and after reading some reviews and watching gameplays. It contains : Map GRAB and PUSH to the F button. Not everyone has the middle mouse button. Lower trident stickiness. Getting hit by it often meant death, the stickiness has been reduced by 25%. Disable the glory demote on retry, it felt too punishing especially when physics glitched. It was exploitable anyway by going to the main menu. Increased the physics iteration count. Hopefully less glitches. Increase ‘stability’ of the character. Less falling down or tripping over. I know a lot of you want a way to rebind the controls, especially after getting used to the old setup. It'll be possible in the future but the priority right now is to get the default scheme right for most of users. For most cases, If a button doesn't feel right and you want to rebind it then it means…
- Balance and Controls Update! - 25 March 2021
Hi Gladiators! This patch is a mix of balance tweaks and improvements on the combat. Controls A lot of you enjoyed the ability to Roll, so now it’s better integrated in the combat. Press SPACE while walking to ROLL. Press SPACE while running to TACKLE. Press the middle mouse button to GRAB and PUSH. It's useful to not only dodge incoming attacks or flying swords but to free yourself from traps or enemy thrusts. The combat should feels more skill-based and fun. Balance Lower the amount of traps in the first few arenas. It’s frustrating getting stuck for early players. Adjust the difficulty steepness. Early levels should be a little easier. Lower the stickiness for some weapons, which a lot of you have complained about ---- 1 handed swords. ---- 2 handed swords. ---- Mace. Important Because of balance changes and the new controls, I need reset the leaderboard score for players that are ab…
- Difficulty Balance #2! - 25 March 2021
Hi Gladiators, While the early levels are easier and fun for a new player, the later ones are just boring after mastering the mechanics. This patch aims to make the game a bit more challenging on the late game, specifically addressing the top ranks. It also expands on the controls, providing you an escape from the nasty chained attacks (Looking at you Leopard). #1 Increase AI aggressiveness for later levels by : Buffing the AI equipment throw frequency. Buffing the AI group targeting. More enemies will try to duel you as you progress in the glory ranks. Buffing later levels. #2 Expand the controls with a Roll. When grounded, press SPACE to roll and control the direction with the movement keys. It should help you get away from sticky situations or from attack chains. The AI will learn how to roll in later levels, so executing them with an over-head attack will not be as easy as it was. #…
- Difficulty Balance! - 24 March 2021
Hello Gladiators, After reading your reviews, watching streams and checking the leaderboard, it seems that the initial part of the game is a little bit too hard and therefore frustrating for a lot of you. This patch aims to address certain levels, fix some exploits and minor adjustments. Nerf the ‘Slide with trident’ equipped combo. Too OP which makes ranking up easy if exploited. Nerf punches so they don’t one shot. This is especially important in the initial levels. Nerf initial levels, it was getting too hard too quickly. Buff stamina regen. It was making the game too hard for casual players aka button smashers in the initial level. Fix bug with the bear that kept falling and glitching. Fix bug with the level 50+ arena was repeating. Improve AI targeting when the match starts. You can’t hide at the initial corner anymore. Lower the camera sensibility. Important Because of balance cha…