- Trading Cards and Deck Verified! - 17 December 2024
Dwellers of the deep! We are back with an update for you, just before the holidays hit! It took us the right amount of attempts, but we are proud to announce that Deepest Chamber is now verified ✅ on the Steam Deck! While we were at it, we've also sprinkled a bunch of smaller UI improvements and bugfixes here and there. We're also releasing Steam Community Items for Deepest Chamber today, so you'll now be able to earn trading cards, emotes and profile backgrounds! Full 1.088 Patch Notes Steam Deck Verified! Added a new feature to the misc looting panel to display the quantity of items in the inventory. Added an inventory keyboard binding option in the settings. Keyboard binding text is now colorized in tooltips. The size of the card type indicator at the bottom of a card has been increased on Steam Deck. The boost texts in the tooltip no longer overlap with the indicator icon before the…
- Patch 1.083 - 12 September 2024
Hello there dwellers of the deep, We are back with a few improvements and fixes! The UI size slider in the options menu now affects the size of tooltips in the game. Keybind text in the card pile tooltips are disabled when a controller is active. 'Middle Click to Delete' text in the inventory is disabled when a controller is active. 'Right Click to Sort' text in the inventory is disabled when a controller is active. In the 'card upgrade' menu, card size is increased when the game is running on a Steam Deck. Card description size increased. All 'Tutorial Hints' illustrations and text have been revised. Improved line breaking when a stat icon would be placed on a new row. Fixed an issue when using 'restore default keybindings' would visually still show old keybindings. See you in the depths!
- The Scaling The Depths Update - 26 June 2024
Hey dwellers of the deep, We're back with a sizable update to the UI! There were many challenges along the way, but proper UI scaling has been implemented! Full 1.08 Patch Notes UI Scaling (available in the options panel under the UI tab). 150% UI Scaling is now the default on Steam Deck (if you already have a config on your deck, please look for the new settings). Fixed missing pile indicators on cards when a card-selecting effect is triggered. Fixed incorrect controller glyphs showing up on Steam Deck. Fixed an input bug where manipulating sliders and simultaneously scrolling with the mouse wheel caused graphical errors. Fixed an input-related bug where adjusting the "card size" slider and pressing a hotkey at the same time caused issues. See you in the depths!
- The Long Way Down Update - 10 February 2024
Hey dwellers, We're excited to announce a new update to our Daily Descent feature, which we first introduced in last year's Daily Shuffle Update. With this update, we're introducing a new run-scoring system, which in turn allows us to implement leaderboards! This means we'll finally get to see who are the brave souls that take on the depths of Dolmin on a daily basis and, more importantly, how good they are! Thanks again to everyone for all their feedback and support, we're really curious to see all of your scores. See ya in the depths! Full 1.075 Patch Notes Added run scoring system. Added leaderboard for Daily Descent runs. Added ability to use multiple controllers at once. Control scheme now defaults to controller if a controller is connected. Removed unnecessary PC glyphs when playing with a controller. Increased enemy and hero name text size in Steam Deck mode. Fixed a few minor ty…
- Patch 1.072 - 8 January 2024
Hello there brave adventurers! We are starting the new year with a few fixes! Thank you so much for your continued support! Fixed Origami not allowing intent management. Fixed an issue where -1 energy boost levels could be applied to X cost cards. Fixed incorrect damage values on a duplicate Dung Pie. See you in the depths, Balcony Softworks
- Unveiling Daily Runs: dive into Deepest Chamber's Latest Update! - 21 December 2023
Welcome, dwellers, Although the year is all but done, the wicked know no rest… As our heroes have been toiling beneath the sunken depths of Dolmin, we’ve been doing some tinkering of our own. A new type of challenge, necessary revisions, revived features and new foes await in our latest Daily Shuffle Update. Introducing Daily Runs Experience the thrill of our new daily seeded runs, a relentless shuffle of fate that resets every 24 hours. In practice, everyone will get to compete in a Daily Run that features the same map structure and the same type of encounters for all users, the goal being to make as much progress as possible. The next day, players will face a different Daily Run challenge and so on. Adapt to random characters, master the shifting dynamics, and stake your claim as the undisputed champion of our Daily Runs showdown. Make sure the share your triumph and your winning buil…
- Patch 1.065 - 12 December 2023
We are back with a small patch! Fixed a value display issue in the Guillotine card with the Chinese translations. Fixed the ambiguous description of Pillage. Fixed an issue where data collection disabling via the game options wasn't working properly. See you in the depths!
- Patch 1.06 - 8 December 2023
Hello there brave adventurers! We are back with a small patch for you based on your feedback! Thank you so much! Fixed an issue where Slick cards were unmovable with a controller if you had Cylinder Hat. Fixed various issues with Slick cards while using a controller. Fixed a regression where keybindings were not properly saved. Fixed an issue that caused hotkeys triggering while editing keybindings. Fixed an issue with controller input where while pressing some buttons on the controller and trying to navigate to potions or the deck, input could get stuck. Fixed a rare crash that could happen when all ingredient items were used up at the alchemy table. Improved the description of Pillage. See you in the depths, Balcony Softworks
- A small hotfix! - 5 December 2023
Hello there dwellers! We are back with a small patch that fixes a rare incompatibility with older savegames. As always, thank you for your support! See you in the depths, Balcony Softworks
- Embrace the Unknown with Random Party mode! - 21 November 2023
Greetings, dwellers! We're immensely grateful for the unwavering support and feedback from our incredible community. Your hunger for more content fueled our drive to expand the depths of the game. Thank you for being the heartbeat of "Deepest Chamber: Resurrection"! We're ecstatic to introduce a thrilling addition in this latest patch: the all-new Random Party game mode! Random Party Mode: Seek the unknown with a team of 3 random characters. Prepare for unexpected synergies and daring challenges as you venture deeper into the abyss! The Random Party mode can be activated from the Embark screen, right next to the Death Run switch! As you embark on quests with the Random Party mode, we invite you to share your experiences and thoughts in the comments section. Your feedback is our compass, guiding us toward crafting even more thrilling adventures! But wait, there's more brewing in the dept…
- Thank you and there's more where that came from! - 17 November 2023
Dear dwellers, Firstly, we'd like to extend our deepest gratitude to each and every one of you for making the past three weeks since launch an absolutely enchanting journey. Your support, feedback, and unwavering enthusiasm have truly made Deepest Chamber a spellbinding adventure. With this patch, we're introducing some QoL improvements as well as a much awaited Controller Support revamp. But before that, let's take a look at what's happened in the depths of Dolmin over the past three weeks: Telemetry has certainly helped us understand our own game better, so we'd like to dedicate a major thanks to those dwellers that are sharing their data with us! In some more clear examples of how this data has helped us rebalance the game and make it better, we noticed that players' health on difficulty 1 almost never went down during the Needle or Quartermaster fights, as the graph above shows play…
- Patch 1.04 - 31 October 2023
We are back with another small patch! As always, thank you for sending us feedback and detailed bug reports! Gold achievement requirement reduced to 250. Fixed an issue with Slick cards when using a controller. Xbox controller: Hold Y button to move a card with the left/right stick or the d-pad Fixed the execution order of the damage and cleanse intent of Rumm on difficulty 2+. Fixed controller issue where the back button icon was not showing when selecting a salvaged trinket. Fixed unreachable buttons at the bottom right in the main menu when using a controller. See you in the depths, Balcony Softworks
- Patch 1.03 - 27 October 2023
Hello there brave adventurers! We are back with a small patch for you based on your amazing feedback! Thank you so much! The trinkets Claw, Walnut and Moon now need +1 additional trigger. Removed social icons from the victory screen. Glutton's Vulnerable intent changed to Erode Block. Preparation now exhausts when used. Reduced Buckler times 2 boost levels to times 1. Removed 2nd boost level from Prepare Trap. Calcinate now adds new copies into the discard pile instead of your hand. On difficulty 2 or higher, bosses are now more powerful. A huge thanks to everyone who shared their run data with us. Fixed an issue where a hero could equip an items for which they don't have proficiency. Fixed a rare inventory crash when moving an item. Fixed bosses sometimes resurrecting a hero with mark of death. Fixed energy potions not giving the proper amount when dragged onto the 2nd or 3rd hero. Fix…
- Patch 1.02 - 25 October 2023
Another quick patch! Thank you everyone for your detailed bug reports! Fixed an issue where you were unable to select a recently summoned card in your hand with a controller. Fixed an issue where you could not hover over a locked hero in the edit party menu with a controller. Fixed an issue where the "Into The Depths" achievement did not trigger. Fixed a rare crash that could happen at the card upgrade interface while simultaneously increasing the font size on cards from the options panel. See you in the depths, Balcony Softworks
- Patch 1.01 - 25 October 2023
A handful of fixes after our big 1.0 launch! Fixed a crash with a controller while exchanging cards. Fixed a rare crash related to when trying to pet Lupa or Mathilda. Fixed wrongly giving out difficulty 3 or 5 achievements. Have a nice day and see you in the depths, Balcony Softworks
- Deepest Chamber: Resurrection 1.0 Launches today! - 24 October 2023
Dwellers, the moment you've all been waiting for is drawing near! Deepest Chamber: Resurrection is set to launch version 1.0 today on October 24th. We stand in awe of the incredible support you've shown us during the Early Access phase, which kicked off in June 2021. Your dedication has been the beacon that guided us over the past two years. This game is a truly collaborative effort with over 40 updates, and is a representation of how developers and fans can work together to achieve something special. What's new in the 1.0 release? The Catacombs Biome: - In the forgotten catacombs beneath Dolmin, a once-sacred burial site lies shrouded in secrecy. When the Pope arrives on a mission to sway the non-believers towards his pious ways, he is perturbed by the city’s lack of faith. Thus, aided by his cardinals, he decides to sift the righteous from the lost. To keep the residents in check, he…
- Patch 0.934 - 4 September 2023
A small patch after our big update! Thank you everyone for your continued support! Fixed a crash happening on combat start with the following item combination: Handkerchief + (Innate) Thief's Codex Fixed a crash related to swiftly opening and closing a hero inventory repeatedly. Fixed buff icon of Coagulate. Fixed an easy infinite with Serpent Ring + Toxicity. Fixed an easy infinite with Lavacore + Sentient Blade. Fixed Serpent Ring not triggering when the very first poison was applied to an enemy. Fixed some curse cards not losing their boosted state on exhaust. Added limitation to the number of card summon animations spawning at the same time. Reduced the card upgrade number from boss encounters. (3 -> 2) Reduced extra hand size from Amass. (2 -> 1) Flurry potion flurry value changed. (2 -> 1) Removed gold icon from the skip choice in reward panels. Have a nice day and see you in the…
- Introducing The Inner Workings Update - 28 August 2023
The depths are rarely as they seem. They change and shift, with murky waters flooding some chambers while revealing others that have been closed off for eons. The Inner Workings Update reflects the ever-changing nature of the depths by bringing forth a series of balance changes that we believe improve upon pretty much every aspect of the game. As promised, It’s another big update so read with care before venturing back into the darkness. Card Boosting Almost every card has been altered to make card boosting even more fun and engaging. In the previous iterations, some cards had exceedingly high boost levels. This made it difficult to fully boost these cards in most encounters, preventing players from using them to their full potential. We also redesigned boost levels to be more useful, since some had too little of an impact during play. A good example of this is the Wizard’s basic Fireba…
- The Trials Yet To Come - A brief update from the depths! - 29 June 2023
It's been a while since we've had one of these updates and we wanted to let you know what's been going on in our development chambers. We’re hard at work crafting new content for Deepest Chamber: Resurrection, and can’t wait to share it with you in an upcoming update. And even though we still have a bit of tinkering to do, we thought it would be a good idea to give you all a little preview. By the way, if you want to be among the first to try out some of this content, make sure you sign up for Those Awesome Guys' playtesting initiative called Team Awesome. In short, you get to try out some of our newest ideas, and we get valuable feedback from our communities. Sign up form can be found here. We're battling on many fronts right now, with a major balance update on its way that we hope will dramatically change things for the better for everyone. This will cover both cards, encounters, how…
- Patch 0.903 - 31 May 2023
Another small patch! As always, thank you for your bug reports everyone! Fixed a bleed boost level duplication issue with Shoot. Fixed Acolyte Staff healing in corrupt spirit zones. Fixed incorrect text when removing a card at Ingward. Fixed a Claw card animating to the deck when continuing a saved run with Lupa and the Forge Sign trinket. Have a nice day and see you in the depths, Balcony Softworks