- Worship full release on November 4th 2026! | The End is Nigh! - 16 September 2026
Worship finally has a release date for the 1.0: November 4th 2026! For those that were waiting for the perfect time to serve the Old Gods, this is when you should answer the call! With the 1.0 launch, Worship becomes a complete and replayable cultist journey. From your first rituals to the end of the world as you know it. If you want to know more about what to expect in the 1.0 version go check our last update.We are now entering the final stretch before launching Worship 1.0 in a few weeks. While we want to keep the new content under wrap for that occasion, we wanted to do one last update for the early access. For the faithful who want to serve right away, a new update: The End is Nigh, is out today on Steam!Why an update before 1.0?Our main goal for this update is to introduce our latest gameplay improvements while squashing as many bugs as we can. The aim of this update isn’t to intr…
- Worship full release, state of multiplayer and early access development - 25 May 2026
Hello everyone! After 8 months of development on the early access for Worship, we are now ready to talk about the full release of Worship later this year! For the occasion, we will go over what to expect for the 1.0 version of the game and give you an update on the console ports, the multiplayer support and the future of development following the full release.The goal of this communication is to get you all in the loop for what to expect for Worship full release while being transparent regarding our thought process and the reality of Worship’s production.Condensed summaryLet’s keep it real, we know most people won’t bother reading through this monster of an update. That’s why we start things off with a convenient bullet point summary of all the important information contained in this update. If you want more information on some of the points, feel free to head to the associated sections…
- Early Access Hotfix #14 - 1 April 2026
Following the Quality of Life update we’ve launched last month, we’re launching a small update to fix a handful of annoying bugs we had in the latest version of the game.Bug Fixesfixed a bug where the same module could be there twice in the same runfixed a bug where liftable item would be soft lockedfixed a Bug where the health bar would not show up all the time fixed a bug where removed rituals would come back after saving and reloading a gamefixed a bug with recall while swarming follower stuck on liftable objectfixed a bug where grabbing dead followers could mess up the total follower count Made sure the fonts where the right size on steam deckBugs we are actively working onWe have a bunch of minor bugs and feedback polishing tasks we're going to include in the next major update for Worship.The team is mainly focused on additional content for the next major update of WorshipThank you…
- QoL improvement update for Worship - 3 March 2026
Praise the Old Gods, an update for Worship is coming today!With a couple days late of our roadmap schedule, we’re happy to release the Quality of Life update for Worship on Steam today! This post is here to highlight the newest features we’ve included in Worship to make your life easier, list the bugs we’ve fixed and give you bits and pieces on the content we’re also working on for the next updates. Input RebindsA popular request we got from players since the early access launch was the ability to rebind actions to different inputs. The wait is finally over, you will now be able to change your controls on keyboard & mouse and on controller. You’ll find the input rebind menu in the Options of the game.Better resolution support Since launch, we had some restrictions on the proper support for different resolutions and aspect ratio, including widescreen support. This update now fixes these…
- Unveiling our Chapter 2 of the Early Access Roadmap - 18 December 2025
Hi cultists! We are here once again for an update regarding Worship – the last one of the year. We hope you’re ready because we do have lots of things to tackle today.Let’s jump straight into it! Early Access Roadmap, Chapter 2After some careful planning and consideration, we are now ready to unveil the second part to Worship’s roadmap.Behold!We’ll be starting the year with a quality of life update, working on implementing highly requested elements by the community: remappable key bindings and more resolution support. We’re putting the final touches regarding this update as you read these lines so stay tuned for that!While this smaller update gets pushed, the rest of the team will be hard at work on the second major update for our game: a brand new content update! This update will include a new zone as well as new content and encounters to sink your teeth in. Meta progression and ways t…
- Early Access Hotfix #13 - 5 November 2025
Lucky number 13! This hotfix should take care of most of the big irritants still in the game, If you spot anything else acting up, please let us know!Bug FixesFixed an issue with dark mode not working properly;Fixed issues with banking in tutorialFixed an issue where the cultist would get stuck in the throw animation, preventing them from doing anything;Fixed visual issues with assets on the ground and their collidersFixed an issue where Kessessa's utility building would not properly save its progress;Fixed an issue where followers would sometimes die before the cultist got hit;Fixed the sculpting block not properly saving itself upon using 'save and quit';The game now autosaves upon arriving in the 2nd zone;Catalysts and relics your followers are carrying are now saved;Fixed some animation timings with ritual charges and when offering relics;Fixed visual issues with the throwing animat…
- Early Access Hotfix #12 - 28 October 2025
We are still in the trenches ceremonial grounds, squishing bugs following the update's launch. Expect at least another hotfix in the next couple of day to get rid of the remaining bugs.Bug FixesFixed an issue that could softlock your run if you save and quit after killing the boss, but before making the tribute rites.Fixed lifted object sometimes being dropped/socketed before reaching the socket.Fixed game resolution booting in 16:10 aspect ratio.Fixed being unable to changes options that aren't sliders in the option menu.Fixed god communion background issue.Fixed issue with tutorial and save system.Fixed some dialogues during phase 2 with Kessessa playing the wrong texts.Fixed sculptor being duplicated during phase 2.Bugs we are actively working onWe are aware of an issue than can block the throw in a weird state until you press recall button.Some cultist animations might play improper…
- Early Access Hotfix #11 - 27 October 2025
With the Awakening of Kessessa update that just launched, we have a few fixes to deliver today! We still have a couple of other bugs that we want to get rid of in the next few days so expect another hotfix patch sooner than later.Bug FixesGetting hit while using a channeled ritual now doesn't get the cultist stuck in channelling animation. Fixed upgrade unlocked UI pop-up showing the wrong catalyst type color.Fixed an issue with the treasure trove (boulder, clam and skull) spawning reward at the wrong place.Fixed an issue with the cult base menu that wasn't displaying the correct building in your cult base.Fixed the god selection screen navigation on controller.Fixed shcrub attack hitbox sometimes not working.Fixed an issue where ulmira could be duplicated in the sacrifice cutscene.Fixed visual feedback when followers are given to the cult following a relic offering.Fixed some texts and…
- The Awakening of Kessessa - Content Update - 27 October 2025
It is now spooky season and we are here to provide you with an update about everything regarding Worship right as Halloween is around the corner! We hope you’reready for it because it’s quite a big one. Let’s jump straight into it! New God to WorshipIt is out of the bag now! Kessessa is officially making her way to Worship with a brand new kit for you and your cult. Assist her in her never-ending pursuit for knowledge and be rewarded in kind. You’ll unlock Kessessa after having proven your abilities to her.Gods identity improvementsThe gods you can serve in Worship already have a strong identity, through their imposing visuals, unique music and soundscape, goals, dialogues and more. That said, a lot of players have been vocal about wanting more gameplay elements to differentiate your worshipped god and we agreed with that sentiment. To add to the gameplay experience each gods offers thr…
- New Content Patch is Coming on October 27th - 20 October 2025
Cultists rejoice,This October 27th, we will be updating Worship with new content for you to enjoy!The patch will include:New god to Worship;New types of cult buildingsNew module;New individual god kits to make your Worshipping experience feel more uniqueA reworked save system feature.We are still hard at work on implementing these features and fixing bugs, but we can’t wait for you to play this update!See you next Monday!- The Chasing Rats team
- Something is coming... - 15 October 2025
Pillars of smoke billow up as the flames purge yet another heretic shrine. Years of academic research are gone in an instant.The air trembles as they march back. The signs of a goddess' approval, or its ire?
- Early Access Hotfix #10 - 25 August 2025
Bug Fixes Fixed various small bugs tied to quitting the main gameplay; Fixed a bug that would cause followers to move while reacting to the recall command; Fixed a bug that caused blood recognition system to fail upon entering the Test of Faith; Fixed an issue with relics not being rewarded when multiple were offered at the altar in rapid succession; Fixed a bug that caused liftable objects to spawn in spots where they wouldn't be accessible Fixed a bug where followers would become unowned when entering a Test of Faith arena; Fixed a bug that caused the book menu to not update properly when an upgrade was destroyed; Fixed a bug where followers would sometimes attack neutral ennemies unprovoked upon getting up; Fixed an issue with cursor highlights changing size for no apparent reason; Fixed a Piercing Throw bug that would cause the throw sound effect every frame; Fixed a bug that would…
- Early Access Hotfix #09 - 19 August 2025
Bug Fixes Fixed an issue where objects couldn't be picked up after their carrier have been killed; Fixed a bug where buttons would become unresponsive after finishing the tutorial and going back to the Main Menu; Fixed a bug that displayed pink artifacts when starting a new run after completing a previous one; Fixed a bug that would leave particles behind when swapping a relic for a catalyst; Added missing strings in credits. Bugs we are actively working on Working on a bug that sometime causes targeting to stop working on Eleanor; Working on a bug where followers would sometimes attack neutral ennemies unprovoked upon getting up; We are looking to fix an issue causing some UI elements to not appear when pressing ESC/Start during loading; We are looking at improving loading times in general; We are looking at a couple of more minor annoying bugs in the singleplayer experience. We are lo…
- Early Access Hotfix #08 - 15 August 2025
Bug Fixes Fixed an issue where having an old run save file could cause crashes after an update; Fixed an issue where objects couldn't be picked up after their carrier had been knocked down; Optimized the follower swarming mechanics when dealing with large amounts of followers; Fixed a symbol recognition issue that sometimes caused a delay in the recognizing of a drawn symbol; Fixed an issue that would cause followers and ennemies to run into walls; Fixed an issue where thrown followers would keep going after hitting their target; Fixed an issue in menus that caused some icons not to display at all; Adjusted Hubryus' utility building's VFX; Adjusted a visual issue with Blood Combustion's aura; Added some missing particle systems for rituals; Changes and Balancing Knife cursor now hides itself when entering gameplay. Adjusted the Folhorror (summon from Hubryus building)'s stats with the f…
- Shepherd of Horrors - Early Access update - 8 August 2025
Cultists, Rejoice!The first Worship update has been summoned and is OUT NOW! As promised on the Early Access roadmap, also visible on the Store page, Shepherd of Horror is our first minor update to make its way into the game. We've been hard at work at not only fixing bugs, but also bringing exciting new content to the world of Worship. Asides from new upgrades/rituals and new things to encounter during your games, the update completely changes Hubryus' starting building, the Mutation Hatchery! This update also adds plenty of improvements to the summons and allies aspect of the game!New ContentGods-related Cult Abilities ReworkHubryus' Mutation Hatchery rework:You can now sacrifice your followers and fuse them in death to summon Folhorrors allies to fight battles for you. Sacrified followers bodies no longer stay behind. Their flesh and blood is used in the making of your subservient ab…
- Early Access Hotfix #07 - 29 July 2025
Changes & OptimizationWe further improved the way our navigation is managed for followers (not the same as last hotfix). This should improve even more follower navigation performance.An optimization pass was done on the way we dissolve assets when they are in front of the cultist. This can improve performance a bit for GPU. Bigger improvement for the GPU are in the works.Bug FixesFixed followers not being teleported back to the cult base after a successful test of faith.Fixed an issue making players unable to change tabs (Rituals, Upgrades, Map) in the grimoire UI on controller.Fixed monuments/upgrades being mismatched between the cult base and the upgrades UI in the grimoire.Bugs we are actively working onWe are looking at fixing objects being sometimes impossible to lift or interact with even with enough followers.We looking to fix an issue causing some UI elements to not appear when…
- Early Access Hotfix #06 - 24 July 2025
ChangesWe improved the way our navigation is managed for followers and enemies. You shouldn't see a big difference in behavior, but performance should be a lot better when walking around with a lot of followers. The game should be a lot less laggy with tons of followers.Bug FixesFixed some lag spikes (and potential crashes) when moving around with huge amount of follower.Bugs we are actively working onWe are looking at fixing objects being sometimes impossible to lift or interact with even with enough followers.We looking to fix an issue causing some UI elements to not appear when pressing ESC/Start We are looking at improving loading times in general.We are aware of an issue causing performance problems when swarming on destructible objects with a lot of followers.We are looking at a couple of more minor annoying bugs in the singleplayer experience. We looking into a few issues regardi…
- Early Access Hotfix #05 - 23 July 2025
ChangesMultiplayer has been temporarily removed from the main game. See the announcement here for all the information. Its still possible to access multiplayer from the beta branch called “beta-multiplayer”.Now you can set Fullscreen mode to windowed. Which should make it easier for players to manage multi-screen setups.We now allow OS specific key combination (ex: Windows + Enter) to switch fullscreen mode for Worship.Bug FixesMonument/Upgrades should now properly appear on the upgrades grimoire page.Bugs we are actively working onWe have a big performance improvement in the work, especially in ongoing games with a lot of followers => ETA In the next few daysWe are looking at fixing objects being sometimes impossible to lift or interact with even with enough followers.We are looking at improving loading times in general.We are looking at a couple of more minor annoying bugs in the sing…
- Update - Multiplayer, Save System and short term plan - 23 July 2025
Hello fellow cultists!A few days has passed since the early access launch and we already received an impressive amount of feedback from players. A lot of players were pretty vocal about their appreciation of the player fantasy, the originality of the game and its various mechanics. Although we’re truly grateful for the positive feedback the community has given us so far, we are also aware that there are parts of the game that need more support and that are not reaching both players’ and our own expectations. An important thing to consider while we are talking about the main issues surrounding the early access launch is that Chasing Rats Games is a small team. We have to prioritize our work towards the most important issues but we can’t tackle them all at the same time and some issues are more time consuming to address than others. Considering this, we want to be as transparent as possib…
- Early Access Hotfix #04 - 22 July 2025
Bug FixesFixed for the boss HP bar sometimes not being removed and creating weird graphical bugs at the top of the screen.Now before you head into a singleplayer run, there are information about the way the current save system works. Also added a visual indicator when your run is saved.Bugs we are actively working onWe have a big performance improvement in the work, especially in ongoing games with a lot of followers => ETA In the next few daysWe heard the feedback regarding the same system and permadeath. We are looking at both short term and long terms improvements to address your issues in that regard.We are looking at fixing objects being sometimes impossible to lift or interact with even with enough followers.We are looking at improvements for the symbol recognition, but these might have to wait for the bigger updates planned in the roadmap.We are looking at improving loading times…