- SHMUP FEST - Headcount on sale now! - 25 September 2023
Get HeadCount here! Grab our latest VR title for 60% off during this event. Checkout our VR and studio packs now available to complete your Monochrome collection at additional savings!
- Summer sale coming in HOT! 😎60% off now, for a limited time!☀️🌊 - 28 June 2023
Check it out here! AI made me do it! HeadCount is a great choice for players who are looking for a challenging and exciting VR shooter. It is easy to pick up and play, but it also offers a lot of depth and replay-ability. If you are a fan of bullet-hell shooters or arcade games, then HeadCount is definitely worth checking out. Here are some of the features of HeadCount: A wide variety of weapons and abilities to choose from Fast-paced and intense game-play Vibrant and stylized visuals Constant development and updates
- Spring Cleaning? Grab HeadCount at 60% off for a limited time! - 16 March 2023
Spring Cleaning? Grab HeadCount at 60% off for a limited time!
- Got some time to kill? - 22 December 2022
Limited time Holiday sale. Grab your copy now for 50% off.
- End of Summer Sale! - 2 September 2022
Say goodbye to the Summer! 33% off HeadCount for a limited time! No VR? Check out our PC release: Contagion at 50% off.. Grab a single copy or a 4 pack and bring some friends. Contagion
- HeadCount Demo now live! Try before you buy. - 26 August 2022
HeadCount is an action-packed #bullethell VR shooter with a focus on #oldschool arcade action. Approachable gameplay 😍 anyone can just jump in and start playing right away. https://media.giphy.com/media/czV3eLU0iAMYfIIhPW/giphy.gif
- parity patch 2.1 - 18 August 2022
fixed stat tracking that wasnt working added more gfx settings to menu fixed a load of materials and meshes
- Headcount 2.0 and NEW LOWER PRICE! - 15 August 2022
- Headcount v2.0 overhaul patch - Brings Steam, Applabs and upcoming PlayStation release version into feature parity - Overhauled aesthetics. updates to just about every material + shader in the game - Countless bugs hunted down and fixed - Default weapons are now different for each level, to keep the action fresh for new players We are now on Instagram follow us here: https://www.instagram.com/monochromeinc/
- Bye bye Early Access! - 19 April 2022
HeadCount is an action-packed arcade style bullet-hell VR shooter. Bringing the perfect combination of old-school arcade shooter action and approachable gameplay, anyone can jump in and hit the gun-fu groove. With a wide (and growing!) arsenal of weapons, over-the-top abilities and powerups, you will overcome overwhelming odds to save the day in a number of vibrant, stylized battlefields. Chain combos together to power up special moves, earn money by completing levels, and buy new and cooler weapons. Challenge yourself with over 20 achievements, fight your way through 4 unique biomes, take a break and hit the shooting range, power up and collect all the fire power!!!
- Devblog 2022.03.08 - 8 March 2022
Devblog 2022.03.08 Hello everyone, here is the latest dev blog! Come check on what the team has been working on. ----- Contagion Available here: https://www.monochrome-games.com/product/contagion-steam-activation-key/ #TeamJohan Been working hard on this new upcoming update. A new playable character, new escape maps, a new extraction map and much more. I have also been adding new customizable options for Solo/Lobby games that can be hosted while also updating the Angelscript API. A default administration plugin will also ship with the new update, which should help server operators. ----- ContagionVR: Outbreak Available here: https://www.monochrome-games.com/product/contagion-vr-outbreak-steam-activation-key/ #TeamMike Was able to get a small patch ready, will go live soon. Lots of Dustbowl and Vacancy optimizations also, removal of zombie hats from standard play, but readded via Cheat M…
- Devblog 2022.01.11 - 11 January 2022
Devblog 2022.01.11 Hello everyone, here is the latest dev blog! Come check on what the team has been working on. ----- Contagion Available here: https://www.monochrome-games.com/product/contagion-steam-activation-key/ #TeamJohan Been updating Flatline and creating a new map for the gamemode. Fixed a problem with the wave number acting weird on the first round (quite rare, but it happened) and also extended the escape trigger on camp whitner for Flatline. Another change for Flatline is that now mid boss and end boss is never the same, since the new boss type has now been finished. ----- ContagionVR: Outbreak Available here: https://www.monochrome-games.com/product/contagion-vr-outbreak-steam-activation-key/ #TeamMike Wasn’t able to get too much done during the holidays and now going back and forth to help speed up HeadCount progress. The new CVRO Freelancer maps are ready for testing, af…
- Devblog 2021.12.15 - 15 December 2021
Devblog 2021.12.15 Hello everyone, here is the latest dev blog! Come check on what the team has been working on. ----- Contagion Available here: https://www.monochrome-games.com/product/contagion-steam-activation-key/ #TeamJohan Last Stop part 3 is coming along great! We are doing the final art pass, which means it will soon be ready for QA. Zombie roaring sound cutting out has also been fixed, and fixed a rare bug where the player would play the death scream when spawning to quickly after dying. Also re-implemented footstep sounds (can be adjusted by the client) and “out of breath” sound not stopping when escaping and being able to adjust when it should play (default 50%, 25% or never). May or may not show off some new things for free key friday! ;) ----- ContagionVR: Outbreak Available here: https://www.monochrome-games.com/product/contagion-vr-outbreak-steam-activation-key/ #TeamMike…
- Devblog 2021.11.25 - 25 November 2021
Devblog 2021.11.25 Hello everyone, here is the latest dev blog! Come check on what the team has been working on. ----- Contagion Available here: https://www.monochrome-games.com/product/contagion-steam-activation-key/ #TeamJohan Most of my work was showcased in the last major update. Lots of bug fixes, and quality of life updates, return of classic server browser. Will continue to update the UI, but I’m a programmer by heart, and merely dabble in UI design. I hope you like the final look when completed. Currently prepping for some holiday surprises, I know you will like them. Though I don’t want to spoil them now. Soon! Also, Splitscreen has gone fairly wonky with this last update. I cannot seem to replicate this issue on my end, because source is pain engine. Will look into it, though hard when I don’t have that issue on my own pc. Last stop is back on QA build for playtesting, and the…
- Devblog 2021.10.21 - 21 October 2021
Devblog 2021.10.21 Hello everyone, here is the latest dev blog! Come check on what the team has been working on. ----- Contagion Available here: https://www.monochrome-games.com/product/contagion-steam-activation-key/ #TeamJohan Updated the scoreboard, I moved "cheats server" text since it was cutting out. I also updated the locked door icon to always draw (from action_ entities) instead of only drawing if you held the keys. Flatline shop system has also been overhauled. #TeamAlex Working on a new weapon for the next big update! https://thumbs.gfycat.com/ImmenseLittleDegu-size_restricted.gif ----- Contagion VR: Outbreak Available here: https://www.monochrome-games.com/product/contagion-vr-outbreak-steam-activation-key/ #TeamAlex Playtesters have been checking the latest build in checking the new freelancer maps, Subway and CrossStreet! Mike is working on detailing and optimizing the map…
- Devblog 2021.09.28 - 28 September 2021
Devblog 2021.09.28 Hello everyone, here is the latest dev blog! Come check on what the team has been working on. ----- Contagion Available here: https://www.monochrome-games.com/product/contagion-steam-activation-key/ #TeamJohan Finished the entire new UI and fixed a few maps and went through all the broken and/or corrupt navigation mesh. In a future soonish update, we will be seeing the new host system in place replacing the more obsolete lobby system. This will include simple matchmaking and easier join on friends without the endless wait time some have experienced through the current lobby system. Party System > Lobby System The phone objective text has been updated to be color code supported. This will make objectives easier to keep track of, and mapper will be able to add colors to phone messages. It is supported by both Angelscript and V-script Also, the comics have been re added…
- Devblog 2021.09.07 - 7 September 2021
Devblog 2021.09.07 Hello everyone, here is the latest dev blog! Come check on what the team has been working on. ----- Contagion Available here: https://www.monochrome-games.com/product/contagion-steam-activation-key/ #TeamJohan Working on UI still, but now working on getting an overview stat page for flatline and hunted. ----- ContagionVR: Outbreak Available here: https://www.monochrome-games.com/product/contagion-vr-outbreak-steam-activation-key/ #TeamAlex Finally got some time to work on the bypass for the Steam build. Monitor button fixed and Sniper sequence performance spike has been fixed. Freelancer mode has also been added in the QA build. ETA for going live is still to be determined, but should be fairly soon. Here are some Freelancer screenshots: We are going to need play-testers. If you are interested in play-testing join our discord and ping Mike. ----- HeadCount Available h…
- Ver. 1.1231 Update Live! - 26 August 2021
Monochromiums! The long awaited Headcount update is here! Featuring the new level "Bombs Away", this update brings new content, MASSIVE amount of bug fixes and polish. Special thanks to our dedicated playtesters and, of course, our community! If you'd like to join our playtester team, join our discord and give Mike a ping. Discord.gg/monochrome Additions -Animations updated for enemy types -New enemy types (Bomber, Truck, APC) -New Level (Bombs away) -New Audio added and attenuated -Barricades added -Steam Index controller functionality added -Vive Cosmos controller functionality added -Enemy vehicles gibs added -Materials and Particles optimization -New shootables added Fixes -Fixed player controller offsets -General player pathing adjustments -Improvement on gameplay scripting -fixed issue where enemy would disappear -Improved enemy spawn and triggers -Fixed enemy soldiers not having…
- Devblog 2021.08.25 - 25 August 2021
Devblog 2021.08.25 Hello everyone, here is the latest dev blog! Come check on what the team has been working on. ----- Contagion Available here: https://www.monochrome-games.com/product/contagion-steam-activation-key/ #TeamJohan Updated StoneCreek Valley (Escape version) so that it’s no longer just a holdout map (it's a quick map but challenging if playing on Hard or higher). The escape version of the map also has a new house you can explore and find useful items in. Montclair also got a small update at the end of Part B. Added SinglePlayer President Candidate (Training map is not yet added, still being worked on). Updated ce_laststop_02 (randomized the bombs to be 8, increased timer to 20min and did some more detailing). Updated planted_c4 entity and fixed a crash issue on Options (if a value is beyond or below the allowed ones). Fixed safezones not saving the weapon info properly (and…
- Devblog 2021.08.03 - 3 August 2021
Devblog 2021.08.03 Hello everyone, here is the latest dev blog! Come check on what the team has been working on. ----- Contagion Available here: https://www.monochrome-games.com/product/contagion-steam-activation-key/ #TeamJohan Here is a new character, his name is Mike the Engineer. He will be found on the upcoming “training” map that is coming for the next large update. ----- HeadCount Available here: https://www.monochrome-games.com/product/headcount/ #TeamLawrence This week I finished the retweaks of desert level 1, fixed the pause system and extended the backend to allow the player to use transport e.g. cranes/elevators/vehicles :) #TeamAlex Tons of tech-art-stuff done this week. Planes now explode in a much more satisfying way. Explosion particles have been touched up and made to look nicer. Added some material animation effects to the missile launcher boss. APCs and Tanks now als…
- Devblog 2021.07.20 - 20 July 2021
Devblog 2021.07.20 Hello everyone, here is the latest dev blog! Come check on what the team has been working on. ----- Contagion Available here: https://www.monochrome-games.com/product/contagion-steam-activation-key/ #TeamJohan Fixed some issues regarding the weapons not being able to shoot if you melee directly after you reload your weapon. Also fixed where the zombies wouldn’t be able to attack players because of faulty tracers. ----- HeadCount Available here: https://www.monochrome-games.com/product/headcount/ #TeamLawrence This week I have been rescripting the existing levels to make them more fun, and include the new enemy types including tanks, trucks and armored carriers. #TeamAlex Finished up the scripting for the Bombs Away level! Here's a sneak peak of what’s inside: #TeamBrian Still recovering from surgery and it’s complications but am back at work finally! I’ve been working…