- Patch 0.6.003 - 31 August 2026
Patch 0.6.003Fixed more issues preventing shader precompilation at start of game
- Patch 0.6.002 - 29 August 2026
Patch 0.6.002Fixed an issue preventing shader precompilation at start of game when needed
- Patch 0.6.001 - 22 August 2026
Patch 0.6.001Updated build to Unreal Engine 5.8.1 (from 5.6.1)Removed AMD FSR upscaler and frame interpolation subsystem**FSR never really seemed to work properly; AMD hasn't updated the plugin in a long time and for devices like the Steam Deck, the OS controls upscaling directly without needing to implement it in-game.
- Patch 0.5.114 - 13 August 2026
Patch 0.5.114Radial Gear Selection MenuAdded a gear selection radial menu on shift.You can bring up the radial menu with the ALT key, press and hold (or left menu button on gamepad).While the radial menu is up, you can select gear with the movement keys (WASD > Up/Left/Down/Right).The radial menu is not in place of selecting gear with 1-4 keys, just an additional option.Note: Gamepad radial menu should also work but is still a work in progress.
- Patch 0.5.113 - 13 July 2026
Patch 0.5.113Fixed a missing texture in scan mode on debris structuresRebalanced Reve's dialogue audioSmall changes to main shift HUD rank and exp UIShift floodlights can now be toggled on / offReworked shift floodlights to be a bit more performantReworked world interactions (like terminals, start shift, collect gear, etc) to avoid issues where it wouldn't permit interaction properly
- Patch 0.5.110 - 6 July 2026
Patch 0.5.110Fixed an issue that could cause the player not to spawn at the proper location on shiftFixed a bug with music not always loopingFixed "no mode" showing when going into scan-modeAdded a dialogue warning first time player has low energyAdded a visual indicator on HUD for target asteroid grade level to targetReduced resource collection goals by 30% in demo shifts
- Patch 0.5.109 - 4 July 2026
Patch 0.5.109Increased the light from floodlights helper on shiftAdded a light above shift terminal in Pod/Habitat exit areaTweaked how lighting works on low /medium settingsGreatly increased cutter slice damage (and cost)Added a low energy warning when emptyTweaked how shift time is calculated for end of shift gradeKnown issues:Upon entering the scan-mode screen will display the text NO MODE instead of STRUCTURE MODE
- Patch 0.5.1082 - 3 July 2026
Patch 0.5.1082Fixed bug preventing keyboard layout choice from saving (initial & option menu choice)
- Patch 0.5.108 - 1 July 2026
Patch 0.5.108Reduced reverb on Reve's voice in-gameAdded more dialogue cues during movement tutorialAdded more dialogue cues when using gear for first time on shiftAdded an on-screen hint for key to enter scan-modeImproved certain keys on-screen to be layout aware (QWERTY / AZERTY)
- Patch 0.5.1075 - 28 June 2026
Patch 0.5.1075Fixed input prioritization issue that would cause some interactions and gear use to no longer registerKnown issue to be addressed in the next build:On-screen hints on input use may only show default (or even QWERTY keys) when using a keyboard and mouseHelper submenu will not show current layout icons for keys (similar to the above known issue)
- Patch 0.5.107 - 28 June 2026
Patch 0.5.107Reworked switching keyboard layout system, should be able to switch between QWERTY and AZERTY in main menu options>gameplay or during playtime.Added a keyboard layout choice menu on the first startup of the game and demoKey remapping should persist through quitting and during gameplayCreated new key icons for the AZERTY number rowFixed an issue that could cause no input to work if the player ran out of fuel and needed rescueKnown issue to be addressed in the next build:On-screen hints on input use may only show default (or even QWERTY keys) when using a keyboard and mouse
- Patch 0.5.106 - 26 June 2026
Patch 0.5.106Fixed a bug where a chunk of an asteroid could rarely become invisible until brokenFixed Ore Processor Inlet collision (stuff thrown in should go in much more smoothly now)Adjusted values of Jobs resource goals per job rank
- Patch 0.5.105 - 23 June 2026
Patch 0.5.105Fixed issue with breaking asteroid chunks that could lead to odd shapes that could impact physicsFixed issue when dead and incoming damage would still trigger user interface notifications and effectsFixed environmental hazard warning text not formatting properlyImproved lighting on Low & Medium settingsColor-coded the shift Kiosk & Gear racks to help find themAdded object-aware scan-mode range indicators: Players will now see the range in object mode when using the scanner of objects of particular interest (example: asteroids, kiosk, gear rack)Updated in-game manual with information on range indicator system on Scanner page
- Patch 0.5.104 - 22 June 2026
Patch 0.5.104Fixed a key mapping bug preventing settings from savingFixed an issue with overlapping voice dialogueRecolored terminals to YellowAdded a Kiosk banner on shift to indicate its location (in future build it will be possible to disable it)Shift floodlights will now check for collision before spawningReworked some particle effects to help reduce flickeringAdded some visual effects to indicate getting close to cracking an asteroid chunk
- Patch 0.5.103 - 19 June 2026
Patch 0.5.103Fixed a bug with FSR not being enabled, even when selectedFixed a scaling bug with crystal shardsDisabled FSR FI (Frame Interpolation) due to known issues in the current version of the plugin (v4.0.3)Updated DLSS to the latest pluginIncreased the size of the Gear & Home icons on shift in scan-mode to make them easier to findAlmost entirely removed drag from physically based items - they should feel more like "real space"(There still is a tiny bit of drag to avoid issues with physics calculations frame to frame)Reduced the amount of deceleration the player feelsAdded a terminal icon to the virtual world players start in to help make the bypass terminal more visibleEarly work: Shift FloodlightsAdded a new shift helper; the Floodlights - this can be used to help where an asteroid is in a very dark part of the shift map.Players can call the Floodlights in the submenu > helpers…
- Patch 0.5.99 - 15 June 2026
Patch 0.5.99fixed a bug with dialogues not being removed from memory once donepushed latest updates
- Patch 0.5.97 - 13 June 2026
Patch 0.5.97fixed a bug with certain player data not being set when skipping intro tutorialfixed a main menu UI navigation bug where 2 buttons could show as selected
- Patch 0.5.96 - 12 June 2026
Patch 0.5.96Optimizations done on asteroid generation & chunks when breaking up an asteroidFixed an issue with dialogue system when multiple dialogues want to show/play at same timePushed latest updates to demo build
- Patch 0.5.95 - 8 June 2026
Patch 0.5.95Went through all planet, dwarf planet, and moon textures to correct any mapping issues (mostly at poles and some seams)Added better boundary information in scan-modeFixed critter sound and visual effectsPushed latest updates to demo build
- Patch 0.5.90 - 29 May 2026
Patch 0.5.90Added asteroid field critters for high-level shift areas - they are harmless but squishy!Updated material differentiation for asteroid types (C / S / M Type)Pushed latest updates to demo build