SPSTEAMPULSELIVE ANALYTICS
Nadir: A Grimdark Deck Builder - Prologue

Nadir: A Grimdark Deck Builder - Prologue Steam metadata

Team Nadir, Black Eye Games | Mar 22, 2022 | game

Released

0players observed · 22 September 2026 - 03:37:15 UTC

ActionIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak44
  • Units sold (VGI)6,480
  • Revenue (VGI)No data available
  • Review score81% positive

Nadir: A Grimdark Deck Builder - Prologue metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak44
  • Units sold (VGI)6,480
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews210
  • Release dateMar 22, 2022
  • DeveloperTeam Nadir, Black Eye Games
  • PublisherBlack Eye Games

Genres: Action, Indie, RPG, Strategy

Company pages: Developer: Team Nadir, Black Eye GamesPublisher: Black Eye Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Nadir: A Grimdark Deck Builder - Prologue Steam metadata

Nadir: A Grimdark Deck Builder - Prologue metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1535210/metadata
Steam Storehttps://store.steampowered.com/app/1535210/
Steam Communityhttps://steamcommunity.com/app/1535210
PCGamingWiki search
IGDB searchSearch IGDB for Nadir: A Grimdark Deck Builder - Prologue

Reviews, pricing, and metadata

Review summary

Very Positive

81% positive, 171 positive, 39 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Full controller support, Family Sharing

Achievements

4

Platform releases
  • Steam 22 March 2022

Latest Steam announcements

  • Early Access is Available NOW! - 8 November 2022

    Hello, sinners! We are proud to share with you the Early Access version of Nadir! You can finally try out all the hell circles that we prepared, with dozens of new enemies, cards, and Damneds. You are also getting access to a second playable character - Vlad Tepesh! Start your journey now, and join us on the further development of Nadir! On the occasion of the Early Access release, we have a brand-new trailer for you that will show you a sneak peek of the awesome stuff you can already find in the game. And there are some things to envy! If you already unleashed your wrath in the Demo or the Prologue, or even if you are completely new to the game and decide to try it, we hope you'll like Nadir and will look forward to the extension of existing and upcoming new features! As sloth is not our trait, we already have prepared a Roadmap with our focus for the next weeks: To tickle your greed,…

  • The last Prologue update before the game release! - 29 October 2022

    Greetings, Sinners! We have updated our free-to-play Prologue - which brings a lot of polishing touches, new features, and unlocking a lot of additional free stuff! The game is growing with content and we're able to give you some more of it, to let you taste the game. Please find the details below, and have fun! Additionally, we are happy to announce that Nadir: A Grimdark Deckbuilder will be released on November 8th. Save the date! Changelog - Prologue 29.10.22 Charges System To finally polish the battle mechanic we introduced the “Charges” system to the Enemy Cards. With this change, the enemy reaction does not happen immediately after we play the card, but only after all of the charges have been filled. The goal is to give you more room to maneuver and build some combos before being hit. It also allowed us to create more variety in monsters. New Tutorial Battles Since combat changed…

  • Halloween in Nadir! - 24 October 2022

    Greetings, everyone! Autumn leaves cover the roads leading to hell. Nights are darker and lengthy, allowing the Filth to crawl out and disturb the land of the living. All those abominations you can meet on your way down are coming from the depths. But in the depths, there are still a few heroes who fight to ward off the ghosts of the forgotten. In Nadir's Prologue, we are joining the celebration of Halloween with an introduction to a special in-game event. Our game is already fitting the topic of this holiday pretty well, but we have gone the extra mile to wink at you with some specials. Those who are seeing our game for the first time - Welcome! Nadir is an upcoming grimdark roguelike deck-builder with a twist: the cost to play a card is an enemy reaction you can predict. It’s a riddle that’s both an intense exchange of punches and a careful tactical match. Rise in power, slay demons a…

  • Update! Work in Progress insight and hotfixes - 4 October 2022

    Hello, everyone! A new update for Nadir’s Prologue just went live. We polished some of the systems in the game and introduced a few bug fixes to found and reported issues. Thank you for playing the new build and sharing your feedback and reports via our official Discord! We are happy to continue our work on the game, and we have prepared a neat work-in-progress insight to show you some more improvements we prepared thanks to your feedback, and tell you more about how we are planning to shape our game core. Today, you are getting the first insight into the Charges mechanic. We’re glad that you like the idea of controlling your opponent in our game, and we received very positive feedback about it. Yet there are still some aspects of this system that could be improved to introduce more tactical layers to it and make your gameplay even more interesting and rewarding. We are also addressing…

  • Double Cards Crafting Update is Live! - 15 September 2022

    The biggest update of Nadir’s Prologue is already here! We’ve spent a lot of time and effort to bring you, what we believe to be the best version of our game! A lot has changed so let’s take a look at all of the new and updated features: Double Cards The highlight of this update, double cards bring a lot of new features with them. But let’s take a closer look at the cards themselves. From now on each card is divided into two parts: blue and red, each with its own unique effects. When you play the card on the blue enemy card, the blue part of the card will activate. Play the same card on the red Enemy Card, and the red effect will activate instead. Why did we do it? Cards in 2 separate colors may seem ok, but they generated a lot of problems the longer you were playing. The task of keeping your deck in balance was put on you, players, which was less than ideal. Also, other mechanics like…

  • Double Cards on beta branch Live Now! - 9 September 2022

    The long-awaited update for Nadir is available for testing! We have an early version available for you on our beta test branch. If you are interested in helping us polish this update, before it goes live officially, hop in, please! How to access the beta branch: 1. Find Nadir: Prologue in your Steam Library. Right-click it and choose Properties. 2. A new window will pop up. Click on the BETAS tab on left. 3. From the dropdown menu choose betatest - Beta test branch. 4. The game should start updating for you now. Please leave your feedback on our official Discord! We will drop a few updates to this branch before it goes live officially, so keep an eye on them. If you find some bugs, glitches, etc, please report them on the #🐞bugs-here channel. All your feedback is welcome on the #🖤demo-feedback channel. If you don't understand something and need help, there's always the #❓ask-questions…

  • Video Devlog - Double Cards & Cards Crafting! - 23 August 2022

    Hello Sinners! In the most recent update, we have presented a roadmap telling you what features you can expect in the near future to be added to Nadir! Today, we are explaining further the Double Cards feature, and showing the possibility to craft your own cards! Check the video below, and be sure to add the game to your Wishlist! https://store.steampowered.com/app/1535100/Nadir_A_Grimdark_Deckbuilder/

  • Prologue Update Roadmap - 18 August 2022

    Hello Sinners! It’s been almost 5 months since the release of the free Prologue to Nadir! Over this time, you amazed us with your reception of the game – we’re heading towards 90% of positive reviews! We used your priceless feedback to improve the Prologue by releasing 2 updates so far: New Enemies Abilities Damnation Update Now we’re working on another update, much bigger and groundbreaking than the previous ones… and we have a roadmap for you! The upcoming update will introduce: Double Cards Unique for a deck building game, each card you play has 2 sides with totally different effects – they’re applied by playing them on either the blue or red ability of your enemy. Sounds tricky? It is, and gives so many tactical opportunities! Cards Crafting For everyone tired of boring loot: you craft all the cards by combining 2 halves together! Extended Progression With each run you’ll unlock new…

  • Work In Progress Insight - Double Cards! - 29 July 2022

    Prepare for trouble… and make it double! Full image We present you with a WIP insight into our upcoming feature - Double Cards! Two different outcomes are enclosed in a single card. Playing a Double Card on a Profanum (Red) Stella will give you a red card effect, and playing the same card on Sacrum (blue) Stella will trigger a blue card effect! Simple as that! Join our Discord, see Double Cards in action, and let us know what you think about them!

  • Damnation Update - 9 June 2022

    Sinners! The time has come for you to revisit the cursed city of Nadir once again. Out of the depths of Hell, raises the updated and extended Prologue of our hellish deck builder! For those who haven't had a chance to play our game yet – In Nadir, you will embark on a roguelike adventure influenced by Dante's Divine Comedy. You’ll face powerful demons, build your deck, and progress the Deadly Sins as they cut their way through Hell. Using Sacrum and Profanum energy, plan both your and the enemy's moves, for every action you take feeds your opponent and can turn the tide. Thanks to the feedback of our community, which is constantly growing – what pleases our hearts – we introduced some mechanics changes and new features, along with greatly improved the game visuals and atmosphere. There is a lot to show you, so… …keep reading to learn that your wait was not in vain! Soulshards and how to…

  • Get ready for the updated Prologue! - 6 June 2022

    Sinners! Brace yourself, as the wait is coming to an end. Very soon, you’ll be able to walk the cursed streets and halls of Nadir in an updated and extended Prologue of our hellish deck builder. Today we offer you an exciting sneak peek of what’s to come. Introducing Soulshards In the form of a new currency comes a new mechanic – Soulshards. These valuable pieces of your defeated foes are granted with each won battle. With various distinct uses, such as developing your character, creating or upgrading Damneds, or playing cards during battle, without activating enemy retaliation, Soulshards force you to choose wisely. Will you use them to safely get out of a spicy pickle or risk dying and unlock new powerful abilities later? Develop your Character! The newest update brings the first iteration of the Character Development system, which allows you to upgrade your character abilities. As te…

  • Devlog #12 – Character progression - 23 May 2022

    Welcome back, Sinners! You seem to have grown a little since the last time we met. Perfect! Today, we are here to talk just about that. No card left behind! You know the feeling when every few encounters, your once powerful attack instead of beheading your foes, now just tickles them? Or when your supposedly mighty set of armor gets shredded, as if it was a mere cardboard box? Yeah, that’s the one. Fun, right? Our goal was simple. We wanted to avoid even touching card upgrades. You see, card upgrades work insularly. No matter how many upgrades we hammer into them, basic cards feel like a burden later in the game. They require our attention and worse, our resources to stay in play. That’s why in Nadir no card is meant to be obsolete. We want you to feel your entire deck progress as you slash your way down into the depths of Hell. What kind of black magic is that you ask? Character Progre…

  • Devlog #11 – everything OP! - 9 May 2022

    Sinners! Last week we started a little tour around Circles of Wrath and its lovely denizens. Time for the second round! Chain effect The horny (as in: corneous) fella below is the Acolyte of Wrath. Ace up his sleeve is the Chain effect. What it does, you ask? Well, usually when you throw a card on a stela, the stela launches its written effect or two and turns around, indicating the turn is over (nomen omen). But if the written effect is the Chain, a neighboring stela is now triggered as well – it launches its written effect or two and turns around. The what now? It’s TWO stelas that hit me at once? Is that even legal? Oh, yes, I’m afraid so. That’s a lively example of a lovely design concept called Everything OP. Everything OP The oldest design concept in the world comes from the oldest game: chess. Chess philosophy assumes all elements to be like a math equation: simple, elegant, and…

  • Devlog #10 – new demons! - 2 May 2022

    Greetings, fellow Sinners! This week we’ll have a little detour from the grand systems and mechanics diary to give you a quick look at the new pack of monsters we’re currently implementing into the game. Circles of Wrath After the Prologue, some of you were asking us, will there be some more “proper” demons in Hell, with horns and spikes, and all? The answer is: well, duh! So I want to show you a little sneak peek of the Wrath circles of hell, where more “standard” echelons of the underworld army reside. And also, some nice new game concepts are introduced. Let’s take Imp Outrider for example. He’s known for a bit unorthodox walking habits. It’s a relatively weak creature for this part of Hell but has a twist: multistrike. A series of weak yet numerous attacks in a single turn of a stela. Paper-Rock-Scissors This is where little Paper-Rock-Scissors philosophy can unfold. Some monsters s…

  • Devlog #9 – Deck Binding, 2nd approach - 25 April 2022

    We start here where we left off in the previous devlog. We had a working paper prototype with a simple action-reaction loop. Now was the time to start implementing it. At that point in development, we still worked within a classic turn-based scheme. You have a hand-drawn at the start, you play the cards on either you or the enemy, the stelas turn around until you feel you’re done or out of cards, you end the turn and the rest of your hand is discarded. Now the demon responds with three actions you just set up and your turn begins again. Also, at this time you couldn’t choose the stelas directly, it was automatically assumed to be the leftmost of the matching color. No reaction from the monster when playing a card. And that critical hit; somehow it’s still in the game. Change one thing, forced to change 10 other things We quickly realized we can’t just repaint the wall from white to pink…

  • Devlog #8: Deck Binding, the first approach - 18 April 2022

    Greetings, fellow Sinners! Designing Nadir's unique fight mechanic was a real pickle, as previous devlogs might tell you. The last time we visited the wretched designer’s room, there was a brilliant-at-first-sight-but-not-really Threat Counter feature flushed down the toilet. The pickle Now what? At this stage we’re pretty depressed about our design skills, throwing away every original idea we had, looking at a game that barely stood up to the description of an intense demon slay. Or so we thought until one snowy afternoon… It was just one of the series of conversations on how to make Threat Counter work, but we suddenly went into a heated argument on the very basics of the game. Should we give up and just make another Slay the Spire or Hearthstone clone? Should it even have to be a card game? The Great Brainstorm “All right, calm down everyone, I got this”, I said… no, I didn’t, I’m no…

  • Devlog #7 – Threat Counter a.k.a. "Fail Faster" - 11 April 2022

    Hello sinners! As you might remember from the previous devlog episode our initial idea to shake the canon of the genre was Threat Counter. In a nutshell, it was mana in reverse: you could spend as many points as you want, but the more you spent, the more powerful attack or skill the enemy will launch in response. It sounded both a simple enough alternative for the mana and something that would give the player interesting control over the game situation. As we were struggling with the multiple characters idea, the Threat Counter seemed to work well enough albeit a bit clumsy, so we thought all it needs is a bit of good old polish. Iteration hell Oh boy, it was no polish. It was a mayhem of crunching prototypes. The idea was simple: the harder you hit, the more Threat points the enemy gathers to hit you back. Every iteration sounded better than it worked. The problem was always the same:…

  • Prologue Updated with New Enemies’ Abilities, WIP Sneak Peek & New Keyart! - 7 April 2022

    Fellow Sinners! Following your feedback, we have updated the Prologue. We focused on improving the variability of the enemies' abilities to bring even more variety into the condensed experience of your journey through Hell. We also made a bunch of Quality of Life improvements, as listed below. And we hope you'll love our new keyart as much as we do! Gameplay improvements: The enemies got a number of new abilities: Panic: All buffs on the character’s cards are reduced to 0 until the next Redraw Intimidation: All debuffs on the character’s cards are reduced to 0 until the next Redraw Encircle: All Armor on the character’s cards are reduced to 0 until the next Redraw Anathema: Eliminate the character’s highest buff Grace: Eliminate the enemy's highest debuff Quality of life: Tutorials have been updated and expanded with additional information boxes Battle scene was beautified once again En…

  • Devlog #6 – Multiple characters - 4 April 2022

    Greetings, fellow Sinners! When we sat down with Nadir, we wanted to shake the genre a little. We thought single-player deck-builders are a bit stiff genre, especially when it comes to battles: you have mana, you play cards until you run out of mana and/or cards, then the enemy punches back, repeat. We asked ourselves: how can we make that fresh and different? Making the difference: Threat Counter We decided: no mana. What if the cost of your actions would be paid by the size of the enemy's reaction? As in a duel, the ground you take or leave gives the enemy his space to act upon. Every blow and cover blocks the opponent somewhere but opens your defense elsewhere. A very neat idea! A completely new approach to the very core loop of a card battle. Well, easier said than done. By the time we saw the finish line on the horizon, the studio’s bucket of designers' tears and sweat was beginnin…

  • Devlog #5 – Deck-builder with a twist - 30 March 2022

    Hello Sinners! Nadir is a rogue-like deck builder where you journey through the underworld city of Nadir as a Sinner who serves one of the Deadly Sins, in your quest to rule over the halls of Hell…or simply work as an amusement for the everlasting Sins. These guys are like gods, so, naturally, they’re pretty bored after spending eternity in Hell and a bit of fun is always welcome. You’ll find yourself playing as some of the legendary figures from our history, like Jeanne d’Arc, Hernán Cortés, or Rasputin, each serving a different Sin. That is all great, you might say, but what really makes Nadir different from a vastly populated deck-builder genre, besides the visual style and mood? Great question! In Nadir, we replaced the classic mana with the Deck Binding mechanic: a unique risk-management system we’re really proud of! Once the battle starts, you must plan both your and the enemy's m…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1535210
Live current players0
SteamPulse tracked peak44
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateMar 22, 2022
DeveloperTeam Nadir, Black Eye Games
PublisherBlack Eye Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent81%
Positive reviews171
Negative reviews39
Total reviews210
Steam recommendationsNot available
Achievements4
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1535210/

Short description

Nadir is a roguelike deck-builder with a twist: the cost to play a card is an enemy reaction you can predict. Craft your own cards to slay powerful demons. Gather resources, expand your city, grow in power and conquer the underworld.

About this game

Get the Full Game! 💬 Chat with us on Discord! 💬 EXPLORE THE WORLD OF GLORIA VICTIS About the Game ABANDON ALL HOPE, YE WHO ENTER HERE Nadir: Grimdark Deck Builder - Prologue is a free introduction to the dark deck building rogue-like adventure, with artwork burning of infernal fire and extraordinary inspirations straight from Dante’s Divine Comedy . The illegitimate child of Slay the Spire and Darkest Dungeon awaits you! Command an avatar of one of the Deadly Sins in 1v1 fights against powerful demons. 🔥 DOUBLE CARDS Engage in card battles where each of your cards can be played in two ways, depending on its color: blue or red. Balance between them to your advantage, but be careful, as your every action charges the abilities of the enemy. 🔥 CARDS CRAFTING Collect red and blue abilities on your journey and combine them into unique double cards, shaping the deck in your own way to prepare for upcoming challenges and survive as long as possible. 🔥 EXPAND YOUR CITY Gather resources during expeditions to expand the city of Nadir and unlock new characters, cards, and vendors. Develop your underworld kingdom and increase your chances in future fights until you can beat the boss and unlock new Sins. 🔥 DEADLY SINS Each of the Sins brings their own set of enemies that greatly alter your gamestyle. Learning it and developing a strategy to beat it is the key to building a powerful deck and surviving each fight. 🔥 A JOURNEY UNLIKE ANY OTHER Watch your back on your way to the bottom of Nadir, taking time to admire its horrific look. It might feel familiar – from the wonders of the Divine Comedy, to desaturated aesthetics of Sin City, to the unforgettable design of Hellboy – yet not comfortable at all.

Supported languages

English * , Simplified Chinese, Polish, Russian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Nudez Violência fantasiosa
steam germany12Fantasy-Gewalt
igrs15Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Nadir: A Grimdark Deck Builder - Prologue's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Nadir: A Grimdark Deck Builder - Prologue's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Nadir: A Grimdark Deck Builder - Prologue at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2437,70622 September 2026 - 04:46:30 UTC1,818,3689,826,471Valve
Dota 2368,49522 September 2026 - 04:46:30 UTC1,291,3282,758,031Valve
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
PUBG: BATTLEGROUNDS198,08722 September 2026 - 04:46:30 UTC3,236,0272,744,193PUBG Corporation
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
Marvel Rivals92,86422 September 2026 - 02:01:56 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege78,21022 September 2026 - 01:47:41 UTC200,4761,547,383Ubisoft Montreal
Apex Legends™76,87622 September 2026 - 02:50:47 UTC624,4731,047,228Respawn
Overwatch®69,91622 September 2026 - 01:46:14 UTC164,636420,984Blizzard Entertainment, Inc.
Team Fortress 254,58622 September 2026 - 04:00:31 UTC253,2251,230,475Valve
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 258,99322 September 2026 - 04:44:31 UTC574,638199,438Mega Crit
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Crosshair X27,36622 September 2026 - 01:46:13 UTC87,92844,617CenterPoint Gaming

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
Warframe42,49722 September 2026 - 01:47:17 UTC181,509676,031Digital Extremes
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Diablo® IV31,26822 September 2026 - 01:45:17 UTC64,51869,242Blizzard Entertainment, Inc.

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2368,49522 September 2026 - 04:46:30 UTC1,291,3282,758,031Valve
Slay the Spire 258,99322 September 2026 - 04:44:31 UTC574,638199,438Mega Crit
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
RimWorld22,66622 September 2026 - 03:14:40 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Hearts of Iron IV21,04122 September 2026 - 02:17:06 UTC93,196366,107Paradox Development Studio
Black Desert19,84122 September 2026 - 00:08:17 UTC59,91792,632Pearl Abyss
Arena Breakout: Infinite19,23222 September 2026 - 02:40:05 UTC65,94478,112Morefun Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Once Human17,03022 September 2026 - 04:38:51 UTC231,343179,110Starry Studio

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