First Days of Atlantis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews14
- Release dateJul 15, 2021
- DeveloperTwinfox Interactive
- PublisherTwinfox Interactive
Genres: Casual, Indie, Strategy
Company pages: Developer: Twinfox InteractivePublisher: Twinfox Interactive
First Days of Atlantis Steam news
First Days of Atlantis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Devlog 8: Halloween and more - 23 October 2021
Hello everyone! 🎃🦇 It's the first time since the game's release that I'm writing a devlog and the Halloween update for the game just dropped. That means I'm going over the latest changes to First Days of Atlantis as well as everything else that has happened since the release of the game. So grab yourself a hot beverage of your choice and let's dive right in. The Halloween Update The latest update is all about color schemes, which you will notice right away when you open the game since there's a new button in the menu specifically for colors. This also fulfills a wish almost all players had from the very beginning: They wanted something to do with all the gold they earned in game. How so? The button brings up the new color scheme shop, where you can spend the gold you earned to unlock new color schemes. In this dialog you can also disable and enable the color schemes you already unlock…
- Update Notes for September 28th - 28 September 2021
Hello everyone! another month, another little update for First Days of Atlantis. Here's what changed: Improve terrain generation for large maps Rotate the camera by pressing the mouse wheel down and moving the mouse Added new color scheme Added new map template for generation Hope you enjoy these improvements. Let me know if you have any ideas on how the game can be improved. For those of you coming from my TikTok, the secret letter is H. Oh, also check out the new game I'm working on: https://store.steampowered.com/app/1712340/Jerichos_Rose
- Update Notes for August 14th - 14 August 2021
Hello everyone, here's another little update for First Days of Atlantis. Added the option to automatically sort the cards in your hand. Added bigger maps for longer games. They are still pretty basic, so if you have any ideas for the bigger maps, let me know. You can rotate the camera with Q and E on your keyboard (this one was possible before, but I forgot to tell anyone...) Also the Steam page for my second game "Jericho's Rose" just went live. It would mean a lot to me if you'd check it out and add it to your wishlist https://store.steampowered.com/app/1712340/Jerichos_Rose/
- Update Notes for July 19 (Version 1.0.1) - 19 July 2021
Hello everyone, here's the first little update for First Days of Atlantis. The following changes have been made: Added wider aspect ratios than 16:9 (If you have any trouble with them please let me know) Added the otter Oswald and his friends. They swim around the fishermen. Fixed bug with the display of leaderboards Hope you enjoy these changes! Have a nice week!
- Devlog 7: Approaching the Finish Line - 6 June 2021
Good morning everyone! ☕ It's been two weeks since the last update and unlike last time I could actually work on the game in both weeks. This - and the fact that most of the big topics were already finished - allowed me to tackle a lot of smaller things that got overlooked so far. So grab your cool drink of choice (I've got my iced coffee right next to me as I'm writing this) and let's take a look at everything that changed since the last devlog. New Quest-System The new quest system was mostly done the last time, but it wasn't released yet as the translations were still missing. Now they're all done and the new quest system is already in the hands of the testers. A quick reminder of what changed with the new quest-system: Quests are now divided into three major quest-lines, each of which unlocks buildings with a different focus for earning money. This allows you to pick the playstyle y…
- Devlog 6: Sometimes you have to break things... - 23 May 2021
Good morning everyone! ☕ It's been two weeks since the last update, so let me show you what happened in that time. Unfortunately I had surgery this week, which means it's pretty much just one week of development and none of the changes are actually released as of now. Let's take a look a the changes anyway, shall we? New Quest-System Testers liked the quest system a little better than the previous system where you would get completely random building packs. They do currently have one big drawback though. You can only progress in three quests at once, while there are enough different quests so they can block you from doing the quest you actually want to do. I kept thinking how I could best address this problem, but always found myself in similar situations. I needed a system that gives more control to the player. So this is what I came up with: There are three quest lines that progress t…
- Devlog 5: Ain't Nobody Got Time For That? - 9 May 2021
Good morning everyone! ☕ It's been another two weeks and I've got a new update for you. This time I did some behind the scenes stuff to improve the experience of playing, which is why the list of changes is a bit smaller this time. I'm pretty sure you'll like these changes though. So grab your hot beverage of choice (I've got my coffee right next to me as I'm writing this) and let's take a look at the changes in this update. Package Selectors Previously the package selection screen would give you hardly any information on what you'll get when selecting a package. While this might not be so bad for more experienced players, it's pretty bad for new players as they have no way to plan ahead this way. That's why I changed the package selection screen so it shows you the icons of all cards you get and I added tooltips so you can get a full list of buildings for each pack. Reduced Loading Tim…
- Devlog 4: I've Got a Mission For You - 25 April 2021
Good morning everyone! ☕ It's been another two weeks and I've got a new update for you. This time I actually finished the feature I wanted to show you last time. It was a bit trickier to implement than I thought, so I think it was a good decision to give it some more time. I also got around to fix and improve some points the playtesters found. So grab your hot beverage of choice (I've got my coffee right next to me as I'm writing this) and let's take a look at the changes in this update. Quests Up until now it was completely random which cards you could choose from when you level up. While this meant that there is more variety between individual runs, it also lead to people feeling like they are not in control and that success is more or less random. To counteract this feeling I added a system where you can unlock new cards by building certain types of buildings. You can now have up to…
- Devlog 3: Quality of Life - 11 April 2021
Good morning everyone! ☕ Another two weeks have passed and here's another update for First Days of Atlantis. Unfortunately I was sick the past weekend, so I couldn't finish an exciting new feature, which is a bit of a shame. But you can look forward to it in the next update! If you're curious you can check out my Twitter for a sneak preview! But let's not focus on what's not included in this update. So grab your hot beverage of choice (I've got my coffee right next to me as I'm writing this) and let's take a look at the actual changes. Gain a Quick Overview The bigger your city grows the harder it gets to keep track where your most profitable buildings are and where you built most of your houses so that you can build your tavern right next to them. So now when you have selected a building and look for a location to build it, the other buildings will display their potential increase in p…
- Devlog 2: Meet the Atlanteans - 28 March 2021
Good morning everyone! ☕ It's been two weeks since the first update and some exciting new things have been added to First Days of Atlantis! So grab your hot beverage of choice (I've got my coffee right next to me as I'm writing this) and let's take a look at the changes. There's People! This is something that I wanted to add from the very beginning, but I wasn't sure how the performance would be, so I put it off for waaay too long. But finally there are actually little people walking around in the cities you build. Say hello! Right now there's one problem though, the new people system adds some heavy load to the start of a new round. That's something I have to address in the next update. New Building I wasn't really satisfied with the strict separation of agricultural and civilian buildings, so I tinkered around a bit and with the help of a beta tester I made the first step to address t…
- Devlog 1: Boats, Boats, Boats! - 14 March 2021
Good morning everyone! ☕ It's been ten days since the store page for First Days of Atlantis went live and I've just published the first update. So grab your hot beverage of choice (I've got my coffee right next to me as I'm writing this) and let's take a look at the changes. Steam Integration The first one is a no-brainer, but I thought I'd mention it first to get it of of the way. I wanted to include as many features as I possibly could, so the game supports cloud saves, leaderboards and I added the first eleven achievements. Some of the achievements are straight forward, like the Settler achievement, which requires you to earn a total of at least 1000 gold. Other achievements require you to do trickier things, especially the hidden ones. I'm excited to see how long they will stay hidden. New Buildings I added three new building models: the lighthouse, the upgraded harbor and the fully…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 September 2021 | Update Notes for September 28th | 3936699406888601247 |
| 2 | 14 August 2021 | Update Notes for August 14th | 4516534149063061197 |
| 3 | 19 July 2021 | Update Notes for July 19 (Version 1.0.1) | 4204657340179431488 |
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