Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1540000 |
| Live current players | 2 |
| SteamPulse tracked peak | 3 |
| Live count (today's peak floor) | 2 |
| Price | $99.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $99.99 |
| Current price USD | $99.99 |
| Release date | Dec 17, 2023 |
| Developer | Animation Prep Studios |
| Publisher | Brave Cinema Entertainment LLC |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Mostly Positive |
| Positive review percent | 77% |
| Positive reviews | 20 |
| Negative reviews | 6 |
| Total reviews | 26 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/1540000/ |
Short description
Create full-body motion capture using custom avatars and VR hardware. Include facecap, lipsync, eye tracking and more. Export entire mocap scenes directly to Blender using built-in automation - from recording to rendering in minutes!
About this game
Motion Capture Fusion [VR] is an immersive roomscale mocap sandbox for artists and animators who wish to create and export motion capture animations , or create live content , using conventional VR hardware. With as little as a single VR HMD and two controllers users may create mocap on their own avatars. Advanced users may create more detailed motion capture including full body tracking and can be combined with other sensors (eg. Apple IPhone Truedepth sensor and Oculus Quest 2 optical finger tracking ) to connect avatars to simultaneous inputs. This fusion of multiple sensor can combine many layers of motion capture in a single take; including: full body tracking, face capture, lipsync, gaze tracking, optical finger tracking. Highlights Record motion capture using custom avatars, scenes and props. Add custom shaders, textures, emotes expressions, dynamicbone physics and more. Vive pro eye, Vive lip tracking and Iphone ARkit facecap support. HTC Vive, Valve Index, Oculus Rift, Oculus Quest2, some WMR headsets. Can be used without VR, trackers only, or with only IPhone head tracking. Add multiple avatars into a scene, build storyboards, react to other prerecorded avatars. Camera motion capture and zoom, player acts as the cinematographer in VR. VTOL and Fixed Wing flight simulation vehicle platforms for aerial photography shots. Supported Output Formats Exports to SFM (.dmx) . Exports to Blender (.blend) . Exports to Unity (.anim) . Live-Link (live production) and Live-Recording plugins Live Link plugin available for Unreal Engine (live avatar sync, live recording) . Live Link plugin available for Blender (live avatar sync, live recording) . Live Link plugin available for Unity (live avatar sync) . Include custom avatars and use the avatar throughout the production workflow. This eliminates the need for retargeting and ensures the mocap data always fits 1:1 without causing any offsets in the final results. One of the unique features of Mocap Fusion is that it has the ability to export motion capture data and reconstruct the scene in Blender, making it available for final rendering in minutes. Compatible Headsets (VR HMDs) Valve Index HTC Viv…
Supported languages
English
