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Rocket Cave Adventure

Rocket Cave Adventure Steam news

boxedworks | Jul 15, 2024 | game

Released

0players observed · 25 September 2026 - 18:58:33 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Rocket Cave Adventure news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews5
  • Release dateJul 15, 2024
  • Developerboxedworks
  • Publisherboxedworks

Genres: Action, Adventure, Indie

Company pages: Developer: boxedworksPublisher: boxedworks

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rocket Cave Adventure Steam news

Rocket Cave Adventure news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Rocket Cave Adventure Update 14 - 15 July 2024

    Hey everyone, Here is a new update for Rocket Cave Adventure! Check out some new skills, a couple of hazards, some boss changes, and tiny milestone cosmetics! This will also mark the game's official release as it has been in early access for too long! Far too long. Unfortunately, like my other game, Definitely Sneaky But Not Sneaky, this game did not find the public eye as I had hoped, so I must accept my losses and move on. The game is (mostly) stable and it's time I move on to other projects as having this one in this Early Access state keeps weighing on my mind. There will be updates in the future for this game with new skills and physics objects! So do not worry about this being the last update. So onto the changelog! Features: New vehicle color customization - unlock 4 new colors for each vehicle as you beat each of the 4 areas to show how far you've come New skill - Reduced cooldo…

  • Rocket Cave Adventure Update 13 - 6 May 2024

    Hey everyone, I have another update for Rocket Cave Adventure! The release is coming very soon, most likely the next update. This update brings Steam Achievements, Steam Cloud integration, more quest types, and multiple bug fixes! Along with this update comes a few balance changes that will affect runs such as the player no longer leaving gold for the next run upon death and mana no longer having a chance to spawn anywhere. These features that were removed were adding some unneeded complexity that I thought would simplify the game some. Let me know if you have any thoughts on this! Features: Added steam achievements! - Added achievement -> Spider King: Defeat the Spider Knight - Added achievement -> Slime's Bane: Defeat the Source of Slime - Added achievement -> Technocide: Defeat the Mothership - Added achievement -> Light Magic: Defeat the Skelomancer - Added achievement -> Helicopter…

  • Rocket Cave Adventure Update 12 Hotfix 1 - 22 April 2024

    Hey everyone, A few bugs slipped through with the last update. Here's some quick fixes. Bugs fixed: Game will softlock sometimes between levels Rocks that are marked to fall were not colored properly in The Caves Cheers! Thomas boxedworks

  • Rocket Cave Adventure Update 12 - 20 April 2024

    Hey everyone, I've been working on a few new features for Rocket Cave Adventure. I am trying to get it out of Early Access one of these days! This update strengthens the 4th area, the Lava Pits, to have its own unique features, adds the 3rd vehicle, the gravity cube, reworks level generation, new menus/skill icons, and much more! Features: Fire Pits (4th area) is now mostly done: - New music for the area - The area is generated backward, meaning instead of going from the top of the level and moving down, you will start at the bottom and move upwards! Hopefully, you know how to fly by now! - Falling ceiling rises from the floor when activated - Rocks will cycle between being hot (touch damage!) to cool (normal behavior) Level generation reworks: - Levels are generally shorter / smaller as the difficulty seemed to spike after the caves - Enemies and object amounts are more standard so lev…

  • Rocket Cave Adventure Update 11 - 1 March 2024

    Hey everyone, Here comes a fresh update of Rocket Cave Adventure! The main new feature is quests, which will give you more specific goals throughout the levels to get some additional rewards! There are also many other new features and balance changes. One of my favorites is the explosion changes! Features: Added quests: Take up to 3 quests in between levels in the skill tree menu to earn extra xp, gold, or dice throughout the run. Quest details and rewards are random Added quest: Bounty => Kill x number of any enemy Added quest: Bounty => Kill x number of specific enemy Added quest: Crusher => Crush x number of any enemy Added quest: Detonator=> Explode x number of any enemy Added quest: Pyro => Burn x number of any enemy Added quest: Miner => Mine x number of any ore Added quest: Banker => Collect x amount of gold Added quest: Pirate => Open a chest Added quest: King => Unlock a chest…

  • Rocket Cave Adventure Update 10 - 26 July 2023

    Hey everyone, Rocket Cave is back! I know it's been a while, about a year (or two) or so since the last update... Life stuff happened as well as going back to other projects like my first Steam game, Definitely Sneaky But Not Sneaky, to finally put it in a place I'm happy with leaving it (for now). So I'm trying to get back into Rocket Cave, and with that comes unfinished work from years ago. What I am doing is this: Pushing out all the changes I made years ago as well as some new changes from recent. This is so I can have a fresh slate to work on, as it's hard to pick up after all this time. Fret not for there are a lot of changes still! Expect more! Features: New meta shop progression: Instead of sending gold back between levels, there is a new currency called 'Mana' that you collect separately. It's dropped by bosses, and chests, and has a Pick this up for +1 mana sent back to The Pi…

  • Rocket Cave Adventure Update 9 - 13 November 2021

    Hey everyone, I'm here with another large update, adding a bunch of features and fixing a ton of bugs! This update comes 41 (!) new skills along with a bunch of rare skill variations. Each time a skill is unlocked or rerolled, it has a 15% chance to become a better, rarer version of itself. You'll know it's rare by its magenta color and extra flavor text. Usually, rarer skills come with a flat upgrade vs its base skill like 25% to trigger vs 15% per mastery. They are also slightly more expensive to upgrade. Not every skill has a rare version, but now, most of them do! The 3rd area, the Snowlands, has been added along with its respective boss. Be wary of the Snowlands' vast verticality and snowstorms! The 4th area is also in the game, but let's just say I hope you don't reach there yet. It's definitely... in its early development stage... Features: Added a shop before the boss fight wher…

  • Rocket Cave Adventure Update 8 - 17 October 2021

    Hello! It's been a week or two since my last update post. I have still been working on the game! I've been publishing the builds to the beta branch so that the main branch updates will be bigger. So... here's a big one! Features: All skills have proper names now along with icons Added skill -> On kill, fill your booster charges to capacity Added skill -> On kill, fill your thruster charges to capacity Added skill -> Increase the strength of booster controls (left stick) Added skill -> Increases the speed of 's projectiles Added skill -> On level up, percent chance to get an extra health Added skill -> On kill, percent chance for 2x experience Added skill -> Percent chance to ignore damage Added skill -> Damaging fallen rocks will destroy them Added skill -> Touching breakable objects instantly breaks them Added skill -> Taking damage does 1 damage to your attacker Added skill -> Show a…

  • Rocket Cave Adventure Update 7 - 3 October 2021

    Hello! This update is a smaller one with some bug fixes and balance changes. Features: Added skill: - increases the range of the Added skill: - increase % chance to get a heart from a chest Floor name + number is now shown in the top-left A noise now plays when pressing / releasing the modifier button (L2) Balance changes: projectiles can now hurt the player The skill for all vehicles is now more reliable can now be triggered without having a target - allowing for pre-firing The falling ceiling at the end of levels does not insta-kill you now; it will do 1 damage and throw you downwards Rocks that will randomly fall on you are now slightly darker than rocks that won't Before a spider attacks, it blinks for a warning Main menu shortcut added - press start to quickstart Death menu shortcut added - press start to quickstart The upgrade and reroll buttons in the Skill Tree menu will no long…

  • Rocket Cave Adventure Update 6 - 1 October 2021

    Hello! I am back with yet another feature update for Rocket Cave Adventure. This update includes the base work for the first boss, some changes to how the skill tree and your weapons work. There are also a few new objects added! Features: Added a boss encounter on the 5th floor Added entity: Boss - Giant Skull Reworked skill: - now, this skill can be fired instantly without a warmup. The projectile lasts until it hits something and has a gravity component. Reworked skill: - now, this skill has a warmup Added skill: - On enemy kill, there's a % chance to get +1 charge for Added skill: - On level up, +1 charge for all skills Added entity: Heart - On pickup, gain +1 health. % chance to be found in chests Added entity: Gold ore - This ore spawns on the ceiling of most levels, break it to gain some gold Added entity: Skull - break this object for a chance at gold Now when a flying skull is k…

  • Rocket Cave Adventure Update 5 - 26 September 2021

    Hello everyone! I am finally back with another feature update for Rocket Cave Adventure. This update brings some new skills, QOL features, bug fixes, and more! Keep in mind this update is a Development build which means it will probably be a bit slower and laggier than a Release build. So if your game is lagging, that's because the game is doing extra logging in the background! I may upload a Release build later and keep the Development builds in the beta branch. We'll see. Now on with the update notes! Features: Added the player console. There is now a text-based console in the bottom right of the screen that tells you important events. Such as: How much damage you just took and from what source, how much XP you just earned and from what source, when you level up, and which passive skills just fired (such as a skill that triggers 20% of the time). Added a proper way to unlock the helic…

  • Rocket Cave Adventure Update 4 - 26 May 2021

    Hello, welcome to the first feature update to Rocket Cave Adventure. Up until now, all of the updates have been pushed out to the beta branch of the game. This update is a cumulation of those beta versions and a few extra additions- please check those release notes for more information! Features: The loadout selection screen now pops up if you start the run from the pit. Added music track: bwaa_ba_ba_ba Added music track: All_Systems_Go Added music track: Fuckin_Spooked Small changes: Increased mastery cost of from 12 -> 18 Bugs fixed: The ceiling falling audio now loads asychronously- before a brief lag spike would occur on load. More updates to come soon! If you would like more frequent feature updates, consider joining the beta branch of the game! Thanks, Thomas boxedworks

  • Rocket Cave Adventure Update 3 - 11 May 2021

    Hey everyone, Another update rolls out to the BETA branch of the game! Soon the beta version will merge with the base version for a nicely sized feature update for those not using the beta. The major addition in this update is two new enemies and something to make sure you can't stay in levels for too long (along with some bug fixes)! Features: Added enemy: Floating skull Added enemy: UFO The ceiling will now begin to fall after 90 seconds of being in the same level Small changes: Player skills UI now changes colors based on if you can use the skill or not. Green if you can use it, black if you cannot. Player skills button mapping UI are now slightly larger so you can actually read them. Fixed a misspelling in the post-tutorial popup Increased the mastery cost of and from 15 gold -> 25 gold Changed the shape of hinges (the objects holding up the exit platform) from squares to circles Bu…

  • Rocket Cave Adventure Update 2 - 7 May 2021

    Hey everyone, just pushed out a new version to the beta branch! Added a few new physics objects and a bunch of bug fixes! Features: Added mushroom pad Added spider egg Added explosive gas canister Small changes: Lowered charging noise of jumping robot Most breakable objects are easier to break and can now fall on dirt and break (before, they could only break if falling on rock) Bugs fixed: Fixed a crash that would happen if the skill "Lasershot charges" appeared in the skill tree Fixed a crash if a ceiling rock would fall after the player exited the level Fixed rocket booster + stabilizer and helicopter booster + stabilizer continuing to play their respective noises after the player exited the level Fixed a crash that would occur if an air vent was present in the level Fixed being not able to equip secondary or tertiary components This is just another small update that comes every few d…

  • Rocket Cave Adventure Update 1 - 4 May 2021

    Hello, I've been working on a few features, bug fixes, and tweaks to the game. This update is only in the beta branch of the game! The main branch of the game will only be updated once a month or so for stability reasons. Features: Added skill: Skill Point Fiend Added skill: Recovery+ Added hint system in between loading levels to teach the player small things Small tweaks: Air vents now scale properly based on ceiling height Air vents have a noise now Floating mines are more visible The tutorial bot + tutorial popup have been rewritten slightly to include the button UI in the bottom left Updated pot and crate gold tables to give less gold Less falling rocks will spawn per floor Bugs fixed: Rocket + Helicopter noises would continue to play after exiting the level There are other small things that I forgot to write down. More updates to come soon! Thanks, Thomas boxedworks

  • Early Access version now available! - 30 April 2021

    Rocket Cave Adventure has finally entered public early access! Grab your copy and sit back as the game grows, or participate in its development on reddit! Here is the first changelog for game build 15: Features: Added vehicle: Rocket ship Comes with skills: Thruster (left) Thruster (right) Booster Stabilizer Thruster (up) Added vehicle: Bicopter (WIP) Comes with skills: Propeller (left) Propeller (right) Thruster Added primary weapon: Lasershot Comes with skills: Lasershot Lasershot Chargers (2) Lasershot Chargetime (2) Lasershot Warmup (2) Lasershot Lifetime (2) Lasershot Penetration Lasershot Critical Added secondary weapon: Laser turret Comes with skills: Laser Turret Laser Turret Charges (2) Laser Turret Projectiles (2) Added tertiary: Bomb drop Comes with skills: Bomb Drop Bomb Charges (2) Explosion Radius (2) Added generic skills: Gold Vacuum Explosion Resistance Gold Explosions B…

Patch notes and updates

S.noRelease datePatch nameGID number
122 April 2024Rocket Cave Adventure Update 12 Hotfix 15762994032406426507

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