- Thank you for suggesting! - 28 November 2024
Thank You for Visiting Us at Milano Games Week! A big thank you to everyone who stopped by the PlaySys booth at Milano Games Week! As a solo developer, it was inspiring to connect with you, share thoughts about the gaming scene, and hear your feedback. It was also inspiring to assist the well-known Yotobi playing my game. This week, I’ve been hard at work implementing some of your most critical suggestions, and I’m excited to share the improvements with you: THE MENU NOW OPENS ON THE MAP Previously, the menu opened on the Story tab to help players track their progress and objectives. However, after hearing your feedback, I realized the Map is the most frequently used feature. Starting now, the Map will be the first tab you see when opening the menu. Big thanks to Tom's Hardware for this suggestion! THE MAP NOW SHOWS CHARACTER DIRECTION Many of you mentioned that it’s challenging to orie…
- Game Demo Out Today! - 24 September 2024
In recent months, we've been at work on porting DREAMERS to PC, and today we’re happy to launch our very first demo here on Steam, marking the beginning of this journey with all of you. This demo is set in the early phase of the game (though not right at the start), and we believe it captures the heart of DREAMERS. You'll get to meet two of the three protagonists - the Girl and the Boy - and explore some of the initial locations. Dive into quests, interact with NPCs who may join you in future adventures, catch some fish, fly some drones, and experience a taste of the game’s narrative and visual style. So grab your controller, take some free time, and begin your adventure with DREAMERS Demo in Steam Big Picture!
- Digital Art Book Launch Date - 4 April 2024
Last December we funded our Kickstarter campaign aimed to create the 300 pages hardcover Art Book of DREAMERS, available here. Here is a flip-through video of the hardcover version Later on, we decided to make a digital version of the art book available as DLC (or a standalone side application, depending on the platform). This version of the art book, labeled as digital experience is quite cool because you can flip the pages of a copy of the book and also have a first-person walk in the iconic and overwhelming island of DREAMERS. Here is a short video To keep up with every platform, these days we are releasing this Digital Art Book on every store (Steam, PlayStation Store, Xbox Store and Microsoft Store). Today is the release day here on Steam and even if the DLC requires the full copy of the (coming soon) game, we are still celebrating the reach of this milestone. You may see a discoun…
- A Path Beyond DREAMERS - 29 December 2023
We wanted to create a dark game and hide it behind a joyful facade. This is DREAMERS and you probably already saw the colorful trailers we posted so far. Today we have something unexpected for you all: a dark teaser that fully represents the mood of the game without any make-up. Also, listen to track 14 of DREAMERS OST named A Path Beyond, composed by Irina Slepchenko, Svetlana Khanina and orchestrated by Markus Elgland.
- DREAMERS Collector Edition - 20 October 2023
Big news! Today we're launching our first Kickstarter campaign for DREAMERS Collector's Edition, and it'll only last 30 days. What's in it for you? We're creating a stunning art book, filled with over 200 pages of great images, and a cool 12'' vinyl record with carefully remastered tracks from the original soundtrack. It's all about nostalgia, just like our game. Your support means a lot to us! Let's make this limited-edition dream come true. Join us on Kickstarter and secure your very own copy. Art Book Vinyl Record Bundle For those who love to hold something real in their hands, this one's for you.
- We Are DREAMERS! Interview 02: Anri Kaneko - 29 August 2023
Introducing the team behind the development of DREAMERS adventure video game. Meet today Anri Kaneko from Yokohama, who took care of the Japanese localization of the game. Say "Konnichiwa" to Anri in the comments below :) More info about the game is on the official website https://www.dreamers-game.com
- We Are DREAMERS! Interview 01: Markus Elgland - 7 July 2023
Introducing the team behind the development of DREAMERS adventure video game. Today we want you to meet Markus Elgland, composer, arranger, and orchestrator from Finland. Markus handled the orchestration of the entire soundtrack of the game. Download the DREAMERS Steam Original Soundtrack product for free HERE. Don't be shy, say "hei" to Markus in the comments below and tell him which one of his orchestrations is your favorite! Cheers
- Adventures are better with friends - 31 May 2023
Adventures are better with friends. Some levels in DREAMERS feature collaborative single-player split-screen gameplay. Share your controller with a friend and solve puzzles together. Previously I wrote this article introducing the split-screen feature of some levels of DREAMERS. Today I can add more images of another location in the game that can be explored in this way.
- DREAMERS Guided Tours S01E02 - 18 April 2023
Join us for our second episode of a series of guided tours with DREAMERS’ protagonists. Take a late afternoon stroll with the girl in her town and listen to some local rumours.
- It's Fishing Time! - 7 April 2023
Fish are friends…until you miss a quick time event and they become your enemy. Take a break from your daily adventures with the fishing mini-game in DREAMERS! Whether you’re an experienced angler or just starting out, you’ll love the challenge of catching fish and the thrill of reeling them in. With colourful low-poly graphics, random difficulty and intuitive controls, this mini-game is sure to keep you entertained. Fishing mini-games have become increasingly popular in recent years, and for good reason. They offer players a fun and relaxing break from the main gameplay, while still providing a sense of accomplishment and progression. Surely we couldn't release DREAMERS without giving you the opportunity to fish in various locations on the map.
- DREAMERS Guided Tours S01E01 - 2 December 2022
Welcome to the first episode of a series of guided tours with DREAMERS' protagonists. Today the boy shows you a sneak peek at his life and his friends on the island.
- Meet Luca Deriu at DevGamm Fest - 23 November 2022
Tomorrow, November 24th at 4:30 pm CET, Luca will be live in an exclusive interview on DevGamm Fest. Don't miss it, and prepare your questions about DREAMERS video game for the live chat. See you there! here is the video https://www.youtube.com/watch?v=WgySFpikeEI&t=13200s
- DREAMERS Soundtrack on Steam - 21 November 2022
Develop, upload and boom. Online! If there is one thing that I really love about Steam is how clear everything is. Not that I dislike other platforms, on the contrary, I like them very much. Steam, however, never fails in the offer for both the developers and the players. One example is the possibility to distribute the soundtrack of our upcoming game, DREAMERS, to anybody who may be interested in it. You know, after working so long on a project we can't wait to release it, but at the same time, being this our first massive production, we want it to be impeccable. So yeah, while we keep polishing the game, the UI, the camera and the localizations, we want to share with you our amazing soundtrack. How to do so? well, we extended our brand identity by adding the "music publishing class" so that we are eligible to handle such a task, and then we uploaded it on the main music streaming plat…
- DREAMERS Original Soundtrack Released Today! - 26 October 2022
Hello everyone, we are happy to share this news with you and you can listen to it on Spotify, Apple Music, and Amazon Music. Here below you can find some official information about it. DREAMERS Original Soundtrack features nearly two hours of orchestral and ambient music, created by an international team: composed by Svetlana Khanina and Irina Slepchenko from Russia and orchestrated by Markus Elgland from Finland. With its 31 instrumental tracks, the soundtrack of DREAMERS promises to transport players in a relaxed and exciting atmosphere, to immerse after a tiring day and to travel with the protagonists of the game between different worlds and realities. Each track has been created to represent best every environment, mood or place in the game: from the cheerful and fun sounds of the tavern (Track 13 - A Tavern in the Port) to the darker and stirring themes of the mysterious region (Tr…
- Steam Achievements and Trophies - 14 October 2022
Here we go, we just finished preparing the trophies for you to unlock while enjoying the world of DREAMERS. From classics to hardcore trophies, we think we have made good work and we estimate about 15 hours of gameplay to complete them. A core idea of DREAMERS is that "life goes on" and for this reason, there are many, many things missable in the game. Usually, we don't refer to them as missable as it sounds very negative to us, but we prefer to talk about priorities. For example, you are reading this post and not doing something else, and we thank you for the priority you are giving to us ;)
- Motion Capture BTS - 4 October 2022
Hello, everyone! Did you know that we used motion capture to make our characters have more fluid and realistic movements? Even if the low-poly graphic is not photo-realistic on purpose, we still wanted to give our players an immersive game experience, so we decided to use mocap for the animation style. For example, in our cinematic scenes like the balloon one, you could see how we made our actress use also a VR set to have more real reactions from her. We shot it in our studio as you can see :)
- Developer talk: DREAMERS step system - 26 September 2022
Today we are talking about DREAMERS step system! We used our PlaySys Interaction Framework and the inverse-kinematics technique to make it look as accurate to reality as possible. But it will be Luca, DREAMERS' game designer and main developer, to explain the details. So, Luca, how was the PlaySys Interaction Framework involved in the steps' programming? Thank you Federica for this interview. It feels odd but fantastic to write at the same time on this form with different accounts :) The PlaySys Interaction Framework is a set of tools that I am developing since the early years of PlaySys. I usually pretend in my articles that it is very stable and consistent, but in reality, it is continuously being iterated. This happens because we don't have a single style in our projects and it is very difficult, if not impossible, to define objectively everything that may happen in a game. This is t…
- Back-and-forth dialogues - 19 September 2022
Hello, everyone! Today we are talking about our back-and-forth dialogues: in DREAMERS, when you interact with the NPCs, you will start conversations that always include an answer from one of the main three characters. The NPCs don't start talking to say something one-directional where you just have to listen and nod passively, but they engage with you in equal, bi-directional and interesting conversations! They will gladly help you with your tasks, give you advices, tell you about themselves or their hometown! We spent a lot of time writing our characters and dialogues to make them more engaging for our audience and we truly think that this is one of our game's strengths!
- Have a glimpse behind the scenes - 12 September 2022
While we are still working on the localization of our game into multiple languages, we wanted to show you backstage content from one of the first phases of the development of our game: concepts. Here for you are some inspirational artworks for DREAMERS' mountain region! They served as an inspiration and reference to our 3D modelers to visualize and create the maps and quests while the developer worked on the prototype of functionalities. In fact, we first create a hyper-simplified version of our scenes by using simple blocks or extruded lines, to measure the distances and performance of a scene. When we reach a stable and pleasurable result, we start populating the environment with details and NPCs. This way we can be sure that the levels are consistent in proportions and are never too long or too short to be explored.
- We're back! - 7 September 2022
Howdy, fellow dreamers! Just passing by to say hi and share with you some great news: the game will finally be released this Autumn, by the end of the year! Are you excited as much as we are? We're working to fix some minor bugs and to incorporate all dialogues' translations in order to make our game enjoyable for everyone! As a matter of fact, DREAMERS will be released in English, Italian, Russian, Chinese, and Japanese!