- Announcing DEMONBORG Mining Co - 11 September 2025
My latest game DEMONBORG Mining Co is coming out October 21st. You'll be able to try the demo October 13th! Check out the Steam page for more info.DEMONBORG Ming Co
- Quick Fix 1.2.1 - 18 May 2023
V 1.2.1 Fixed an exploit that allowed you to duplicate perks infinitely. Stat card upgrades and perk upgrades now look different so you can more easily decide at a glance if you want to hack it(reroll it).
- Small Update 1.1 - 11 April 2023
V 1.1 The damage output of “Boarder” enemies(the hoverboarding guys with swords) has been reduced by more than half. Secret passages found under trees no longer appear in the Market. You can use the ‘TAB’ key to open your cards menu now. This has been added to the tutorial. Fixed a crash that could be caused by turret vision cones not finding their turret. Hostage situations no longer appear near the player’s landing position. Fixed an issue that would cause the difficulty to change to easy when selecting retry after dying or selecting continue from the main menu after backing out of the level select screen. After dying the retry screen pops up less abruptly and added subtle music. Removed a loading screen tip that is no longer relevant. Ui resolution fix that may help if you had a slight ui offset issue when running at anything other than 1080p. I do not think this fix will help if you…
- Version 1.0 of Cyber Cult City is Live! - 28 March 2023
Immersive sim inspired action roguelike Cyber Cult City is out now!
- Community plays Cyber Cult City and Chat with Developer - 28 March 2023
I'll be chatting with community member Bobby on launch day while he plays the game. I'll be explaining how some of the game works and we'll see how many times he dies.
- Pre-release V 1.0 - 12 March 2023
Mission modifiers. I’ve added a bunch of modifiers that can change how you play. They can be positive or negative and usually there’s more than one affecting your mission at a time. For instance, sometimes you may have a modifier that makes enemy bullets more powerful, but also modifier that gives Cyborgs less health. Some combinations of modifiers will only show up in later sectors. Modifiers will show up as small nodes connected to levels on the mission select screen. You can hover over them to see what they do. Here’s a list of what may show up. Fragility: Enemies have less health Neon Haze: Thick fog limits your view Lucky: You’re feeling lucky They Live: Cyborgs come back to life as clones(once you kill the clone they’re done for good) Late Shift: Less Cyborgs Armored: Cyborgs have more health Cred Bags: Cyborgs drop money when hit Big Guns: Enemy bullets do more damage Cloaked: Ch…
- Beta 8 - 12 January 2023
General stat clean up. This is something I’ve been waiting to do until I was sure about stat caps and how they would function in the code. There were many unfinished aspects to the stat system. From the way they were displayed, to the way they functioned. This has been polished. All displayed stats are now saved properly. Stat functions are now working as you would expect by looking at them. Under the hood stat functionality is now consistent with the displayed stats on the weapon cards. Resolved issues caused by certain stats going into the negative. Stats are now color coded on your weapon cards. When stats are below average they are in red. When they are average or above they are blue. When stats are at their cap they shimmer. The range stat on all weapons caps at 50. Melee polish. The ranged and speed stats for your melee weapon now actually matter. Melee is less chaotic when you ha…
- Beta 7 - 30 December 2022
Beta 7 Market revamp, keys, hostages, ATMs, roof stashes and more! Market revamp. Upgrade perk booths. Buckets next to the Ranged, Melee, Board and Body booths allow you to donate credits to increase their stock. Your donations are persistent; amount donated carries over between runs. Each booth starts out with one perk option. Donate 2000 credits to increase the stock to two and 4000 to get the stock to three. After finding and interacting with a particular nurse, she will be able to heal you for a small donation at the market. Once found and interacted with she will be available at the market every run. You need to rescue the drone parts dealer to have access to his services. Once rescued he will be available at the market every run. You need to first rescue the explosives dealer before having access to his services. Once rescued he will be available at the market every run. Market gu…
- Beta 6 - 7 December 2022
Beta 6 Nanobots. These hang out around the giant fans. You can attract them by getting near. Once attracted they will orbit you until you are near an enemy and off your hoverboard, at which time they will attack a nearby enemy. There are four types; default, fire, ice and wattz. New Hoverboard Perk: Static Momentum. Creates electric projectiles while moving quickly on your hoverboard. Each stack creates two more projectiles with a limit of three stacks. New Hoverboard Perk: Nano Attractor. Attracts nanobots while sliding across rooftops. The more stacks the more nanobots attracted up to three stacks. New Melee Perk: Hidden Star. Release a ninja star that orbits, then attacks while aiming your sword. There are three stacks. Each stack adds another ninja star. New Ranged Perk: Key Frequency. Bullet frequency is tuned to create a chance at attracting nanobots. Greater chance per stack up t…
- Quick Fix Beta 5.1 - 9 November 2022
Beta 5.1 Many small changes due to a GMS 2 engine update that caused crashes and other issues. Please let me know if you run into any issue I missed. The wall seperating sector 4 and 5 has been removed. NPC and player dialogue text is easier to read on similar colored backgrounds. NPC spawn rates have been tweaked. Changes to some of the artwork.
- Beta 5 - 27 October 2022
Beta 5 Recon is what I’m calling the new bestiary. On the mission select screen you can now look through entries with descriptions and elemental resistances for all enemies you have defeated by clicking on the "Recon" tab. New rest stop mini-game. In this mini-game you need to throw ninja stars at cyborgs while avoiding mothers holding babies. Hit a mom and you get a stat reduction on one of your weapons. Hitting a Cyborg gives you a stat increase. You have six chances. New Ranged Perk: Override: Chance for your bullets to hack Cyborgs. Up to three stacks for a total of a 30% chance at max stacks. New Ranged Perk: Burst Shot. Adds another bullet per stack to each shot fired. At the maximum three stacks, you will shoot a burst of four bullets each shot fired. New Melee Perk: Shared Pain. Standard melee attacks on a Cyborg will also damage a nearby linked Cyborg. One stack applies half yo…
- Beta 4 - 3 October 2022
Beta 4 New Difficulty: Adept. In Adept you begin with 80 less max hit points and all explosions can damage you. In hard and easy mode, explosions caused by the player do no(and never have done any) damage to the player. The bonus HP from research will still be applied in Adept allowing for a total of 60 max starting HP. The Mayor kit no longer receives it’s +20 HP bonus in Adept difficulty. Sewer Lids. Hack these to cause a huge explosion with bonus auxiliary explosions. Junction Boxes. These can be found on the corner of some buildings. Hack them for 10 battery to cause an explosion which causes the box to shoot off the wall becoming a missile. These are triggered by explosives the same as if they were hacked. Fire Hydrants. You can find these on the sidewalks of the main streets. Hack them for 10 battery to cause them to spray water freezing enemies caught in the wake. Also useful to…
- Beta 3 - 17 September 2022
Beta 3 Tons of new, district specific, aesthetic varieties added to building interiors. Hacking has been completely changed without really being changed much at all. I have moved the hacking panel UI next to the player. Previously it would follow enemies around or sit at the car you were trying to hack. With the panel next to the player hacking has become much less cumbersome. A line from the “HACK” button to the object you’re focusing on will let you know what you’re hacking. "B" button to hack. You can now not only choose hacking parameters with the d-pad when using a controller, you can now also hold the “B” button to complete the hack. Much easier than selecting the hack UI with the cursor when using a controller. New Drone Mod: Increases your drone’s hit point by 100. You need to find the blue print before being able to purchase. There are two tiers, for a total of 200 bonus hit po…
- Beta 2 - 18 August 2022
Beta 2 I’ve reworked kits/classes for this update. Except for the “Mayor” kit, all kits have a “Trait” to make runs feel unique to that kit. The other change is that kits are now unlocked by beating the game with the kit above it. For instance, you open the second kit, “Pyromaniac”, by beating the game with the default/first kit “Mayor”. KITS(You can read the descriptions of the perks in-game): “The Mayor” Trait: None +10 Range for Guns +10 Range for Melee Perk: Coordinated Perk: Quick Perk:Vitality II "Pyromaniac" Trait: Money Burns -10 Physical Damage for Guns +10 Fire Damage for Guns -10 Physical Damage for Melee +10Fire Damage for Melee “Boarder” Trait: Slowly Take Damage When Not on Your Hoverboard -5 Physical Damage for Guns -5 Physical Damage for Melee Perk: Focused Perk: Ground Pound Perk: Slam Attack “Hacker” Trait: Hacking Hurts -10 Physical Damage for Guns -10 Physical Damage…
- Sector 5 - Corporate - 5 August 2022
Beta 1 I’m changing the update designation to Beta, as this is the beginning of the march toward Version 1.0 Sector 5 - Corporate. This is the final sector for the full release. This means you can now play the game from beginning to end. There are four new enemies(including the final boss), tons of new art assets, new music and flavor text for the ending. In a soon to come update, you will begin unlocking kits by beating the game with a kit for the first time. Kits are like classes. As of now the kits just start you with a few perks and stat adjustments. In this future update they will have other unique properties that other kits won’t have access to. After this upcoming update, any kits you unlocked the old way will be locked again and will require you to beat the game to unlock them. A new mission requires you to destroy the gate to sector 5 after completing sector 4. This won’t happe…
- V 0.0.4.8 - 7 July 2022
V 0.0.4.8 New NPC: Weapon Expert. These NPCs can damage your equipment as well as upgrade it. If you pay them 50 credits, they give a substantial upgrade to a specific stat on a specific weapon type with a small chance of damaging that stat instead. They can be found inside and outside buildings and are rare. New Loot: Elemental Upgrades. These rare loot items will give you a guaranteed +5 to one element(fire/cryo/wattz) on one of your four weapon types. Enemies will now attack your drone when alerted by it and when not targeting you or a hacked enemy. Your drone can now be damaged by enemy bullets and will no longer function when it’s hit points reach zero. You can repair your drone if it becomes damaged to the point of not functioning for 20 drone parts. Enemies are more likely to fight back against hacked enemies. I’ve reworked both the thrown and trap weapon stats to affect them pro…
- V 0.0.4.7 - 28 June 2022
V 0.0.4.7 New feature: Research. You now can research permanent benefits. Like drone mods/stat upgrades, these benefits will carry over between runs. Research benefits cost 5 research points plus one for every research benefit unlocked. Current research upgrades give the following benefits: The duration of fire created by your weapons is doubled. The duration enemies stay frozen from cryo is doubled. The duration enemies stay electrocuted from wattz is doubled. Injectors are injected twice. (This includes injectors with negative attributes) Lower cost in the market. Physical damage from thrown weapons is doubled. Physical damage from trap weapons is doubled. Ranged weapon physical damage increased by 10 points. Melee weapon physical damage increased by 10 points. Plus 20 max health points(There are two of these for a total of 40 extra health) Plus 20 max battery(There are two of these f…
- V 0.0.4.6 - 8 June 2022
V 0.0.4.6 There are now electricity barriers blocking roads. They become more common the further into a run you get. These will damage you when going through them. You can hack them to damage enemies that pass through them and allow you to pass through safely. You can also blow these up by destroying the attached hack-able console. Lastly, you can also jump over these barriers using nearby cars or vents. New Melee Perk: “Focus”. When aiming while your sword is equipped, enemy bullets in your cone of vision are slowed down. With two stacks they are severely slowed down. New Melee Perk: “Back Stab”. Sneak attacks now do triple melee physical damage instead of double. If you have two stacks your sneak attacks will do quadruple your melee physical damage. New Ranged Perk: “Heat Sink”. Gives you a 20% chance for full cool-down on your ranged weapon when defeating a cyborg. Two stacks gives y…
- V 0.0.4.5 - 26 May 2022
V 0.0.4.5 You will now run across Cyber Bots while exploring. Cyber Bots are small devices that are (initially)hostile to both the player and enemies. You can use them to your advantage since they will attack enemies if the enemy is within range. Cyber Bots may be found when disturbing trash cans, boxes, shrubbery and sometimes in wishing wells. There are new perks that will help you manage them as well as a device you can find and hack to turn them all to your side. New Hoverboard Perk: “Bot Smasher”. When on your hoverboard you can ram through Cyber Bots to destroy them. New Thrown Perk: “Engineer”. Your grenades create Cyber Bots on explosion. The more stack the more Cyber Bots created. New Body Perk: “Armor”. Mitigate damage from enemies. Up to two stacks. New Body Perk: “Hacked Bots”. Cyber bots are hacked by default and only attack enemies. New console you can find and hack to tur…
- V 0.0.4.3 - 11 May 2022
V 0.0.4.3 New dynamic music track. The game will choose between the original or new dynamic track at the beginning of each level. You may run across a wishing well. Throw some credits in. You might get lucky. New Body perk “Static Barrier”. This adds a barrier around the player that absorbs an attack for each stack of the perk you have, up to three. After it’s diminished it no longer absorbs damage until it recharges. New Melee perk “Pickpocket”. Sneak attacks cause enemies to drop credits. Two stacks increase the amount dropped. New variations for interior furniture props. New sound effects when grinding awnings. Enemy flame attacks no longer make obnoxious noises while passing through cars. Fixed a crash caused by hacked enemies shooting other enemies when the player has the "Penetrate" perk equipped. Fixed an issue with a particular cyborg acting erratically. Some optimization work.…