- Slimekeep Update V1.11 - 23 June 2025
Hey everyone, I'm happy to announce a pretty large update for Slimekeep that adds controller support! You guys have asked me so many times now to add this and it's finally here, so I hope you enjoy. I will just leave a few disclaimers regarding this update to be clear however:Things may not be perfect. I've tried my best to test everything but there very well may be issues I'm unaware of, so if you encounter any controller-specific oddities, please let me know by reporting them in my Discord server.Unfortunately this update may not bring support for all controllers out there. From testing, Xbox, Playstation, and Steam controllers seem to all work perfectly. However, I have had issues specifically with Nintendo Switch controllers and other third party ones. So I'm really sorry, but I can't guarantee these controllers will work with this update. This is because I developed Slimekeep on a…
- Slimekeep Update V1.1 - 2 June 2025
Hey everyone, I'm happy to announce Slimekeep's first major update. The big changes for this update are a rework to the challenge mode and the launch of the Slimekeep OST. This update also features many bug and softlock fixes. I still have some more patches that will be coming shortly in the coming weeks fixing a few more known bugs, but really wanted to get this update out to everyone. Anyways let's get into it! Slimekeep OST I'm thrilled to announce that the official Slimekeep soundtrack is now available on all major streaming services! Enjoy listening to a song in game? Well now you can listen to it all you want, wherever you want! I will also be launching the OST for purchase through steam in the coming days for $2.99 if you would like to support the composers who worked hard to create it. I'm just waiting on steam to approve the OST for sale at the moment, but this shouldn't take l…
- Slimekeep Patch V1.06 - 16 May 2025
Hey folks, sorry for the recent inactivity, finals really did get the best of me. But on the brighter side of things, I'm finally done with school for this semester so will have more time in the coming weeks to push more Slimekeep updates out! This update is a smaller and just fixes some small bugs and issues. As always, if you find any new bugs or have feedback, please report them in the Discord: Discord. General Fixes & Improvements Reworked and remastered all music in the game for improved audio quality overall Improved the Chopper boss death animation Added a +25 slimeballs popup after winning the tavern darts minigame Changed the Digger Slime’s trail to look cleaner and less janky Fixed a typo in the Boatkeeper’s dialogue Fixed a few instances where music would desync when transitioning between boat rooms and shop rooms Fixed a layering issue with an NPC in the apartments room Fixe…
- Slimekeep Update V1.05 - 24 April 2025
Hey everyone, this update brings a ton of improvements to the Slime Rush mode, alongside some more polish and bug fixes. Please note that updates may start to slow down over the next few weeks. I currently have finals to start studying for so my time will be limited to work on Slimekeep. Slime Rush Tweaks Added 5 new Slime Rush-specific upgrades! Slimeball drops now scale exponentially by round: 30 × 1.15^(round - 1) Player now gains 1 special slimeball per round completed in Slime Rush Removed certain incompatible upgrades from appearing in Slime Rush Added round number text to the bottom corner of the screen in Slime Rush Fixed a Slime Rush softlock caused by unkillable enemies Fixed pit softlocks in Slime Rush Fixed visual stacking issue with grass in Slime Rush Visual and Gameplay Improvements Made mech boss minion nuts and bolts more visible with a yellow outline Reflected projecti…
- Slimekeep Update V1.0.4 - 20 April 2025
Hey everyone! I've got a new small update for y'all that includes a mix of quality-of-life improvements and bug fixes. As always, thanks for your support and feedback. If you run into bugs or have suggestions, feel free to report them on the Discord. New Additions Added a new skin that unlocks when you "uncorrupt Slimetopia for good" Added a glow effect to the health bar when Super Rush is ready, to make it easier to spot Balance and Tweaks Guaranteed a health shop spawn on Day 16 to improve late-game consistency (a796067) Super Rush meter now passively fills from killing slimes (capturing still fills it faster) Made the dart minigame slightly harder and removed the tutorial popup after the first time Prevented the player from immediately falling into a pit again right after respawning Bug Fixes Fixed a softlock in the dart game after playing more than once in the same run Fixed a bug w…
- Slimekeep Update V1.0.3 - 15 April 2025
Hey everyone, I've got a smaller patch for you today aimed at tightening up gameplay, squashing bugs, and making your weapons feel as impactful as they should. As always, if you run into any issues, I’d love for you to report them (ideally with video context!) over in the Discord. Gameplay/Balance Changes Buffed almost every weapon to make them feel more satisfying, especially during boss fights like the Slime King Enemies now fall into pits if you fail a capture while one is standing over one Rush Mode now gives a default 50% damage boost even with no upgrades Made it possible to unlock the “Undercover Business” achievement if all weapons were unlocked before the last update Ammo cost in Slimeazon has been slightly reduced Lowered the shopkeeper pen cost when it includes ammo Reverted the ammo changes from the previous patch—it was a bit too harsh Nerfed the Pistol Powder upgrade: now…
- Slimekeep Update V1.0.2 - 13 April 2025
Hey everyone! Time for another patch :) Thank you all for continuing to play and support Slimekeep! This patch includes a bunch of bug fixes, polish, quality-of-life improvements, and a few balance tweaks based on your feedback. As always, please report any bugs or issues on the Discord: https://discord.gg/VR5NY295YP Here are the changes I have made over the past few days: Balance Changes Double Trouble pet upgrade now has a 50% chance to capture an extra slime (was 100%) Reward chests are now less likely to drop weapons, and it's rarer for them to drop 2 items at once Reduced all weapon ammos by 25-50%, most of them just had too much imo, making ammo drops feel unnecessary Removed one chest room from Day 2 to slightly delay the early powerspike Slightly nerfed the Slime King crown attack, it was a bit too tricky to dodge Boss chests now drop health and either a weapon OR an upgrade, no…
- Slimekeep Update V1.0.1 - 9 April 2025
I'm happy to announce Slimekeep's first update since launch! Firstly, thank you everyone for a successful release! There didn't seem to be anything too game breaking which was great to see. However, I am still aware of a few issues with the capturing system and some other things that are very difficult to replicate, so if you do ever run into any bugs, video recordings with plenty of context goes a long way in helping me fix these! Please report any bugs you may encounter to my discord server here: Discord In this post I will explain some of new additions, bug fixes, and tweaks I have made to hopefully make the game more balanced and less buggy! Let's start with game balance. I've received a fair bit of feedback that the game is too easy. This has been a challenge for me in development because I want to make sure the game is accessible to all, but also challenging. Although currently it…
- Slimekeep Is Out Now! - 7 April 2025
After five years of development, I am thrilled to announce that Slimekeep has officially launched! That's right, you can play the game right now. This has truly been the craziest journey of my life and I'm so grateful to everyone who has supported me throughout this process. The game currently has a 20% launch discount for the remainder of the week. It may not gone on sale again soon, so now is your chance to pick up the game if you are interested in playing or just want to support me as a developer! Additionally, if you want to see the story of how the game was developed, also check out my recap devlog. Here, I summarize Slimekeep's five year development into 17 minutes and reflect on the journey. Anyways, thanks for reading, and I hope you all have fun with the game!