SPSTEAMPULSELIVE ANALYTICS
The Vagabond Emperor

The Vagabond Emperor Steam metadata

WigglingEyebrows | Jul 29, 2021 | game

Released

0players observed · 21 September 2026 - 22:41:55 UTC

RPGSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)1,020
  • Revenue (VGI)$15,144
  • Review score76% positive

The Vagabond Emperor metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)1,020
  • Revenue (VGI)$15,144
  • Review score76% positive
  • Total reviews34
  • Release dateJul 29, 2021
  • DeveloperWigglingEyebrows
  • PublisherWigglingEyebrows

Genres: RPG, Simulation, Strategy, Early Access

Company pages: Developer: WigglingEyebrowsPublisher: WigglingEyebrows

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Vagabond Emperor Steam metadata

The Vagabond Emperor metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1546770/metadata
Steam Storehttps://store.steampowered.com/app/1546770/
Steam Communityhttps://steamcommunity.com/app/1546770
PCGamingWiki search
IGDB searchSearch IGDB for The Vagabond Emperor

Reviews, pricing, and metadata

Review summary

Mostly Positive

76% positive, 26 positive, 8 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

26

Platform releases
  • Steam 29 July 2021

Latest Steam announcements

  • Version 0.9.2.0 - Growth of cities, laws and achievements - 26 May 2022

    Hello friends! A really big update came out today, it took a lot of time and effort. The new version 0.9.2.0 adds a system for the development and growth of cities, a system of laws and achievements. Saves from older versions work correctly. New city system Now the city will gradually grow from a small village to a large city. After loading saves from old versions of the city will be at an average level of development Population will appear in cities, which will grow or fall depending on the situation in the city. For example, from the amount of taxes The size of the city will increase with the population The image on the map will change depending on the size of the city "Happiness" appears in the city. The higher this parameter, the more willingly people move to the city and pay taxes. Cities can now revolt. If the mood in the city reaches -100, a revolt will start and the inhabitants…

  • Version 0.9.1.1 - 8 April 2022

    Greetings, friends! Now it's time for a new version 0.9.1.1. I hope you enjoy some important fixes and additions. Something interesting and significant is also being prepared, until I reveal the details. Thanks for the support! You are the best! Important: Fixed a bug when attacking during random encounters Important: Fixed characters in combat during random encounters Added: gender icon on characters Added: Ability to buy/sell multiple items at once Fixed: error when killers attack the player Fixed: Incorrect messages about attacks on player property Fixed: some tooltips Fixed: bug in respawn Fixed: message at the birth of children from a mistress Fixed: Some bugs in turn-based combat Minor fixes

  • Version 0.9.1.0b - 26 March 2022

    Greetings, friends. Today, in the new version, we are waiting for mainly fixes in turn-based combat. Therefore, the new version number is 0.9.1.0b. I wish you a pleasant game and a wonderful weekend. Fixed: Stop combat during enemy turn Fixed: incorrect positioning of characters on top of other characters Fixed: Opponent can move to half of another army's field Fixed: Incorrect application of skills Minor fixes

  • Version 0.9.1.0 - 19 March 2022

    Greetings, friends. It's time for a new update. Version 0.9.1.0 adds features that you have been waiting for and suggesting for a long time. I hope you enjoy them. Thanks for the waiting and support. You are the best! Important: Choice - 1 time or an unlimited number of times, you can increase the rank for the character's life. The choice is provided on the world creation screen. For saves from older versions, when loading, you will be prompted once to change the rank increase. Important: Possibility to choose an heir from blood children after the character's death. It may turn out that not all children are blood children Important, fixed: Characters die very often. In previous versions, about 15-20 characters died in about 2 game years, now with all the improvements 3-5 with the same map settings. New characters spawning will have better immunity, old characters can still die from Tlen…

  • Version 0.9.0.7b - Bugfix - 21 February 2022

    Greetings, friends. Today we have a new version 0.9.0.7b, fixing several important bugs. New features will appear in the next one. Happy gaming to all of you, and thank you for your support. Your reviews, feedback and suggestions really help make the game better. Have a great week Important fix: Decreased mortality from deadly diseases Important fix: Incorrect saving of some kingdoms Fixed: after loading, the player could suddenly take possession of cities Fixed: Incorrect display of the flag of free cities Fixed: Incorrect display of free city owners Fixed: Incorrect saving of tasks and jobs in cities Fixed: Ability to endlessly take jobs on the bulletin board Minor fixes

  • Version 0.9.0.7 - New turn-based combat rules - 15 February 2022

    Greetings, friends! Now it's time for a new version 0.9.0.7. The rules of turn-based combat have been significantly changed, and the battles themselves have become more dynamic and fast. I hope you enjoy it, there is much more to come. In future updates, turn-based battles will be further expanded. Thanks for the support! New rules for turn-based combat Energy now regenerates at the start of the turn Meditation skill removed The fighter can deal an unlimited number of hits while there is Energy The fighter can inflict an unlimited number of counters while there is Energy After use, the last skill is selected if there is enough Energy. This allows you to reduce the number of clicks in combat New item in the menu, allows animation speed in turn-based combat (There is also a separate button in the combat itself) Other fixes Fixed: Incorrect target calculation for plot Fixed: now a characte…

  • Version 0.9.0.6b BugFix - 2 February 2022

    Greetings, friends. Today we have for new version 0.9.0.6b - an important fix of several bugs. One of these days, there will be a full-fledged update dedicated to improving turn-based combat. And one more joyful event - a couple of days ago, our game received more than 10 reviews. This is very important, it allows making the game better. Well, it is very important for me as a developer ːsteamhappyː Thank you very much for your legendary support Fixed: blocking buttons in the menu after the battle Fixed: reports of non-existent wounds of the protagonist Fixed: blocking some menus with wound messages Fixed: message prevents execution/torture animation from being viewed Minor fixes

  • Version 0.9.0.6 - 12 January 2022

    Hello friends! Congratulations on the first update in the new year! Added messages about receiving and healing wounds Fixed: incorrect accrual of nagging for some missions Fixed: suddenly cancellation of the mission to capture the pyro Fixed: duplicate main mission under some circumstances Fixed: wrong description of mercenary armor Fixed: starting a training battle before pressing "Start" Fixed: display of mission status change Fixed: display of character fate after defeat Fixed: bug when searching dead enemy Increased text size in dialogs, logs and some other windows Localization fixes Minor fixes Success and happiness in the coming year! May peace be in all our homes. Thank you.

  • Version 0.9.0.5 - Events and Happy New Year - 31 December 2021

    Hello friends. The new version 0.9.0.5 is ready. What's new? - Random events - during the journey, random events, meetings, finds occur with the character. Depending on the decision made, the player gets a certain result. - Tree - now adds +15 health instead of +5 - Turn-based combat - now the amount of defense is written in the upper sidebar - Changed the requirement to work as a bartender Intimidate checks now use the rank of the troopers - Quest screen: details are now shown when pressing the quest button - Reduced the amount of penetrating armor for some fighters - Fixed: too small icons on the mission reward screen - Fixed: bug during intimidation check - Fixed: inactive cyclops remained in the tutorial after intimidation - Fixed: locations on the world map in the immediate vicinity of the player disappear. - Changed names of scenarios in Russian localization - Redesigned some labe…

  • Version 0.9.0.4 - 23 December 2021

    Hello friends. Time for the next fixes. Preparations for larger updates are continuing. Fixed - under certain conditions there was no graphics in turn-based combat Fixed - it is impossible to repeat the tutorial in the demo version. The checkbox for this is now in the world creation menu Fixed - missing execution / torture animation under certain conditions Overall stability improvement Minor fixes Friends, Christmas and New Year are approaching. This is a special time, a time of wonder and joy. I am glad that I now have the opportunity to write to all of you in different parts of the world. Much has already been done, and much more will be done. In the coming year, I wish all of us happiness and success, may there be peace in our homes and warmth in our hearts. Thank you all for your feedback, reviews, criticism and suggestions. All this helps to move on. I congratulate you on the upco…

  • Version 0.9.0.3 - 8 December 2021

    Hello friends. It's time for a new version 0.9.0.3. These are mainly bug fixes and preparation for future changes. Saves from previous versions are working correctly. - Start character creation - added 60 points for feature selection. These points are enough for 1 good feature or 2-3 less significant ones. - AI fix - at the beginning of the scenario, other lords will not take hostile actions towards the player for 2 months. There is an opportunity to improve relations and prepare the defense of towns and factories. However, this does not apply to face-to-face meetings. - Minor fixes Friends, for some time now the game has both arcade and turn-based combat. Tell me which of the modes you like more, what would you like to change or improve. Thank you very much for your support, feedback, reviews and suggestions.

  • Version 0.9.0.2 - The new character leveling system - 30 November 2021

    Hello friends. The new update 0.9.0.2 is ready and works with the saves of the old versions. It adds a new character leveling system. Now you have the opportunity to come to Schopenhauer and exchange experience for stat points. The higher the existing points, the higher the cost of new ones. At this moment, two character leveling systems are left in the game - buying features (old) and buying stat points (new). Tell us in the comments and reviews which system do you like best. Should I leave only one system, and which one? Or maybe should I left both? It is your opinion that helps to make the game better and more interesting. Thanks a lot.

  • New Lvl-up system - 26 November 2021

    Friends, I want to know your opinion about leveling the character. Now we come to Schopenhauer and exchange experience for features that contain stat points. At the same time, the character becomes older or younger. There is an idea to change this system. The player comes to the Schopenhauer and exchanges experience for stat points. The higher the points, the more expensive each next point is. Options are possible - lvl-up while the character is sleeping, visiting Schopenhauer, or at any time through a special screen. In this case, the player can more flexibly customize the leveling of his character. Features will remain and can be passed on to children; during the game, new features may appear or existing ones may disappear for some circumstance Do you like new lvl-up system? Write your suggestions and ideas on this matter. Thanks

  • Update 0.9.0.1 - adds starting scenarios for the game - 22 November 2021

    Greetings friends. New update 0.9.0.1 adds starting scenarios for the game The Vagabond - is a classic scenario. Player is nobody and has nothing A rich citizen - the rank of a city citizen, has a spouse and children, money and a couple of factories Poor Chevalier - the rank is Chevalier, little money, there is knightly equipment and a war horse. Get a place in life with your sword Respected Baron - the rank is Baron, a lot of money and respect, there is a family, children and factories. Life is good, but you always want more. For example, own kingdom. King's fourth son - the rank is King, there is a family. Your father is a king - but your older brothers and sisters will inherit the inheritance. Will you create your own kingdom or try to take over the inheritance? The enemy of kings - the rank is King, there is money, family and heirs. Has its own kingdom, cities and factories. But oth…

  • Version 0.9.0.0 - Turn-based combat - 27 October 2021

    Hello friends! It's time for a new version 0.9.0.0 and a major update. Time for a turn based combat system - an all-new combat mode. This is a really big event for all of us. Now the game has 2 completely different battle modes - the good old battle in real time (arcade mode) and the new one - turn-based. You choose how you want to fight the battle. Both modes bring the same rewards and results. The new fight will get even better. I am waiting for your feedback and suggestions. I want to thank all of you for your anticipation and support. And one more good news - the game is participating in the upcoming Halloween sale. I wish you all a great mood and an exciting game. P.S. And finally, I'll tell you about the rules of turn-based combat. You can find the same instructions in the game. The goal is to destroy all opponents The battlefield is divided into two parts. The left one is yours,…

  • Turn-based combat news and few fixes - 7 September 2021

    Hello friends. Some news. At the moment, I continue to develop a turn-based combat system, I hope we will see the result within a week. Let me remind you that the player will have a choice of how to fight the battle - in the current arcade mode or in the new turn-based And added a few fixes for a more comfortable game Fixed: missing items when trying to grab them in an adventure New button on the city screen for quick recruitment of fighters to the squad Character's starting age is now 18, up from 30 Several minor fixes Thank you all for your support

  • Version 0.8.3.3 - auto combat, enemy attack marker and other - 28 August 2021

    Friends, the new version 0.8.3.3 is ready. Save from old versions will work correctly. Previously, there were 2 battle modes - manual control and automatic calculation. A new mode has appeared - automatic combat. Allows you to observe the battlefield and enjoy the spectacle without direct participation. Through the "TAB" key, it is possible to switch the fighter from which the view is shown. An indicator appears during the battle. It shows the current state of the battle - how many fighters we have left and how many the enemy has. It also helps in deciding whether to escape from combat. Attack warning is now shown next to enemies. This allows you to react faster to attacks by blocking or dodging. Fixed: some buildings could block the tree inside the city Fixed: after the death of a horse, its physics remains. A dead horse can be used as cover The work starts immediately after the select…

  • Fixed - right scale of objects chips in adventure / town - 22 August 2021

    Hello. There is a little fix for objects chips in adventure / town. They have right scale now. Thanks, have a great weekend

  • Combat system choose - Real-time or turn-base? - 21 August 2021

    Hello friends. From the beginning, I wanted the development of the game to go with the community. And here's an important question - what kind of combat system do you prefer? We now have a real-time top-down combat system. But I am often asked about step by step. And I will say that I have a plan for creating such a combat system. With the current characteristics of the characters, items, weapons and mercenaries. Of course, this will take time. There is even an opportunity to leave both options and everyone will be able to choose the method of battle for themselves. This option is the most difficult of all, since I will have to create a balance for 2 modes at once. So: Make a new turn-based combat system Leave and develop the current combat system in real time Leave both systems and each will choose to taste You can take part in the poll on Twitter (until it ends) https://twitter.com/Wi…

  • New version 0.8.3.2 - Many, many fixes and changes - 20 August 2021

    Friends, a new version is ready 0.8.3.2 Save from previous versions are working correctly A big change in mercenaries and items (some changes will not affect existing items) Mercenaries of player rank appear in cities Reduced the number of shots for weapons Mercenaries gain armor The amount of armor varies with the rank of the fighters Increased the chances of dealing weapon damage Items and limbs have low armor gain The cost of mercenaries varies from rank On the adventure screen, portraits are clearly ordered and do not overlap. Now, after the death of characters on the battlefield, their bodies are passable, and you cannot hide behind them from bullets and blows It is now impossible to take a mission when the limit is reached Left-click on a character on the family screen, show the pedigree of that character Lords hire mercenaries of their rank Fixed: disappearance of construction si…

Patch notes and updates

S.noRelease datePatch nameGID number
122 August 2021Fixed - right scale of objects chips in adventure / town4022264629321452009
24 August 2021Bugfix # 44032396530937898046
33 August 2021Bugfix #34038025597330760827
41 August 2021Bugfix #24038025597323363582
530 July 2021Bugfix #14038025325477602608
625 July 2021Bugfix - the battle started at a greatly increased speed4038024692298119794
717 June 2021Demo and first fix - correct display on widescreen monitors4056035920054787247

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1546770
Live current players0
SteamPulse tracked peak6
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateJul 29, 2021
DeveloperWigglingEyebrows
PublisherWigglingEyebrows
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent76%
Positive reviews26
Negative reviews8
Total reviews34
Steam recommendationsNot available
Achievements26
Average playtime forever583 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1546770/

Short description

"The Vagabond Emperor" is a 2D RPG where you start as a simple vagabond and become an emperor. Smite enemies, build a town, create a family, suffer from the curse, do what you want.

About this game

"The Vagabond Emperor" is a 2D RPG where you begin as a simple vagabond who decides to become an emperor in the fictional Middle Ages during a spreading curse. It's up to you to decide what to do and where to go to achieve your goals. Build relationships with other people, fight the enemies in arcade or turn-based combat Create factories, towns and kingdoms. Travel and make decisions. Hire warriors and buy titles. Create a family, continue to play as an heir after your character dies. Install artificial limbs, explore dungeons, find valuable artifacts and treasures. For example, playing as the king's son, raise an army, kill him, and receive the royal title by right of succession. Or seduce wife of another king. Continue the game for the child born and get the crown after unsuspecting ruler. You can get a job and earn a certain amount of money, then build a factory, get an income, and buy a title. Then build your own city, declare yourself king, and go to capture other towns. As an alternative, engage in begging, use the money to install artificial limbs, and go to seduce the queen in this guise. Take part in battles and win personally by fighting in the front lines. Swords, axes, bows, pistols, and arquebuses are yours for the taking. Recruit fighters for your side and troops for your home and town garrisons. Gain rich spoils of war and lord your will over the vanquished. Towns and Kingdoms Open a factory and produce goods. Build a new town and collect taxes from other characters. Create your kingdom and compete with other rulers for world domination. Relationships Enemies will try to get to you or your family. Friends will support you in a difficult situation. Build relationships with characters however you like. Execute, torture, show mercy, trade, insult and, of course, wiggle your eyebrows. Dynasty Create a unique character in the built-in editor. Find a loving partner and create your own family. Children will take on the traits and characteristics of their parents. After the death of the main character, the game will continue for the heir. Artificial Limbs Wooden arms and steel jaws are commonplace in this world. Replace body parts with artificia…

Supported languages

English, Russian

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Drogas lícitas Violência fantasiosa
steam germany12Alkohol / Tabak Derbe Sprache Fantasy-Gewalt
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 21, 2026 to Sep 21, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

The Vagabond Emperor's USD price history spans from Sep 21, 2026 to Sep 21, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Vagabond Emperor's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 21, 2026 through Sep 21, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Vagabond Emperor at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-21$19.99$19.99No discountSteam Store

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Don't Starve Together43,20513 September 2026 - 08:03:19 UTC122,662531,182Klei Entertainment
VRChat40,21321 September 2026 - 23:17:32 UTC74,217261,953VRChat Inc.
EA SPORTS FC™ 2639,51613 September 2026 - 07:03:57 UTC159,35063,186EA Canada, EA Romania
How to Fish29,30313 September 2026 - 00:37:37 UTC373,97110,040Dazed Games
Hearts of Iron IV27,93721 September 2026 - 21:42:15 UTC93,196366,107Paradox Development Studio
RimWorld22,38321 September 2026 - 21:56:22 UTC95,851239,107Ludeon Studios
Football Manager 2621,41321 September 2026 - 23:08:34 UTC82,75035,608Sports Interactive

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2404,35221 September 2026 - 23:31:26 UTC1,291,3282,758,031Valve
Don't Starve Together43,20513 September 2026 - 08:03:19 UTC122,662531,182Klei Entertainment
Baldur's Gate 342,88621 September 2026 - 22:31:31 UTC875,343836,282Larian Studios
Slay the Spire 241,42021 September 2026 - 22:09:54 UTC574,638199,438Mega Crit
Sid Meier’s Civilization® VI33,36313 September 2026 - 03:54:27 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Hearts of Iron IV27,93721 September 2026 - 21:42:15 UTC93,196366,107Paradox Development Studio
Total War: WARHAMMER III23,78813 September 2026 - 05:22:18 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
RimWorld22,38321 September 2026 - 21:56:22 UTC95,851239,107Ludeon Studios
Football Manager 2621,41321 September 2026 - 23:08:34 UTC82,75035,608Sports Interactive
Black Desert19,84721 September 2026 - 23:27:12 UTC59,91792,632Pearl Abyss
Once Human19,08221 September 2026 - 22:42:27 UTC231,343179,110Starry Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS245,43121 September 2026 - 23:04:39 UTC399,748Not availableBULKHEAD
Valheim148,08721 September 2026 - 22:49:37 UTC498,478533,888Iron Gate AB
Project Zomboid63,61013 September 2026 - 04:30:21 UTC122,811467,999The Indie Stone
Palworld47,78121 September 2026 - 22:51:08 UTC2,101,535451,088Pocketpair
Slay the Spire 241,42021 September 2026 - 22:09:54 UTC574,638199,438Mega Crit
VRChat40,21321 September 2026 - 23:17:32 UTC74,217261,953VRChat Inc.
Path of Exile 236,71021 September 2026 - 22:28:23 UTC578,562209,717Grinding Gear Games
R.E.P.O.18,76621 September 2026 - 20:55:29 UTC266,908420,693semiwork
ARK: Survival Ascended17,29521 September 2026 - 22:46:58 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle14,79221 September 2026 - 22:18:15 UTC27,916111,695Afterthought LLC
BeamNG.drive14,59613 September 2026 - 07:25:27 UTC44,232392,944BeamNG
Schedule I11,87112 September 2026 - 23:19:01 UTC455,652297,022TVGS

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