- Small Patch - 14 October 2025
Updated Unity version with Unity's security patch
- The Pelican Empyrean Demo Has Launched! - 3 October 2025
Hey folks, The Pelican Empyrean demo has just launched for the upcoming Steam Next Fest!It's a roguelike cooking card game where food and magic combine into a fantastical adventure.We're excited to share this with everyone! This game has come from a very genuine place of struggling to find meaningful connection with family, and through that struggle discovering the simple yet magical joy of cooking together and sharing food.Food is perhaps the easiest way for different people, cultures and perspectives to begin to understand each other. I hope some of that dialectic synergy comes through for you when playing the game!Cheers!ALGet the demo and wishlist here
- After Light Fades in DevGAMM Awards! - 8 September 2025
Hi everyone,We've nominated After Light Fades for the DevGAMM awards and we'd love your support! You can vote for it here, and we've love your shares to help spread the word ❤️https://devgamm.fillout.com/community-vote2025
- Announcing Pelican Empyrean! A roguelike magic-cooking card game - 24 August 2025
Hey folks!Now that After Light Fades is done and dusted we're ready to announce our next game! Pelican Empyrean will be coming to Steam Q1 2026.It's a roguelike cooking card game blending elements of food and magic into fantastical adventure!Check out the Early Look Trailer below, and wishlist it here:
- After Light Fades is Out! - 20 June 2025
Hey all,After Light Fades is out today!It's a mystical, magical sokoban puzzle odyssey where each world culminates in an artefact you master and eventually leave behind. Explore seven emotionally resonant fantasy worlds, casting away artefacts tied to grief, memory, and transformation.A meditation on love, loss and growth, equal parts cerebral and heartfelt, challenging and rewarding.Get it on Steam here with a 10% launch discountAnd check out the launch trailer
- New Video Series: Puzzle Design Odyssey - 7 June 2025
Hey folks,I'm counting down the days until ALF releases on 20th June!In the meantime I've started a level design video series - partly to show off what's possible with the public level editor that'll be included in the full version of the game, and partly just for the joy of creating great puzzles!So here's the first video in the series - remember to subscribe to the YT channel to see more as they happen.Cheers!AL
- After Light Fades is in Steam Box Pushing Fest! - 22 April 2025
Hey folks, The After Light Fades demo is featuring in Steam Box Pushing Fest! We've been hard at work polishing it up to bring you a more wondrous and challenging experience, and we hope you'll be moved and inspired by what it has to offer Check it out here on Steam, and stay tuned for the full release in a few months, which will feature both an epic puzzle odyssey, and a Steam Workshop level editor where you can create and share your own puzzles. Get the demo here And check out all the games in the Fest here
- Level 1-10 Fix - 12 December 2024
Hey all, it's been a while! We've just put the game up for streamers on Lurkit, so we'll start do a few patches here and there. This one fixes the dreaded level1-10 One of the challenges of game dev is that you get too good at your own game and can lose perspective on how hard it is - this was one of those cases. Level 1-10 is still challenging, but now has more of a solid and fair feel. Hope you enjoy!
- Orchid of Redemption Games On Lurkit, for Content Creators - 11 December 2024
Hey folks, We've just added 3 Orchid of Redemption games to Lurkit, the content creator platform. If you are, or you know, content creators who'd like a key to any/all of our titles, check out or share the links below After Light Fades Dream of the Star Haven Joon Shining Cheers!
- After Light Fades has a new trailer and demo - 30 October 2024
Hey folks Our puzzler After Light Fades has a new trailer and a much more polished demo up on its Steam page Check out the trailer here We're a while away from release so it's still all WIP, but as always we'd love to hear your impressions Remember to wishlist and check out the demo Cheers!
- After Light Fades In DevGAMM Awards - 7 October 2024
Hi folks! We've entered our sokoban puzzler After Light Fades into the DevGAMM Awards and we'd love your support! It’s easy to vote for us: 1️⃣ Head to https://form.fillout.com/t/hZWP7Kgy7Aus and log in with your email. 2️⃣ Find our game in the list and submit your vote! Feel free to share the link with your friends to spread the word! Remember, it’s one vote per email, and the last day to vote is October 27. Check out the free demo here, and remember to wishlist! Thanks for your support!
- Small patch - 7 March 2023
-fixed level skip bug on level1-13 -fixed issue with menus not responding to cursor in story scenes. Now you can’t open the menu in story scenes. Problem solved
- Added level-skip option - 2 March 2023
Many people have requested this feature, so here it is! You can now freely skip levels via the menu - so what are the ins and outs? • you'll still need to collect enough droplets to enter later worlds that require droplets to unlock. This means you can't just skip your way through the whole game • special levels can't be skipped - eg boss fights and special puzzle levels • if you skip a level you never have to return to complete it - unless you want to search for droplets or try for a gold rank. But if you want to, you can return to complete it once the world has been completed
- Dev Plays – Lead developer Al Thumm walks through the first 2 worlds, all golds - 22 February 2023
Hey folks, Check out our first Dev Plays video where we do a playthrough of all Qualifier and Varidia levels, getting all golds in each level. No droplets collected so as not to spoil any secrets!
- Joon Shining Has Launched, Plus OST is Now Available - 18 February 2023
Joon Shining has launched! For those of you following the game's development, this means we're now out of Early Access and have released an official version 1.0 Soundtrack has also just launched! The game's amazing soundtrack by composer Angus Barnacle is also now available on Steam Get the Soundtrack here Or you can get the Game + Soundtrack Bundle Here Happy gaming! We hope you love the game as much as we've loved creating it, and remember to brace yourself for a challenge!
- Small bug fixes and UI additions - 8 February 2023
• Fixed "restart level" button in menu (it was previously not unpausing the game) • added "exit game" from title screen • fixed menu-pausing when picking up a slow-motion gem, so those two things don't interfere with each other • fixed tutorial level 2 and 3 so slow-motion in those levels doesn't interfere with game pausing when opening menu
- Added proper game pausing. Added proper end-game! - 25 January 2023
• the game now officially has an ending! While the bosses were previously in the game, there's a bit more clarity about how the two different paths to completion work, and there's a narrative conclusion to it all • added proper pausing when you open the in-game menu, so you can now completely pause gameplay
- Change to gold-ranks in easy mode - 19 January 2023
Gold ranks are now only achievable when easy mode is off This was a tricky decision, but we landed on this because ultimately, Joon Shining’s sweet spot is as a challenging game, and the gold ranks, especially in later levels, are carefully formulated puzzles which didn’t translate to easy mode (because par is more generous in easy mode, so there’s no need to puzzle out an optimal route to get gold, and so one of the most rewarding and challenging aspects of the game would have been lost). We hope this encourages you take the time to transition from easy mode to not-easy-mode, and to master the game’s high skill ceiling and shoot for golds in all the levels! A super-challenging but richly rewarding journey!
- Release Date Announcement - 17 January 2023
Officially announcing Joon Shining's release date of February 17! Check out our new release date trailer here Release Trailer What started as a tiny experiment in creating a minimum loveable product game has turned into an epic two year development journey, culminating in a game, atmosphere and experience that has far exceeded our expectations! Joon Shining first launched on Early Access back in March, 2021. Since then, we’ve been hard at work improving it with frequent gameplay, visual, musical and story updates to truly organically evolve the game far beyond the seed it started from. The positive feedback and stories we've seen and heard from players and press so far has meant the world to us, and we'd love you to be part of that experience as we bring it out of early access and launch the full game on February 17
- The Boss Is In ! - 22 December 2022
The final boss is in! For the first time ever you can (technically) complete the game! Ok cards on the table it's a bit rough, but it's all coming together quickly so we'll have more updates soon! Other than that, lots of tweaks throughout, massaging the new environments in and more adjusting of all the gold-rank difficulties.