- First patch of the year! - 2 January 2025
Gameplay & Mechanics * Mines Rework: * Detection: Now uses a box trace instead of a sphere trace. * Damage: Detects hits on different body parts, with damage accumulating based on the number of parts hit. * Base Damage: 100 -> 25 (Requires hits on 4 of 8 body parts at close range for a kill). * Damage Radius: 4 meters -> 8 meters. * Minimum Damage: 10. * Damage Falloff: Linear falloff with distance (0 damage at 8 meters, minimum 10 damage). * Reflex Learning: * Passively reloads the stowed weapon. * Reload Amount: 1 bullet per second. * Lazer Dot (We spell laser with a z sometimes because it's cool) * Toggles on/off based on player state (QOL improvement). * Gun animation kick reduced by 75% when using the Lazer Dot (visual improvement; recoil multiplier remains 0.25). * Accuracy: Now completely accurate (may be reverted). * Visibility: No longer visible through walls to other players.…
- Patch 0.6.3.0 Weapon Mod Update - 17 November 2024
Weapon Mod Update Muzzlebreak - Muzzlebreak Recoil Reduction: 0.5 -> 0.65 - Updated Muzzlebreak UI info from "will reduce recoil massively" to "will reduce recoil considerably" Developer Thoughts: Currently there's no reason not to take Muzzlebreak, it's good in every situation, and has nonexistent tradeoffs. It's still very good, just slightly less good. Laser Dot - New: Lazer Dot Weapon Mod - Laser Dot Recoil reduction when hipfiring: 0.3 (It grants no benefits for ADS) - Laser Dot color matches reticle color - Laser can be toggled on and off with C key (Rebindable) (Turning Off the laser will also disable the recoil effects) - Laser Dot reduces gun bounce when shooting (this may potentially be turned into an overall effect scaled by total recoil instead of just a laser dot benefit) - Laser can be seen by other players - Laser does not turn off upon switching weapons (may be removed i…
- Patch 0.6.1.0 Spectre Locomotion Update - 14 November 2024
Patch 0.6.1.0 Spectre Locomotion changes - Spectre hands trace downward to touch object distance: 50cm -> 100cm (This allows you to snap to the object 50cm sooner) - Spectre hands hitbox to touch object: 6cm sphere -> 20cm (Both hands hitboxes need to be touching the object in order to grab it) - Spectre reach up height 95cm -> 100cm (pretend you're 200cm tall, if you put your arms in the air you can reach the top of a 205cm wall and climb it) - NEW: Spectre running reach up height 95cm -> 130cm ( this isn't as big of an increase as it initially seems, due to the way the movement system works, when running you actually had a lower jump velocity then if you were standing still. So if the default was 95cm, you could only reach 85cm when running. You could consider that a bug. Anyway, you can actually have a better chance at reaching a tall object if you're at max speed) - Spectre Air Cont…
- Patch 0.6.0 Controls update - 11 November 2024
This patch brings us to a new milestone where we've changed a pretty important system. Control settings have been completely reconsidered, a lot has changed keybind wise, and reaper get much more control over what buttons they want to use. There is also a new way to swap between gadgets, via the gadget wheel. I won't list all of the keybind changes here, please check them out in the keybind settings! Removed the scroll wheel gadget switcher in replace of the Gadget wheel. Revamped default keys for reaper and spectre to be more up to date with fps shooter controls Equipping Passive Gadgets no longer stop you from running fixed a bug where reapers movement detection pulse sound would persist through electro vision fixed numerous bugs that occured when trying to place a stickymine or poison mine You can now always spawn a stickymine or poison mine mines will appear red when you cannot plac…
- Patch 0.5.5.6 Gun Update! - 1 November 2024
AR Changes 1/3 BaseDamage: 30 -> 12 (Now takes 9 shots to kill a spectre upclose instead of only 4) New: HeadshotDamage: 100 New: Bullet Damage Reduction Per Meter: 0.2 (this means for every meter the bullet will do 0.2 less damage) New: Headshot Bullet Damage Reduction Per Meter: 4 New: Headshot Bullet Damage FallOff At Distance: 25 (this means headshots won't accumulate falloff damage until after 25 meters, Example: 26 meters would do 99.8 damage) New: Minimum Possible Damage: 5 New: Minimum Possible Headshot Damage: 30 Upclose shots to kill: 4 -> 9 Shots to kill past 15m: 4 -> 13 Headshots To Kill before 25m: 1 Headshots to kill before 36m: 2 Headshots to kill before 41m: 3 Headshots to kill after 40m: 4 Notes: Right now the only correct gun to use is the AR, With no bullet drop, only 4 shots to kill, and an instant kill headshot, along with attachments, least recoil, etc. You were a…
- Patch 0.5.5.5 - 30 October 2024
Fixed a bug where spectre's aim would sometimes be off The game remembers and automatically sets your last used loadout Rejoining a game will now load your last used loadout, or default loadout Improved default loadout to have attachments, and better begginer gadgets and edges Cloak Adjustments New: Minimum Cloak Time: 0.75 (cloak will not deactivate for any reason until after 0.75 seconds of activating) New: Cloak Cooldown: 4 seconds Notes: The cloak adjustments was not meant to be a buff or a nerf. If this change becomes problematic we will adjust it quickly. This change addressed an issue where it could be spammed without fail to drop framerates of everyone nearby. You could use it to lower the frames of the reaper shooting you for a nasty advantage. The minimum cloak time is to help cases where you accidentally moved too quickly after cloaking and became uncloaked. Now if you accide…
- Shotgun update part 2. Map improvements - 29 October 2024
Patch 0.5.5.4 ShotgunSpread hipfire: 2.5 -> 3.0 NEW: ShotgunSpread aiming: 1.5 Notes: The shotgun should be a great weapon upclose even without having to aim, but it became rapidly unusable and luck based the further the player got due to the randomness of the pellets, and falloff damage. Accurately aimed shots should feel rewarding and not so dependent on pellets deciding to hit or miss the target Updated meshes in Frost with ISM. Reapers can now see a red glow around vents indicating they can not crouch and go in Replaced snow with new, efficient local particle system (with LODing) Updated character highlight (now only shows when player is occluded). (Still have to outline when character is not occluded) Reduced intensity of character highlight. Map improvements addressing quality and fps You can now shoot through catwalks/fences in whiteout
- Weapon Update 1/3 - 29 October 2024
Shotgun Pellet damage: 8 -> 10 Shotgun Pellets per shot 7 -> 8 Removed: 5 Shotgun pellet hits required to be considered a headshot New: Shotgun headshot pellet damage multiplier: 5 New: Shotgun pellet damage reduction per meter (also reduces headshot damage): 1 Notes: These changes will help the shotgun standout as a strong upclose weapon, while also doing good chip damage from a medium range. Barrel stuffing a spectre with a shotgun will require two shots minimum unless atleast one pellet hit their head. This change makes it so that the SMG will provide the fastest nonheadshot killtime upclose for bodyshots
- Patch 0.5.5.2 - 28 October 2024
Fixed a crash where a mine and a grenade going off on the same time would flush the gpu causing the game to stall, and inevitably fail Fixed a bug where you could sometimes spawn in as a spectator even after selecting spy or reaper Fixed a bug where the game could sometimes end unexpectedly near the start of the game Fixed a bug where changing music volume would override all other settings Fixed a bug where changing mouse axis would override all other settings Master volume now functions properly
- Welcome back! It's been nearly a year since Spectre's released a true patch. - 26 October 2024
Hey guys, we're back with a massive update! Many changes to maps, bug fixes, settings, features, and more! We're so excited for this release and we'd like to thank you all from the bottom of our hearts for sticking with us. If you haven't already be sure to join our discord for the latest information on our thoughts, and devlogs, We hope you enjoy! :) --Bug Fixes-- • Fixed a bug where many settings did not properly reflect their true values (e.g., resolution scale might show 100 - but be set to 66). • Fixed a bug causing FSR sharpness to not apply on the next session. • Fixed a bug where selecting loadout 1 could cause a crash. • Fixed a bug where rapidly selecting gadgets could cause a crash. • Fixed a bug where voice chat code could cause crashes. • Fixed a bug where Reaper's reload sound could be heard from anywhere. • Fixed a bug where Reaper lacked footstep sounds when moving diago…
- Small graphical update - 3 April 2024
Global Performance updates across maps New vision modes Updated Main menu Added team player outline/highlights Updated location/camera tags to accurately reflect area Started reviewing physical materials throughout maps (ongoing) Jungle reduced directional light updated entrances Corrected Foliage LOD Audio corrected in Jungle Elevator correction HQ Corrected lights on second floor unable to be disabled Still working on persistent menu settings. The only things left that aren't saved to the user profile are the DLSS settings. Another update to come to fix that up.
- Small patch notes for April 3rd, 2024 - 3 April 2024
Troubleshooting issues with previous build. Global Performance updates across maps New vision modes Updated Main menu Added team player outline/highlights Updated location/camera tags to accurately reflect area Started reviewing physical materials throughout maps (ongoing) Jungle reduced directional light updated entrances Corrected Foliage LOD Audio corrected in Jungle Elevator correction HQ Corrected lights on second floor unable to be disabled Still troubleshooting persistent menu options.
- Dec 2023 Patch Update - 12 December 2023
Updated Spectre/Reaper HUDs Updated objective UI Updated Steam Input functionality Various minor bugs corrected Various minor issues relating to Mattr Missions, Placed Delivery Object Actors Map updates Overall performance improvements Lighting corrections
- Patch - 1 September 2023
Patch
- Sept 1st - Patch - 1 September 2023
See August 30's patch notes for additional
- Aug 30 - Patch - 31 August 2023
Roll back previous patch for additional work
- August 30th - Patch - 31 August 2023
Controller Support - Customizing controller configurations is now done entirely through the Steam Client and is now available through the in-game menu - Removed controller configuration ability from menu - Menu input display show reflect current Steam Input configurations General Updated door materials to better reflect locked state Corrected broken materials throughout HQ Bug fixes Adjusted lighting Corrected collision issues Remade Double Office area Relocated Health Station Performance optimization Trainyard Lighting correction Health station and terminal in tunnel Remade Inventory area Remade Spawn area Corrected collision issues Frostbite Remade Main building Remade Garages and Helipad area Remade front of main building Remade Outpost area Completely reworked Filtration area Corrected lighting Performance optimization corrected collision issues Changed landscape to include more hid…
- Aug 14th - Patch - 15 August 2023
Trainyard Performance enhancements Reworked parts of the level to allow for more fluid traversal Reworked Spectre spawn exits to be more integrated with map. Modified height of several assets to allow Spectres to climb them Added new closed area around Trainyard Alley (Measured and tested for Split Jump) Reworked interior of Inventory area Adjusted lighting Added new vent entrance to Inventory building with EnviroMod Corrected breach terminal of Control Room in Terminal building Modified layout of catwalks on Inventory roof, allowing for easier descent Replaced vent into Terminal (via roof) with an easier entry redid entire asphalt meshes to take care of some collision issues Adjusted material on non-shootable glass to include visible reinforcement Always On Screen Objective UI - hackable objectives now appear on screen at all times, follow edges of the screen - position themselves to g…
- August 11 Patch - Map Upgrades, Objective Markers, Minor Issues, and more! - 11 August 2023
Changes to maps: Frostbite Reaper stair wallwalking bug Garage ceiling opening bug Lighting reduction Reaper sgarage stairway bug Opened front of Garages Reaper garage ledewalk issue Garage roof access HQ Blast Door speed increase, reduiced idle open time. L1 terminal repair bug Added wallflip on L2 stairell in the interim. Will be reworking layout/ Changes to functionality: - various minor bugs relating to Repulsor, Melee, reloading, and how they interact - Objectives are now marked with an alphabetical letter to identify objectives better, and also assist in communication with partners Things we are actively working on: 'Always-On-Screen' objective UI, this will assist Reapers/Spectres in determining direction of objectives and which objectives are being hacked. We were hoping this functionality would make it to this patch, but it requires some additional work before it's ready. Likel…
- July 26th 2023 Patch - 1207hrs - 26 July 2023
Solved respawn UI population issue Fixed ladder bug re: sprinting Fixed bug re: getting knocked out, as a Spectre, while aiming Fixed Trainyard OfficeA roof climbing bug Fixed Trainyard wall clip & objective clip Fixed physics on hackable vent cover in Frostbite Fixed Repulsor / Get Knocked out Issue Fixed Spectre's prone-to-ziplining issue Investigating / working towards client-death respawning other players at spawns issue