- A Few Fixes - 2 September 2025
- Fixed a bug where you could attack with sleeping characters with auto combat orders.- Fixed a bug where second group of enemies wouldn't have alpha strike.- Fixed a bug with multiple enemy blockers and Clapback.- Fixed a bug where you would get God Armor twice, if you caught all the fish, then defeated Crom, which would cause a crash in combat.- Fixed wrong elements shown for Medjed and Azazel.
- Patch 1.0.5 - 15 June 2025
1.0.5 - Extended Soundtrack And More Patch While reviews of the game are extremely positive, the most common negative comment is lack of music throughout large parts of the game. This has been remedied with this patch. - Updated the Island theme - heard throughout the island.- Added Sumerian theme - heard in Sumerian temples and shrines.- Added Hexus theme - heard in Hexus facilities.- Added Sanctuary theme - heard in the witches' sanctuary.- Added Town theme - heard in Port-Town.- Added Resistance theme - heard in the resistance headquarters.- Sound and music volume, tips and combat speed are now set and saved globally - they won't change when you start a new game or load a game. Since they're not loaded from your saves anymore, you will have to reset them the first time you run the game.- There's an auto order button now - basic attacks are set and executed automatically, to speed up…
- Quick Fix - 21 March 2025
For some reason, in certain situations combat speed is set to infinity. I haven't found the cause yet, but for now, if that happens, combat speed is reset back to 1x.
- Patch 1.0.4 - 17 March 2025
1.0.4 - Refinement Patch We're finally at a point where most of the content I originally imagined (excluding the Tiny Kreechers card game, look forward to 1.1) is in the game. The following are the most visible changes. - Updated some of the texts. - Updated some of the combat animations and effects. - Mephistopheles has a slightly different sprite now. - The CEO is now robed and masked, up until your meeting. There are sporadic images and mentions of him before that. - There is a cargo boat that ships golems from the factory now. It becomes permanently docked after the Administrator stops production, creating a path between the town and the factory's back entrance. - Fixed a few issues with rewinding and skipping certain cutscenes. - Fixed a bug with delivering blueprints to Chomsky, where your Keychain would be blanked in your inventory. Loading saves with that issue should fix it, gi…
- Quick Fixes - 10 March 2025
- Fixed a crash in the processing chambers. - You now see all quests from the start in New Game+.
- A Few Fixes - 9 March 2025
- Updated a few animations. - Fixed a bug with movement of Void Caster Programs in the inventory. - Fixed a bug with saving / loading the state of Jar item.
- Quick Fixes - 25 February 2025
- Even more issues with quests resolved. I hope I've found them all. I am so sorry. I promise to work until all of them are squashed!
- Quick Fixes - 24 February 2025
- Fixed a number of issues, mostly with dialogue and missing quests.
- Quick Fix - 23 February 2025
- There were some issues with the finishing game achievements, that should be fixed now.
- Patch 1.0.3 - 22 February 2025
1.0.3 - Achievements Patch The game now has Steam Achievements. Most of the achievements are retroactive, you just have to load a save game where you achieved them to get them. There are a few exceptions: - Finishing the game - Finishing NG+ (obviously this isn't in the save, so you'll have to enter the Void again to get these) - Entering the secret lab (you will probably get this, if you opened the chest or took the report, otherwise you'll have to reenter to get it) - Entering the secret room at the temple (there is nothing that tracks if you've been there, so you'll have to reenter this one) If you get a whole bunch at a time, you might have to restart Steam for it to update them all. Happy achievement hunting!
- Quick Fix - 18 February 2025
- There was a bug in New Game+ where Chomsky kept asking you to find out who made the portal, when he should already know.
- Quick Fix - 16 February 2025
- I somehow broke the Void Caster installation machine. That is now fixed.
- Quick Fix - 16 February 2025
- Fixed a looping dialogue with Spirit Union after CEO death.
- Patch 1.0.2 - 15 February 2025
1.0.2 - Spycraft and Lore Patch This is a big one. - Saves now include a time stamp. This obviously isn't retroactive, only new saves will have that. - Map shows your location. Only works outside. - You can now bug anyone with the listening bug. - Pandemonium and Soul Guide slight redesign. Soul Guide now has a little bit of background information on spirits you bond with. - A book on the Ancients named The Travelers & The Impostors. It's in a bookcase in the Sanctuary. - A journal of the interrogation of Crom named The Word Of Crom. It's in a chest in front of his prison, it unlocks after you defeat him. - A few more hints on certain puzzles. - Enemies won't attack spirits that were summoned that turn now. - Empathy trait now shows if the spirit will accept your bond, and if they'll break the folio. - Emancipation trait is called Unionization now and it makes all your spells cost 0 hp.…
- Quick Fixes - 19 December 2024
-Crow can now access all shops from the start in New Game+ -Fixed Agamemnon's looping dialogue in New Game+ -Fixed Spirit Magics and Void Caster lists in combat -You die now when using Explode -Pains should attack now when Grief resummons them -You can't capture Lawyer's Oculus Shield anymore, as intended -Fixed the issue when sometimes 'hit all' spells would only target one -Fixed Barman's collision box -Fixed some collisions in the world -Fixed Bones Examine text -Many other fixes of small bugs and glitches
- I am sorry! - 16 December 2024
Yesterday I worked the whole day on patch 1.0.1, and when I went to upload it, I forgot to include the actual .exe file! I was so tired I went directly to bed without realizing. I'm so sorry! NOW it's up. I think?
- Patch 1.0.1 - 15 December 2024
1.0.1 - Frustration Alleviation Patch A number of players expressed frustration over either puzzles being too hard to figure out, or combat being too hard, or both. So to address a few of these frustrations I did the following: - There are a few more hints you can get from the world for certain puzzles. - There are a few more helpful responses to the 'What should we do next" question that you can pose to all of your spirits. - There is a 'Difficulty Slider' in the options now. It has four difficulties, so to speak: 1. The hardest is what the game was up until now. 2. Then you have an option that gives you hints on post-it notes in your journal on important quests. 3. The third one makes spirits less aggressive and gives more exp in combat. 4. The easiest option gives you both, the hints and less punishing combat. I have also fixed a few smaller bugs and glitches. I have also made a work…
- Quick Fixes - 13 December 2024
-Fixed a bug with Regret's attack where the game locked up mid animation -Fixed a bug where Hamsa ability didn't protect from sleep spells in New Game+ -Fixed a bug where you got Spirit Union's Sick Leave spell (it's one of their regular attacks, not a magic) -Fixed bugs with conversations locking up in New Game+ for Esther Knoll and Storms -Fixed a collision bug near the river
- Quick Fix - 10 December 2024
-Fixed a bug where Spirit Union wouldn't show up at Hexus in New Game+. If you've done everything you're supposed to and it didn't show up, just take a rest and it should be there.
- Quick Fixes - 8 December 2024
-Fixed a bug where you couldn't bond with Muninn in New Game+ -Fixed the display of your traits in the character screen in New Game+