Side Effect news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1550480
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperjustLukass
- PublisherjustLukass
- Parent gameNot available
Genres: Adventure, Casual, Indie
Company pages: Developer: justLukassPublisher: justLukass
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Side Effect Steam news
Side Effect news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Hottest update yet - 8 July 2021
Hey, how's life going? Today I'm bringing you a brand new update to Side Effect. It's about challenges! There are 3 challenges so far which you can try to beat: Long Shot is about scoring garbage to recycler's yellow ring from the greatest distance possible. Fast Collector is about collecting as much garbage as you can in 2 minutes. Floor is Lava is about escaping lava and the shortest time wins. Each challenge record score is synchronized with the database which means as soon as you achieve a new record, everyone will instantly know! Apart from this huge feature here are other things included in this 0.3.2 update: Added three challenges which check for internet connection and sync with database Patreon support message has been added at the end of credits screen "Support & get rewarded" button added to the main menu Main menu cleaned up from unnecessary buttons Falling down the cliff no…
- Smol but still an update - 10 June 2021
Yo, it's me again guess what I have for you... a new update! It's 0.2.1 and for this update I was wondering why the "Report an Issue" form was empty for the entire month. Not sure if my programming skills are so on point or players just don't care to report problems when they see them (I thinks it's the second option but not sure). Anyways here's what I got for ya: Garbage is now randomly tinted by dirty color to make them look more older and damaged. Fox now collects garbage around itself automatically without waiting for the player. This is compensated however by decreased "garbage visibility range" from 20 metres to 10 for Tobi. "COMMING SOON" message typo in main menu corrected. Fox now checks for valid paths before he moves which should rule out any possible "him getting stuck" situations. Facebook button and group removed. Recycler's salvo progress bar has now an icon. Recycler al…
- 🌲♻ = ♥ Healing update 0.2.0 finally came. - 30 May 2021
Hello, how was your week? Hope it's been awesome just like mine because I bring you something special... a new demo update! I know it took some time but I wanted to make sure everything is perfect just for you. Curious about what changed? Have a look: New partial story about how animals suffer from pollution has been added. I've added a completely new ability to recycler which will auto-recycle all garbage within certain radius. Simplified recycler's screen to only show how much garbage has to be recycled before new ability can be used. Water will now heal after you collect all the garbage. "Report an issue" button has been broken but it's no longer! An exciting new cutscene at the end of the demo has been added, which I am really proud on. Fixed problem where Tobi gets stuck again if there's only one golden trash near by left. Enlarged garbage generation areas, which means more garbage…
- 🦊 Tobi's update 0.1.3 is out! - 15 May 2021
Yo guys, many players have experienced Tobi getting stuck during the gameplay. This is very unpleasant situation since Tobi is essential for the story to continue and with him being stuck in one place forever the player won't be able to finish the demo. Apart from this main problem I've decided to add and tweak more features of the game, some are smaller others are larger, to make it more interesting for you guys. Here is the list of changes / fixes for 0.1.3: When bringing garbage to recycler, Tobi will now select proper 'NavMesh' position on the ground which will make sure he will not get stuck anymore. I have flattened bumpy terrain under the small downhill river to prevent players getting accidentally stuck while walking in the river. Tobi's monologue speech has been simplified to communicate story more clearly. Sometimes Tobi would not pick up garbage when player recycles, even tho…
- ⬆⬆ First demo update 0.1.2 is here! - 6 May 2021
Hey guys, since the release of the first demo version (0.1.0) and a few youtube video gameplays of Side Effect I decided to change / fix some features which might have been a bit annoying for you players as well as me once I realized them. Here is the list of changes / fixes in 0.1.2: Tobi should no longer miss the trash throw at recycler when a tree is in the way. He will always find a spot from where he has a clear view of the recycler before throwing. Decreased threshold of how much garbage has to be collected before Tobi shows player the partial story animation to prevent unnecessarily long and repetitive demo gameplay. Enabled LMB & RMB garbage pick up controls right after Tobi introduces it instead of player having to wait the entire monologue for this ability to unlock Changed blue butterfly so that now it appears right when player starts in the cave after the storm Updated butte…
- Side Effect demo is now available on STEAM! - 3 May 2021
BIG NEWS Today on 3rd of May 2021, after more than 3 months of everyday hard work after my main job, I've released free demo of my upcoming game Side Effect on STEAM. You can play it on Windows as well as on macOS. It's not just about me I'm so proud of myself as well as of people who decided to follow me on this long journey of indie game development. No matter if you are a regular player, someone who decided to like one of my posts, an active follower or even if you directly contributed to the game, I appreciate your help, constructive criticism and what you do because there would be no point for Side Effect to exist without people who support it. I'm grateful for every single person who decided or will decide to support this project and I will do my absolute best to create a product which will not only be packed with many hours of interesting content but will also be a message to the…
- 🦊 Tobi's learning to speak - 31 March 2021
Communication by symbols Symbols, pictograms or emojis? Many games communicate ideas to you by words. English, German, Italian or Slovak, doesn't matter they are still words which need to be translated if the game wants to have broader player base. Symbols (pictograms or emojis) however are a universal language. They can be "read" instantly and when put together one after the other they can form simple sentences. That's why I decided to have such a communication system in the game. Complexity from simplicity I design every single emoji to be as simple and as straight forward as possible so that it is easy and fast to understand. When these simple emojis are placed in sequence one after the other with defined set of simple sentence rules, they can communicate more complex ideas. Just take a look on this video and try it for yourself if you can understand what this fox is saying:
- Artstyle & Graphics - 12 March 2021
Many people have asked me how I achieved this style of graphics and after giving them a brief 2-3 lines of overly simplified explanation, I finally decided to write detailed article on how Side Effect rendering actually works under the hood. Understanding this process requires some technical knowledge about rendering, just sayin'.. Dissecting a Frame Let's talk about how the frame is rendered step by step. There are 3 features which play together: Unlit geometry Edge detection Background fog All objects are rendered using unlit shader (1) and then custom post processing effect is rendered on top (2 & 3), giving it the final look. Lighting First of all, Side Effect doesn't use any lights or shadows which means I can save some performance by not doing any lighting calculations. Toon shading also isn't part of rendering since that requires a light to be present. This means every object in…
- 🌩 Weather update 🌩 - 12 March 2021
Nature is so damaged that each time pollution reaches critical levels a huge and powerful storm forms, leaving nothing but a destruction behind. I've improved storm visuals as well as added violent sounds to intensify the atmosphere. Where would you hide if you see such storm coming your direction?
- Core game mechanics finally polished - 8 March 2021
There was a long time question of how you as a player will be able to get rid of all that garbage laying around to make progress in the game. This core mechanics now gives you ability to pick any garbage object from the ground and manipulate with it. Recycler will also become handy. But how does it work exactly? First of all you need to find garbage and spawn a recycler near it. Then by holding the left mouse button (LMB for short) will you be able to pick up the garbage. After that pressing right mouse button will throw garbage forward. Garbage will fly in direction you're facing so make sure you aim at the recycler's catcher so that it can catch it. What is Recycler? Recycler is a key machine to successful garbage recycling in the game and it also keeps track of how many garbage pieces have you recycled already. Recycler has a big circle on top of it called "The Garbage Catcher". What…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 12 March 2021 | 🌩 Weather update 🌩 | 4058279008612905499 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
