Unit Down news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews29
- Release dateOct 15, 2021
- DeveloperRandy Becker
- PublisherRandy Becker
Company pages: Developer: Randy BeckerPublisher: Randy Becker
Unit Down Steam news
Unit Down news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Woah, an Update??? - 30 December 2024
Some big changes in the latest update! Slight increase on enemy damage multiplier over time. Altered some Drone unlock requirements. Significantly reduced coin drops from enemies. Added a forced boss (captain) progression when certain level is hit. Adjusted some specialty chips that were too powerful. Tons of helpful hints and guidance to help new players. More intuitive game design changes to help players who skip tutorials. Few graphical glitches fixed that I am likely the only one to have noticed. I know I have stated that the game was not going to get more updates, but I felt these changes needed to be made after several comments/reviews. Unlike previous updates, this update does not make the game easier, but rather more locked on a difficulty curve that I feel is more satisfying. This is a kind way of saying the game is harder, yes, but I strongly believe these changes better the g…
- The "Unlocked" Update! - 5 May 2023
What needed to be done, has been done. The most fun update to drop for Unit Down is here: The "Unlocked" Update! The update features additions that will better aim new players, as well as remove features that did not hit the mark. It can be easy to forget to keep the game "fun", even if it might unbalance the game. It is more important the player is enjoying their playthrough, first and foremost. It's hard to spend months making a game mechanic, only to find out it's not worth keeping... but these are things that need to be changed or removed, and will greatly increase the fun factor for everyone! Some of the main features in this update are: You can now use the entire Upgrade Board at all times! You no longer have to defeat captains to unlock space to upgrade! This will allow players to play at a pace they want, rather than being tethered to a timeline. Removed the random bombs on the…
- Oops, one more update. - 4 November 2022
So I said I wouldn't really update again but here I am. Saw some streamers run into some issues, so: - Balanced the Harder gamemodes difficulty spike. - Made the bosses have a more friendly healthpool. - No longer crash the game if you hit 3 entities at once (idk how they did this, I'm convinced they just wanted to break my game) - Bosses give you more credits upon defeat. Is this the last patch? Idk probably, but it's still my baby and I'll do what I need to. Hope ya'll enjoy and thank you for everything. Stay proper, -Randy
- 1 Year Anniversary Sale! - 20 October 2022
It's been a year already! Seriously, thank you to everyone who supported this game through it's development, and thank you to everyone who purchased the game! It means so much and I cannot express my gratitude enough. If you haven't already got the game, I've set a small celebratory sale for 90% off for a limited time only! This realistically won't make any profit, sure, but it's really never been about that; My greatest joy is seeing people enjoy my passion project, and I want to make the game as available as possible. Again, thank you everyone, I look forward to sharing future projects with you all! Stay proper, -Randy
- Some much needed changes. - 17 August 2022
Ok, ok. I see you. Some minor changes: Difficulty settings have been completely overhauled. All boss battles and enemy scaling has been rebalanced, again. You now get more credits at the end of your un-successful runs. Visual representations have been revamped to guide new players better. Fixed a bug that randomly made the shield powerup pointless. Made upgrade chips feel more impactful. Thank you all for your support! This may be the last major change to the game, as I will be focusing my attention on the next installment of the game! Ya'll stay proper!
- Summer Sale! - 24 June 2022
Steam Summer Sale is here, and Unit Down is proud to be participating! Get it now if you haven't already, it's practically free. Or you can be the best peep ever and gift it to a friend, that'd be pretty rad of you.
- Softlocks? Nah. - 7 March 2022
Some important fixes have come to Unit Down! Overall Difficulty and enemy scaling have been overhauled, resulting in a much smoother time. Your upgrade chips now have much more influence over your build. Boss drones no longer randomly gain health when hit with a Crit. (Yeah what's up with that?) Boss battles are now significantly more balanced, with lower health pools and scaling. More upgrade space is unlocked by beating captains (bosses) rather than unlocking over time (difficulty meter) Created a "return to base" reminder when starting for new players that don't like tutorials. Bosses "damaged" state (half/quarter health explosions) now scale correctly with later bosses. You can no longer softlock your game by missing Earth with your laser... the laser hits every time now, I promise. Thanks for supporting Unit Down and if you have any further suggestions, please feel free to comment!
- 75% OFF - Lunar New Year SPECIAL PROMOTION! - 30 January 2022
Lookin' for a new game to try? Unit Down is now 75% off until October 3rd! Steam havin' a sale and whatnot and am glad to be a part of it! Ya'll stay proper!
- Major Update! - 19 November 2021
So much added and changed to the game! You ain't ready: --- 50% OFF! --- To celebrate the recent update, Unit Down is now 50% off until December 1st, 2021! If you needed an excuse to try it out, this is the one! Added "Player Drones"! You know how the enemy Captains have those little drones that everyone loves and never complains about? Well now you get one too! Have fun unlocking them all; they each behave and look different from each other and can be used as goal markers for your progress. Created 3 difficulty modes! Normal, Casual, and UltraMegaStupidHard. Idk if that's the name of the last one but it's hard. New feature: "Persistent Credits". You can now earn credits when you die; which then can be used in future runs. That means if you lose, you still get something to help you jumpstart your next run! You can access the End Credits from the main menu! An insane amount of balancing…
- Final Release Notes! - 16 October 2021
The game is out! Some of the major changes are: - Added an entire new mechanic to the game, "Unique Chips". These are chips that greatly alter your build or play style, and in combination can make for interesting playthroughs. Many systems were redesigned with this new mechanic, but I strongly believe it was worth it! - Improved many visuals. Like, a lot. So many that I can't list them due to my poor memory and note taking skills. You'll see them if you know them. - Balanced the game even further. Working on a difficulty choosing mode in the future, that should come with the next major build. - A ton of player-suggested features and stuff. Yeah, that means you can see your health in the shop now. - The public release of the game. Idk, that felt like a major change to the game, so it's here in my notes. The same notes I'm bad at taking. Stay proper! - Randy
- No more game-breaking glitch, probably. - 8 October 2021
Some neat updates: - Removed a really cool glitch where sometimes, after all your hard work of buying a chip you wanted, it would randomly just... not appear in your inventory. I know, was really cool and I am sure a lot of people loved it when that happened. But this is for the best, I promise. - Yellow chips now give you a higher crit rate chance. Now you have an actual excuse to use it, 'cause running fast isn't cool enough. - The player stat bar now shows a much better representation of your current build. AKA, the bars increase faster so it looks like you are actually making progress. That seems important. - Removed some old code that made the shield powerup item randomly disappear on a timer. I can't imagine how scary that had to be in the middle of a boss fight. - Enemies health scales even less. So, hopefully, by the end of the game, they won't feel like invincible tanks. - Plan…
- A day 1 patch? On MY Steam platform? - 4 October 2021
First update for Unit Down! It's short: - Fixed a glitch where your missile will sometimes fly off in a random direction. Coulda been a feature but... I think you will like it better knowing your missiles don't have a chance to go yeet. - Enemy difficulty scales a lot easier. The first captain will no longer be such a roadblock, and will hopefully allow a more casual playthrough while still holding a good challenge. - Character chat boxes now have their names on them. You know, 'cause it's nice to know who they are and whatnot. (Thank you for the suggestion!) - Enemy units on the map should no longer sometimes stay on the screen even after entering a planet. Was funny to see them while blasting enemies but that was really not intended. Strange, I know. If you have any feedback or suggestions, feel free to email me at: [email protected] Or message the official Unit Down page on Face…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 4 November 2022 | Oops, one more update. | 4732747437204359768 |
| 2 | 17 August 2022 | Some much needed changes. | 4584121659775391866 |
| 3 | 7 March 2022 | Softlocks? Nah. | 4247462367443049012 |
| 4 | 16 October 2021 | Final Release Notes! | 4698935641763397865 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
