- 35% Off - Steam Spring Sale! - 19 March 2026
Six Days in Fallujah is 35% off during the Steam Spring Sale! Experience modern combat as it's really fought, and lead an AI fireteam into the first two narrative campaign missions of our documentary video game. Or, deploy cooperatively into eight Procedural missions that change every single time you play. The promotion ends with the Spring Sale on Thursday, March 26th. Grab your copy here: https://store.steampowered.com/app/1548850/Six_Days_in_Fallujah/
- Patch 0.5.4 - 25 February 2026
Today’s patch fixes several crashes, as well as adjusts our baseline for default graphics settings. We’ve also further improved error logging to help diagnose some hard-to-reproduce issues. Patch 0.5.4 is now available on Steam! Please restart the Steam client to download the latest build. We’ve discovered that some reports of performance issues were actually caused by the game’s Auto-Detect system creating bad default settings for players. So, we will be overhauling our Auto-Detect system. Because Auto-Detect was establishing bad settings, we have to reset all players’ graphics to base settings when this version is first run. You’re free to change these settings afterward. Additionally, please know that we’re also cranking on many more performance improvements across the game. SETTINGS IMPROVEMENTS Temporarily disabled the following while we improve functionality: Auto-Detect UI warnin…
- Patch 0.5.3 - 12 January 2026
Today’s patch fixes one crash, as well as some issues with insurgent movement. We’ve also improved error logging to help diagnose some hard-to-reproduce issues. Patch 0.5.3 is now available on Steam! Please restart the Steam client to download the latest build. BUG FIXES Fixed an issue in which insurgents walking through windows Fixed an issue in which insurgents not traversing interiors correctly Fixed an issue causing crashing during countdown in cooperative lobbies Improved error logging for some hard-to-reproduce issues: Crashing to desktop Fireteam AI getting stuckFor a full list of bugs we're currently tracking, please see our Known Issues. Join the community conversation and offer us feedback on our official Discord server! https://discord.gg/SixDaysGame
- 35% Off - Steam Winter Sale! - 18 December 2025
Six Days in Fallujah is now 35% off during the Steam Winter Sale! Jump into our Autumn 2025 Update, featuring two completely improved campaign missions, new Wounded State and Command Overlay features, improved Fireteam and enemy AI pathfinding and behavior, updated Training simulations, and more! The promotion ends with the Winter Sale on Monday, January 5th. Grab your copy here: https://store.steampowered.com/app/1548850/Six_Days_in_Fallujah/
- Patch 0.5.2 - 16 December 2025
Today's patch brings delegated interactions to Fireteam AI, some fixes for Fireteam AI getting stuck, addresses some GPU crashes, and more. Patch 0.5.2 is now available on Steam! Please restart the Steam client to download the latest build. GAMEPLAY IMPROVEMENTS Integrated Fireteam AI’s delegated interactions into the Command Overlay Order your team to plant C4, pull flags, frag tunnels, etc. from Command Overlay GO! Commands can be executed more reliably, from a further distance, and with improved Fireteam AI pathingBUG FIXES Various fixes for common GPU crashes More coming as we continue investigationsVarious fixes for Fireteam AI getting stuck More comingVarious Fireteam AI behavior improvements Various fixes for “slideshow” insurgents Various fixes for “jittery” Fireteam AI Various fixes for interacts missing Fixed an issue in which insurgents walking backwards Fixed an issue in whi…
- DEVLOG: December 15, 2025 - 15 December 2025
We’re back with another DEVLOG, and we’d like to update the community on the latest patch progress and bug fixes. To kick things off, we’d like to thank everyone for taking the time to share feedback and submit bug reports in response to our Autumn 2025 Update. We’ve addressed a series of issues since 0.5.0, and we’d like to continue tackling these with another patch coming this week. A number of issues reported by the community are being addressed, including: Integrated Fireteam AI’s delegated interactions into the Command Overlay Order your team to plant C4, pull flags, frag tunnels, etc. from Command OverlayFixes for major GPU crashes More fixes coming in the future (there are still some reports we haven’t been able to reproduce in our labs)Reduced cases of Fireteam AI getting stuck Animation smoothing across Fireteam and enemy AI Various AAV fixes And moreA full list of patch notes…
- Patch 0.5.1 - 4 December 2025
Today's patch addresses a number of issues reported by the community in response to our Autumn 2025 Update. Patch 0.5.1 is now available on Steam! Please restart the Steam client to download the latest build. PERFORMANCE: Some hardware configurations will experience performance slow-downs while we continue overhauling underlying systems. This work is ongoing. GAMEPLAY IMPROVEMENTS Fixed an issue in which Team Lead missing grenade functionality (exclusively in solo play) Fixed an issue in which Fireteam AI not responding to consecutive commandsBUG FIXES Fixed an issue causing crashing on various GPU configurations Fixed an issue causing crashing on Steam Deck Fixed an issue in which players stuck in mortar pits Fixed an issue in which m203 equipped during Wounded State Reduced cases of Fireteam AI getting stuckMore fixes comingFixed an issue in which Bulletin notifications lingered after…
- Autumn 2025 Update Available NOW - 24 November 2025
Our Autumn 2025 Update is available NOW, introducing a series of quality updates and new features to the player experience in Six Days. Featuring two completely improved campaign missions, new Wounded State and Command Overlay features, improved Fireteam and enemy AI pathfinding and behavior, updated Training simulations, and hundreds of bug fixes, Six Days is better than ever before! Six Days in Fallujah is 35% off for a limited time! For a full list of features and bug fixes, read up on our Update Notes: https://steamcommunity.com/games/1548850/announcements/detail/612053964754518238
- Autumn 2025 Update Notes - 24 November 2025
Six Days in Fallujah’s Autumn Update is here! Experience two completely improved campaign missions, new Wounded State and Command Overlay features, improved Fireteam and enemy AI pathfinding and behavior, updated Training simulations, and hundreds of changes and bug fixes. Please restart the Steam client to download the latest build. COMING SOON: PROGRESSION SYSTEM IMPROVED CAMPAIGN MISSIONS Vigilant Resolve Completely new location with new buildings More open mission design More player choice in how to accomplish objectivesImproved objectives Clearer direction Fewer required actions DShK gunner can now be eliminated by the playerImproved mission pacing Removed active GO! Command tutorials from campaign gameplay and placed in new Training Removed slow, paused tutorialization in favor of active gameplay beatsOperation al-Fajr Northern Train Station now integrated into al-Fajr Removed Nor…
- SITREP: Improved Campaign Missions - 21 November 2025
Welcome back to the latest entry in our SITREP developer diary series! Our next big game update is coming next week, right before Thanksgiving in the US and “Black Friday” in many other countries. As promised, this update will include improvements like the Command Overlay, Wounded State, and Fireteam AI Pathfinding and Behavior. Lots of info about all of these is available in our earlier SITREPS. We’ve also completed a substantial amount of work on our progression system, the first parts of which we will be releasing in the spring. We’ll be adding the M4A1, M14, M240B, M590A1, and G19, as well as new attachments, new player abilities, and some interesting (and authentic) ways to customize your character. In the meantime, we’d like to announce here that next week’s release will also include two totally improved campaign missions—Vigilant Resolve and Operation al-Fajr—and we’re taking a d…
- SITREP: Command Overlay - 31 October 2025
Our highly anticipated Autumn update is coming, and we’re taking a closer look here at another major change coming to the live game. This brand-new mechanic adds a powerful new tool that can fundamentally change the many ways players approach modern combat. Introducing the Command Overlay. Please remember all assets shown are currently a work-in-progress. We created GO! Commands because it must be as easy for you to give orders to your team as it is to fire your weapon. Old-fashioned radial menus slow things down too much to be real. You must be able to point and tap a button. It’s about speed, efficiency, and command and control. Hundreds of thousands of players have played Six Days, and we’ve watched their gameplay very closely. For the trained military veterans in our community, diving into our simulation of modern combat is like another day in the office. Actions and strategy are li…
- SITREP: Wounded State - 3 October 2025
Our Autumn update will bring many exciting changes to Six Days. This SITREP describes what may look like a small feature, but it’s one that you’ll feel every time you play. Based on community feedback, we’re adding another player state to our health system. Please remember all assets shown are currently a work-in-progress. Previously, after taking excessive damage, players became incapacitated. In this state, players exclusively relied on their fireteam for defense and protection. And, movement was extremely limited. Now, players enter a new “Wounded” state after taking excessive damage. This new, timed state allows slightly faster movement than incapacitated. And, for the first time in Six Days, players can now use their sidearms to stay in the fight even if they’re wounded. DEVELOPER COMMENT With the new Wounded state, players will now experience the following phases of damage to thei…
- 35% Off - Steam Autumn Sale! - 29 September 2025
Six Days in Fallujah is now 35% off during the Steam Autumn Sale! Experience the first-person tactical military shooter that recreates true stories of Marines, Soldiers, and Iraqi civilians during the toughest urban battle since 1968. With eight Procedural missions, two narrative campaign missions, and a battlefield that changes every single time you play, you'll never know what to expect - just like actual combat. The promotion ends with the Autumn Sale on Monday, October 6th. Grab your copy here: https://store.steampowered.com/app/1548850/Six_Days_in_Fallujah/
- Patch 0.4.3.2 - 25 September 2025
Today's patch is a small maintenance patch to keep our backend up to date. Patch 0.4.3.2 is now available on Steam! Please restart the Steam client to download the latest build. BUG FIXES Performed maintenance on our backend in accordance with Epic Online Services For a full list of bugs we're currently tracking, please see our Known Issues. Join the community conversation and offer us feedback on our official Discord server! https://discord.gg/SixDaysGame
- SITREP: AI Pathfinding & Improvements - 29 August 2025
Our next major content update is coming this Autumn, and we’re taking a deep dive into the latest iteration of our Fireteam AI, including major improvements to our AI pathfinding and navigation system. Please keep in mind that our job’s not done yet with this release, though—you’ll still see many more improvements after this. Please remember all assets shown are currently a work-in-progress. All game development ultimately comes down to performance. All games must find every opportunity to reduce the burden on the processor wherever possible. One way 3D shooters do this is by pre-calculating and “baking” AI pathfinding, hints, scripted behaviors, and much more, into the level’s geometry when it is built, so much less computation is necessary at runtime. Typically, AI operate on invisible paths that are integrated into the level geometry when the mission is created. These are pre-determi…
- Note From Victura's CEO - August 1, 2025 - 1 August 2025
There are some big improvements coming to Six Days this Autumn, and I’d like to share a few of them with you. We’ve got some exciting changes coming that will deepen the tactical experience. We’re introducing new mechanics designed to give you smart, situational advantages—whether you’re containing enemies, tracking their movements, taking down buildings, resupplying your team, or more. Used tactically, these will open up new ways to outthink and outmaneuver your opponents. Your tactics will matter more than ever! Please note, these additions won’t reduce the intensity or realism of building and street clearing. Instead, they’ll create new layers of decision-making—from which structures to target, to how best to clear a room. And every change is grounded in real-world tactics and equipment.We’ll also begin rolling out NEW WEAPONS, NEW ATTACHMENTS, and NEW ABILITIES—all inspired by real-…
- Patch 0.4.3.1 - 27 June 2025
Today's patch brings more fixes to Fireteam AI, more animation improvements when turning in place, and a toggle for hit marker SFX. Patch 0.4.3.1 is available now on Steam! Please restart the Steam client to download the latest build. BUG FIXES Fixed an issue in which Fireteam AI not returning fire correctly Fixed an issue that could cause AI Fireteam to clear rooms incorrectly Fixed an issue that could cause AI to stare at walls Fixed more cases in which Fireteam AI stuck in environment Tuned AI responsiveness Various fixes for turn-in-place animations Various lighting fixesGAMEPLAY IMPROVEMENTS Added toggle for hit marker SFX in settings Defaulted to ON Navigate to Settings > Audio > Hit Marker SFX > ON/OFFFor a full list of bugs we're currently tracking, please see our Known Issues. Join the community conversation and offer us feedback on our official Discord server! https://discord.…
- 35% Off - Steam Summer Sale! - 26 June 2025
Six Days in Fallujah is 35% off during the Steam Summer Sale! Experience two narrative campaign missions or jump into any co-op mission with AI or human teammates. The choice is yours! The promotion ends with the Summer Sale on Thursday, July 10th. Grab your copy here: https://store.steampowered.com/app/1548850/Six_Days_in_Fallujah/
- Patch 0.4.3 - 19 June 2025
Today's patch brings fixes for crashes on a variety of graphics cards, our next group of improvements to Fireteam AI, some targeted performance improvements, and improvements to our turn-in-place animation technology. Patch 0.4.3 is available now on Steam! Please restart the Steam client to download the latest build. BUG FIXES Fixed several cases in which Fireteam AI stuck in environment More fixes comingFixed some cases in which Fireteam AI doesn’t provide first-aid Fixed an issue in which insurgents were not firing while moving Various performance improvements Various crash fixesGAMEPLAY IMPROVEMENTS Reduced likelihood of Fireteam AI getting killed by Armory explosion Improved stationary animations when turning for players and Fireteam AI Introduced prototype vibration for gun fire and bullet impacts on gamepad Defaulted to off Only includes about 10% of planned vibration, right now C…
- Patch 0.4.2.3 - 20 May 2025
Today's patch brings more fixes for various crashes and scopes not rendering in third-person. As a reminder, we are still working on more fixes for AMD hardware and Fireteam AI, as well as a host of other improvements. Please restart the Steam client to download the latest build. BUG FIXES Fixed an issue in which scopes not rendering in third-person Fixed an issue in which shortcut key to player profile not functioning correctly on gamepad Various crash fixesFor a full list of bugs we're currently tracking, please see our Known Issues. Join the community conversation and offer us feedback on our official Discord server! https://discord.gg/SixDaysGame