SPSTEAMPULSELIVE ANALYTICS
Fractal Block World

Fractal Block World Steam metadata

Dan Hathaway | Oct 18, 2021 | game

Released

35players observed · 5 October 2026 - 21:36:44 UTC

ActionAdventureIndieExplorationOpen WorldSteam Store

  • Latest observed players35 · 5 October 2026 - 21:36:44 UTC
  • SteamPulse tracked peak84
  • Units sold (VGI)48,060
  • Revenue (VGI)$253,000
  • Review score98% positive

Fractal Block World metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players35 · 5 October 2026 - 21:36:44 UTC
  • SteamPulse tracked peak84
  • Units sold (VGI)48,060
  • Revenue (VGI)$253,000
  • Review score98% positive
  • Total reviews1,511
  • Release dateOct 18, 2021
  • DeveloperDan Hathaway
  • PublisherFractal Block Team LLC

Genres: Action, Adventure, Indie

Company pages: Developer: Dan HathawayPublisher: Fractal Block Team LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

Fractal Block World Steam metadata

Fractal Block World metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1540570/metadata
Steam Storehttps://store.steampowered.com/app/1540570/
Steam Communityhttps://steamcommunity.com/app/1540570
PCGamingWiki search
IGDB searchSearch IGDB for Fractal Block World

Reviews, pricing, and metadata

Review summary

Overwhelmingly Positive

98% positive, 1,485 positive, 26 negative

Price and discount

$6.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

258

Platform releases
  • Steam 10 June 2021

Latest Steam announcements

  • 1.02.01: Secret area and engine update - 21 September 2026

    There is a new secret area. It appears in a certain structure with a small probability, and it can be seen from the outside.There are now only half as many rats in the Mylantis caves (but there is still a huge number of them).In general, the moving entity update code is faster (using various tricks), but it is more complicated.It used to be that the depth buffer was cleared after rendering each level. Now the depth buffer is cleared after rendering 2 levels. This implies that the viewer level L as well as level L-1 are rendered together without clearing the depth buffer in between them. This decreases the number of depth buffer related render glitches.It is now possible to create a mod that has a skybox. See the skybox guide.It should now be impossible to move the player 0.1 block lengths or more through an env rect without triggering it.Now when the engine loads a game, it clears ALL k…

  • 1.02.00: Icarus mode - 24 July 2026

    Added a truly amazing secret area which required rewriting core parts of the engine! The community can have fun searching for and exploring this area.Now certain "infertile" chunks are not created at all. This is an example of "pruning the chunk tree". For example, consider the block type XAR_YING_FOREST_AIR. This consists of a single gray block in the middle, with sometimes a grower, a shrinker, or a goblin. Now this block type has been set to "prune when infertile" (PWI). When a XAR_YING_FOREST_AIR chunk exists and is fertile, it looks normal. However, as soon as the chunk becomes infertile, the chunk is removed. If we had not set it to be PWI, then when it is infertile it would just have its single block in the middle but no growers, shrinkers, or goblins.The Xar "block overrides" system has been improved. Now when you override a xar block with a Lua block, the texture of the Lua blo…

  • 1.01.32: Mountains in I2 - 16 April 2026

    Added new area: I2 Mountains. These can be found in Ostrich Ferns (in I2). At the center of these mountains is a new weapon mode for your Laser: the Cold Beam. This costs two ammo but freezes monsters for 2.5 times the amount of time as the standard fire.Added new area: Beta Cube. This can be found in the main treasure area inside Ying Trees. This is intended for very hard difficulties, where monsters limit which areas you can go. In a Beta Cube you can get RejuvenX and EMP upgrades.Load time of the xar package has been improved by bundling Lua script files together.There are a few more window API functions added for modding.Recall that for several technical reasons, the engine cannot make changes to chunks that are not part of the active chunk tree. However, there is a loophole: The engine can read and write chunk files for chunks not in the active chunk tree (chunk files are "random a…

  • 1.01.31: Gone fishin - 18 January 2026

    The new game menu has been modified. You still enter your player name and then the package you want to play (just like before). However, after this you are given a list of options. The first option is to start a new game. Another option is to change the "starting configuration". Another option is to change the seed. Then, the remainder of the options are to set variables that are passed to the package. We call these variables "mutators" See the guide on how to add mutators to your own standalone package (if you are a modder).The standard xar package now has the following mutators: "One Way", "Low Ammo", "Low max ammo upgrades", "Low upgrade buying", and "No stable singletons room". You can read about what these do in the new game menu.Now some of the Williston Fields at the base of Williston Trees (in I1) have orange cubes in them. These cubes contain Cannon Max Ammo upgrades. Let's cal…

  • 1.01.30: Supermassive black holes - 6 November 2025

    A new dungeon has been added: Supermassive Black Holes. These are at the center of Galaxies. In the treasure room you can pick up the following new Dark Hole weapon mode: The Quasar Drive. This is like the Black Hole drive, except it costs 60 dark holes to use (instead of 20) and it makes the player move even faster. It still lasts only 30 seconds, but you can "stack it" up to 300 seconds.We fixed an old quirk of the engine: monsters only respawning when the chunk they are in is recreated. This fixes the glitch where users were able to remove the Inner Core at the end of the game by sleeping for an hour in a certain location.There is a new mini area: The Space Root Pink Prison. If you try to use Pink Rings in Outer Space, this area will trap you to prevent you from growing out of the Space Root chunk. Although there was no way to abuse this previously, it is probably safer to have it th…

  • 1.01.29: Directional lighting for meshes - 27 August 2025

    Now there is optional mesh directional lighting. You can enable this with Options -> Engine -> Rendering. You can change the min and max lighting values. Also note that in the same place you can easily turn on anisotropic filtering (before you needed to do this from the console or program_startup.txt).Various improvements have been made to the chunk file database for saved games. For example, we now wait to process "remove chunk file requests" until the player saves the game.

  • 1.01.28: Cursor and new database model for saved games - 30 July 2025

    There is now an optional cursor for menus. You can specify whether there is a cursor for both windowed mode and fullscreen mode. The intended use case is to not use a cursor for fullscreen mode, but then the user can quickly ALT-ENTER to windowed mode and use the cursor to click outside of the window.The game now uses a SQLite database for saved games. This should help Linux users. This will apply to new games that are created, but old games will use the old database model. You can tell if the old database model is being used because there will be a yellow cylinder on the HUD.In Tweedle-Dee Air there is a Tweedle Haunted House. These has several dungeons all focused around the idea of it being dark and you need to worry about seeing.In addition to the old waypoint system, there is a new related system: bookmarks. Many waypoints in the world are now next to "bookmarks" (when it is not co…

  • 1.01.27: Mod selection GUI and the Sliver Maze - 11 April 2025

    There is now a GUI (in game) for the player to select which mods to use. Mods should be installed in either Data/Packages or Input/Packages (depending on the mod). The mod selection GUI allows the player to select mods and choose the order in which they are applied. This order must agree with the dependency requirements of the relevant mods. Added new area: the White Rose. This has some health upgrades and 600% armor. We added a White Rose to a secret area in the Mylantis Caves Library. Can you find it? Added a new area: I3 Clouds. You can use these clouds to refuel on ammo. There are also White Roses in them. There is a new weapon mode for the laser: the Freeze Ray. This costs 2 ammo and freezes for double the usual amount of time. However the freeze time is "stacking". This can be found at the end of the treasure room in the Deep Sliver Maze. Added new area: the Deep Sliver Maze. This…

  • 1.01.26: Iron war vulcans and chunk editing package - 25 January 2025

    Integer environment variables are now 64 bits instead of 32 bits. As a result, integer game global variables use 64 bits. There is now a new xar package command: snap. This command will take a "snapshot" of the chunk that contains the player and will save it in the file "Output/FileOut/chunk_snapshot.lua". This can be used for level editing. Part of getting this to work involved allowing packages to write to files in Output/FileOut. That is, there are now API functions for writing to files. There is now another package on the game's website called xar_chunk_edit. This can be used to edit a chunk using block creation tools in game. Then the user can use the package's own snap command to auto generate a .lua block script file for that chunk. Colorblind friendly text boxes are now in beta. See the game's website. There is now a new rule: the program should not allocate memory buffers that…

  • Labor of love nomination request - 27 November 2024

    Nominate us for the labor of love Steam award! We have been working on this game for over 13 years, and we are still improving it! Thank you to the community for your many comments and suggestions.

  • 1.01.25: Enhanced hardcore mode - 24 November 2024

    The xar package now has the command "claimtrophies". When this command is run, you gain a Steam achievement for every trophy that your player has already collected. Note that you run the command by opening the console "press ~" then type "claimtrophies" and hit enter. You can now create the file "WorldNodes/xar/xar_block_overrides.txt". This file lists xar nodes that are replaced by Lua block scripts. Now any package that depends on the xar package can have the __main functions of its Lua block scripts create xar blocks. Now the __main functions of block scripts can use the built in xar chunk generation code to generate them. You can now enable and disable anisotropic filtering. Use the variable "engine.render.anisotropic_filtering". There is now a command called "save passive". This will do nothing if automatic saving is disabled. If automatic saving is enabled, this command will save…

  • 1.01.24: Steam achievements - 15 November 2024

    Steam achievements have been added to the game. There are currently a total of 244. That is, there are 112 achievements for normal trophies, 21 achievements for completing the game under different circumstances, and 111 achievements for "secret trophies". Secret trophies are like normal trophies, but their locations are not described in the game. In addition to the script Input/Scripts/program_startup.txt run on startup (which is in the internal Lisp style language of the program), also the script Input/Scripts/game_startup.lua is run whenever the player loads a game. This script can call the Lua code defined by the package. Now the console command "bind" exists, which can be used to bind input events to actions. This should be used in the game_startup.lua file. Now when selecting a package when starting a new game, a thumbnail of the package is shown. The thumbnails themselves are loca…

  • 1.01.23: Custom music and modding support - 28 October 2024

    You can now add custom music to the game. See the game's website for how to do this. You can mod textures, sound, music, meshes, basic entities, moving entities, environment rects, game scripts, window game scripts, and blocks. You do this by creating the package Input/Packages/xar, and whatever is found in that package overrides the corresponding asset the standard Data/Packages/xar package. Fixed glitch where you can telefrag large monsters by shrinking into them. Now when you are spawned in the starting room when you start a new game, the variable game.globals.xar.difficulty.speedrun_start is set to your current time. You can now paste into the console (control + v). That is, you hold down the left control key and press v. This just pastes to the last line that you are typing, and it does not add anything beyond the first newline character found. You can now copy the current line bei…

  • 1.01.22: Fertile radius and new I2 areas - 9 October 2024

    We increased the default draw distance. The level radius for the player's level used to be 3, now it is 4. The main technical advance here is the "fertile radius". The fertile radius determines which chunks contain non-block entities. So all chunks (on a level) outside the fertile radius only contain blocks. The fertile radius for the level of the player is still 3. Added new weapon mode: the Progressive Rocket. These rockets have a very slow velocity and do not explode, but they have a very high damage per second and damage per ammo. Added a place called the "Stable Singletons Room" next to the player's emergency waypoint. This room has copies of some of the areas of the world, so it is easy to come back to them later. For example, when you enter I1 and eventually reach a Williston City, you can touch an item which unlocks a door in the I1 block in the Stable Singletons Room. That bloc…

  • 1.01.21: Pool balls and monster shoot delays - 16 June 2024

    Rat monsters now follow the player. Pool ball monsters now follow the player. Moreover they are able to follow the player around corners using the game's new pathing system! Many types of monsters (marines, menaces, slivers, lampreys) are now part of a "Hive Mind". Once monsters part of the hive start attacking the player, there is a two second delay before they actually start damaging the player. The "hive delay" is indicated by the green rectangle on the lower left hand corner of the screen. Once the player is safe for 3 seconds, this delay resets. So if the player is on the boundary of a bunch of monsters that are part of the hive, the player can chip away at the edges safely. However if the player tries to fly through all the monsters, the 2 second grace period will be used up and the monsters will damage the player. Many monsters now have a "personal delay" X (usually X = 2 seconds…

  • 1.01.20: Arcades, Tommy Guns, and Rapid Railguns - 17 May 2024

    Replaced several white box devices with "arcade doors". An "arcade" is an area where when you go in it records your ammo, then you are given infinite ammo, and when you leave the area your ammo is reset to what is was when you entered. Examples of arcades are 1) The Richmond Library Arcade, 2) The Central Burlington Tower, 3) Rail Caves (just outside Burlington Cities) and 4) The Inner Crust of Oranges. Added waypoints (and save points) to I3 Mahogany Treetops. Added Colchester Cities to Mahogany Bark along with more nuke ammo, savepoints, and a map room. Added more waypoints and ammo to Carrot and Turnip caves. New weapon mode: Nuclear Pulse Propulsion. This is equivalent to a normal nuke, but it propels the player forward with a great velocity. New weapon mode: The Tommy Gun. This is designed to replace the primary cannon in the later game. It damages monsters at a long range and has…

  • 1.01.19: More I2 trophies (Willow Trees and Mystic Vines) - 12 May 2024

    Removed the White Box Device at the start of Large White Flowers. Added trophies in I2 for Willow Trees, Dark Willow Trees, and Mystic Vines.

  • 1.01.18: Nuke flash - 8 May 2024

    The nuke now makes a flash when it hits. You can disable this in the package menu. Made Mystic Vines in I2 better for farming.

  • 1.01.17: Botany Lab story - 7 May 2024

    Apple Trees are now better for farming. The secondary laser now has the following effect: if the secondary successfully kills a monster, then this will fire primary laser beams (from the killed monster) at all nearby monsters of the same size. Made Montreal city easier to enter and exit with a 300 gold toll door. Made Danville towns easier to exit (and reenter later) with a 1 gold toll door that can only be opened from the inside. Telekinesis (an ability to pick up items) now is cheaper. The cost is between 5 and 10 gold, depending on the size of the pickup. Now the player can choose to respawn but keeping all their health, armor, and ammo. The cost is the min of 500 and 8% of the player's gold. Added more to the storyline in the Botany Lab. You can how grow out of the Desert area, and the Oasis in the desert has an easy to find waypoint. Certain monsters now emit a poison gas cloud to…

  • 1.01.16: Toll doors and improved early game - 28 April 2024

    Navigation changes: There is a new kind of shrinker with a skull and crossbones. This indicates that it is hard or impossible to grow once shrinking. Also, it is possible to exit more dungeons from their entrance. We increased mobility by having more two-way waypoints (instead of one-way waypoints) and less one way passageways. There are less "White Box Device" corridors (which removed the player's ammo). Many of these are replaced by a new type of door (a Toll Door) which you pay to open and then it remains open forever. To facilitate these changes which open up the world, there is now a new type of ammo box (in addition to the old type) that does not respawn when you pick it up. Weapons and ammo: Improved baseline velocity stats of the rocket and nuke. Increased the amount of ammo placement, especially for the rocket, minigun, and nuke. The intended difficulty (the purple cat) is now…

Patch notes and updates

S.noRelease datePatch nameGID number
124 November 20241.01.25: Enhanced hardcore mode1783872412082467
212 May 20241.01.19: More I2 trophies (Willow Trees and Mystic Vines)5768625435408174681
38 May 20241.01.18: Nuke flash5768625435393007706
414 March 20231.01.10: Faster saving time and less memory5070528810311498224
513 March 20231.01.10: Modified blue mushroom5070528810307276911
613 March 20231.01.10: Rebalanced hard areas5070528810307272126
712 July 20221.01.07: Switching C++ compiler from MSVC to MinGW4539082035577544921
824 May 20221.01.06: improved memory usage for blocks4292505348841695296
922 May 20221.01.06: modified emergency waypoint4292505348836571929
1027 February 20221.01.04: Milestone upgrades4246335832519545983
118 February 20221.01.03: Cannon "chain lightning" effect4235074931866105399
1226 December 20211.01.01: Customizing the mouse controls4224938027310753641
131 December 20211.00.02: Modifying pseudo random number code4224935490658708905
1424 October 20211.00.01: Modified some game script files4103335143118196756
1526 August 20210.94.01: Added a glass texture.4018887653981135314

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1540570
Live current players35
SteamPulse tracked peak84
Live count (today's peak floor)35
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateOct 18, 2021
DeveloperDan Hathaway
PublisherFractal Block Team LLC
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeOverwhelmingly Positive
Positive review percent98%
Positive reviews1,485
Negative reviews26
Total reviews1,511
Steam recommendations1,519
Achievements258
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1540570/

Short description

This is a surreal exploration game. Explore a massive fractal with great complexities. You can shrink infinitely to go deeper into the fractal. Or you can become larger by growing. Inner space awaits you in this infinite world.

About this game

This is a surreal exploration game. You move through the world by flying. A key aspect of the way exploration works is there are locations where you can shrink or get larger. You can easily shrink 100 times to become extremely small. You start the game in a forest area where you can shrink to explore the trees. Once you figure out how to leave this place, the world opens up into many procedurally generated interconnected areas. Where to go is up to you, and there are many trophies and much gold you can collect throughout the world. But your main quest is to rescue your friend by finding an Inner Core. This requires finding the path that leads deep into inner space. Along the way you will encounter mazes, scavenger hunts, and hoards of monsters. You will want a pencil and paper to map out the world. You will find treasure to improve your 10 weapons allowing you to fight monsters and explore harder and harder regions. We periodically add new areas to the world.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

Fractal Block World's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Fractal Block World's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Fractal Block World at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$6.99$6.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2631,1445 October 2026 - 22:42:01 UTC1,818,368
2Three Kingdoms The Last Warlord425 October 2026 - 17:46:50 UTC785
3Brotato3,9625 October 2026 - 22:33:53 UTC23,754
4Conqueror's Blade1,3365 October 2026 - 21:43:05 UTC18,921
5下一站江湖Ⅱ-纯玩法DLC(免费)《寒门书生》00
6Dragon Cliff1955 October 2026 - 22:11:04 UTC2,000
7Human Fall Flat9965 October 2026 - 21:41:59 UTC127,516
8BlazBlue Entropy Effect1,6845 October 2026 - 17:39:31 UTC5,599

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat157,4295 October 2026 - 20:40:09 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS143,6485 October 2026 - 22:28:11 UTC399,748Not availableBULKHEAD
Valheim112,3845 October 2026 - 22:16:14 UTC498,478533,888Iron Gate AB
Rust108,7485 October 2026 - 20:22:29 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine81,8405 October 2026 - 17:18:36 UTC150,2711,008,495Wallpaper Engine Team
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Slay the Spire 256,5125 October 2026 - 17:45:15 UTC574,638199,438Mega Crit
Project Zomboid54,1395 October 2026 - 21:09:33 UTC122,811467,999The Indie Stone
TBH: Task Bar Hero50,7815 October 2026 - 22:37:52 UTC546,13043,714Nugem Studio, Tesseract Studio
Geometry Dash44,9855 October 2026 - 22:12:56 UTC108,707646,789RobTop Games
Palworld41,9445 October 2026 - 20:06:28 UTC2,101,535451,088Pocketpair
Stardew Valley41,8655 October 2026 - 20:27:26 UTC236,6141,016,067ConcernedApe

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.