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Book of the Old

Book of the Old Steam news

MingCang Studio | Mar 23, 2021 | game

Released

0players observed · 25 September 2026 - 20:55:06 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Book of the Old news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews9
  • Release dateMar 23, 2021
  • DeveloperMingCang Studio
  • PublisherMingCang Studio

Genres: Action, Indie, Early Access

Company pages: Developer: MingCang StudioPublisher: MingCang Studio

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Book of the Old Steam news

Book of the Old news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Bug Fixed - 4 May 2022

    Cards SnowFlake Reduce Shoot Range from 15 / 30 / 60 to 10 / 20 / 40

  • Enter the Dragon - 21 April 2022

    We're excited to be part of Enter the Dragon, an all-new event running from April 22 - 29 celebrating the fantastic games being developed by studios from across the Greater China region. We'll also be taking part in the Enter the Dragon sale for the duration of the event, so don't miss out on some great savings. We've been working hard over the last number of months, and we're pumped to be able to share a brand new demo of Book of the Old during the event! So mark your calendars and set your alarms - Enter the Dragon kicks off on April 22 at 19:00(EDT)/22:00(PDT)

  • 2021-07-06 Difficulty System Update - 6 July 2021

    Difficulty System The difficulty system is divided into four levels: Simple, Hard, Crazy, and Nightmare. For maps of different levels, the probability of the appearance of elite monsters and enhanced monsters will be different. Elite Monster Elite monsters increase their health by 300%, increase their damage by 75%, and have one of the following four auras: Life Aura: HP increased by 100% Damage Aura: Increases damage caused by 20% Move Speed Aura: Move Speed increased by 50% Damage Reduction Aura: Damage taken is reduced by 20% Enhanced Monster Enhanced monsters will choose an additional effect from the followings: Death Explosion: After death, it will cause 10/15/20/25/30 damage to enemy units in the area. Death Aid: After death, restore 10/15/20/25/30 HP to friendly units in the area. Death Shot: Fire bullets with damage of 10/15/20/25/30 in eight directions after death. Injury Resis…

  • 2021-06-28 Balance and BOSS AI Adjustment - 28 June 2021

    In this update, all AIs have been reworked, and the current AI can deal with the stun effect more reasonably; at the same time, the behavior AI and some skills of all bosses have been reworked, and overall difficulty and balance adjustments have been made. Bonds Mechanism Mechanism(2): Bonce time increased from 1 to 2; Add effect “+2 bounce damage” Mechanism(4): Bonce time increased from 2 to 3; Bounce damage increased from -2 to +3 War War(2): Increase the explosion range War(4): Now is “Makes you immune to explosion damage; Bullet Speed +15%” Law Law(2): The action time after fatal damage increased from 3s to 5s, and increase 100% ATK in the period Law(4): Now is “Move Speed +20 and ATK speed +50 if there is only one enemy in room” Holy Holy(4): Add effect “Reflect 20% damage to near enemies” Clock Clock(4): Attack enemy number increased from 1 to 3 Challenger Challenger(2): Now the a…

  • 2021-06-02 Potion and Sealed Item System is Online - 2 June 2021

    Materials The materials will be dropped by defeating a Boss. They are necessary items to synthesize potions and upgrade sealed items. Potions The potion is a one-time consumable. It is synthesized from materials. You can choose one bottle for each exploration. The effect will last until the end of the exploration. There are a total of 80 kinds of potions, among which 30 kinds of recipes are directly unlocked, and the rest need to be collected by defeating the Bosses. Introduction to some potions Potion: Great Sword ATK +3 Potion: Skeleton Critical Damage +25% Potion: Ring HP Recovery Chance by Kill +1% HP Recovery by Kill +1 Potion: Alchemy Base Coins +10 Potion: Rune Skill Cost -20% Potion: Blessing Max HP +10 Max SAN +10 Potion: Ancient Beasts Bullet Damage +12.5% Potion: Rogue Move Speed +10 ATK Range +15 Critical Damage +25% Potion: Gorgeous Opening Makes damage as current ATK to al…

  • 2021-05-08 HP Recovery Mechanism Modified and Bug Fixed - 8 May 2021

    Game Mechanics HP Recovery The former “HP Recovery per Kill” of the player character and the card effect are now replaced with two attributes: the “HP Recovery Chance” and the “HP Recovery”. Now every time a monster is killed, there will be a certain probability to restore a certain amount of HP Cards BloodFang(BatFang) Name modification Cost increased from 1 to 4 Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added Portrait Skill’s Duration decreased from 4/4/4 to 3/3/3 Portrait Skill’s Lifesteal decreased from 10%/20%/30% to 5%/10%/15% ToughSpirit Portrait Skill’s cost increased from 15/15/15 to 25/25/25 Portrait Skill’s extra HP decreased from 40/80/160 to 20/40/80 Herb Portrait Skill’s Restore Rate decreased from 5%/8%/13% to 5%/7.5%/10% BloodyMoon Landscape Effect “+1/2/4 HP Recovery per Kill” removed Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added TheRem…

  • 2021-05-01 Room Mechanism and Gameplay Update - 30 April 2021

    Room Mechanism In the new version, 7 traps/triggers have been added to the room, and use the new room mechanism to redo the maps of all areas. Spike Trap Any unit will activate the trap after stepping on it, and the trap will cause damage to all units above it after 1 second. According to the regional pollution level, the damage caused is 10/15/20/25/30. Arrow Trap After any unit steps on the trigger, it will shoot an arrow from the corresponding launcher, causing damage to the first unit it touches. According to the regional pollution level, the damage caused is 10/15/20/25/30. Bomb Trap After any unit steps on the trigger, it will shoot a bomb from the corresponding launcher with a random speed, and after a delay of 2 seconds, it will cause explosion damage to all units in a small area. According to the regional pollution level, the damage caused is 10/15/20/25/30. Flame Trigger The l…

  • 2021-04-06 New Teleportation Function - 6 April 2021

    Teleportation Function Now the puppet can teleport to any entered room through large map. The teleportation function will be disabled during the battle. Small Update & Bug Fixed The dialogs can be skipped with any keys now. Fix some interaction bugs during the guidance.

  • 2021-04-02 Loading Optimization - 2 April 2021

    Monster Reduce the model size of each monster. Improve the pre-loading mechanism to reduce the stuttering phenomenon when loading monsters for the first time. Map Improved scanning speed of room route planning. Deleted the redundant operation when the room was created.

Patch notes and updates

S.noRelease datePatch nameGID number
14 May 2022Bug Fixed4348799082185297972
26 July 20212021-07-06 Difficulty System Update4032392655105984680
328 June 20212021-06-28 Balance and BOSS AI Adjustment4032392655077477403
48 May 20212021-05-08 HP Recovery Mechanism Modified and Bug Fixed4072920612507804379
56 April 20212021-04-06 New Teleportation Function4023377846292790596
62 April 20212021-04-02 Loading Optimization4023377846278048843

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