- GAME PATCH v1.0.7 - 17 September 2026
PATCH NOTESUpdated A Little Age to the latest engine version (UE 5.8.2).Added new "Send Bug Report" option in the game menu.Added German, French, and *Portuguese Localization.Localized the "Controls / How To Play" section.*Note on Portuguese Localization: It was done as brazilian portuguese, but I'm told is neutral enough that people from Portugal should have no trouble understanding everything.As always, if you have any issues or just want to reach out to me you can join the Benerot Discord, or send an email to [email protected] just use the new in-game bug report :)Francisco | BENEROT
- PATCH v1.0.6 - 8 September 2026
PATCH NOTES v1.0.6Changes to the Temple TributeSimplified the rule that determines when the temple speeds up, and added a x3 speed as well.The temple reserve size is now tied to its completion phase.Rebalanced temple tribute amounts so they require more gold overall.GeneralModified the Sender instruction tutorial entry to explain you can change the slider resource type.The build, improve, send, and overview panel buttons are now highlighted when selected.Pressing improve or send before the options are available no longer hide the buttons.Added a grey out overlay on top of settlement expansions when not available for clarity.Improved the appearance and clarity of various texts.Reduced the tap-time for right mouse click cancel so it's harder to trigger accidentally while doing short camera drags.Game elapsed time counter now stops during active pause.Added persistence storage of which Adv…
- PATCH 1.0.5 - SAVE/LOAD IS RESTORED - 3 September 2026
PATCH NOTESSaving and Loading has been re-enabled and made accessible in the UIVarious game-breaking issues caused by a incorrectly reloading the game have been fixed.Fixed a few typos.Added a few missing texts to localization.Fixed missing text from temple completed popup when playing on Endless mode. DEVELOPER NOTESPlease do keep in mind this only works on games played from this version of the game onward.Hopefully all game-breaking issues related to saving/loading have been addressed with this patch. I'll keep an eye for any pending issues of course.I still have a number of low-priority cosmetic-only things to fix. And the next small patch will include the fix for those.If you do find any problem with saving/loading after this patch please leave a message in discussions, send me an email [email protected], or reach out to me on Discord and I will do my best to fix it as soon as pos…
- SMALL PATCH - 29 August 2026
PATCH NOTES Added 6 new upgrades focused on late game. Added colored background to the building upgrade buttons on the improve menu Added a dark background to the destination name on the sender instructions (it was hard to see on light colored destinations) The settlement representative is now also visible on the overview cards and the victory settlement cards. Light rebalancing of how much experienced is required to level up. Improved text readibility of the info panel on building and improve menu If doing the tutorial Bandits don't show up until you reach that part of the tutorial. Fixed the fishinghut upgrade using an outdated image Fixed reserving resources fetching incorrect values DEVELOPER NOTESI am still fixing the save/load issue and it will be back up online as soon as posible.
- HOTFIX v1.00.3 - 28 August 2026
PATCH NOTES Fixed not being able to get the "build 3 settlements" achievement. Fixed not being able to get the "win with a food-less settlement" due to the upgrade that let settlement produce food passively. Fixed 3 texts not localized Fixed upgrades showing "error" after level 12, when you run out of upgrades. DEVELOPER NOTES I'm still working on a fix for save/load being broken. Once again, apologies!
- HOTFIX 1.00.2 - 28 August 2026
PATCH NOTES Fixed game getting stuck starting in a broken load state Temporarily hide the load button as it is broken and making too much trouble. will return it as soon as i get it to work properly again! apologies!
- HOTFIX v1.00.1 - 28 August 2026
PATCH NOTES Fixed some text not localized. Fixed Sender instruction text color not updating with instruction type change. KNOWN ISSUES Look like loading a saved game isn't working properly, I'm investigating and will fix asap!
- v1.0 is now available for purchase - 28 August 2026
A Little Age 1.0 is finally available!I am now in full support mode for a bit as I'm sure I'll be doing hotfixes all weekend.If you do encounter any issues you can find me on Discord: https://discord.gg/DCJDqSbxprBut I regularly check everywhere else as well.If you haven't already check the trailer for the game. I'm quite satisfied with having actually finished my entire list of everything I wanted for the 1.0But I also have a long list of ideas, nice-to-have, quality-of-life, and player requests that i want to start working on as soon as possible ;) I plan to keep supporting and improving A Little Age for a long time. So if you have any ideas or suggestions just send them my way! now that the 1.0 is finished I think I can have start looking at the rest of the things I would have like to add but wouldn't fit the time and scope of the 1.0 release.RoadmapI know that the first update for t…
- DEMO VERSION 3 - 28 July 2026
DEMO 3 PATCH HIGHLIGHTSYou can now continue playing even after the demo content is concludedAdded Active Pause (spacebar)Added keyboard layout selection for QWERTY, QWERTZ, and AZERTYAdded Building UpgradesPeople create roads where they moveAdded road bandits and guardtowersAdded ability to remove hills and buildingsSender UI now lets you resource type per sliderCan reserve resources so you don't have to time a purchase anymoreTrees generate in forestsMountains in deserts generate in pairsRivers in the world50x50 pathing gridLots of visual improvementsLots of UI improvementsMany quality-of-life improvementsMany, many, MANY bug fixes.And a large list of smaller chances and improvements all over the place.DEVELOPER NOTESI've concluded the Alpha of the game, meaning all structural game features are implemented. And what remains before release is cosmetic changes, ui improvements, and quali…
- End-of-Alpha Playtest Concluded! - 26 July 2026
THE PLAYTESTThanks to everyone who participated and left feedback. I think the game is in a better place than where it was before this, but it is definetely not finished yet!Many new things have been included, several from player requests. Tons of bugs were fixed, many quality-of-life changes introduced. It was great! Thank you all!The Alpha is officially concluded.WHAT'S NEXT? UPDATED DEMO!In a day or two I will update the public Demo of the game. The Demo will be of the latest Alpha build while I will continue working on a private Beta branch of the game to get the game ready for release. I plan to re-do the entire UI, improve the visuals and effects, add many more quality-of-life things, do a lot of procedural emergent cosmetic cute things, and implement all the essential releaes features :)ALSO! 10,000 wishlists!The game just passed 10k wishlists, thank you all for showing interest…
- End-of-Alpha Playtest - 5 July 2026
END-OF-ALPHA PLAYTESTI'm doin a new Playtest soon! For which I'll be start accepting requests by 10 July. Over 700 people are already signed up!This is an End-of-Alpha playtest before the game transitions from Production (Alpha) to Post-Production (Beta).Once the Playtest is concluded, and the game is proven to be stable, I will update the Demo to a 3rd version. And I will begin working on all the things that are needed for the game to release 28 August!There's a long list of new things that you'll be able to try out in the upcoming playtest, main one are:RoadsNew BuildingsNew World FeaturesNew MechanicsQuality-of-life ImprovementsGame RebalanceFull Sessionand more :DI hope you participate!POST PRODUCTIONIt doesn't stop there though. Once in Post Production I will continue improving the game, adding quality-of-life and requested features. I plan to re-do the UI, continue improving the a…
- What's next? - 25 June 2026
A Little Age has done quite well for itself during Next Fest and the following days. I'm sure it's mostly due to the cool YouTubers that decided it was interesting enough to cover on their channels. I've made a YouTube Playlist with the ones I've seen.Over two thousand people played the Demo. And I got quite a bit of feedback! Took me a couple of days to go through it all :)I think the general consensus is that the game is fun but could have more things to do, I think people agree there's potential, which is very exciting to me. The main thing is that it seems my own ideas of what to improve align with the feedback overall.Besides improving things like pacing and balance, there're a couple of new systems I'll be working on.In less than a month the game will be feature complete. And then I'll spend the rest of the time before its release focusing on polishing and optimizations (and re-do…
- Hotfix - 16 June 2026
New hotfix patch 2.00.2Viewing a message now correctly exits out of other actions firstThe Deterioration notification now mentions lacking resources to generate goldFixed not using game custom iconPrevious hotfix patch 2.00.1Fixed various typos and localization issuesTweaked balanced for a more consistent paceSenders 20% slower in the snow
- Demo v2 - 14 June 2026
i have updated the Steam Demo for the June Next Fest!There's a lot of cool new things: upgrades, bit of danger, and a new biome! to name a few.Happy to announce that the number 1 feedback request, mouse-wheel zoom, has also been added!The game is still in Production (alpha) and set to release sometime Q3 2026. I'm still working on a number of new features that are not yet available on the Demo v2. In fact, there's likely going to be a Demo v3 sometime in the future.Note: During playtesting I found a small number of issues, none game-breaking, and I'm already working on a hotfix that I'll upload tomorrow before next fest starts :)NEW THINGS AND CHANGESThe demo now ends before late-game starts, at around 30-45 mins of gameplayYou can now select an upgrade on Civilization level upMonument now grants experience instead of an upgradeUpgrades are now explained, and can be seen on the Overview…
- Demo 1.05 - 12 April 2026
Patch 1.0512 AprilFixed issue with starting area not being close enough to a Mountain.Updated buildings descriptions so their role is clearer.Fixed incorrectly assigned spanish loc text.Added settlement-colored meeple on UI, will continue iterating on this.Made Sender UI's destination easier to navigate.Patch 1.0411 AprilFixed temple first segment completing at 1/5 instead of 1/4.Extended tutorial to include completing the temple.Reworked how weather events works, from milder to harsher as you complete the temple, instead of just being a fixed event type.Removed light changes related to temple progress.
- DEMO PATCH 1.03 - 10 April 2026
Added option on welcome popup to skip tutorial on startUpdated 'Welcome' and 'How to Play' textsHotkey at victory now works correctlyDisabled gamepad auto detection (for now)Improved buildings description text for gameplay clarityImproved prices color so can or can't afford is clearerSmall balance tweakFixed a few typos
- DEMO LIVE - 6 April 2026
DEMO 1.0 AVAILABLEIn preparation for the June Next Fest we're already releasing a demo publicly. We've been playtesting a lot and we're quite happy with the current state and plans for the game.This Demo will stay up at least until Next Fest later this year.ROADMAPNEAR FUTURE FEATURESWe're working on two important new features that will be available on upcoming versions of the Demo.Individual building upgrades; production buildings will start more basic and you'll be able to upgrade them in place,Technologies tree; Currently experience and levels is implemented, and we'll expand this system to be able to earn 1 point each level which can be spent on the Technologies Menu.FUTURE FEATURES ROADMAPWe're also working on a series of improvements to the procedural world generation, as well as new buildings and and a few new systems that expand the game :)
- Playtest Concluded - 16 February 2026
Playtest ConcludedThe first A Little Age Playtest has concluded for now. Many thanks to everyone who played and gave feedback. It will help the game a lot! But stay tuned! We have plans for a new one in a few weeks, after we've had the time to review, plan, and implement the new version of the game :)See you soon!
- PLAYTEST NOW LIVE - 11 February 2026
PLAYTEST AVAILABLE NOWWe release a demo for A Little Age a couple of weeks ago, lots of people played it and gave us tons of great useful feedback and suggestions. We couldn't be happier about that, and we appreciate everyone who took the time to play the game and fill up the survey afterwards. We love making games, and we're really excited about so many of you thinking it was fun!So as we enter this next phase, and to continue gathering feedback and suggestions while we build the rest of it, we've released a Steam Playtest for A Little Age, which you can get in right now!Please share with us your impressions and suggestions :)Thank you!
- Playtest Coming Soon, and June Next Fest. - 9 February 2026
Taking down the demo, and putting up a PlaytestAs we wrapped up our first public demo we couldn't be more excited about how well the game was received by everyone who played it. The feedback was both encouraging and amazing!We're currently working towards having a Steam Playtest enabled for A Little Age so people can continue playing it while we keep working on it :)So we're taking the Demo down for a while so we can keep working on the game. But that won't be all!Look for Benerot on any social media and you'll likely see the announcement when the Playtest has been enabled!Next Fest 15 JuneIn a few months we'll re-enable a public demo in preparation for the 15 June Next Fest. We're incredibly excited about participating alongside all the other fantastic demos everyone makes for the festival!See you all there!Thanks for playing! And see you again soon :)