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Therais Book

Therais Book Steam news

CrossOrbit Studio, netstrives | Mar 26, 2021 | game

Released

0players observed · 25 September 2026 - 20:12:34 UTC

AdventureIndieMassively MultiplayerRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak14
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score61% positive

Therais Book news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak14
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score61% positive
  • Total reviews82
  • Release dateMar 26, 2021
  • DeveloperCrossOrbit Studio, netstrives
  • PublisherCrossOrbit Studio

Genres: Adventure, Indie, Massively Multiplayer, RPG, Early Access

Company pages: Developer: CrossOrbit Studio, netstrivesPublisher: CrossOrbit Studio

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Therais Book Steam news

Therais Book news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Harvesting & Crafting: Playtest 2 - 28 February 2026

    Harvesting & Crafting: Playtest 2 is LIVE!The first server is up, client deployed, the gates are open. This is the biggest jump forward the game had so far. Besides the new harvesting and crafting systems & contents, there is a lot more to explore!The map is open!I removed any barriers and you are free to roam Anotork, explore all the new locations in various states of progress, find resources, treasures and death :) Harvesting & CraftingLithomancy, Floramancy, Dendrology and Aetherbinding have been added. With over 320 new items & recipes. 1 - 100Theoretically, you can now fight and craft your way to max level with new equipment and consumables. Bosses & ElitesQuite a few new enemies have been added. Most of them are still quite basic combat wise. For now. Core ImprovementsNew NavMesh system, improved networking & lower latency, recovery, movement changes (sprinting!), and so much more…

  • Second Playtest Announcement - 30 January 2026

    Hey people!The next playtest will launch on February 28, 2026.Just like the first playtest, the client will be available for download via the Forum at 20:00 UTC.For this phase, I focused heavily on the core harvesting, itemization, and crafting loops.I implemented the progression for Aetherbinding, Dendrology, Floramancy, and Lithomancy. You will need to upgrade your tools to progress.The new master progression table is also in. This dictates how XP scales gold drops and monster stats from Level 1 to 100. The scaling, like everything, is still WIP.The tutorial loop in Fawe is implemented, balance is early WIP.The economy is now driven by the new progression loop. You will need to craft equipment or trade to get stronger. If you dont like harvesting, find a player who does, or look for a trader NPC. The map has been opened up, but please be aware there are still empty areas and gaps in e…

  • Closed Reboot Alpha Playtest N°1 - 2 June 2025

    Only 4 days until the first closed reboot playtest! ːsteamhappyː The big weekend is approaching fast. The first full playtest in over 3 years kicks off this Friday. Thanks for everyone signed up already, if you havent done so already, join here: Forum Thread You have to register on the forum to take part in this and future playtests! If you havent signed up yet and want to take part, sign up now! Keep in mind, some features are still missing or might be broken. Balancing still needs lots of work and its just not all there yet. The map will be limited to Fawe and its area on the map. Progress, characters and accounts will not carry over to future tests. Your feedback is crucial for the development of the game, so feel free to impact the future of this project. I will announce the exact time on Thursday. Thank you! ːSBchickenː

  • Playtest Announcement - 21 May 2025

    Its finally happening: the first playtest for Therais Book is coming up in just over two weeks, from 06.06.2025 to 09.06.2025! Most of the playtest will take place in the starting village Fawe. The focus will be on a tutorial-style questline in a small part of the map, so everyone can jump in, explore, and help me see how things hold up under real conditions. This will be a full test of the current build, running on actual server infrastructure, with as many of you as possible. I really want to see what happens with real players, real connections, and real chaos. Some important notes: Some features are still missing (logically, its not all there yet, its an alpha). Balancing will be WAY off, but that’s what the playtests are for! I need as much feedback as possible from you all, so don’t hold back. Feedback can also be given right in the game using the report system, just make sure to u…

  • Closed Alpha Test Coming Up - 11 February 2025

    Hello everyone! I know it's been a long time, over three years, since the last game update. I want to start by saying sorry for taking this long and not posting many updates. Life, development challenges, and shifting priorities kept me from sharing as much as I wanted to, but the project has never been abandoned. A lot has changed since then. The game has evolved significantly, from core systems to mechanics to overall design, and I finally feel ready to show you where things stand. Over the next few weeks, I'll be sharing updates on what's new, what’s improved, and what’s coming next. I really appreciate everyone who stuck around since the last test phase and supported the project despite the lack of updates. Your patience means a lot, and I hope you'll be as excited as I am about what’s ahead. A few weeks ago I finally started testing on proper "production" infrastructure again, and…

  • News on Therais Book - 5 April 2024

    I made a post explaining the changes and improvements here. Development on the game has been going on in the background and we will soon publish the first release of the new reboot alpha cycle with updates every 6-8 weeks. Very soon the new roadmap will be available at our website, and progress will be posted to the forum. The "nightly" launcher is still being worked on and should launch soon after the new alpha cycle begins.

  • VU 0.0.14 - 27 June 2021

    Thanks for your patience. The update is now live. I didn't get everything finished, but I wanted to finally release it. Starting with this update, I will push a new version with the new patcher, not via steam, just so you know. I will still post updates and news here :) Some of the new things: >Updated core components >You can now play three classes: Warrior, Warlock, and Archer >You can now choose between male and female for every class >There is a new character creation screen for that, too. >A completely redone map >New Trees, grass, and textures with higher quality and better performance >Most mobs are available again (had to redo all of them lol) and some new mobs have been added. >New bosses (more coming soon) >The new crafting system; not finished yet >New recipes and professions >Some swords have been removed >New staffs and bows have been added >Lots of balancing changes (proba…

  • Servers down for the update - 24 June 2021

    The servers will be down for 2-4 days, untill I release the new update. A full update notice and details will be posted just before it goes live.

  • VU 0.0.13 - 25 April 2021

    First of all, I want to thank everyone for testing the game and for all the usable feedback! But I also want to clarify that Therais Book is not yet fully released as some seem to think. This game is still in early development and only playable because of early access. If you're not ok with your character being reset sooner or later and experiencing bugs and maybe even crashes, early access is not for you! Please wait for the full release or at least beta. :) With that out of the way, here is the news: The patcher is done! Details about the patching system and the upcoming update below. !!! THIS UPDATE WILL REMOVE ALL CHARACTERS - MORE ON THAT AT THE END OF THIS POST!!! The next build will have the patcher and an in-game update check, which checks for updates and starts the patcher only if it finds any. This system has the advantage that you don't have to run the patcher every time when…

  • Version 0.0.12 - Lots of fixes - 4 April 2021

    First of all, I want to thank every one of you for checking out the game. We reached 500 registrations today which makes me really happy :) And also thanks for all the useful feedback and comments! I didn't have too much time for this update, but I fixed almost all the bugs we found and added some small things :D The next update will have more new content, too. Changes: + NA (DALLAS) SERVER (thanks to Nekron for sponsoring the upgrade!) Visuals and Performance: -Reduced amount of trees -Graphics settings fixed -Map size reduced, added a barrier -Reduced poly-counts of some models Gameplay: -First quest gives you both sword and staff now -Fixed „Loot All“ -Fixed the „mob-number bug“ -Player collider changed for easier clicking and targeting of NPCs and mobs. -Harvesting works now → Buy the books and tools from the old miner. Learn them when you reach level 2 and collect metal and wood fr…

  • Update 0.0.12a - 3 April 2021

    On this Sunday, 04.04.2021 I will shut the server down and upload the 0.0.12a update. This might take a few hours. If everything goes right there will be a second server to play on, hosted in Dallas. I will also upgrade the current server in Germany for a little better performance and lower ping. I will post a complete changelog once the update goes live.

Patch notes and updates

S.noRelease datePatch nameGID number
14 April 2021Version 0.0.12 - Lots of fixes4023377846286521623

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