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Rowdy Rascals

Rowdy Rascals Steam news

Bedtimes Interactive | To be announced | game

Coming Soon

GameSteam Store content

CasualIndie

  • Steam app typegame
  • Steam App ID1552650
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperBedtimes Interactive

Rowdy Rascals news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1552650
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperBedtimes Interactive
  • PublisherBedtimes Interactive
  • Parent gameNot available

Genres: Casual, Indie

Company pages: Developer: Bedtimes InteractivePublisher: Bedtimes Interactive

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Rowdy Rascals Steam news

Rowdy Rascals news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Rowdy Rascals Demo Update! - 22 October 2025

    Howdy, Rascals! Every match is about to get way more rowdy in our latest update! Introducing two chaotic core components to Rowdy Rascals: modifiers and player interactions! The new demo is more reflective of the final game that we’re continuing to work on behind the scenes. We hope you all enjoy it and enjoy shoving your friends around! Gameplay is also way smoother with our top to bottom netcode + movement overhaul.Patch NotesAdded the Modifier Wheel gameplay mechanic to all mini-gamesRemoved previous pop-up stating “Not available in demo build”The full list of modifiers include:No Modifier - Classic experienceDouble Points - effects scoring for all playersOnly one winner - effects scoring for all playersFree 1 star - effects scoring for the roller of the wheelCan-O-Beans - VFX and a forced player movement forward as your Rascal had too many beansFlipsy-Daisy - screen periodically inv…

  • Dev Log #1: Re-rigging Rowdy from Scratch - 11 March 2025

    By Jason Rayner: Lead Animator for Rowdy Rascals https://jasonrayner.com/ Let me set the stage. We’re halfway into the development of Rowdy Rascals' demo build, and we decide to take a deep look at our rigging. For those out of development circles, rigging refers to the “bones” of characters in animation and video games. It’s what makes the joints move and gives structure to our cast of Rowdy kids (and any character from any video game). I’m the lead animator, so it’s my job to make sure that rigging exists for others to easily contribute to animation tasks. A year in, and we decided to completely re-rig the main character. Here’s why that didn’t suck. (Lever Pull animation with visible control rig handles) Where It All Began Originally, the Rowdy Rascals character was modeled in Blender and rigged in Maya. This got us as far as the core animations needed for the game: an idle, a run cy…

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