- Patch 0.69 - 31 July 2024
Smaller patch this time still with 2 new cards and a rework. We added a 1 cost dark elf, due to Aldori’s rework as well as added a 1 cost Orc to round up Hero being pools some more. A few small balance fixes and bugfixes for the new cards from the last patch. New cards: Beings: Citadel Spy - 1 cost - Rare - Dark Elf - 0/1 When played, draw a card if your opponent controls a being. If your opponent controls both an Aura and a being, draw two cards instead. Bulwark Guardian - 1 cost - Common - Orc - 1/1 - Guard When your opponent plays a being, Bulwark Guardian gains a +0/+1 buff. Rework: Aldori, The Last Wardancer - 6 cost - Epic - Dark Elf - 5/5 - Speed After attacking and surviving, another being may gain a +2/+2 buff and Spellward. Balance: Baldor, Second Lieutenant Now spawns a 1/1 angel Shaman of the East Now 3 cost - 1/3 - Still spawns a 2/4 when it dies. - Is now Orc/Mage UI: Adde…
- Patch 0.68 - 2 July 2024
New cards: Beings: Citadel Protector - 4 cost - Rare - Dark Elf - 2/7 - Guard After using your Hero Power, summon a 2/7 Protector with Guard. Black Forest Scout - 2 cost - Common - Dark Elf - 1/1 - Hidden After attacking and dealing damage, gain Cheat 1. Nyx, the Equilibrator - 7 cost - Legendary - Dark Elf - 6/8 - Shield After using your Hero Power, heal 5 life and deal 5 damage to your opponent. Nyssa, Power Seeker - 8 cost - Epic - Dark Elf - 7/6 - Speed After using your Hero Power, double this being's power. Wolf Protector - 6 cost - Epic - Wolf - 4/8 - Speed, Pack, Guard When destroyed, gain Cheat 2. Frostbite Wolf - 7 cost - Epic - Wolf - 7/7 - Speed, Pack, Freeze Sacrifice: Your opponent can't use their Hero Power on their next turn. Sacrificial Shaman - 5 cost - Rare - Orc/Mage - 4/5 - Speed, Cheat 1 Sacrifice: Your other beings gain Shield. Bol'gar the Guardslayer - 6 cost - Ep…
- Patch 0.67 - 6 June 2024
New Player Experience: Levels 1-10 have been completely reworked with new rewards and tutorials. General: VFX effects are now preloaded when the game starts which should decrease stuttering and frame drops mid game. You can now select to bring the game to the front when a match is found. Unobtainable cosmetics are now only visible if you own them. Added two new tournament reward card backs. Enter the following codes to claim them: Snake - Aggron Starry Night - Aggron Auras: Amulet of Shadows: Can no longer target enemy beings. Elixir of Flight: Can no longer target enemy beings. Beings: Camazotz, the Bat God: Replaced Berserk with Devour. The Original Being: Lowered defense from 4 to 3. Thor, God Among Men: Lowered energy cost from 8 to 6. Lowered power from 5 to 4. Lowered defense from 7 to 6. Uxon, the Necromancer (Transcendent): Lowered energy cost from 7 to 6. Now summons a 3/6 Magi…
- Patch 0.66 - 23 May 2024
Mechanics: In patch 0.64 we changed which afterlife cards go to depending on the owner of the card. After some testing we came to the conclusion that it's unintuitive as well as causing bugs with Resurrect abilities. We decided to take the WYSIWYG approach and have the cards go to the afterlife of whoever last controlled the card. As an example, if the player plays opponents Magician of Nin from the Sharedboard, it will now go to the players afterlife when it dies. Likewise if an opponent stole players' Tamed Frost Elemental with The Puppet Master or Evil Matar's hero power, it will go to the opponents afterlife if it dies while controlled by the opponent. The change in the last patch introduced some new bugs with ownership eg. Tinas and other resurrect abilities, that should now all be fixed. Silence has been slightly reworked to provide more clarity: Using Silence on a being works the…
- Patch 0.65.0 - 29 April 2024
New Feature : New Feature : Reforge Stones: Legendary Reforge stone Transcendent Reforge stone We have enabled the inventory tab in your collections. You can now receive reforge stones from the Standard packs, that can be bought in our store. Once you open them in a pack, they will appear in your inventory. In the Variations tab, there will now be a new option to reforge your Legendary or Transcendent cards. With the Legendary Reforge stone, you can change one Transcendent ability either on your Legendary or your Transcendent card. With the Transcendent reforge stone, you can change both abilities on your Transcendent cards only. The drop rates in the Standard packs will be as follows: Legendary Reforge stone - 1.5% / pack Transcendent Reforge stone - 0.5% / pack User Interface: New Frames for Hero cards New Frames for Energy cards Slight change in the default card back. Deckbuilder and…
- Patch 0.64.0 - 18 April 2024
UI: We have improved card text readability. It is not perfect on some cards due to the constraints of the Unreal Engine, but it should be better for most cards and in line with the - - images on our website. This is a work-in-progress, so we will be happy with any feedback you can provide. Added color coded words for abilities. Passive abilities are colored blue, active abilities are colored green. We have added an energy counter on the hero frame, so now you have a better view of the energy at a glance. There is now a setting to disable the moving background in the menu to improve performance. The cards in hand are now slightly lower and slightly smaller to make some room for the secondary hero power icon and the tooltip. Being moved to the bottom of the hero frame. added a "x" next to the search and filters to clear the bar quickly. Mechanics: When cards are destroyed or entering the…
- Patch 0.63 - 3 April 2024
Sounds: Lowered Whisper Hero Power activation volume. Added Ava Hero Power activation sounds. Added Eldor Hero Power activation sounds. Added sounds for Burrow and Explode abilities. Text: Changed Tax text from “gains Tax X” to “is Taxed X” to indicate that it’s a negative effect. Bug Fixes: Beings resurrected by Tinas should no longer have the Eria or Matar, God of Power “First being played on your turn” buffs applied. Fixed Shield Wall’s +0/+1 buff applying to burrowed beings until it left the game. Fixes for Matar, God of Power’s passive ability Fixes for Eria Goddess of Life’s passive ability Elder Orb of Urna return spell option fix When Multiple Elder Orb of Urna are present, Void option now gets prioritized. Tinas City of Spirits should no longer sometimes crash the game. Delay should now work correctly when played from the sharedboard Tinas should now always die first and then l…
- Patch 0.62.1 - 17 March 2024
Bug Fixes: Fix for toturial progression
- Patch 0.62.0 - 15 March 2024
Notes: Due to player feedback, we are working on a new starting player experience. We have decided to completely rework the early levels and . There will be a developer insight post on this topic going into more detail. But it seems the current early player experience is quite overwhelming for new players. Replay feature is also nearing completion. Experimental: We have removed the experimental feature where your opponent’s decklist was visible due to player feedback. UI: We have added a new pack opening sequence. Let us know what you think about it! There are still some optimizations we have to do on the scene, so you might experience some performance issues. Several fixes in the UI with equipping skins, it should now work better. Bug Fixes: One of Seven will correctly enter as 1/1 (7/7 with six -1/-1 debuffs) when resurrected by Cazit’gul’s Hero Power or when copied by Thor, God Among…
- Patch 0.61.0 - 1 March 2024
Experimental: This patch we will be testing an experimental feature, where your opponent’s decklist is always revealed (by clicking on their deck). The cards in the list are bundled “Deck+Hand” so that it’s not revealing any hand information. Let us know if you like or dislike this feature in the suggestions-discussion channel on our discord. The Feature might stay / or not stay based on your feedback, so let us know! UI: Added card images to Level Rewards UI Fixed a bug where sometimes cares would show up as “invalid” in the pack opening screen. Bug Fixes: Playing Summon or Matar’s Command will no longer count auras when determining if the board is full or not. Card backs should correctly display when opening packs. Siege Commander Cassius now removes the +1/+1 buff when silenced Orb of Silence now properly removes abilities tooltip Hidden gets properly removed when a card is silenced…
- Patch 0.60 - 15 February 2024
Beings: Mellit (Epic and Legendary versions) - Changed text to “all other beings” to indicate that Mellit itself isn’t destroyed by its ability. Spells: Ultimate Defense - Now has two separate Global Status UI entries, depending on which option was chosen. Bug Fixes: Fixed Cazit’guls Hero Power triggering Orb of Silence’s first ability. Fixed Twisted Timber’s option selection text not indicating it only triggers on Effect or Equipment auras being played. Fixed Trapping Roots tooltip typo. Fixed various Protection aura tooltips text. Fixed One of Seven using Transfusion multiple times per turn. Fixed Apep refreshing Hero Power when devouring, even if the devoured being can’t be destroyed (eg. due to Ultimate Defense). Fixed Black Forest Guard not moving to Sharedboard even if there are empty slots. Fixed Turn timer extension not working properly. Fixed Global Status UI not displaying ico…
- Destiny's Divide First Tournament - 15 February 2024
🏆 🔥 🎮 Get ready to battle it out with the best of the best in the first Destiny’s Divide community tournament! 🎮🔥🏆 Join us on February 17th for an adrenaline-fueled competition that will leave you on the edge of your seat. With a community focused prize Oro's gift! Everyone wins! ‼️ You won’t want to miss out on this epic showdown. So, gather your friends and sharpen your skills, because the competition is fierce and the fun is just beginning. See you there! ‼️ casted by: Kavselj: https://www.twitch.tv/destinysdivide 📑 Rules: 64 player cap. B01, single elimination, payouts to top 4-8 (depending on total players) we will ask that at least one person from your match screen-share to a designated room here in discord. Prizing as follows: 1st: Oro's Gift. 1x random transcendent. 2nd: 3x legendary packs. 3rd: 1x legendary packs. 50x reward packs. 4th: 40x reward packs. 5th: 30x reward…
- Patch 0.59 - 25 January 2024
Visuals: More arenas should now have interactable objects. Some shadow fixes for the Night arena AI: Removed the turn timer for AI games, they no longer grant exp based on time. UI: Added filtering by ownership count Heroes: Zyn, Lord of the Dark Elves - Changed wording to “base energy cost” to reflect that its ability doesn’t work with cards discounted by Cheat. Bug Fixes: Fixed Ignis and its Fireballs not triggering Parasite. Fixed East Orc Marauder not gaining Speed if stolen by The Puppet Master and controlling an Orc or 3 other beings. Fixed Berserker Dul’tar not clearing Hidden VFX and marked as damaged, if Silenced when entering the game. Fixed spells with Bounce not granting a copy if at maximum hand size. Fixed One of Seven, The White One and The Black One glow VFX not triggering properly. Fixed transformed The White One not displaying the damage prevention ability. Fixed vario…
- Patch 0.58.1 - 12 January 2024
Hotfix: Fix crash when starting the tutorial as a new player.
- Patch 0.58 - 11 January 2024
Visuals: All abilities are now displayed in the same alphabetical order. No longer will some beings have eg. Devour first, Burrow second and others the other way around. Auras: Tinas, City of Spirits - Can now only resurrect friendly auras and beings. Beings: NEW CARD - Berserker Dul’tar: - Added to the game. Enters play in Orc form. Pay 10 life: Shapeshift. Orc Form: Gains a -5/-5 debuff and Hidden. Berserker Form: Gains a +7+/7 buff, Stoneskin and Berserk. Gate Sentry - Sacrifice ability can now only target beings. Silas, King of the Free - Reworded the ability Old - Target active being loses all abilities and text. New - When played, destroys all enemy auras. While active, your opponent can't play auras. Spells: Shackles - Reworded to use the Silence keyword as the effect is the same as elsewhere where Silence is used. Old - Target active being loses all abilities and text. New - Sil…
- Patch 0.57 - 4 January 2024
Visuals: The Desert arena now has less contrast. One arena now has interactable objects (trees, lanterns, ground) - Will be adding more gradually. Beings: Ber’oth, the Twisted: Slightly changed wording to reflect its ability triggering on each of the players turns, not on every turn. Menu UI: Energy Augment is now displayed on the match start screen along with Hero and Heroic Being. Bug Fixes: River Golem should finally Tax when unburrowing. Clear Skies now removes Hidden from 3/1 Shade spawned by Summon. Fixed Frontline Heroes displaying incorrect damage value on Sacrifice. Fixed Some deckbuilder image mismatches. Bring them down correctly removes aerial from summoned beings. Eve, the Elven Heir Princess should now work correctly, when there is more than 1 on the board.
- Patch 0.56 - 21 December 2023
Balance: Trapping roots cost lowered to 7 Ripple in Time cost set to 6 Menu UI: Main menu now shows additional tabs in the info panel to easily access News and Patch notes. We have added a direct link to the Discord Added the local time clock in the top right corner, both in game and in the menu. We have removed the Crafting tab for the time being. Crafting is available still by clicking on a card. Added some clarifications to icons in the deckbuilder as well as a clear deck button. Bug Fixes: +1/+1 buffs provided by Siege Commander Cassius are now correctly removed if Cassius is Shackle’d. Resolved Shieldmaiden’s heal issues. Ulomal is no longer leaving beings damaged after leaving the game. When Shackles is used on One of Seven it will now correctly lose any buffs/debuffs. Fixed an issue where One of Seven would heal if Shackles. Fixed a text issue on Frontline heroes. Casius will now…
- Patch 0.55 - 14 December 2023
Deckbuilder: Refresh now has a limit of 3 per deck, there is a notification that will let you know if you’ve exceeded it. Ingame UI: Cards are now correctly sorted in the Afterlife UI, from left to right Menu UI: Pack open sequence now has colors associated with rarity when opening packs. Bug Fixes: Dark Energy was reworked from the ground up and should now work correctly, several of the Dark Energy related bugs should now be fixed. (Keep your eyes out for different ones) Energy Drain now correctly disables the augment The Ripple in Time no longer destroys the saved up Cheat energy. Instead it sets the energy to 5 and disables the saved up Cheat until Ripple leaves the board. Cheat energy is no longer automatically gained every turn. After unlocking Cheat energy on Turn 7, you no longer need to perform an action to gain access to the saved up energy. Gaining Cheat when you already have…
- Patch 0.54 - 07.12.2023 - current - 7 December 2023
Heroes: - Eldor, Tzar of the East: Hero Power Tax reduced from 4 to 3. - Oz’rah, Golem of the North: Summoned Golems energy cost now equals the amount of maximum energy at the time of summoning. Auras: - Here Lies Zeus: Decay counters reduced from 3 to 2. - Amulet of the Witch: Charge counters reduced from 3 to 2. Energy cost increased from 3 up to 4. Beings: - Serpent of the Deep: Power and defense reduced from 7/7 to 5/5. - Frontline Heroes: Sacrifice damage reduced from 2 to 1. - Elnaril - Now has Pack. - Three of Seven: Now has Umbratouch (Destroy a Sharedboard card with energy value 5 or less when entering the game). Other: - You can now disenchant or craft multiple cards. - Wins in the matchmaking now grant 100 crystals, they have to last longer than 2 minutes. Visual: - Adjusted, Moonlight, Frost and Dark Energy augment colors to be more distinctive. Bug Fixes: - The Shadow shoul…
- DESTINY'S DIVIDE ENTERS EARLY ACCESS ON NOVEMBER 3RD, 2023 - 1 November 2023
Destiny's Divide Enters Early access on November 3rd. When can you play? North America: - November 3, 2023 @ 11:00am PST - November 3, 2023 @ 2:00pm EST - November 3, 2023 @ 1:00pm CST Europe: - November 3, 2023 @ 8:00pm CET Do join us on Discord if you can to talk about strategies, decks, cards, and everything else! https://discord.gg/destinysdivide