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The Sound of Fireworks: The Haiku

The Sound of Fireworks: The Haiku Steam news

thatdiesel | Jun 23, 2022 | game

Released

0players observed · 25 September 2026 - 20:56:46 UTC

CasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

The Sound of Fireworks: The Haiku news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews22
  • Release dateJun 23, 2022
  • Developerthatdiesel
  • Publisherthatdiesel

Genres: Casual, Indie

Company pages: Developer: thatdieselPublisher: thatdiesel

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The Sound of Fireworks: The Haiku Steam news

The Sound of Fireworks: The Haiku news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • TSOF: The Haiku is now Free-to-Play! - 23 April 2023

    Hey y'all! It's been a very exciting 10 months since launch, and I'm happy for all the people who have kept up with the game, RT'd every sale, and took the time to play the game. I very much expected maybe, 10 people to buy the game? And while my sell count is nothing like other games out there, it's a very humbling experience for someone to take their hard earned money and play something you made. I'll never be able to thank you enough. That said, over the past few months I've noticed the only times the game really gains traction or copies sold are during sales, which are few and far between. When I created TSOF, I never expected a total return on my investment, and frankly I put the price point where it was for the sole purpose of wanting to get the most people to try the game. But after giving it a lot of thought, I'd rather people...just play the game. Money wasn't the main benefact…

  • The Sound of Fireworks: The Haiku is OUT NOW! - 24 June 2022

    Hey everyone, We finally made it. 1.0. After three long years, a collective sigh of relief and a very heartfelt thank you is now in order! Amimi's story is now available for purchase (and at a 20% discount as a thank you for picking it up within the first week) and we couldn't be happier to finally have the game done for you all to play. There are far too many people to thank, but to everyone who has helped with the title in a technical or emotional standpoint: THANK YOU! And now... Let Amimi tell you a story of hers. Best, TSOF Team

  • The Sound of Fireworks: The Haiku will launch June 24th! - 18 May 2022

    Hey there, Proud, excited, nervous? Right now we are feeling a lot of emotions. But after 3 years of creating and fine tuning an original story and over 400 in-game hours of crafting it into a full-fledged Visual Novel, The Sound of Fireworks: The Haiku will be releasing here on Steam and Itch.io on June 24th. About time! Yeah, you said it. lol So, how much are we talking? Since we now have a finalized release date, we now have a finalized price point. We will be releasing TSOF: The Haiku for $4.99, with a small discounted sale for the first week for early buyers as a thank you. So where are we now? On the final stretch, something that we felt like would never show up but here we are. We'll save the popping of champagne until after the game is out but it's a very amazing feeling of relief and pride seeing the game completely done and we cannot wait to see you all enjoy it! Also, a BIG B…

  • Game Progress Update - 3/3/2022 - 4 March 2022

    Hey there, Winter has come and gone and Spring is almost upon us! It's been almost 5 months since we last spoke, so we wanted to give an idea of what's been going on and what's on the map going forward. An update on our previous log: Back in October we pointed out we were implementing some new additions to our game, below is how those are going: A game website: Our website has been up and running for about a month or so now and it looks great! Some things may be tweaked here or there but all in all, website's solid. Voice Acting: Yesterday we were pleased to announce our Voice Actors helping bring the voices of our characters to life! Please let me welcome: Character Name - Voice Actor / Twitter Handle: Amimi - Hesketts / @thehesketts Uta - Pascal Casimier / @pcasi_va Hina - Hannah Dove / @HannahDoveVA Aiko - Heidi Tabing / @HeidiTabing Kenta - Drew Kocour / @dregtheotaku Takumi - Nick…

  • Game Progress Update - 10/24/2021 - 25 October 2021

    Hey there, We hope everyone's Summer and Fall went great and is going well! It's been a bit since we last spoke, so we wanted to give an idea of what's been going on and what's on the map going forward. Let's rip the band-aid off first: We know we said "as long as nothing catastrophic happens, it should be more to a Fall date, but all depends on how smooth the ride is this Summer," and welp, here we are. My work computer finally kicked the bucket after 7 years and my partner here had to work on moving to a new place, and these combined stalled development for quite awhile. I just recently was able to slap my Hard drive into a new computer that will last me just fine until I can acquire enough funds to fully upgrade the old computer (motherboards and various upgrades ain't cheap!). So sadly, we are delaying TSOF: The Haiku to a later date in Q1 2022. We are going to try hard to work towa…

  • Game Progress Update - 6/26/2021 - 26 June 2021

    Hey there, First and foremost, greetings to all the new people who have Wishlisted and taken a peek at what is to come from TSOF: The Haiku from Steam Next Fest! We are now up to 450 wishlists, gaining a solid 200 from the event, which is much more than what we were expecting, but it's awesome to see! We've been working hard over the past four months and are ready to give a better idea of what we're looking at in terms of a release date. Back in February, we categorized the main aspects of where we were and how much we had left. We want to go over how much in detail and let you know our progress as we enter July: Story/Writing - 100% Done: Part 1 of the TSOF trilogy was written before game development, and we've done some proofreading and compressing to make the story better in terms of flow. While it was around 40,000 words at first draft, it's probably more towards 37,000-38,000 words…

  • TSOF: The Haiku's Main Character Lineup is Complete! - 26 May 2021

    Hey there, As we've been working hard on our game, we've hit a fun milestone and we are super excited to show it off! TSOF: The Haiku's main character assets have been completed, and a lineup is here to show them off in all their glory! (Though followers of our Twitter @TSOFGame have already had a chance to see!) We are working hard to fulfill our soft deadline of releasing in 2021, and should hopefully have a better idea of a specific release date in the coming months. Until then, enjoy our cast of characters and be ready for another announcement in a few weeks! Take care, TSOF Team

  • Demo Hotfix out! - 28 February 2021

    Hey there, After taking in a lot of feedback and positivity from the demo, we've updated the demo with a few changes to make the experience closer to the final product. The following changes were added: Added backlog button to see previous text Fixed UI issues where names weren't showing up in proper places Lowered game volume (Still no settings page though.) Reworked some game text Hopefully this will make the experience better for new people enjoying the demo! and as always: Find us on Twitter -> @TSOFGame, @thehesketts, @dieselcaldwell Check out our OST on Spotify: https://open.spotify.com/playlist/4JJbNsKOugwOwTUfyivpq6 And stay tuned for more updates! Amimi and the gang thank you all so much! Best, TSOF Team

  • A Beautiful Week, the Road Ahead, and a Thank You to All - 12 February 2021

    Hey there, First off we want to say thank you to all who have Wishlisted, downloaded the demo, followed on Twitter (@TSOFGame), or have just put two eyes on the Store Page. This initial support has been crazy and not one bit did we expect it! When we first announced the game on itch.io a few days before the Steam page launched, we laid out a timeline of how the progress of the game was going, and we'd like to bring that here as well. As of February, here's where the layout of progress stands: Story/Writing - 100% Done Art - 50% Done Story Editing - 40% Done Game Scripting - 40% Done Now that the stress of getting both the itch.io and Steam pages live and ready is gone, we can get back to working. We'll try to update progress as it comes in, but most of our time will be set to moving the story into a readable "Visual Novel" format, applying the art (done by the incredible @thehesketts on…

Patch notes and updates

S.noRelease datePatch nameGID number
128 February 2021Demo Hotfix out!4060529371714635112

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