- Update 0.12 - New event type: Football - 8 August 2022
Hey there everyone, here is update 0.12! This update brings a new event type: Football! (Or soccer if you prefer) I think everyone knows the rules for this game, so I will just skip to the part that is different. You can have 10 vehicles on the field at the same time, the cool part is that you can set any number of vehicles for each team: 5 x 5, 1 x 9, 2 x 2, 2 x 8 etc etc etc. I think this makes room for some very challenging scenarios! Among the other fixes and improvements, one I think is very nice is the new possibility to change the camera angle in the default view: Next update, the new event type will be Demolition! CHANGELOG Added: Football! Added: OPTIONS MENU now accessible from the PAUSE MENU. Added: you can now set the BEHIND THE VEHICLE CAMERA ANGLE (OPTIONS menu, GAMEPLAY settings). Change: some menus now work better with keyboard/controller navigation. Now you press UP/DOW…
- Steam Racing Fest - 25 May 2022
- Update 0.11.2 - Truck with trailer fixes - 24 March 2022
This update provides some fixes for the TRUCK WITH TRAILER. When the player selected it for most of the tracks, the game would simply crash. Thanks, again, for user berarma for reporting this problem! Also, this vehicle was not available for the computer. Now, you can enjoy moments like these: CHANGELOG Added: TRUCK WITH TRAILER now available on the list of ALLOWED COMPUTER VEHICLES. Fix: when selecting the TRUCK WITH TRAILER for most tracks/arenas, the game would crash. Fix: when selecting the TRUCK WITH TRAILER on KAMIKAZE RACE, and PLAYER RACING WAY as REVERSE, the player would always be placed on the REGULAR racing way. Fix: OPTIONS MENU now presents settings divided into tabs. Before, some items in the OPTIONS MENU would be under other items in some screen resolutions (smaller than 1920 x 1080).
- Update 0.11.1 - Linux fix and some improvements - 18 March 2022
The main purpose of this update is to provide a fix for the Linux version, that is not working for Update 0.11. Since I've had some improvements already done, I've decided to anticipate them. Some improvements are only cosmetics (but I think make the game very cool!), like the Oval Track ground visuals or the crash debris, while others are functional ones, like the possibility to use the arrow keys, or the RESTART button fix. EDIT (24/03/2022): Thanks for user berarma for reporting this problem! CHANGELOG Linux: game is working again on Linux. Fix: RESTART button (PAUSE MENU) has been changed to RESET VEHICLE. Now, it only resets the player vehicle, back to the start grid position. In the future, I will add a proper RESTART EVENT button. Controls: keyboard arrow keys now work to control the vehicles (player 1 only). Menu: CONTROLS MENU updated with arrow keys. Graphics/Performance: impr…
- BETAS now enabled - 10 March 2022
"Betas" is a function Steam provides so that players can play, well... beta versions of a game. In practice, it's also a way to play previous versions of the game. Since TrackMaster is in early access, the term beta is not 100% correct, but I've just enabled it, allowing players to play previous versions. Right now, versions 0.8, 0.9 and 0.10 are available. To access it, just RIGHT CLICK the game name on your library, then PROPERTIES, and then BETAS. From there, you can choose previous versions. I'll be using this feature from now on, so that you can always go back to a previous version if something is not working. I've done this because right now, version 0.11 is not working on Linux. I will soon release a new version of the game to fix the problem, and with this, I will anticipate some features of the next update. Thanks for user berarma for pointing me to the issue on the forums.
- Update 0.11 - Kamikaze Race and First Person Camera - 17 February 2022
Update 0.11 brings a new racing mode: Kamikaze Race! Half the vehicles run in the regular direction, but the other half runs in the opposite direction. Actually, you can set how many vehicles run at each direction, and you can set if the player will run in regular, opposite or random direction. This way, you can make scenarios, like: you, with a car, running alone in the regular direction, and all the other 9 vehicles, only Monster Trucks, running in the opposite direction! This update also brings a long requested feature: first person camera! Run, crash and roll other vehicles or be rolled, now in first person, available in all the vehicles! There are still issues (only aesthetic ones), like the steering wheel doesn’t… well… turn, and the vehicles interiors are not good yet. But I will fix them in the future. I’m also planning more 2 cameras in the near future: hood and bumper, for tho…
- Update 0.10 - New event type: Red Rover - 14 November 2021
Hey there everyone, here is update 0.10! This update brings a new event type: Red Rover! The rules for Red Rover are simple: all the vehicles have to go from one area in one side of the arena to other area, in the other side of the arena. Once each vehicle gets into the area, it has to stay there, until the second-to-last vehicle makes it to the area. When the second-to-last vehicle arrives in the area, the last vehicle is out of the game, and all the vehicles have to go to the other area, and the process is repeated, until there is only one vehicle left: the winner! Of course, while you are waiting for the other vehicles to get into the area, you can try to push the others away from the area, or be pushed away... Next update, the new event type will be Kamikaze Race! CHANGELOG Added New Event Type: Red Rover. Added Arena: Red Rover Arena. GAME PLAN
- Update 0.9 - New event types: Master of the Hill and Tag - 5 November 2021
Hey there everyone, here is update 0.9! This time, we have 2 new event types: Master of the Hill and Tag! Master of the Hill is a very simple concept: stay as long as you can on top of the hill, while trying to push the other vehicles away from the hill. At the end of the time limit, the vehicle with longest time on the hill, wins! Tag is the good and old playground everyone played as a child: chase other players, touch them (or “tag” them), to mark them out of play, or as the new tagger. Tag has 4 types: Last One Standing: each tagged vehicle becomes the new tagger, and the previous tagger is free, no longer a tagger. Game ends when the last not tagged vehicle is tagged. Time Based: Same as above, but with a time limit. At the end, the vehicle with the shorter time as tagger, wins! Everyone is Tagger: each tagged vehicle becomes a tagger, but the former tagger is still a tagger, so the…
- Update 0.8 - Racing and Freestyle Event Update - 27 September 2021
Hi there everyone! After almost 3 months with no news, I've finally added 2 events to the game: racing and FreeStyle, and lots of additions and improvements! RACING Racing is the regular type: get to finish line first, that's the only rule in this game. The other types of racing events will come very soon! FREESTYLE The FreeStyle event is very similar to monster truck events where the driver has 2 minutes to perform tricks and score points. Although 2 minutes is the standard time, you can set the event duration from 1 minute to how much you want. The FreeStyle event and arena are best enjoyed with the Monster Truck, but you are free to try it with any vehicle. There are 8 types of tricks, and bonus points for performing 3 different types of tricks in the same event, and bonus for performing all the possible tricks in the same event! The 2 minutes standard time has bronze, silver and gol…
- Mac OS version now available! - 5 July 2021
Mac OS version for the full game now available! Thanks to Arnaud Selvais who tested the game on a Mac for me! Any Mac user who wants to share feedback on hardware specs and running performance is welcome! I will soon update the demo with a Mac version too!
- TrackMaster at the Online GodotCon 2021! - 1 July 2021
Godot is the free and open source game engine that I'm using to make TrackMaster, and I've made a flashtalk about the TrackMaster development to be presented at the Online GodotCon 2021. UPDATE: link to the YouTube video. The event will be free for everyone, and the streaming will happen at the official Godot YouTube channel, on July 3rd. The TrackMaster talk will happen inside a section starting at 15h40 (UTC time). After the event I will share here the direct link to the TrackMaster presentation. https://godotengine.org/article/godotcon-july-2021-schedule
- Update 0.7.1 - Bugfixes and some small improvements - 30 June 2021
This is just a small update with some bugfixes and small improvements. Fix: CAMERA AUTO RESET ROTATION didn’t work when playing with MasterLoader or GyroMonster. Fix: MasterLoader rotating light beacon moved when the vehicle turned. Fix: Giant Globe Arena – some big vehicles (like MasterLoader and Truck) were stuck when starting the event. Change: Vehicle colors – there are now 20 colors (before, there were 12) and the new ones look better on the vehicles.
- Update 0.7 - Master Loader! - 28 June 2021
Hey there everyone! Update 0.7 brings a quite different vehicle from all the others so far: Master Loader TRM 986t, a heavy construction machine! It’s very different because it has working arm and bucket movements, allowing for carrying and lifting… stuff… Also, because of this new cool vehicle, I just had to make a new arena: Rockmoving Playground. There is not much in there yet, but I plan to add new toys in the future. For now, it’s more a showcase of what is possible with the new vehicle. And with this update, there is only one vehicle class left to add in the game: farming vehicles. This class will come in July or August. And the next update (to come in July I hope) will bring a most wanted feature: racing! CHANGELOG New Vehicle: MasterLoader TRM 986t New Arena: Rockmoving Playground Added: SPECIAL FUNCTIONS HINT. Vehicles with special functions, like the MasterLoader (raise and lo…
- Update 0.6 - A pack of 4 new arenas! - 8 June 2021
Update 0.6 brings a pack of 4 new tracks and arenas. The first of them is an Oval Track, a must in any respectable racing game. The second is the Oval Cross, an oval track with an intersection (I just can't resist putting intersections in most of the tracks in this game...). The third, the Half Pipe, is a track with 30 meter high ramps. I've got the idea from skateboarding half pipes, and thought of how I could make this concept into a racing track. And finally, the Giant Globe, a 60 meter diameter sphere shaped cage. Globes of death exists in real life, most of the time only for bikes, and more rarely, for 1 car at a time. Here, 10 vehicles run wild to try their best at... hum... running wild...! I'm planning to add at least a racing event and a demolition derby in the future. With this 4 new tracks, the game has 12 arenas, and the goal of having 11 arenas by the end of 2021 is already…
- Update 0.5 - TrackMaster Ultra Mobility Vehicle (TUMVE) - 25 May 2021
Updade 0.5 brings the TUMVE – TrackMaster Ultra Mobility Vehicle! A hybrid between all terrain military vehicles and off-road rally trucks! CHANGELOG: New Vehicle: TUMVE (TrackMaster Ultra Mobility Vehicle) Added: Master Volume setting, in the OPTIONS menu. Added: Music Volume setting, in the OPTIONS menu. Added: Time Played, in the STATISTICS (inside OPTIONS menu). Added: Distance Driven, in the STATISTICS (inside OPTIONS menu). Only counts player 1 data. Added: Save Settings. Graphics, Audio and Gameplay Settings are saved every time the players quit the OPTIONS menu and loaded every time the game is launched. The settings are stored in a .cfg file, that is located in the following locations: Windows: C:/Users//AppData/Roaming/Godot/app_userdata/TrackMaster Linux: ~/.config/godot/app_userdata/TrackMaster Added: Statistics. Info like TIME PLAYED and DISTANCE DRIVE (player 1 only) are v…
- Update 0.4 - ExplosiVan - 30 April 2021
What? A helpless van? I'm just going to ram it with a Monster Tru... wait, what is it carryin...BOOM! CHANGELOG: New Vehicle: ExplosiVan Fix: In the NUMBER OF VEHICLES screen, the button COMPUTER VEHICLES allowed up to 10 computer vehicles. Fixed to 9, since the first one is the player. Fix: fixed a small bug of the Monster Truck bumpers. Sometimes, after the bumpers received an impact, they would behave in a weird way, even causing other vehicles that touched it to be launched far away. Added: Vehicles crash sounds! Game plan:
- Remote Play Together now enabled! - 12 April 2021
This time it's not exactly an update of content, but a mode that for sure will be very interesting for many: Steam Remote Play Together is enabled for TrackMaster and working! If you are not familiar with Remote Play, take a look at the official Steam page. Remote play is very simple, and it simply works! It's like playing split screen with a friend, in the same room, but accross the internet! And what is even better, your friend doesn't need to have the game, since one player is the host/streamer, and the other is just a client. So basically you both will see the screen split into two, but each one will control one of the vehicles. I've tested it with 2 players, but not 3 or 4. So please give me your feedback if you do play with 3 or 4 players. The only issue I've had is if my computer had more than 1 controller connected. Steam would assume the second player was actually controller 3,…
- Update 0.3 - Gyro Monster - 8 April 2021
Hi there! So, you’ve thought the MonsterBike and the TriMonster would be the most weird vehicles in this game right? Well, think again, because this time, I present you… the Gyro Monster! “Gyro” is for gyroscope, a mechanism used the stabilize devices. I’ve talked other times about how TrackMaster is an arcade game, but I try to add some “realistic roots” when I think it fits (a friend of mine who is a big supporter of the game used the term “semi realism” which I like). I try to apply this concept (semi realism) also to how the vehicles of the game are supposed to work. A vehicle like the Gyro Monster is not new in video games, but… how a vehicle like this could work in real life? If there are only two wheels in the same axle, the rotation (the torque) of the engine would make the body of the vehicle itself to spin, not the wheels. How to solve this? Well, maybe something based on the…
- Game launched, now what? - 12 March 2021
Hi there! Before everything else, for your amusement, here is me trying to fix a bug (fear not, I've managed to have success): https://i.imgur.com/jqh6T6m.gif Now that the game is launched, what is ahead? First off, a demo is coming in the next days, it will already on-line, it plays exactly like the full game, but with less vehicles and arenas. Second, I've made a small update to fix some bugs, glitches and behaviour that was not intended. Third, I know it's not the most exciting thing when you want to know about a game, but here is a table with all the information I think is most relevant to the game, so that anyone can make an informed decision about buying it. I will post an updated version of this table with every important update of the game, so that you can keep track of the game's evolution. What is worthy noticing is that there is still the important update of this month, with…
- Current development state - 8 February 2021
Here is a small update on the current state of development: I've just finished adding 2 new vehicles and 1 new track! The vehicles are a 2 wheeled Monster Truck (the Monster Bike), and a 3 wheeled Monster Truck (the TriMonster). The track is a layout where you cross the other parts 4 times each lap, hence the name. While the initial idea for a 2 wheeled and a 3 wheeled monster truck seemed good, the first iteration of the implementation is not. Although it's possible to try some tricks with the MonsterBike and the TriMonster, I consider them broken right now, you just make a slight turn and they topple over... I won't abandon the concept, I have some ideas to improve them and make these vehicles unique and playable. Some ideas are simple, like just lowering the center of gravity, while others are a bit crazy and I will share them when I have something working. On the other hand, the new…