- [v0.0.28.1] Demo 3.0 Patch 1 - Machine wrecks, resource drop & improved enemies - 28 August 2026
Makers,This is the first patch for Demo 3.0. It's mostly bug fixes, but a few things that came out of the bug work turned into small changes.Changes (on the small/medium level):Better enemy aim - enemy weapons now aim at a remaining part of the machine instead of the machine's origin (which sometimes resulted in not hitting the machine)Machine wrecks - a machine that loses its last control group in combat is now a "wreck" and cannot be controlled anymoreDrop resources - in the terminal, hold left mouse on a resource slot to drop a single unit or hold right mouse to drop a batch of 5 (similar to inventory items)Print counter - the building menu and the print machine buttons now show how many times you can afford to print with the resources you haveBug fixes:Fixed built base modules not being saved properlyFixed unclaimed research parts not surviving save/loadFixed drones not registering…
- [v0.0.28] Demo 3.0 - Secure knowledge, new difficulty levels, locations & more - 21 August 2026
Makers, This version focuses on adding a lot of strong game mechanics and variance. It edges closer and closer to the full game vision. This will be the last demo version (except for patches for bug fixes).Major Changes:Secured Human Knowledge - the main goal of securing lost human data is finally introduced! A new index tracks the data secured and new build prefabs for the missionDifficulty level implemented - affecting resource availability and enemy strengthProcedural placement of resources - resources are placed dynamically based on a seed (deterministic per the seed)Medium Changes:New Car seat - an updated car seat modelBrakes - brakes were added to all engine-driven wheels using spaceNew Triangular Platform Structure - allows for interesting base structuresUpdated Building Menu - split structure elements from modulesPickable Data Artifacts - you can now pick tech diagrams and data…
- [v0.0.27] Choose block resource when printing, new base modules and more! - 24 July 2026
Makers,This version focuses on enhancing machine printing by allowing you to choose which resource is used for machine blocks. This allows more freedom on resource consumption, but also affects machine weight and strength.Apart from that, two new fun base modules were added.Major Changes:Select machine blocks resource upon printing - you can now choose the type of resource to use for machine blocks, giving you flexibility on machine mass and resource consumption upon printingNew Machine Dock base module - a new base module allows you to dock a machine to a structure and have it automatically filled with energy and/or fuel (planning to add a summon function in the future)New Pyrolytic Converter base module - a new base module that allows to convert rubber or polycarbonate to fuel. This required the creation of a new conversion system which will allow conversion to advanced resourcesSmall…
- [v0.0.25] Demo 2.0 - the single biggest update to The Maker Way - 28 May 2026
Makers, This version focuses on several major elements in the game: resource collection, enemy AI and simulation, UI improvements and much more! Major Changes:Resource collection - previously disintegrating a pile provided you with all the resources in it even if you only needed a specific resource. Now the piles break down to single resources which allow you to obtain the ones you need. Disintegration tools - You can disintegrate with the multi-tool and the Disintegrator (which is faster)Rockets and Laser Capacitors as inventory items - you have to find them and load them onto a machine with relevant weaponsInventory UI - an overhaul of the UI for the player inventory to accommodate item inventory (rockets etc.)Structure Energy Management - added an energy screen as a structure element. You can see the energy info for a structureResearch Tree - new research UI which now moved to be par…
- [v0.0.24] Version Notes - New Interaction System - 19 March 2026
Makers,Between the in-game feedback form, steam reviews and watching streamers play, I collected a lot of feedback following the release of the demo. My major focus in this version was to simplify controls and improve interactions, as well as to improve driving physics and to reduce obstacles in the scene.Major Changes:New radial multi interaction interfaceMajor remap of action keys to simplify controlImproved steering physics (speed dependent steer angle and smoothing)Reduction of small physical rocks in the sceneMinor Changes:Pick ability on the left hand (with animation)Updated window prefabNew Printing UI separates mobile machines, attached machines and base modulesShow building cost while printing a machineUpdated moon graphic 🌙Fixes:Quitting the remote while being mounted returns control to the playerFixed occasional exception when saving player dataFixed inability to equip tools…
- [0.0.23] Version Notes - Tweak them machines! - 18 February 2026
Makers, A true maker keeps their sleeves rolled up and never stops tweaking, improving and fixing. This patch, really more of a version if you will, adds some interesting game mechanics Major changes:Engine Tuning/Tweaking - Added ability to tweak engines on machines using the multi-toolResource Recovery - Disassembled machines drop fuel and energy canisters so not lost nowCombat Loot - Enemies drop energy canisters when destroyedMinor changes:Added automatic break for machines so they don't roll when not activeAdded names to base building parts in build menuAdded alert for machines with low fuel or energyAdded a location to find the Range Antenna partAdded new lore posters in various locations (below is one - can you find the other two?)Added collider placement hintIncreased mouse sensitivity optionIncreased fuel amount in fuel stationAdjusted fuel consumption and energy consumption of…
- [v0.0.22b45] Patch Notes - Brighter Nights :) - 9 February 2026
Happy Monday, Makers. Whoa, that week was crazy! Hundreds of new makers joined and played for many thousands of hours.Spent a bunch of time this past weekend to review all feedback and turn it into tasks for upcoming versions. Thank you everyone who took the time to play the game and send over feedback. This new demo patch has the following changes:A brighter night - the moon now provides a soft light at night, improving contrast in the scene.Improved physics - downforce added at higher speeds (in proportion to speed) to reduce machine bounciness on collisions and provide more stability.Multiple save slots - save name created upon game start. Autosave functionality added. The game autosaves every 5 minutes cycling 3 slots per save name.Rockets shoot on mouse down vs mouse up.Bug fixed - after closing the map while using the build tool, interactivity was wrongfully enabled.Bug fixed - ex…
- [v0.0.21b44] Patch Notes - 4 February 2026
Hello, Makers! First, I’d like to thank everyone who has been playing. The feedback has been incredible and very rewarding.Based on feedback from players I uploaded today a patch with the following changes:Major updates:The Night Roller enemy location changed - players were encountering this vicious roller too early, even before they had a fixer tool. This made it impossible to use a machine that was damagedMajor fixes:Exception when dismantling a machine with a server on itInability to place structures due to wrong collisionsMagnetic Pulsar part specification would not show scan lines when being scannedPotential exceptions when exiting the game due to slow termination of Steam APIFight for Liberty, Fight for Progress!Uzi
- Download The Maker Way demo now! - 2 February 2026
Hello makers!The Maker Way will be making its way to the Steam Next Fest at the end of February.The Next Fest is a weeklong celebration of games and a great opportunity for players to try demos of games that are close to release.You do not need to wait though because The Maker Way demo is live on Steam right now :)Create and operate machines from a large library of parts, build a network of bases and fight for liberty in 2039 Arizona.Looking forward to your feedback. Here’s the latest trailer:
- The Maker Way Open Playtest Starts Today - 13 August 2025
The first open playtest for The Maker Way starts today — come build, print, and pilot your own machines.After a successful closed playtest and great feedback from our amazing growing community, it’s time to put The Maker Way in more hands and shape what comes next.Game MechanicsMost core mechanics are already in. This playtest will let us see how they hold up before we expand them and add more content.What’s in now:Machine Design - Use a library of parts to build rovers, drones, and more.Machine Operation - 3D-print the machines you designed and take them into an open world to complete tasks.Resource & Energy Management - Mine resources and produce energy to print more machines and keep them powered.Base Building - Build bases to store resources, extend remote-control range with antennas, and run research on servers.Part Discovery & Research - Research to add parts to your tech tree, an…
- Scrapman and Kosmo stream The Maker Way! - 1 March 2025
It has been an incredible experience to watch those two amazing creators play the game! Also, it's a great opportunity for our community to get a sense of how the game plays. Here's Scrapman: And here's Kosmo:
- Maker Log #2 - Why I waited with external playtests for 18 more months - 24 December 2024
I’ve been working on The Maker Way for more than four years now. Given that I started with zero knowledge in game dev, the first couple of years were really focused on getting to learn Unity, Blender, C#, Animation, Environment Design etc… you get the point. At some point I really need to pen down a blog post about the history of the game. There are some really amusing videos from very early builds :) In June last year, I posted an early alpha version to Itch.IO. Some people played it and gave me good feedback, but I realized something important - they were not playing the game that I wanted to make, they were playing the game that I was capable of producing at that point. I really value care and excellence being put into products and I just hated that I put out something that I wasn’t proud of because I felt pressure to get some playtesters. So I took the time and went back to the lab,…
- New playtest version available! You can even win a t-shirt! - 3 December 2024
The day is here - looking for new signtups to our first community playtest! While I did ran several small playtesting sesssions, this is going to be the first playtest that is open to the community. I still intend to have only a couple dozen playtests this round but expect to grow the list over the next several months. Please head over to the playtest page to sign up and I’ll follow up personally. This version has massive changes compared to the last version: Overhauled environment with deeper simulation - improved global illumination, vegetation, ambient sounds Improved machine design editor - easier to use machine editor with shortcuts and new additional parts Introduction of a player character (the last playtest version was machines only!) - probably the biggest change since the last version. It makes the game so much more dynamic because the player can interact with the machines the…
- The alpha demo is now AVAILABLE! - 23 June 2023
So excited to release this alpha demo. We tried to capture the essence of the game in it. Hope you like it! Get it here and let us know what you think: https://liber0.itch.io/the-maker-way-alpha We love feedback of any kind! Please feel free to share feature ideas, bugs etc. This is a long term project and we're committed to continuously improving it.
- Sign up for alpha access - 9 March 2023
🔩 We'll release an early alpha version in just a couple months! 🔩 If you'd like to get access to the alpha build when it's ready, please sign up to our newsletter: https://themakerway.com/sign-up-for-alpha
- Devlog #0 - Why make this game? - 9 March 2023
On October 9th, 1903, the New York Times published an article predicting that it would take between 1 million to 10 million years to achieve human flight. Exactly 2 months and 8 days later, on December 17, 1903, the Wright Brothers flew for the first time. As a father, I'd like for my kids to grow in world where we believe in our ability to invent, create and make a better future for ourselves. I started thinking what type of game could excite players about making and inventing. After a couple of weeks of sitting down with only pen and paper, trying to figure out the concept, it dawned on me: a sandbox game about building and crafting, where players can build creative machines and robots in response to missions. But the game's setting was also important. Originally the setting was in space, and the missions a bit mundane. Then, I realized that the best setting for the game is right here…