- Version 0.9.2.0 - Growth of cities, laws and achievements - 26 May 2022
Hello friends! A really big update came out today, it took a lot of time and effort. The new version 0.9.2.0 adds a system for the development and growth of cities, a system of laws and achievements. Saves from older versions work correctly. New city system Now the city will gradually grow from a small village to a large city. After loading saves from old versions of the city will be at an average level of development Population will appear in cities, which will grow or fall depending on the situation in the city. For example, from the amount of taxes The size of the city will increase with the population The image on the map will change depending on the size of the city "Happiness" appears in the city. The higher this parameter, the more willingly people move to the city and pay taxes. Cities can now revolt. If the mood in the city reaches -100, a revolt will start and the inhabitants…
- Version 0.9.1.1 - 8 April 2022
Greetings, friends! Now it's time for a new version 0.9.1.1. I hope you enjoy some important fixes and additions. Something interesting and significant is also being prepared, until I reveal the details. Thanks for the support! You are the best! Important: Fixed a bug when attacking during random encounters Important: Fixed characters in combat during random encounters Added: gender icon on characters Added: Ability to buy/sell multiple items at once Fixed: error when killers attack the player Fixed: Incorrect messages about attacks on player property Fixed: some tooltips Fixed: bug in respawn Fixed: message at the birth of children from a mistress Fixed: Some bugs in turn-based combat Minor fixes
- Version 0.9.1.0b - 26 March 2022
Greetings, friends. Today, in the new version, we are waiting for mainly fixes in turn-based combat. Therefore, the new version number is 0.9.1.0b. I wish you a pleasant game and a wonderful weekend. Fixed: Stop combat during enemy turn Fixed: incorrect positioning of characters on top of other characters Fixed: Opponent can move to half of another army's field Fixed: Incorrect application of skills Minor fixes
- Version 0.9.1.0 - 19 March 2022
Greetings, friends. It's time for a new update. Version 0.9.1.0 adds features that you have been waiting for and suggesting for a long time. I hope you enjoy them. Thanks for the waiting and support. You are the best! Important: Choice - 1 time or an unlimited number of times, you can increase the rank for the character's life. The choice is provided on the world creation screen. For saves from older versions, when loading, you will be prompted once to change the rank increase. Important: Possibility to choose an heir from blood children after the character's death. It may turn out that not all children are blood children Important, fixed: Characters die very often. In previous versions, about 15-20 characters died in about 2 game years, now with all the improvements 3-5 with the same map settings. New characters spawning will have better immunity, old characters can still die from Tlen…
- Version 0.9.0.7b - Bugfix - 21 February 2022
Greetings, friends. Today we have a new version 0.9.0.7b, fixing several important bugs. New features will appear in the next one. Happy gaming to all of you, and thank you for your support. Your reviews, feedback and suggestions really help make the game better. Have a great week Important fix: Decreased mortality from deadly diseases Important fix: Incorrect saving of some kingdoms Fixed: after loading, the player could suddenly take possession of cities Fixed: Incorrect display of the flag of free cities Fixed: Incorrect display of free city owners Fixed: Incorrect saving of tasks and jobs in cities Fixed: Ability to endlessly take jobs on the bulletin board Minor fixes
- Version 0.9.0.7 - New turn-based combat rules - 15 February 2022
Greetings, friends! Now it's time for a new version 0.9.0.7. The rules of turn-based combat have been significantly changed, and the battles themselves have become more dynamic and fast. I hope you enjoy it, there is much more to come. In future updates, turn-based battles will be further expanded. Thanks for the support! New rules for turn-based combat Energy now regenerates at the start of the turn Meditation skill removed The fighter can deal an unlimited number of hits while there is Energy The fighter can inflict an unlimited number of counters while there is Energy After use, the last skill is selected if there is enough Energy. This allows you to reduce the number of clicks in combat New item in the menu, allows animation speed in turn-based combat (There is also a separate button in the combat itself) Other fixes Fixed: Incorrect target calculation for plot Fixed: now a characte…
- Version 0.9.0.6b BugFix - 2 February 2022
Greetings, friends. Today we have for new version 0.9.0.6b - an important fix of several bugs. One of these days, there will be a full-fledged update dedicated to improving turn-based combat. And one more joyful event - a couple of days ago, our game received more than 10 reviews. This is very important, it allows making the game better. Well, it is very important for me as a developer ːsteamhappyː Thank you very much for your legendary support Fixed: blocking buttons in the menu after the battle Fixed: reports of non-existent wounds of the protagonist Fixed: blocking some menus with wound messages Fixed: message prevents execution/torture animation from being viewed Minor fixes
- Version 0.9.0.6 - 12 January 2022
Hello friends! Congratulations on the first update in the new year! Added messages about receiving and healing wounds Fixed: incorrect accrual of nagging for some missions Fixed: suddenly cancellation of the mission to capture the pyro Fixed: duplicate main mission under some circumstances Fixed: wrong description of mercenary armor Fixed: starting a training battle before pressing "Start" Fixed: display of mission status change Fixed: display of character fate after defeat Fixed: bug when searching dead enemy Increased text size in dialogs, logs and some other windows Localization fixes Minor fixes Success and happiness in the coming year! May peace be in all our homes. Thank you.
- Version 0.9.0.5 - Events and Happy New Year - 31 December 2021
Hello friends. The new version 0.9.0.5 is ready. What's new? - Random events - during the journey, random events, meetings, finds occur with the character. Depending on the decision made, the player gets a certain result. - Tree - now adds +15 health instead of +5 - Turn-based combat - now the amount of defense is written in the upper sidebar - Changed the requirement to work as a bartender Intimidate checks now use the rank of the troopers - Quest screen: details are now shown when pressing the quest button - Reduced the amount of penetrating armor for some fighters - Fixed: too small icons on the mission reward screen - Fixed: bug during intimidation check - Fixed: inactive cyclops remained in the tutorial after intimidation - Fixed: locations on the world map in the immediate vicinity of the player disappear. - Changed names of scenarios in Russian localization - Redesigned some labe…
- Version 0.9.0.4 - 23 December 2021
Hello friends. Time for the next fixes. Preparations for larger updates are continuing. Fixed - under certain conditions there was no graphics in turn-based combat Fixed - it is impossible to repeat the tutorial in the demo version. The checkbox for this is now in the world creation menu Fixed - missing execution / torture animation under certain conditions Overall stability improvement Minor fixes Friends, Christmas and New Year are approaching. This is a special time, a time of wonder and joy. I am glad that I now have the opportunity to write to all of you in different parts of the world. Much has already been done, and much more will be done. In the coming year, I wish all of us happiness and success, may there be peace in our homes and warmth in our hearts. Thank you all for your feedback, reviews, criticism and suggestions. All this helps to move on. I congratulate you on the upco…
- Version 0.9.0.3 - 8 December 2021
Hello friends. It's time for a new version 0.9.0.3. These are mainly bug fixes and preparation for future changes. Saves from previous versions are working correctly. - Start character creation - added 60 points for feature selection. These points are enough for 1 good feature or 2-3 less significant ones. - AI fix - at the beginning of the scenario, other lords will not take hostile actions towards the player for 2 months. There is an opportunity to improve relations and prepare the defense of towns and factories. However, this does not apply to face-to-face meetings. - Minor fixes Friends, for some time now the game has both arcade and turn-based combat. Tell me which of the modes you like more, what would you like to change or improve. Thank you very much for your support, feedback, reviews and suggestions.
- Version 0.9.0.2 - The new character leveling system - 30 November 2021
Hello friends. The new update 0.9.0.2 is ready and works with the saves of the old versions. It adds a new character leveling system. Now you have the opportunity to come to Schopenhauer and exchange experience for stat points. The higher the existing points, the higher the cost of new ones. At this moment, two character leveling systems are left in the game - buying features (old) and buying stat points (new). Tell us in the comments and reviews which system do you like best. Should I leave only one system, and which one? Or maybe should I left both? It is your opinion that helps to make the game better and more interesting. Thanks a lot.
- New Lvl-up system - 26 November 2021
Friends, I want to know your opinion about leveling the character. Now we come to Schopenhauer and exchange experience for features that contain stat points. At the same time, the character becomes older or younger. There is an idea to change this system. The player comes to the Schopenhauer and exchanges experience for stat points. The higher the points, the more expensive each next point is. Options are possible - lvl-up while the character is sleeping, visiting Schopenhauer, or at any time through a special screen. In this case, the player can more flexibly customize the leveling of his character. Features will remain and can be passed on to children; during the game, new features may appear or existing ones may disappear for some circumstance Do you like new lvl-up system? Write your suggestions and ideas on this matter. Thanks
- Update 0.9.0.1 - adds starting scenarios for the game - 22 November 2021
Greetings friends. New update 0.9.0.1 adds starting scenarios for the game The Vagabond - is a classic scenario. Player is nobody and has nothing A rich citizen - the rank of a city citizen, has a spouse and children, money and a couple of factories Poor Chevalier - the rank is Chevalier, little money, there is knightly equipment and a war horse. Get a place in life with your sword Respected Baron - the rank is Baron, a lot of money and respect, there is a family, children and factories. Life is good, but you always want more. For example, own kingdom. King's fourth son - the rank is King, there is a family. Your father is a king - but your older brothers and sisters will inherit the inheritance. Will you create your own kingdom or try to take over the inheritance? The enemy of kings - the rank is King, there is money, family and heirs. Has its own kingdom, cities and factories. But oth…
- Version 0.9.0.0 - Turn-based combat - 27 October 2021
Hello friends! It's time for a new version 0.9.0.0 and a major update. Time for a turn based combat system - an all-new combat mode. This is a really big event for all of us. Now the game has 2 completely different battle modes - the good old battle in real time (arcade mode) and the new one - turn-based. You choose how you want to fight the battle. Both modes bring the same rewards and results. The new fight will get even better. I am waiting for your feedback and suggestions. I want to thank all of you for your anticipation and support. And one more good news - the game is participating in the upcoming Halloween sale. I wish you all a great mood and an exciting game. P.S. And finally, I'll tell you about the rules of turn-based combat. You can find the same instructions in the game. The goal is to destroy all opponents The battlefield is divided into two parts. The left one is yours,…
- Turn-based combat news and few fixes - 7 September 2021
Hello friends. Some news. At the moment, I continue to develop a turn-based combat system, I hope we will see the result within a week. Let me remind you that the player will have a choice of how to fight the battle - in the current arcade mode or in the new turn-based And added a few fixes for a more comfortable game Fixed: missing items when trying to grab them in an adventure New button on the city screen for quick recruitment of fighters to the squad Character's starting age is now 18, up from 30 Several minor fixes Thank you all for your support
- Version 0.8.3.3 - auto combat, enemy attack marker and other - 28 August 2021
Friends, the new version 0.8.3.3 is ready. Save from old versions will work correctly. Previously, there were 2 battle modes - manual control and automatic calculation. A new mode has appeared - automatic combat. Allows you to observe the battlefield and enjoy the spectacle without direct participation. Through the "TAB" key, it is possible to switch the fighter from which the view is shown. An indicator appears during the battle. It shows the current state of the battle - how many fighters we have left and how many the enemy has. It also helps in deciding whether to escape from combat. Attack warning is now shown next to enemies. This allows you to react faster to attacks by blocking or dodging. Fixed: some buildings could block the tree inside the city Fixed: after the death of a horse, its physics remains. A dead horse can be used as cover The work starts immediately after the select…
- Fixed - right scale of objects chips in adventure / town - 22 August 2021
Hello. There is a little fix for objects chips in adventure / town. They have right scale now. Thanks, have a great weekend
- Combat system choose - Real-time or turn-base? - 21 August 2021
Hello friends. From the beginning, I wanted the development of the game to go with the community. And here's an important question - what kind of combat system do you prefer? We now have a real-time top-down combat system. But I am often asked about step by step. And I will say that I have a plan for creating such a combat system. With the current characteristics of the characters, items, weapons and mercenaries. Of course, this will take time. There is even an opportunity to leave both options and everyone will be able to choose the method of battle for themselves. This option is the most difficult of all, since I will have to create a balance for 2 modes at once. So: Make a new turn-based combat system Leave and develop the current combat system in real time Leave both systems and each will choose to taste You can take part in the poll on Twitter (until it ends) https://twitter.com/Wi…
- New version 0.8.3.2 - Many, many fixes and changes - 20 August 2021
Friends, a new version is ready 0.8.3.2 Save from previous versions are working correctly A big change in mercenaries and items (some changes will not affect existing items) Mercenaries of player rank appear in cities Reduced the number of shots for weapons Mercenaries gain armor The amount of armor varies with the rank of the fighters Increased the chances of dealing weapon damage Items and limbs have low armor gain The cost of mercenaries varies from rank On the adventure screen, portraits are clearly ordered and do not overlap. Now, after the death of characters on the battlefield, their bodies are passable, and you cannot hide behind them from bullets and blows It is now impossible to take a mission when the limit is reached Left-click on a character on the family screen, show the pedigree of that character Lords hire mercenaries of their rank Fixed: disappearance of construction si…